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News: New Submission Rules
Kieran's edit: Read the latest news!

For those of you who haven't been following HuFlungDu has recently released a beta of a SNES compatible Addmusic, found here. This new addmusic will lead to some new changes with Hack and music submissions. These can be summed up into one rule for each:

Music: Your music must work with AMM or AM4
Hacks: Your hack must work with BSNES v0.70 or higher

For specifics changed to Addmusic requirements, please check here

Lucasedit: Staff conversation was moved to comments
Posted by: 4803 - 2011-02-25 02:39:51 PM


Comment: Ixtab
madosaurus rex
Posted by: Ixtab - 2011-02-28 10:07:04 AM
Comment: CK Crash
Here's what the staff were adding to the news post earlier

Zeldara109 edit: In addition, please read this news article's comments for more details.

Atma Edit: For christ's sake people, we are NOT forcing you to switch to using BSNES, your hack just has to be compatible with REAL SNES hardware. This happens to be tested by use of BSNES. YOU DO NOT NEED TO SWITCH OVER TO BSNES.

Zeldara109 edit: BSNES isn't the issue anyway (and neither is Snes9x 1.52 or whatever as-yet-unreleased version of ZSNES fixes the music issue). The issue is the requirement of a new tool (which, regardless of how well people claim it works, is still a new tool), without warning.
I still don't approve of this.


Atma Edit: Uhh, how hard is it to add a 9 byte header to your songs or running a python script and then rerun Addmusic?

Smallhacker edit: Let me guess. The people who oppose this rule want us to stick with IPv4 as well?

KadyaEdit: Evolution can't be stopped. Also cool let's use the news post to have a conversation.

Zeldara109 edit: What would happen if the developers of IPv6 tried to disable IPv4 as soon as IPv6 was invented? I think the internet might have broken (or more likely, the change wouldn't have been made at all).
(Also yay Smallhacker can still edit news posts despite not currently being labeled "Staff Member".)


Atma Edit: Here's a hypothetical for you. Your leg is broken, but it isn't life threatening. Do you wait until you have extra money to get it treated? Hopefully not. Basically, it's not an "upgrade" so much as it is a fix, which should be applied ASAP

Zeldara109 edit: Except a broken leg is something obvious. How could you not know your leg was broken for years?
Keeping with the medical analogy, it's more like an infection of some kind (not contagious, and still not life-threatening). Would you force people who are recently diagnosed to use a new, potentially unreliable treatment, but encourage people who have had it for years to make their own choice?


Dotsarecool edit: Image. But seriously, my computer can't run bSNES even in compatibility mode. I get like 20 fps. :V
Posted by: CK Crash - 2011-02-25 10:56:47 PM
Comment: Zeldara109
Hmm... That's an interesting question. If a cure for AIDS were discovered, would it be right to force newly diagnosed people to go through with it?

I'm not going to state an opinion on that (because I don't really have one).
Posted by: Zeldara109 - 2011-02-25 10:20:47 PM
Comment: jesus
@Zeldara109 but what if the infection is AIDS?

Posted by: jesus - 2011-02-25 10:04:00 PM
Comment: Black Crystal Wisher
BSNES doesn't work sh*t at all whatsoever on my computer...

It's nice that there's a possible new tool for those who DO use BSNES, but I stick to ZSNES.

Posted by: Black Crystal Wisher - 2011-02-25 09:58:28 PM
Comment: Zeldara109
Wow, looking back at this news post, it looks pretty ridiculous now. :-(
Posted by: Zeldara109 - 2011-02-25 09:56:37 PM
Comment: Midbus
Come along with me
With the butterflies and bees
We can wander through the forest
And do so as we please
Come along with me
To a cliff under a tree

Also, just a suggestion...
We should totally have an imageboard.
Posted by: Midbus - 2011-02-25 09:48:42 PM
Comment: Ultimaximus
Placemarker post. Also, yes, bsnes does have savestates and rewinds. Remember, it will not be required that you switch to bsnes as your main emulator, but rather that you test on it (or an SNES, even better).
Posted by: Ultimaximus - 2011-02-25 09:38:17 PM
Comment: Midbus
Oh, okay then.
See you on /co/.
Posted by: Midbus - 2011-02-25 08:56:26 PM
Comment: Raibys


Okay, in all seriousness though, the thread over now. Please just let this news posting die.
Posted by: Raibys - 2011-02-25 08:53:17 PM
Comment: TRS
Originally posted by leod
Originally posted by TRS
Posting often while taking an important part in the discussion /= "postcounting++"

WOW YOU GENIUS DIDNT JUST SUM UP WHAT I JUST SAID


you said the exact opposite what are you talking about

(unless /= doesn't mean "does not equal", then yeah....)
Posted by: TRS - 2011-02-25 08:42:24 PM
Comment: flareblade26
no you wont. However its not a requirement now.
Posted by: flareblade26 - 2011-02-25 08:42:20 PM
Comment: HuFlungDu
I answered in the thread moltensnow.
Posted by: HuFlungDu - 2011-02-25 08:42:20 PM
Comment: MolSno
Wow this news post sucks. I have a valid question.
Originally posted by moltensnow
Wait a second. So if I use Romi's AddMusic now (with Carol's N-SPC patch) I won't have to port my ROM in order to use this?
Posted by: MolSno - 2011-02-25 08:41:48 PM
Comment: flareblade26
Welp. This is pretty much over thanks to kieran.
Posted by: flareblade26 - 2011-02-25 08:41:48 PM
Comment: flareblade26
Now thats just spamming.
About the thread: I guess it will divert attention both ways.
Posted by: flareblade26 - 2011-02-25 08:40:26 PM
Comment: leod
Originally posted by TRS
Posting often while taking an important part in the discussion /= "postcounting++"

WOW YOU GENIUS DIDNT JUST SUM UP WHAT I JUST SAID
Posted by: leod - 2011-02-25 08:37:41 PM
Comment: TRS
Originally posted by leod
If this was a thread less people would post because it's 'uncool' to post a lot in a thread because you are 'postcounting++', even if you actually take an important part in the discussion.


Posting often while taking an important part in the discussion /= "postcounting++"
Posted by: TRS - 2011-02-25 08:36:36 PM
Comment: flareblade26
see? Even more that I ignored, this might force people to port to new roms (which isn't much of a bother, but this whole thing is just being more of a inconvenience than not)
Posted by: flareblade26 - 2011-02-25 08:36:27 PM
Comment: MolSno
Wait a second. So if I use Romi's AddMusic now (with Carol's N-SPC patch) I won't have to port my ROM?
Posted by: MolSno - 2011-02-25 08:35:12 PM
Comment: GoldenSonic15
Z109-Me.

Also, yeah yeah yeah, Snes9x 1.52... It would still be nice for us Mac users to have a new bsnes. :/
Posted by: GoldenSonic15 - 2011-02-25 08:35:04 PM
Comment: superdragonyoshi1
ROUND 2
FIGHT
Posted by: superdragonyoshi1 - 2011-02-25 08:34:41 PM
Comment: HuFlungDu
Thread
Posted by: HuFlungDu - 2011-02-25 08:34:33 PM
Comment: leod
If this was a thread less people would post because it's 'uncool' to post a lot in a thread because you are 'postcounting++', even if you actually take an important part in the discussion.
Posted by: leod - 2011-02-25 08:34:17 PM
Comment: TRS
I vote for thread, if only so I can use my quote link like normal. :>
Posted by: TRS - 2011-02-25 08:34:07 PM
Comment: Extroble
Everyone CAN get bsnes, it's just harder that way because you have compile it on your own.

I think there's a Mac port of v0.6something somewhere. I think Mac users could use that, and then send it to a beta tester with v070+ for compatibility testing. Most Linux users probably know how to compile it on their own but if they don't then they could just use snes9x and again, send it to someone with v070+ and have them test it.

