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Frequently Asked Questions
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SMW Hacking General ROM Hacking SMW Central
Question:How can I change the title screen music?
Answer:Change the byte at 0x018C7 to the overworld song number you want to use. If you used AddMusic 4.05, the value moves and gets overwritten by whatever's in your AddMusic.ini file, so define it in AddMusic.ini.
Question:How can I change the music played in the intro level?
Answer:Change the byte at 0x01924 to whatever song you want to use. Alternatively, you can type "A9 00 8D FB 1D" at the same address to be able to change the intro music in Lunar Magic.
Question:How do I add new music?
Answer:Download AddmusicK, it runs very similar to the other Addmusics, you can use cmd.exe if you like. It comes with its own GUI to make music insertion easier. You can also make a BATCH file with

"@echo off
AddmusicK.exe HSBet
pause
exit"

to insert music as well.
Question:How do I create custom music?
Answer:Information on the syntax and commands used for creating custom music can be found here.
Question:My song uses the wrong samples.
Answer:If your song uses .brr samples or a .bnk file, go into your song and add:
#samples
{
"samplename.brr"
}

If a .bnk file is being used, replace it with "bankfilename.bnk".
Question:My song still isn't inserting. Did not specify target program?
Answer:Most of the time, if you're switching from an older addmusic to AddmusicK, you're going to need to go into your .txt files and add #am4 or #amm, depending on which one you're switching from.
Question:The song glitches really badly on snes9x/bsnes/etc.
Answer:The echo delay ($F1 $XX $YY $ZZ) is probably too high, causing the echo buffer to overflow into instrument data. Reduce $XX.
Question:AddmusicK is giving me an error stating that ARAM exceeds.
Answer:You need to find a command that reads "$F1 $xx", the xx being any two digit number. You need to lower that until AddmusicK will insert the song. Bear in mind your song might sound different.

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