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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
News: Music Rules Update
Here is what you need to know music people. Unless you are porting something specific to AddmusicM, all music submissions should adhere to the following:

1- Echo delays should not surpass 3 on overworld songs and 5 to 7 on level songs (6 and 7 are usable if your song is small enough to increase the echo buffer in your header)

2- All songs should now use one of the two following headers:
For level songs- $ED $80 $6D $2B $ED $80 $7D $00 $F0
For overworld songs- $ED $80 $6D $68 $ED $80 $7D $00 $F0

Edit: Here is the suggested file information that should be provided when you submit your music:

Song Duration: ~0:00
Addmusic Compatibilty: AM4/AMM
Sample Bank/.brrs Required?: Yes/No
Header Type: Overworld/Level

IMPORTANT EDIT: HFD messed something up in revision 1 of AM4, use http://www.smwcentral.net/download.php?id=401&type=tools instead!

OTHER IMPORTANT EDIT: That tool doesn't contain the correct MORE.bin, download this MORE.bin to use with that addmusic: http://dl.dropbox.com/u/5812580/Addmusicre/MORE.bin

FINAL EDIT:
http://www.smwcentral.net/download.php?id=403&type=tools
Posted by: 4803 - 2011-02-28 05:20:56 PM


Comment: HuFlungDu
And that's why I wanted beta testers. Instead, I had to do a mock "full release" to get people to actually test it for me (I tested it myself, but I can only think of so many things). Fantastic, right?

(Though I do thank p4plus2 and counterfeit for doing some of that)
Posted by: HuFlungDu - 2011-03-02 07:33:46 PM
Comment: flareblade26
Which is exactly why I agree with zeldara in not making this an enforcement so soon, because of glitches.
Posted by: flareblade26 - 2011-03-02 03:28:20 PM
Comment: imamelia
Also, doest it have to be $2B00? Since the echo buffer ends at $5570, couldn't we, for example, use $4D00 for echo delay of $01?
Posted by: imamelia - 2011-03-02 12:40:30 AM
Comment: yoshifanatic
I'm having problems with the percussion with quite a lot of the songs I've been using, too. Also, some songs cause none of the audio to play whenever they are used and a few have glitches in them (such as freezing at some point). It seems that just adding the header isn't going to make every song compatible...
Posted by: yoshifanatic - 2011-03-01 09:48:58 PM
Comment: Buster Beetle
I'm having troubles with percussion as well. It may very well just be something I did wrong, but I can't get @22 or @23 to play for the life of me, on any channel. Anyone else having problems like this, or have solved it?
Posted by: Buster Beetle - 2011-03-01 07:58:50 PM
Comment: RedToonLink
Oh. Wow, I didn't even notice that I was using the wrong MORE.bin.
Maybe now my percussion will work!
Edit:
... Or maybe not!
Posted by: RedToonLink - 2011-03-01 06:02:22 PM
Comment: mszegedy
Does this mean I'll have to port over to a new ROM?
Posted by: mszegedy - 2011-03-01 05:50:43 PM
Comment: KilloZapit
Quote
I considered that, however, clapping chuck, the bubble, and yoshi's fireballs all turn on echo, so the header does definitely need to be at the beginning of absolutely every song.

Hmmm... I didn't know that... Do they effect echo delay, or simply use a FIR filter? Can they screw up a song's echo values? Perhaps they should be rewritten to not effect echo if so...

How about a HeaderLVL and HeaderOW option in the ini file? Maybe along with a noheader option in mml files to override it manually.
Posted by: KilloZapit - 2011-03-01 05:17:13 PM
Comment: RedToonLink
Wow. This is so incredibly easy.
I don't even know why I complained in the first place, now!
I guess it must suck now if you've used Carol's addmusic.

I for one welcome our SNES purism.

Edit: ... Now if only I could figure out what went wrong with my percussion. I can't hear it at all!
Posted by: RedToonLink - 2011-03-01 04:03:34 PM
Comment: 4803
Zeldara, I added a new line for song info that states if it's level or overworld headered. If it's not there, it should have a level header, as Kieran ran a script to give all songs a level header.
Posted by: 4803 - 2011-03-01 08:15:22 AM
Comment: Zeldara109
Quote
2- All songs should now use one of the two following headers:
For level songs- $ED $80 $6D $2B $ED $80 $7D $00 $F0
For overworld songs- $ED $80 $6D $68 $ED $80 $7D $00 $F0

Wait... how can you tell if something is a level song or overworld song (since there are some that would work for either)? Does this mean every song labeled as a potential overworld song (with the "Overworld" tag) will have an overworld header, or what?