Bothersome, I'll agree, but I can't really think of anything much better at the moment.
Posted by: Extroble - 2011-02-25 08:33:30 PM
Comment: Zeldara109
Regarding BSNES-- remember, the same music compatibility arguments apply to Snes9x 1.52, so please take that into consideration.

Edit: News comments should have ninja protection. Who thinks there should be an actual thread for discussing this news post?
Posted by: Zeldara109 - 2011-02-25 08:33:03 PM
Comment: HuFlungDu
Everyone can get bsnes, and if for some reason you are inept:

Originally posted by me
Since snes9x 1.52 has the exact same sound engine as bsnes, use that to test your music. At least you'll be 90% sure of compatibility, anything else can be handled by your beta testers.
Posted by: HuFlungDu - 2011-02-25 08:33:03 PM
Comment: RedToonLink
Quote
I'm realising both ends are starting to get childish here.

At least you're realizing that everyone is being a whiny brat.
Yes, I said everyone. Problem? I think not.
Posted by: RedToonLink - 2011-02-25 08:31:58 PM
Comment: flareblade26
Wow, I cannot believe I missed that.

If everyone can't even get bsnes, that limits this even more. After sitting back and relaxing for a minute, I'm realising both ends are starting to get childish here.
Posted by: flareblade26 - 2011-02-25 08:30:59 PM
Comment: Midbus
Man, I sure hope this /SMWC/ thread autosages soon.
Posted by: Midbus - 2011-02-25 08:29:50 PM
Comment: TRS
Originally posted by TRS
Yep, the compilation guide confirms it: There is no way to get it on anything other than Windows without compiling, which looks a little too difficult for your average hacker and definitely shouldn't be required.

(It says there is actually a port for Mac, but it doesn't all the features it should. Plus it doesn't say what version it's a port of.)


Posting this again because this is a REALLY important part of the "discussion".
Posted by: TRS - 2011-02-25 08:29:12 PM
Comment: flareblade26
@daxter
I fail to see how somebody showing their opinion on free will is childish.

@ RTL
Just because I disagree with your views doesn't mean I will never mature. If that is true, nobody in the entire world will ever mature no matter how old they get.
Posted by: flareblade26 - 2011-02-25 08:27:49 PM
Comment: RedToonLink
Why should we make hacks that work on a real SNES? Well, why should we make hacks that don't? You're never going to get anywhere if you don't break free from your comfort zone.
In other words, you're never going to mature. If you apply that "I'm sticking to what I like and nobody can make me change" mentality to everything, tell me where you'll wind up. Go ahead.
Posted by: RedToonLink - 2011-02-25 08:27:46 PM
Comment: Happyflame
Well, if we're not going to make a thread, let's at least look down to the most recent post by TRS. That is some serious business. It has solutions, but if bsnes can't immediately work for everyone, is this really worth doing immediately?

edit: Thanks for reposting that. Look up, guys.
Posted by: Happyflame - 2011-02-25 08:27:37 PM
Comment: Midbus
Enough of this shit.
Let's talk about PONIES.
Posted by: Midbus - 2011-02-25 08:27:35 PM
Comment: leod
Posted by: leod - 2011-02-25 08:26:55 PM
Comment: flareblade26
As I said earlier, I'm fighting for what I believe in. This is kindve like that health care thing with Obama. He's forcing the hea;th care "down our throats" while you guys are shoving bsnes down our throats, for lack of a better analagy and/or term.
Posted by: flareblade26 - 2011-02-25 08:26:43 PM
Comment: dax
@flare: It got childish at about here "I'm, actually really angry about this.

Why on earth, should we absolutely HAVE to make our hacks playable on a certain emulator or the snes? Why can't we just put a lable on it saying snes9x or zsnes only?"
Posted by: dax - 2011-02-25 08:26:12 PM
Comment: RedToonLink
Says the one having a tantrum like a child.
edit: also, cool, news post and news comments being separate discussions
Posted by: RedToonLink - 2011-02-25 08:25:11 PM
Comment: flareblade26
Really? Things are starting to get a tad childish to me now.
Posted by: flareblade26 - 2011-02-25 08:23:56 PM
Comment: Extroble
I think this sort of warrants a thread or something because this is sort of a big deal and it seems like a news post isn't the greatest place for Ye Giant Compatibility Flamewar.


I still think it's dumb to say "making good code is hard so let's pretend that our stuff works."

Seriously, extend the effort to make something that functions. If Adobe released a version of Photoshop that required you to believe that computers were sentient nobody would be cool with that but for some reason hacks that only work if you pretend really hard are fine.

Eh.

EDIT: I just love that the OP is having a conversation with itself that is relevant to but separate from the one in the comments.
Posted by: Extroble - 2011-02-25 08:22:33 PM
Comment: dax
"Were on round 5 or 6 now..."
If we count you screaming "I'M SO ORTHODOX" as 4 rounds, sure.
Posted by: dax - 2011-02-25 08:22:27 PM
Comment: flareblade26
Were on round 5 or 6 now...
Posted by: flareblade26 - 2011-02-25 08:20:53 PM
Comment: superdragonyoshi1
ROUND 1
FIGHT
Posted by: superdragonyoshi1 - 2011-02-25 08:20:20 PM
Comment: RedToonLink
(Shitstorm.jpg)
Really now. SNES purism has finally taken over.
The community will collapse into shambles.
Our little hacking will die down.


Or maybe you guys should stop being hipsters and actually attempt to make it work, rather than bitch about it.
I'm not happy with this change, but I'll get over it. Word of advice? You should get over it too. It's not like we're building hacks to work for crappy, inaccurate emulators.

I'm still in the process of figuring out how2bsnes, but it will be worth it in the long run.

tl;dr
Deal with it.
Posted by: RedToonLink - 2011-02-25 08:19:53 PM
Comment: GoldenSonic15
Uhrix-

...

What?
Posted by: GoldenSonic15 - 2011-02-25 08:18:57 PM
Comment: Uhrix


EDIT: I feel like a complete idiot not understanding a shit of this semi drama, thats what I tried to express with this picture (which didn't work out acording to above poster).

EDIT 2: Also, Cool to see a new addmusic although I doesn't see the big difference (I'm not really into music thingys generaly). I'll ofc go for the new rule if its required, I've heard BSNES is the most accurate, but I'll still stick to ZSNES while I hack, then after test it in BSNES I guess.
Posted by: Uhrix - 2011-02-25 08:18:01 PM
Comment: GoldenSonic15
Dude, he was referring to DaxterSpeed's post before his.
Posted by: GoldenSonic15 - 2011-02-25 08:15:52 PM
Comment: Happyflame
Quote
I am also not christain and therefor do not believe in santa. HohoHO


I just want to say now that you probably picked the single worst representative character of Christianity. Otherwise, all the outstanding discussion points are resolved.

Edit: Of course, people have to type in between me.

I have to agree with Zeldara109 now. Even World IPv6 Day isn't an official launch of the new system there, which makes this extremely sudden. (World IPv6 Day is a team-up between Yahoo, Facebook, and Google to test out the new system.)

TRS, I can't really help you out there. And I'm pretty sure the Mac version is far outdated, as it was even around its initial release.

LaularuKyrumo, bsnes was picked because byuu has made the best effort at actually making a quality emulator. Surely it does not have the "fanbase" of ZSNES, but byuu's personal drive has pushed him to continue work on it even privately, as part of the plan to perfectly preserve one of history's best consoles.

Quote
You say we aren't forced to use bSNES? We are if we want to upload hacks, because how else do you propose we test compatibility? Sorry if I'm being closed-minded, but I'm amazed nobody caught that little caveat. Also, from what I recall, there is no rewind feature and limited savestate implementation, and no plans to improve them, things that are the only reasons I use zSNES with all its inaccuracies.


