2018-08-16 09:19:43 PM
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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.
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Frequently Asked Questions
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if you have any suggestions for the F.A.Q..
Level Entrances and Exits
Backups and Transferring Data
Technical Fixes, and Helpful Tips
General ROM Hacking
Emulators and ROMs
Layouts and Profiles
What level are the bosses in?
Reznor (Vanilla Fortress)
Reznor (Forest Fortress)
Reznor (Chocolate Fortress)
Reznor (Valley Fortress)
How can I make a Lakitu stop following/spawning in after a certain point in my levels?
Place Sprite D2 in the level where you want it to stop.
How can I prevent fade outs at the end of levels?
For no fade-out at the goal, copy the following code and insert it as a single patch with
org $00AF35 db $4C,$91,$B0,$EA org $00B091 db $AD,$C6,$13,$F0,$FA,$A5,$13,$29,$03,$4C,$39,$AF
Is there an easy way to fix a lot of SMW bugs?
This is the biggie
. Look through
link for more bug fixes.
It takes me way too long to find the ExGFX file I'm looking for in Super GFX Bypass!
Options -> Uncheck "Standard GFX Bypass Dialogue" and you can type in the ExGFX files instead.
My changes aren't showing up when I play the ROM!
Don't load from a savestate, and make sure you don't have any BPS files with the same name as your ROM in your ROM's folder.
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