It makes more sense to me to add a level song header to everything, and require people to manually change overworld songs, as opposed to requiring people to check every header anyway in case they're using intended-for-overworld music in a level or vice versa... or maybe not, but I still see it as a source of potential confusion.
Posted by: Zeldara109 - 2011-03-01 04:26:44 AM
Comment: HuFlungDu
Originally posted by KilloZapit
Really I do not think the headers stuff is a good idea to change in exiting songs, at least not right away. Especially since you only actually NEED the echo buffer. A good number of songs don't use echo at all I bet.

I considered that, however, clapping chuck, the bubble, and yoshi's fireballs all turn on echo, so the header does definitely need to be at the beginning of absolutely every song.
Posted by: HuFlungDu - 2011-03-01 04:10:37 AM
Comment: MVS
Ok let me answer some questions based on talks with Atma I had a while ago. The existing ports do NOT need to be fixed but I personally reccommend you go through and fix all your own ports (just mark them as fix versions when you resubmit them). Really anyone moaning that they have to add a 9 byte header to the top of their ports now is being childish. Get over it. It only takes two seconds and it's a fucking copy/paste job.

Also yay. I was the first person to submit music under these new rules :>

Before they were officially announced mind you :P
Posted by: MVS - 2011-03-01 03:47:27 AM
Comment: Fakescaper
should now us one of
Posted by: Fakescaper - 2011-03-01 01:33:59 AM
Comment: KilloZapit
Really I do not think the headers stuff is a good idea to change in exiting songs, at least not right away. Especially since you only actually NEED the echo buffer. A good number of songs don't use echo at all I bet.

You guys are totally clamoring all over this addmusic thing, and it's great that it has this good support, but you guys are going waaaay too fast with this. You have to let people ease in to a major change like this.


Posted by: KilloZapit - 2011-03-01 12:46:09 AM
Comment: LaularuKyrumo
Here we go again...
Posted by: LaularuKyrumo - 2011-02-28 10:30:00 PM
Comment: S.N.N.
Yeah. It's a script that is auto-updating everything to be compatible.

Saves everyone a bit of time.
Posted by: S.N.N. - 2011-02-28 08:15:48 PM
Comment: MrDeePay
Uh... Is practically every song being Missing! from the music section a case of the (Music) Staff updating the existing songs to be compatible with Hu's update?
Posted by: MrDeePay - 2011-02-28 08:09:10 PM
Comment: S.N.N.
Originally posted by Tom Servo
Thanks for another reason not to post my ports here, Atma.


Lord forbid you actually have to do two extra lines of work (which take literally two seconds) to make them functional with a new addmusic.

Whine harder.
Posted by: S.N.N. - 2011-02-28 07:59:35 PM
Comment: dax
Why would you post your ports in the comments to this announcement anyway, Tom?
Posted by: dax - 2011-02-28 07:50:17 PM
Comment: Nocturne
Thanks for another reason not to post my ports here, Atma.
Posted by: Nocturne - 2011-02-28 06:49:08 PM
Comment: HuFlungDu
Yeah, 5888 was an old limit, I removed it when I changed to dynamic echo buffer. the new limit is right up there with the OW song size limit, except it's 1 song, not a group of songs. Good luck filling that up guys.

And yeah, the OW music is for all your OW songs together.
Posted by: HuFlungDu - 2011-02-28 06:13:08 PM
Comment: Q-bee
Well... I'm having a bit of trouble fixing the music for my actual projects, but meh... I think it's my laziness' fault.

I may stop porting for a while. I'm so bored to port... (I'll still compose the Carnival Castle theme for SMWCP2, just to make it clear)
Posted by: Q-bee - 2011-02-28 06:06:19 PM
Comment: imamelia
5888 bytes? How do you figure that? The song limit I got was 344 plus (8 minus the size of your echo buffer), and 5888 doesn't figure into that anywhere. I got 344 bytes for an echo delay of $08 (although that's REALLY teeny), 2392 for a delay of $07, 4440 for a delay of $06, and 6488 for a delay of $05. And that overworld song size limit would be for all the overworld music put together, wouldn't it?
Posted by: imamelia - 2011-02-28 06:02:13 PM
Comment: S.N.N.
We'll probably fix them over time, yes. It's a huge project though.
Posted by: S.N.N. - 2011-02-28 05:55:36 PM
Comment: Ddoomm10
With about 1300 music submissions, I'm curious as to see what the staff members will do with the older songs.
Posted by: Ddoomm10 - 2011-02-28 05:48:15 PM
Comment: Dakress
Good rules, but what will happen to all those non fixed music hosted on the site?Will someone fix them?
Posted by: Dakress - 2011-02-28 05:35:31 PM


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