There's also Snes9X 1.52, if you so desire. Also, HFD informed me far below that F2/F4 work the same in bsnes as in ZSNES. Rewinds are overpowered anyway.
Posted by: Happyflame - 2011-02-25 08:11:19 PM
Comment: LaularuKyrumo
I'm kinda late to this party but I wanna throw this out there.

bSNES is a very restrictive platform. From what I looked over, the creator is incredibly anal about being extremely purist, and has stricken a slew of features available on other big emulators (read: zSNES and snes9x 1.51) because they violate his personal ideals. Observe some quotes from his homepage:

"bsnes is a personal project only."
"This is not done to force people to follow my arbitrary standards"
"I understand I am not going to convert the world over to using decent standards alone. But I will not take part in adding to the problem of poor legacy standards in the world"

The irony here is that byuu coded this thing to end the arbitrary implementation of current standards, and yet now his product is being forced down our throats. You say we aren't forced to use bSNES? We are if we want to upload hacks, because how else do you propose we test compatibility? Sorry if I'm being closed-minded, but I'm amazed nobody caught that little caveat. Also, from what I recall, there is no rewind feature and limited savestate implementation, and no plans to improve them, things that are the only reasons I use zSNES with all its inaccuracies. So if you're going to shaft people because they like not being screwed over by save-stating at the wrong time, then I'm sorry, but you can go take a hike.
Posted by: LaularuKyrumo - 2011-02-25 08:10:19 PM
Comment: TRS
Yep, the compilation guide confirms it: There is no way to get it on anything other than Windows without compiling, which looks a little too difficult for your average hacker and definitely shouldn't be required.

(It says there is actually a port for Mac, but it doesn't all the features it should. Plus it doesn't say what version it's a port of.)

-------

Originally posted by flareblade26 <---(I looked at the online users. Gasp!)
I am also not christain and therefor do not believe in santa. HohoHO


That is signature-worthy.
Posted by: TRS - 2011-02-25 08:08:57 PM
Comment: Zeldara109
IPv4 is the current IP address system. It's been known for quite a while (years probably) that the IP addresses will run out, so I'd guess most people who it's relevant to have been preparing for the transition to IPv6 quite a while, and working out any bugs that may occur. Of course, since this addmusic was just released a few days ago, people can't exactly have been preparing for a change like this for quite a while (unless they were actively involved in the development of that addmusic).

How many people understand that I'm fine with a rule like this, as long as it isn't a sudden change (give people at least a few months after the release of a stable addmusic)?

And as I said, unless a large majority of the current hacks are modified (something that won't happen if they're all exempted), Snes9x/ZSNES 1.51 will still need to be readily available to SMW hack players. A sudden change doesn't make any difference except a negligibly higher number of incompatible hacks, and a much higher proportion of annoyed people.
Posted by: Zeldara109 - 2011-02-25 08:08:26 PM
Comment: HuFlungDu
Originally posted by HappyFlame
Then updating old hacks shouldn't even be that much of a problem.

Well, not if we had their txt's and inis, no, it would be an extremely trivial matter. That's why I suggest people do it to their own, assuming they still have their "Project Area" set up. I fixed SMWCP in under an hour.
Posted by: HuFlungDu - 2011-02-25 08:04:06 PM
Comment: flareblade26
your assuming I'm lazy. I'm not. If worse comes to worse, I will do this. I'm fighting for what I believe in, since this isn't necessary
I am also not christain and therefor do not believe in santa. HohoHO
Posted by: flareblade26 - 2011-02-25 08:03:00 PM
Comment: dax
So this discussion is now about how lazy flareblade[some numbers] is? How he basically won't do a shit to make sure his hack is worth playing? Not even try Snes9x?

Hohoho, Santa is here, with packages filled with reality.
The first package tells you that "People who stick to the past will never survive the future"
The second tell you that "People who never betters their standards looks like retards from outside"
The third package tells you to "Deal with it"
Posted by: dax - 2011-02-25 08:00:47 PM
Comment: Happyflame
Addressing a few new things here:

Quote
Also, bSMWCP has some slightly funky sounding music. At least in this Mac ZSNES 1.51 thingy.


Music trouble now is on the fault of the music itself. HFD's tool is just that good. This is what a few of the music pros around here were talking about when they said that new Addmusic programs and versions would reveal more problems in current music tracks and that the section needed a great deal of optimization.

Quote
They don't. Also, I am sorry for swearing at you earlier, I don't normally do that.


It's perfectly fine; I just deal with it. I honestly shouldn't have nitpicked at your spelling myself. Also, that "OK" was the only thing I was waiting for. Finally, I can make a hack without fear of stuff exploding in my face later on. (I had an emoticon here but it looked silly, so it's gone)

So wait, music is the only Y2K here? Then updating old hacks shouldn't even be that much of a problem.

Quote
Dakress probably didn't mind using this, but your making him (and everyone else who wants their hack accepted) download it and use it otherwise their hack won't be accepted.


HAO 2 DOENLOAD BSNEZ - a guide for beginners

1. At the top of your browser window, you should see the "Navigation Bar." It contains the address of the Web page you're currently on. Click in it to highlight the entire bar.

2. Press Backspace to get rid of everything in the bar.

3. Type in the bar: byuu.org

4. Press Enter (or Return). Wait for the page to load.

5. At the end of the latest blog post, click the [ Download ] link. You'll be redirected to Google Project Hosting.

6. Pick the version that matches your processor type. Not sure which? If your computer has 4GB RAM or more, it's definitely a 64-bit processor. If your computer has less than 4GB RAM and you're running XP, 32-bit is certainly for you. (For Vista or Win7, you'll need to check whether you have 32- or 64-bit install discs.)

7. Unzip the file using 7Zip. That's an easy download as well, which you can find using a certain site called Google.

8. OMG RUN...the executable.

Also, guys, the world is going to run out of IP addresses in a year or so. That's what Smallhacker is talking about. We're all moving over to IPv6 along with AM4.05, got it? Also Google.

Man, you guys sure type a lot while I'm simultaneously typing a lot.
Posted by: Happyflame - 2011-02-25 08:00:45 PM
Comment: Dakress
Wow, now Smallhacker is forcing us to use it or else we'll be smashed with his IPv4 hammer?

(note that I'm not agains the addmusic, in fact, I'm supporting it.)
Posted by: Dakress - 2011-02-25 08:00:27 PM
Comment: flareblade26
People can use whatever emulator they want for all I care. It just so happens zsnes and snes9x are used more then bsnes because

A: More hacks work with zsnes and snes9x then bsnes
B: bsnes is also relatively new and not all that userfriendly.
Posted by: flareblade26 - 2011-02-25 08:00:21 PM
Comment: Extroble
Does this maybe warrant a proper thread instead of a bunch of very angry people being gathered together by a news post? It would probably end up being a very flamerriffic thread though.

TRS: Byuu has a guide for compiling on his site. Doesn't seem TOO complicated but I don't use Mac so I don't really know.
http://byuu.org/bsnes/compilation-guide (I dunno if links work normally in news post comments)

I am personally in support of the bsnes functionality requirement.
I say it's absolute insanity to expect people to pretend that junk code works, on the basis if it didn't, you would have to make it work and that would be hard.
Posted by: Extroble - 2011-02-25 08:00:01 PM
Comment: HuFlungDu
Originally posted by TRS
Exactly how hard is it to compile something?

Depends. It's 2 lines on linux, it's really difficult on windows, and I'm not sure on mac, but it shouldn't be more than 2 lines or so.
Posted by: HuFlungDu - 2011-02-25 07:58:05 PM
Comment: Blumiere
Guys obviously if we don't switch to BSNES rather than ZSNES the world will run out of hacks.
Posted by: Blumiere - 2011-02-25 07:56:45 PM
Comment: TRS
Exactly how hard is it to compile something from source code?
Posted by: TRS - 2011-02-25 07:56:43 PM
Comment: HuFlungDu
Google anyone?

