| Comment: cshadd |
| It crashed my roms??? |
| Posted by: cshadd - 2010-09-29 09:14:06 PM |
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| Comment: RussRox |
| oh, ok, good |
| Posted by: RussRox - 2010-09-27 08:32:11 PM |
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| Comment: mockingod |
Russ, the bug in 1.8 got fixed, and 1.81 got released already.
|B| |
| Posted by: mockingod - 2010-09-27 12:20:21 AM |
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| Comment: RussRox |
| well, so your saying until the bugs get fixed just stay with LM 1.71? |
| Posted by: RussRox - 2010-09-26 01:05:28 PM |
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| Comment: imamelia |
It's kind of a vicious circle, then...if nobody understands what it's about, then nobody will offer suggestions, so the patches won't get released, so I won't write tutorials or anything for them, so nobody will understand them.
Of course, on the other hand, I'm fairly certain the object one works, and not only will the sprite one be part of GEMS, I've already designed a couple of sprites that require it. So if people want to use those sprites, they'll have to learn what the expansion hack is all about and how to use it (it's NOT difficult), or they're pretty much hosed. |
| Posted by: imamelia - 2010-09-25 02:08:39 PM |
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| Comment: leod |
| imamelia, advertising it everywhere doesn't do anything as nearly nobody understands what it's about, how it works, what it will do and why they should waste time for something they could live without. |
| Posted by: leod - 2010-09-25 01:51:17 PM |
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| Comment: imamelia |
Zildjian: I thought of that, but I doubt the project leaders would want to take the time to do so. (At least, assuming they also used some of the new features to cut down on level data space.)
Can more people PLEASE participate in my other discussion thread (linked in my custom title)? The patches that allow the object and sprite expansion features to be used...I fully intend to submit them to the patches section, and maybe even write a tutorial about them, but we won't get anywhere if nobody shows any interest or gives any feedback. |
| Posted by: imamelia - 2010-09-25 11:30:56 AM |
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| Comment: Zildjian |
| So, switching An SMWCP to LM 1.81 now? Er, wait, never mind. |
| Posted by: Zildjian - 2010-09-25 10:46:51 AM |
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| Comment: GoldenSonic15 |
| HOLY GASP |
| Posted by: GoldenSonic15 - 2010-09-25 08:29:49 AM |
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| Comment: LikeLakers2 |
Originally posted by Zero-X - 2010-09-24 09:56:15 AMHOLY. SHIT. THIS. WAS. UNEXPECTED.
*dun, dun, dun!*
Also, I apparently have been doing the dun, dun, dun thing alot recently, in Skype and IRL. |
| Posted by: LikeLakers2 - 2010-09-25 07:58:09 AM |
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| Comment: Masashi27 |
omg! that rocksorez! 
nice job, FuSoYa! xD |
| Posted by: Masashi27 - 2010-09-24 11:25:16 PM |
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| Comment: Lexator |
| Look version 1.81 is released and some bug have been fixed. |
| Posted by: Lexator - 2010-09-24 05:45:38 PM |
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| Comment: ASM |
| The link still needs updating. |
| Posted by: ASM - 2010-09-24 04:20:04 PM |
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| Comment: Fakescaper |
| I'm glad I'm so lazy. |
| Posted by: Fakescaper - 2010-09-24 04:17:43 PM |
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| Comment: Snow |
| HOLY. SHIT. THIS. WAS. UNEXPECTED. |
| Posted by: Snow - 2010-09-24 03:56:15 PM |
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| Comment: Marioman |
Obviously...
v |
| Posted by: Marioman - 2010-09-24 03:37:03 PM |
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| Comment: ASM |
| That's because it's been updated, and this news post hasn't yet. |
| Posted by: ASM - 2010-09-24 03:29:02 PM |
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| Comment: Marioman |
| Just like to point out the link isn't working... |
| Posted by: Marioman - 2010-09-24 03:27:53 PM |
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| Comment: imamelia |
I notice it says "various bugS" when in fact, only one bug seems to have been discovered so far.
By the way, how many people have actually checked out the link in my custom title, which leads to a thread with information about a couple specific features of the new Lunar Magic (more data bytes for objects and sprites)? |
| Posted by: imamelia - 2010-09-24 01:50:20 PM |
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| Comment: Mai |
It's got problems too.
Edit: I dun goofed. |
| Posted by: Mai - 2010-09-24 01:43:42 PM |
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| Comment: Master S |
What the...?!!!! Bloody hell, another new one already?!!!!
...
o_O |
| Posted by: Master S - 2010-09-24 01:38:08 PM |
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| Comment: DgBarca |
| Ho there is 1.81 already |
| Posted by: DgBarca - 2010-09-24 01:25:58 PM |
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| Comment: Mai |
How in the fudge did the testers NOT spot the map16 problem? Fusoya needs to hire new testers sometime. (No I am not saying me, I don't want to test it due to me probably not being a big help so it's not like that ) |
| Posted by: Mai - 2010-09-24 12:30:23 PM |
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| Comment: Koelkast |
Oh cool, 1.80
Meh, I'll wait til there's a more stable version. |
| Posted by: Koelkast - 2010-09-24 11:48:51 AM |
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| Comment: Q-bee |
Oh crap, it's bugged... Why?!
EDIT: LM 1.81 was already released. WOOOW! |
| Posted by: Q-bee - 2010-09-24 11:47:27 AM |
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| Comment: MarioFan22 |
| Good thing I backed up 1.71. So, I'm guessing we need a 1.81 to fix these bugs. |
| Posted by: MarioFan22 - 2010-09-24 11:24:46 AM |
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| Comment: Masta Man88 |
| Once the bug-fixing is done, This thing is gonna be so great! |
| Posted by: Masta Man88 - 2010-09-24 10:30:49 AM |
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| Comment: imamelia |
| Man, talk about a beta-testing failure... |
| Posted by: imamelia - 2010-09-24 10:14:51 AM |
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| Comment: Hadron |
| Wow!! This was really unexpected. I'm looking forward to use it. Especially the 4BPP Overworlds sound the most exciting. And happy birthday Lunar Magic! |
| Posted by: Hadron - 2010-09-24 10:13:11 AM |
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| Comment: Ersanio |
http://www.smwcentral.net/?p=viewthread&t=39000
Can anyone confirm this?
e: nevermind, confirmed it myself. Do not place direct map16 blocks in the level. Custom or not. |
| Posted by: Ersanio - 2010-09-24 09:52:49 AM |
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| Comment: sunwarrior25 |
| So wait, does that mean I have to reboot my hack AGAIN??? Maaan... |
| Posted by: sunwarrior25 - 2010-09-24 09:31:04 AM |
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| Comment: Kristian |
| Yep. |
| Posted by: Kristian - 2010-09-24 09:23:09 AM |
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| Comment: Koyuki |
| I love those new features. :3 |
| Posted by: Koyuki - 2010-09-24 09:14:43 AM |
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| Comment: Jimmy52905 |
| ...a-ANOTHER LUNAR MAGIC? o_O |
| Posted by: Jimmy52905 - 2010-09-24 09:05:41 AM |
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| Comment: imamelia |
| Technically, the tile grid can be viewed in levels, too. |
| Posted by: imamelia - 2010-09-24 08:43:42 AM |
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| Comment: Medic |
| PS: Tile Grid on OW |
| Posted by: Medic - 2010-09-24 08:34:08 AM |
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| Comment: leod |
| P.S.: 4BPP OW palettes. |
| Posted by: leod - 2010-09-24 08:33:11 AM |