Also: Since snes9x 1.52 has the exact same sound engine as bsnes, use that to test your music. At least you'll be 90% sure of compatibility, anything else can be handled by your beta testers.
Posted by: HuFlungDu - 2011-02-25 07:54:20 PM
Comment: Smallhacker
flare: Why am I not surprised?
Posted by: Smallhacker - 2011-02-25 07:53:47 PM
Comment: GoldenSonic15
Me neither...
Posted by: GoldenSonic15 - 2011-02-25 07:53:16 PM
Comment: flareblade26
I don't even know what IPv4 is smallhacker...

But I'mt guessing thats different then this. Thousands of hackers being forced to do something, while I'm guessing IPv4 has something to do with the site. I'm guessing if switching away from IPv4 would do good for everyone, then yeah. I'd support switching away from it or w/e
Posted by: flareblade26 - 2011-02-25 07:52:48 PM
Comment: GoldenSonic15
... Well then.

What the hell, guys.
Posted by: GoldenSonic15 - 2011-02-25 07:52:08 PM
Comment: Raibys
Originally posted by Atma
Raibys, that's a clear lie. Which is especially funny since you started the topic on SNES Purism.


...yeah, you mean a thread that was last posted in 4 months ago that never led to a conclusive agreement? Don't accuse someone in public of lying unless you have the facts straight.

Posted by: Raibys - 2011-02-25 07:50:58 PM
Comment: Dotsarecool
Originally posted by Raibys
Just thought I should mention that there honestly really was no staff discussion about this as far as I know. I'm not going to say what I think of this rule right now, except that I really don't take too kindly to the fact that there was pretty much zero discussion amongst us ahead of time regarding the implementation of this policy.


this x million
Posted by: Dotsarecool - 2011-02-25 07:50:15 PM
Comment: flareblade26
Wow. That is some irony right there. Your trying to make things more compatible, but its just making it even more uncompatable due to bsnes not even being on some computers.
Posted by: flareblade26 - 2011-02-25 07:49:55 PM
Comment: TRS
Potential problem there.
Posted by: TRS - 2011-02-25 07:49:47 PM
Comment: HuFlungDu
If you aren't on windows you have to compile. make followed by make clean on linux, don't know about mac.

Even if you can't test yourself, there are plenty of people who would be willing to test for you.
Posted by: HuFlungDu - 2011-02-25 07:48:58 PM
Comment: TRS
I can't seem to find bsnes 0.70 or higher on anything but Windows.

Which means that non-Windows users can't test their hacks properly because of this rule.

(still looking though)
Posted by: TRS - 2011-02-25 07:47:41 PM
Comment: flareblade26
It may be to some people Atma. I also don't believe mods are allowed to create new rules without consultation of the other mods first. (Although I have no idea, this is just my assumption.)
Posted by: flareblade26 - 2011-02-25 07:47:12 PM
Comment: 4803
Raibys, that's a clear lie. Which is especially funny since you started the topic on SNES Purism.
Posted by: 4803 - 2011-02-25 07:46:41 PM
Comment: Raibys
Just thought I should mention that there honestly really was no staff discussion about this as far as I know. I'm not going to say what I think of this rule right now, except that I really don't take too kindly to the fact that there was pretty much zero discussion amongst us ahead of time regarding the implementation of this policy.
Posted by: Raibys - 2011-02-25 07:41:37 PM
Comment: GoldenSonic15
Anyways, what's the latest version of bsnes available for Mac?...

(For some reason I want to add an e to the end and switch the n and original e around. bsense? lolwut?)
Posted by: GoldenSonic15 - 2011-02-25 07:39:28 PM
Comment: flareblade26
Really, come on people. I've only seen one mod support this, Atma, and 5-6 users. Just drop it. Its cool and all, the only problem I have with this, THE ONLY PROBLEM, is making it mandatory.
Posted by: flareblade26 - 2011-02-25 07:36:19 PM
Comment: HuFlungDu
Originally posted by TRS
All we need to do is convince byuu to add netplay. *whistles*

The newest version of SSNES (A libsnes frontend) has netplay that I've heard is far better than zsnes'. Check it out.

Originally posted by TRS
Where is byuu anyway? Someone get him here.

He only hangs out on his own site because of this kind of crap.
Posted by: HuFlungDu - 2011-02-25 07:33:32 PM
Comment: Dakress
flareblade26, I'm only saying that I'll change to this addmusic if is accepted.Because I want my hack to be buggyless with music being modified by certain SFXs.
Posted by: Dakress - 2011-02-25 07:32:11 PM
Comment: TRS
All we need to do is convince byuu to add netplay. *whistles*

Where is byuu anyway? Someone get him here.
Posted by: TRS - 2011-02-25 07:31:41 PM
Comment: MajorasMask9
Just posting to say I totally support this.
Posted by: MajorasMask9 - 2011-02-25 07:31:09 PM
Comment: GoldenSonic15
Dakress, no. They're just changing the rules so that newly submitted hacks will get removed for incompabilty.

(Even though I'd have to agree with others that while encouraging compatibilty by removing broken addmusics is a good idea, suddenly adding this rule isn't)

Edit: Stupid little...

Edit 2: Also, bSMWCP has some slightly funky sounding music. At least in this Mac ZSNES 1.51 thingy.
Posted by: GoldenSonic15 - 2011-02-25 07:27:10 PM
Comment: HuFlungDu
Originally posted by HappyFlame
Yes, it is a difficult standard to meet if TRS is correct in saying that incompatibilities still remain

They don't. Also, I am sorry for swearing at you earlier, I don't normally do that.

Originally posted by HappyFlame
On a final note, where is bSMWCP anyway? I can't seem to find it around here in the usual locales.

It's in the release thread. The one SNN put up was broken cuz I messed up, the one I posted is tested on the snes by Noobish Noobsicle. It's not going to be different, you won't even be able to tell the difference except it will work on the snes, so it's just going to replace the old one.
Posted by: HuFlungDu - 2011-02-25 07:26:07 PM
Comment: dax
"I really don't see where all of this thought that a ton of people are going to switch over to more acurate emulators. I just really don't.
It's all of these people thinking they can predict the future thats pissing me off even more now."

Cool, so zsnes is never getting updated, Snes9x will be less accurate while also getting slower and bSNES will basically stop working on every computer.

Use some damn logic, kiddo. Things do get updated when they have a friggin dedicated userbase working on it.
Posted by: dax - 2011-02-25 07:25:46 PM
Comment: flareblade26
Dakress, you actually just set an example for me. Scare tactics. Dakress probably didn't mind using this, but your making him (and everyone else who wants their hack accepted) download it and use it otherwise their hack won't be accepted.
Posted by: flareblade26 - 2011-02-25 07:25:42 PM
Comment: Dakress
...

That means that all hack that isn't compatible with BSNES 7.0 will be REMOVED?

The I'll change to Hu's addmusic when it gets accepted then.
Posted by: Dakress - 2011-02-25 07:24:12 PM
Comment: flareblade26
I really don't see where all of this thought that a ton of people are going to switch over to more acurate emulators. I just really don't.
It's all of these people thinking they can predict the future thats pissing me off even more now.
Posted by: flareblade26 - 2011-02-25 07:22:28 PM
Comment: Happyflame
I don't really have a problem with your Addmusic, HFD. I just want to wait a bit until it gets some use and serious field testing. I have a problem with the hack rule.

We don't still need to be total assholes and say, "Why're you still using that old version? Grab an upgrade already." Many music rippers said it already: Snes9X 1.51 will still be vastly superior to 1.52 in the current state of emulation because 1.51 can dump SPCs and its newer brother can't. For video recording purposes, bsnes is out. And as I mentioned, unless S.N.N. releases a new version of Keytastrophe, even ZSNES 1.42 will have a use. People resist change unless said change benefits them. The truth of the matter is that ZSNES 1.51 is still overwhelmingly popular, and remains already compatible with 99.9% of tools and patches. And everyone except Ixtab can use it, Snes9X, and bsnes. Since there's not much demand for bsnes support, or even real SNES support, why are we so swift to get hack makers working to fill a hole? I assume most people here have upload/download speeds higher than comatose, so they can grab a compatible emulator to play any hack ever created within seconds. (At least I can; not to brag, but I have some sick download speeds.) Why we suddenly want all hacks to conform to a difficult standard is beyond me. Yes, it is a difficult standard to meet if TRS is correct in saying that incompatibilities still remain. And when the average user can run bsnes-accurate without maxing CPU usage, that will ultimately be worth it. But the truth is, it's just not necessary. Think now - if all games conformed to a single standard, emulators could run every game, easy. Obviously, that's not reality. NDS emulation, for example, is all over the place. bsnes does not play one game out of all commercial SNES games ever made, and correcting that is byuu's ultimate quest - not SMW Central's. If we exempted old hacks from the emulator compatibility rule, old emulators would still be relevant and necessary. There's no point in starting now.

That paragraph is probably rambling, but the white-on-black is really stinging my eyes right now. I've got to switch themes again.

(Hack creators, remember: there's always the "screw the rules, I have Internet access" approach. There's no reason that you even need to submit hacks to this site in the first place. Upload somewhere else, drop a link, and you're golden.)

On a final note, where is bSMWCP anyway? I can't seem to find it around here in the usual locales.

edit:

Quote
You can't expect people to download an old emulator to play your hack.


It literally takes seconds, if that. The newest bsnes downloads almost instantly for me, and older ones probably download even faster (since they usually have smaller file size).
Posted by: Happyflame - 2011-02-25 07:22:06 PM
Comment: dax
Originally posted by flareblade26
and, what about all of these old hacks on the site? Are you going to make all of the creators of THOSE hacks go and resubmit it just because of an incompatibility issue with a new emulator that not that many people use compared to the other 2 main ones?

Cool way of not reading the staffs thoughts.

They've basically said this a million times, hacks once submitted and approved won't be removed. They followed the standards of their time, and everything is fine about that.

Also, shut up kthx. You're just rambling.
Posted by: dax - 2011-02-25 07:21:21 PM
Comment: Slash Man
People are going to switch over to the newer more accurate emulators without a doubt. The world isn't going to stop because of the old, incompatible work on the site. It's a NEW guideline from here on out, living in the past isn't going to work.
Posted by: Slash Man - 2011-02-25 07:20:55 PM
Comment: TRS
Older hacks don't have to follow guidelines made after their release.
Posted by: TRS - 2011-02-25 07:19:59 PM
Comment: flareblade26
and, what about all of these old hacks on the site? Are you going to make all of the creators of THOSE hacks go and resubmit it just because of an incompatibility issue with a new emulator that not that many people use compared to the other 2 main ones?

edit: well sure, its a nice thing to have, but really. Making it mandatory is going over the top.

Posted by: flareblade26 - 2011-02-25 07:18:29 PM
Comment: Buu
flareblade, now you're really overreacting. SMW Hacking is supposed to be a hobby, not serious business. If you don't want to cater to the geared-to-compatibility group, you simply don't. You can still show of your work on the forums.

Where exactly is the problem?
Posted by: Buu - 2011-02-25 07:17:28 PM
Comment: HuFlungDu
It won't once the zsnes authors remove that one tiny line of code keeping the SPC to emulate poorly. (Yes, it's a single line to delete and zsnes' sound engine will work exactly like bsnes' sound engine)

Originally posted by FlareBladeNumbersHere
I also like how your going so low as to botch up my name like that.

While editing a post, you can't look at the other posts. I couldn't remember the numbers so I put in a place holder.
Posted by: HuFlungDu - 2011-02-25 07:17:20 PM
Comment: Extroble
Forcing the player to pretend that the SNES totally isn't the SNES is honestly sort of insulting. But I guess that if stuff works at all, even if only in ZSNES, it's fine to most people though.
So I've been thinking about making an emulator where BRK makes the game rotate between SuperFX, SA-1, MSU-1, and the latest iPhone, and then making my hack around it. I'm totally in the clear, because my hack DOES work in ANY EMULATOR AT ALL, right?
Posted by: Extroble - 2011-02-25 07:17:12 PM
Comment: TRS
Really, the problem is that some people make their hacks to cater to the majority, and don't really care about the minority. Really these rules just force people to consider everyone.

Honestly other than having to transfer everything to a new ROM and some (apparently minor) music restrictions, there is no downside to this.


Originally posted by HuFlungDu
Only a few people want their hack to work on the current emulators in a few years?


People want their hack to work on emulators now.

Originally posted by Atma
For christ's sake people, we are NOT forcing you to switch to using BSNES, your hack just has to be compatible with REAL SNES hardware. This happens to be tested by use of BSNES. YOU DO NOT NEED TO SWITCH OVER TO BSNES.


Exactly. Basically you're telling people "you're going to have to use bsnes at some point".
Posted by: TRS - 2011-02-25 07:17:11 PM
Comment: Slash Man
Your hack wont work on newer releases of ZSNES. Nor will it work on BSNES if you don't follow the new guidelines. Compatibility issues will remain in your hack while the emulators will become more accurate.
Posted by: Slash Man - 2011-02-25 07:16:59 PM
Comment: flareblade26
What old emulator?
My hack works perfectly with the latest version of zsnes.

I also like how your going so low as to botch up my name like that.
Really, I've only seen 3 or 4 people actually supporting this, and a couple more on the fence.
Posted by: flareblade26 - 2011-02-25 07:15:48 PM
Comment: HuFlungDu
Originally posted by FalrebladeNumbersHere
What I don't get is if someone wants to play a certain hack, a single person, why can't THEY just go download another emulator quickly? Instead of forcing EVERYONE to download a new tool.

You can't expect people to download an old emulator to play your hack.
Posted by: HuFlungDu - 2011-02-25 07:14:52 PM
Comment: 4803
It's not a "certain person" it's a sect of people. Also with your logic, why don't YOU just change to the addmusic instead of throwing a tantrum.
Posted by: 4803 - 2011-02-25 07:14:02 PM
Comment: Bumpty
I am gonna kill myself.....
Posted by: Bumpty - 2011-02-25 07:12:27 PM
Comment: flareblade26
What I don't get is if someone wants to play a certain hack, a single person, why can't THEY just go download another emulator quickly? Instead of forcing EVERYONE to download a new tool.
Posted by: flareblade26 - 2011-02-25 07:11:36 PM
Comment: dax
@HuFlungDu: Wow, haters are hating. Silly

Anyways, I don't get why people complain about doing something that's logically right? You're hacking a SNES game right? Then why the hell shouldn't it work on the SNES?

I suggest to you who only wants your hack work with zsnes, build the zsnes. Make real hardware for what the hell the zsnes is trying to emulate anyway. Then we could split SMWC completely, SMW zsnes hacking and SMW SNES hacking.
Posted by: dax - 2011-02-25 07:10:06 PM
Comment: flareblade26
How the hell do you know whats going to happen in a few years? Your the only one I really see doing all this shit and making such a huge fuss about certain music selections working on a real snes or bsnes. Both of which are pretty bad. (The real snes for the fact that its not cheap to get a hack on it) and the bsnes because its not really being worked on very much anymore.

Cut the crap.
Posted by: flareblade26 - 2011-02-25 07:09:33 PM
Comment: 4803
I am not catering to anybody, I am forcing you guys to allow everybody who wishes to play your hack be able to do so, on ALL emulators. I am forcing you guys to not discriminate. Yup.
Posted by: 4803 - 2011-02-25 07:09:00 PM
Comment: HuFlungDu
Only a few people want their hack to work on the current emulators in a few years? People really like their hacks to not be played anymore?

Also: Every hacker ever is a very small minority? (Considering that any of these will also work on all your favorite emulators)
Posted by: HuFlungDu - 2011-02-25 07:06:54 PM
Comment: flareblade26
Thats not what were up in arms about Atma...

Its the fact that your FORCING everyone to cater to a very small minority.

A VERY small one.

Just... no. NO.NO.NO. FUCK. NO.
Posted by: flareblade26 - 2011-02-25 07:03:45 PM
Comment: Extroble
It just utterly baffles me that Super Mario World for the Super NES is such a revolutionary idea that requiring it causes some sort of uproar.

Also, I hope that Carol tries to submit the Brutal Mario final version here, or asks someone to do it for him/her or something. The response to the almost inevitable incompatibility removal would be amazing, I'm sure.
Posted by: Extroble - 2011-02-25 06:51:43 PM
Comment: HuFlungDu
Originally posted by HappyFlame
Win: http://sourceforge.net/projects/zsnes/files/zsnes/ZSNES%20v1.20/zsneswv1.20r0.88.zip/download
DOS: http://sourceforge.net/projects/zsnes/files/zsnes/ZSNES%20v1.20/zsns1r20.zip/download
Linux: http://sourceforge.net/projects/zsnes/files/zsnes/ZSNES%20v1.20/zsneslv1.20r0.13.tar.gz/download

There's three for you. Enjoy.

Great. Now show me someone who uses them.

Originally posted by HappyFlame
This is your most asinine comment yet. Try getting the authors of 525 hacks to modify their creations and conform to the new standards. The old "inaccurate" versions of emulators are still relevant.

I find it quite asinine for you to think someone will use an old version of an emulator just to play your hack. Get your head out of your ass.

Originally posted by HappyFlame
SMWCP, ASMT, and Mario's Keytastrophe especially. Which all had involvement from staff, and "passed" moderation with flying colors. The game-busting problems with ASMT have even been identified for months now and gone unfixed.

No one is trying to make old hacks do this, just new ones. It's fully capable and switching takes next to no effort.

Originally posted by HappyFlame
IPS patching to add features to a hack was totally a back-end thing. The end user still only patched one IPS to play a hack. Not to mention, xkas is much more flexible. Just playing music in a hack is for the hacker to figure out and the end user to deal with.

And my addmusic adds more features of it's own. I can't think why you wouldn't want to switch to it or AddmusicM.

Originally posted by HappyFlame
Save states are held by the "State Manager," an extremely shoddy device that involves disrupting gameplay to save and load states. Not like byuu cares, though.

Or, you know, you could just press F2 to save your state and F4 to load it with F3 to change which state you are on. Hrm, that sounds a little familiar...

Originally posted by HappyFlame
Oh yes, because we're all so uptight about sound quality NOW. ZSNES 1.51 works well. In fact, it's compatible with most(?) of the existing Addmusic programs and hacks. If your tool is going to be the end-all, be-all of music addition, go bug test it some more before letting the admins shove it down our throats. Also, you managed to misspell "we" in that sentence.

ZSNES 1.51 also works with this Addmusic, so I'm not sure what your problem is. Also, I have done quite a lot of bug testing, but feel free to tell me any bugs you find, I'm always happy to fix incompatibilities.
Posted by: HuFlungDu - 2011-02-25 06:30:17 PM
Comment: flareblade26
Thanks for that happyflame, I'm too angry right now to type up something like that.

edit: Why'd you delete it? I thought it added a ton to this conversation.
Posted by: flareblade26 - 2011-02-25 06:25:03 PM
Comment: Slash Man
No one is forcing you all to use BSNES. It's just a more accurate source to turn to when testing your hacks. This new Addmusic edit prevents any inaccuracies in the music on BSNES and real SNES. Ixtab tested many ports on a hack on his SNES and they worked.
Posted by: Slash Man - 2011-02-25 06:11:30 PM
Comment: flareblade26
alright, so im overreacting a bit.

I still think this rule is absolutely horrible though.
Posted by: flareblade26 - 2011-02-25 06:05:08 PM
Comment: Zeldara109
Originally posted by HuFlungDu
Also: SNN said he would delete all the other versions of addmusic besides addmusicM. I'm pretty sure he supports it.

I support that as well actually (why leave the known-to-be-broken addmusics for use by new hackers, anyway?), but I don't support a sudden rule change.

Besides, it's still possible that an unexpected bug may be found.
Posted by: Zeldara109 - 2011-02-25 06:03:54 PM
Comment: HuFlungDu
Originally posted by HappyFlame
Where's that bsnes version of SMWCP, anyway?

Released today, using this addmusic.

Originally posted by HappyFlame
I'm not using the new Addmusic until it gets a few upgrades, since that current list of caveats seems restrictive.

There are no more fixes coming. The caveats are hardly restrictive at all, and I kinda think the features far out weigh the downsides (OH NO! I HAVE TO DOUBLE CLICK A .PY FILE!).

Also: SNN said he would delete all the other versions of addmusic besides addmusicM. I'm pretty sure he supports it.
Posted by: HuFlungDu - 2011-02-25 06:00:23 PM
Comment: TRS
Originally posted by S.N.N. in the thread

Been hearing about this on IRC for a while, and I'm happy it's finally seeing the light of day. Other people have brought up most of the inquiries I would have had about it too, so that's nice.

Once we see an "official" release, I'll give this a try and wipe out all of the old addmusics (thus only having yours and addmusicM). We'll have to do a run through the music section and fix up some older tracks that may cause some damage as well.

I'm glad someone finally did this, at least.
Posted by: TRS - 2011-02-25 05:59:37 PM
Comment: Forty2
Originally posted by the news post
This new addmusic will lead to some new changes with Hack and music submissions

I take it that means these rules aren't being put into effect immediately? Because if they are... well, that's some really really really short notice there.

I know this is all better for the future and stuff, but you should give some notice before you go making drastic changes like this. Change takes time. You have to slowly introduce new things and slowly phase out old things. What's going on here is neither of those things.
Posted by: Forty2 - 2011-02-25 05:57:46 PM
Comment: Zeldara109
Originally posted by Weeabuu
Uuh, when this new rule already is publically announced and whatnot, I *would* believe it has been officially decided?

Well, if it was, it was decided before I became staff, and before the last page of threads in the staff forums (which I read when I became staff). Is that likely?

Until more evidence appears, I think it's reasonably safe to assume this is simply a preference of Atma's being claimed as a decision of the entire staff.
Posted by: Zeldara109 - 2011-02-25 05:56:02 PM
Comment: TRS
Originally posted by TRS
[T]he music in your hack doesn't have to be compatible with HFD's addmusic.

It has to be compatible with Addmusic 4.05 OR AddmusicM.


Posted by: TRS - 2011-02-25 05:55:54 PM
Comment: Buu
Uuh, when this new rule already is publically announced and whatnot, I *would* believe it has been officially decided and agreed on?
Posted by: Buu - 2011-02-25 05:54:57 PM
Comment: Zeldara109
Originally posted by Weeabuu
But oh well, if it's already decided by the staff...

Which staff? I didn't have a say in this at all... in fact, Atma is the only one I currently know to support this rule.
Posted by: Zeldara109 - 2011-02-25 05:53:54 PM
Comment: Happyflame
So. I'd like to know why people need to make hacks compatible with an emulator that's not even under public development anymore and used by a relative minority (mostly the upper-echelon folks, though) of the community. Where's that bsnes version of SMWCP, anyway? It's fairly ironic that the site's iconic hack violates so many of its own rules and recommendations, this being the latest. Production II should definitely have more work time put into it to ensure quality and compatibility. The QA team was really out with the first one.

I'm not using the new Addmusic until it gets a few upgrades, since that current list of caveats seems restrictive.
Posted by: Happyflame - 2011-02-25 05:52:31 PM
Comment: Buu
Originally posted by Zeldara109
I don't see a problem with requiring hacks to be more compatible, but I think it should wait for a reasonably stable addmusic to have existed for a few months (as opposed to requiring people to use a tool (possibly as a last-minute change if they're about to release a hack) that I'm avoiding using in case new problems are discovered).

Well said.

You can't just make a tool and then force a rule upon hackers which requires them to use this tool when it hasn't even been out for a month. Actually you can, but it's not a very good idea. I wonder how many of the submitted songs actually DO work with the new addmusic.

But oh well, if it's already decided by the staff...

@ all people who have major problems with this: There's still the Hack Discussion forum.
Posted by: Buu - 2011-02-25 05:49:02 PM
Comment: TRS
AddmusicM is still good what're you talking about
Posted by: TRS - 2011-02-25 05:43:04 PM
Comment: Leo137
sweeeeet :D, probably my 100$ SNES flashcart now will worth the money!
Posted by: Leo137 - 2011-02-25 05:42:35 PM
Comment: Snow
...What?

I hate to say it, but this is ridiculous. Romi's Addmusic? Carol's AddMusic? AddMusicM? Certain kinds of ASM?


People, including me, use these things.


I object to this entirely. I'd suggest a rule that says you have to create a version of your hack compatible with BSNES, rather than insisting upon having all the hacks compatible. Of course, BSNES is an awesome emulator, but hey, not everyone uses it. Thanks.
Posted by: Snow - 2011-02-25 05:41:49 PM
Comment: Ixtab
this makes me lol.

i'm so glad this is a rule now. I can finally play hacks.
Posted by: Ixtab - 2011-02-25 05:41:34 PM
Comment: HuFlungDu
Originally posted by FUGGNUTZ
Why does everyone suddenly want to appeal to the minority of people that use BSNES/play their hacks on a SNES? I get what you're trying to do, but it doesn't make much sense to me.

As we've said a million times, were are appealing to the hackers/hack players years from now, when inaccurate sound emulation will be a thing of the past.

Edit:
Originally posted by Zeldara
As in, not modifying existing hacks without permission, but actively encouraging hack creators (if they're still active) to convert their existing hacks

I would be SO happy if people would do that. Remember kids, the hackers of tomorrow thank you.
Posted by: HuFlungDu - 2011-02-25 05:37:45 PM
Comment: Zeldara109
Originally posted by HuFlungDu
xkas was made mandatory over IPS patches. Everyone's happy about that now.

Didn't that lead to the existing patches being converted to xkas format?

It would be a lot fairer if people didn't try to exempt all existing hacks from this, actually. (As in, not modifying existing hacks without permission, but actively encouraging hack creators (if they're still active) to convert their existing hacks.)

With the current standards, there are so many hacks that require Snes9x/ZSNES 1.51 that copies of those will need to be readily available to SMW hack players. I'd prefer it if that weren't the case, but making a rule that only applies to new hacks (and takes effect earlier than is practical) won't do anything to solve this.
Posted by: Zeldara109 - 2011-02-25 05:36:52 PM
Comment: Shog
What's up with BSNES? The emulator isn't really userfriendly you know...could someone provide me atleast a good FAQ for it? Oh and the new addmusic looks nice, HuflungDu
Posted by: Shog - 2011-02-25 05:36:09 PM
Comment: HuFlungDu
Originally posted by Zeldara109
And to anyone who says hacks are made for a real SNES: Maybe yours are, but most of them are not.

True, but those who don't are unbelievably short sighted. For instance, go find me a copy of zsnes 1.2.

The more accurate versions of emulators will displace the less accurate ones, that's how it works.
Posted by: HuFlungDu - 2011-02-25 05:35:13 PM
Comment: FUGGNUTZ
Why does everyone suddenly want to appeal to the minority of people that use BSNES/play their hacks on a SNES? I get what you're trying to do, but it doesn't make much sense to me.
Posted by: FUGGNUTZ - 2011-02-25 05:33:39 PM
Comment: TRS
Originally posted by flareblade26
No, those are for music submissions.


Your hack's music still needs to be compatible with one of those two, as using another addmusic program will cause incompatibilities with bsnes.

:D
Posted by: TRS - 2011-02-25 05:32:19 PM
Comment: flareblade26
@TRS No, those are for music submissions.

All the HACKS have to be compatible with bsnes0.70, which has a problem with some music on the site.

HuFlungDus tool does fix this problem, but since there are 2 other mainstream emulators that hacks without this tool can work on out there, I see no point in this.

I also completely agree with zeldara.

Posted by: flareblade26 - 2011-02-25 05:29:21 PM
Comment: Zeldara109
I don't see a problem with requiring hacks to be more compatible, but I think it should wait for a reasonably stable addmusic to have existed for a few months (as opposed to requiring people to use a tool (possibly as a last-minute change if they're about to release a hack) that I'm avoiding using in case new problems are discovered).

In addition, why would "not BSNES-compatible" be a removal reason, if "not Snes9x-compatible" and "not ZSNES-compatible" are not? I've seen plenty of hacks accepted over the years, a few of which are quite popular, that say to only use ZSNES (and wouldn't function correctly on Snes9x 1.51, which I still use since 1.52 has the same accuracy-based music freeze that BSNES does). I didn't exactly see that policy as fair, but there is a precedent.

I think it's generally agreed that quite a lot of people wouldn't want to remove all hacks unplayable on a real SNES. They already exist, so accepting a few more won't make a major difference.

And to anyone who says hacks are made for a real SNES: Maybe yours are, but most of them are not.

In conclusion: This decision doesn't make any sense.

My support still goes to labeling every hack with a list of emulators (and "real SNES", which for hack-playing purposes is equivalent to an emulator except much less accessible), color-coded or something by whether it works, does not work, or is unconfirmed.
Posted by: Zeldara109 - 2011-02-25 05:28:13 PM
Comment: TRS
I'd like to point out the music in your hack doesn't have to be compatible with HFD's addmusic.

It has to be compatible with Addmusic 4.05 OR AddmusicM.


EDIT: The only problem I have with bsnes is the palettes appear brighter then they do in Lunar Magic, which is disorienting to me.
Posted by: TRS - 2011-02-25 05:27:03 PM
Comment: HuFlungDu
xkas was made mandatory over IPS patches. Everyone's happy about that now.
Posted by: HuFlungDu - 2011-02-25 05:26:37 PM
Comment: flareblade26
Alright, so maybe I should have worded it better.

But think of some people who maybe just learned how to use one version, then this new, mandatory one comes out, and they have no idea how to use the -se command.

I believe making a tool mandatory to use has never been a rule before, (besides Lunar IPS, thats pretty much a given)
Really.
Posted by: flareblade26 - 2011-02-25 05:24:54 PM
Comment: HuFlungDu
You can't copy a new executable and bin into your current addmusic folder and run it with the -se then like normal? I pity you.
Posted by: HuFlungDu - 2011-02-25 05:22:17 PM
Comment: flareblade26
Well thennow I hate you about 5 times as much.

I barely have time to work on my hack, much less learn a whole new addmusic.

I've been working on this thing for almost a year now. This new rule pretty much almost destroyed my hack.

So, FUCK YOU
Posted by: flareblade26 - 2011-02-25 05:21:28 PM
Comment: HuFlungDu
The rule was my idea.
Posted by: HuFlungDu - 2011-02-25 05:18:54 PM
Comment: flareblade26
I don't think its a bad idea, I just think its a horrible, horrible, HORRIBLE, idea to make it manditory. You even said it yourself in the very top of the thread on the first post, you didn't make this to become a new tool that everyone uses.

I was actually angry at the mods for making the rule, not so much you. But because your starting to act like an ass about it, I just might start being really angry at you too.
Posted by: flareblade26 - 2011-02-25 05:14:00 PM
Comment: HuFlungDu
Originally posted by GoldenSonic15
HFD, wanna know something?

I hate you.

I humbly apologize for allowing more people to play your game and giving you more features with almost no sacrifice.

Also: I couldn't care less.

Edit: @TRS
I spent quite some time to work on this, and I spent quite a bit of time making sure that you wouldn't be switching to an inferior product (feature wise) merely for compatibility, and yet people still complain about it.

Also, it is one of my firmly held beliefs that things should be as portable as possible, I care quite a bit about software. To me, this falls into the same category as coding something that will only work in windows.
Posted by: HuFlungDu - 2011-02-25 05:10:54 PM
Comment: TRS
HuFlungDu, why do you act so hateful to those who don't think this is a good idea?
Posted by: TRS - 2011-02-25 05:10:16 PM
Comment: Roy
Quote
Why on earth, should we absolutely HAVE to make our hacks playable on a certain emulator or the snes? Why can't we just put a lable on it saying snes9x or zsnes only?


*insert generic comment about how we try to make hacks for a game released for the Super Nintendo and not for ZSNES here*

In all seriousness, cool rule, but whoa whoa what's wrong with BSNES 0.68? D:
Posted by: Roy - 2011-02-25 05:07:48 PM
Comment: GoldenSonic15
HFD, wanna know something?

I hate you.
Posted by: GoldenSonic15 - 2011-02-25 05:06:26 PM
Comment: HuFlungDu
Originally posted by flareblade26
Why on earth, should we absolutely HAVE to make our hacks playable on the very system it was made for? Why can't we just put a lable on it saying only this system that will no longer be readily available in 3 years?

Fixed that for you.
Posted by: HuFlungDu - 2011-02-25 05:00:44 PM
Comment: GoldenSonic15
...

Gawd.

I agree with flareblade.
Posted by: GoldenSonic15 - 2011-02-25 04:59:39 PM
Comment: flareblade26
I'm, actually really angry about this.

Why on earth, should we absolutely HAVE to make our hacks playable on a certain emulator or the snes? Why can't we just put a lable on it saying snes9x or zsnes only?
Posted by: flareblade26 - 2011-02-25 04:54:12 PM
Comment: Hadron
@imamelia: hm. Well, I just hope they won't break on BSNES. The only thing I've encountered with the AddmusicM + BSNES combo was $E8 so far, the song started to be weird when $E8 started. But possibly there are more.
Posted by: Hadron - 2011-02-25 04:52:47 PM
Comment: HuFlungDu
Originally posted by imamelia
Also, why are we calling it "Addmusic 4"? Romi's was already Addmusic 4.04, so HuFlungDu's should be Addmusic 5.0 or something.

The official name is "HuFlungDu's unoficial remake of Romi's unoficial remake of carol's addmusic in java in c++ with a new more.bin version 4.05". Short version is "Addmusic 4.05"
Posted by: HuFlungDu - 2011-02-25 04:42:40 PM
Comment: Ixtab
Quote
Your hack must work with BSNES v0.70 or higher


:)
Posted by: Ixtab - 2011-02-25 04:41:16 PM
Comment: imamelia
Originally posted by TRS
Does this mean that ASM has been partially depreciated due to the fact that some ASM can't run on Bsnes?

Um...what?

As far as new tools go, I can think of at least one, maybe a couple more, that could use an update even if it wouldn't affect compatibility...but I digress. HuFlungDu has a point; considering the new Addmusics are not only more compatible but also can do more stuff, using one of the earlier versions would be akin to using Lunar Magic 1.65 or something, except that Lunar Magic 1.65 doesn't also break the game.

Also, why are we calling it "Addmusic 4"? Romi's was already Addmusic 4.04, so HuFlungDu's should be Addmusic 5.0 or something.

@Hadron: AddmusicM...is weird. I don't know what all messes up on it, but Kipernal was working on some fixes for it.
Posted by: imamelia - 2011-02-25 04:36:15 PM
Comment: Hadron
HFD's new Addmusic is awesome, it's a great thing you guys make it a rule. I'll just have to remember to test/moderate on bSNES from now...

Also, is AddmusicM fully compatible with bSNES now? I've heard that it still got some smaller-bigger errors, is anybody working on that right now? Personally I'd rather like an updated AddmusicM, since I plan to make more brr-sampled ports.
Posted by: Hadron - 2011-02-25 04:35:36 PM
Comment: TRS
I don't know any off the top of my head. It was just a general suggestion.
Posted by: TRS - 2011-02-25 03:58:25 PM
Comment: HuFlungDu
What tools aren't compatible? This was the last one to the best of my knowledge.
Posted by: HuFlungDu - 2011-02-25 03:56:48 PM
Comment: TRS
Originally posted by HuFlungDu
Originally posted by TRS
2. The new Addmusic is a beta.

No it's not.


Well then maybe Atma needs to take the word "beta" off the news post then. :>


Also, I don't have a problem with the new hack guidelines being implemented eventually, but not now. I think before this happens, we need to go through other (at least the most popular) tools/patches/etc. that aren't compatible and make them so.
Posted by: TRS - 2011-02-25 03:56:03 PM
Comment: HuFlungDu
Old hacks don't have to. Same as old hacks don't have to follow all the other hack submission guidelines.
Posted by: HuFlungDu - 2011-02-25 03:51:17 PM
Comment: Mineyl
Yeah, this new hack submission rule sounds kinda' weird... What's going to happen to all the hosted hacks that don't meet the criteria? Furthermore, who's going to go TEST all of 'em?
Posted by: Mineyl - 2011-02-25 03:47:49 PM
Comment: HuFlungDu
Originally posted by TRS
1. There are things other than music that break in bsnes. Besides, hacks being broken on one emulator and working perfectly fine on another has been allowed for as long as I can remember as long as the person who submitted it clearly says so.

At this point, I can't think why you would even WANT to use any non compatible addmusic. For now, all the compatible addmusics allow for a greater audience AND have more features than the non compatible ones.

Also: Other things that work in zsnes and don't work in other emulators have no excuse, you're just a bad coder at that point, can't blame any tools.

Originally posted by TRS
2. The new Addmusic is a beta.

No it's not.
Posted by: HuFlungDu - 2011-02-25 03:47:37 PM
Comment: 4803
ToastyToaster: Yes, hacks must work on BSNES as of now.

Keypas: Addmusic4 is actually based on Romi's, so it's really just a mandatory update for users of it.

TRS: "SNES Purism" has been a heated topic as of late, but the staff team ultimately agreed that once a new addmusic was out and working, we'd switch to purism (citation needed). The new addmusic was also exiting beta and entering submission stage as I was writing this.
Posted by: 4803 - 2011-02-25 03:40:41 PM
Comment: TRS
The release of a more compatible Addmusic is good, but I don't think it should lead to new hack submission rules yet for two reasons:

1. There are things other than music that break in bsnes. Besides, hacks being broken on one emulator and working perfectly fine on another has been allowed for as long as I can remember as long as the person who submitted it clearly says so.
2. The new Addmusic is a beta.
Posted by: TRS - 2011-02-25 03:37:04 PM
Comment: Keypas
AddmusicM, or Addmusic4? <(?)

Does that also mean no "Romi's Addmusic" or "Carol's Addmusic"?
Posted by: Keypas - 2011-02-25 03:21:52 PM
Comment: ToastyToaster
Does this mean that ASM has been partially depreciated due to the fact that some ASM can't run on Bsnes?
Posted by: ToastyToaster - 2011-02-25 03:18:37 PM


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