| Question: | How do I edit sprites (enemies)? |
| Answer: | Click on the koopa shell button in the toolbar. |
|
| Question: | I did that and can't edit objects any more. What should I do? |
| Answer: | Click on the grass button in the toolbar. |
|
| Question: | How do I place objects in the level? |
| Answer: | Click on the yellow turn block button, choose an object and right click in the level where you want to place it. |
|
| Question: | How do I place sprites (enemies) in the level? |
| Answer: | Click on the blue baby Yoshi button, choose a sprite and right click in the level where you want to place it. |
|
| Question: | How do I edit the background? |
| Answer: | Click on the green leaf button in the toolbar. In order to place tiles, open the 16x16 tile editor, scroll down to the background tiles, click on the tile block you want and right click where you want to place it. |
|
| Question: | When Mario runs up a hill, the camera won't scroll up. How do I fix this? |
| Answer: | Click on the Mario head button and choose "Vertical scrolling at will" option from the "Layer 1 (FG) Vertical Scrolling" drop down menu. |
|
| Question: | The camera starts above/below Mario, but scrolls down/up to him when the level starts. How do I fix this? |
| Answer: | Click on the door button with a 1 on it and change the FG Initial Position until it's gone. |
|
| Question: | When I go too high/low in the level, the background gets messed up. How do I get rid of it? |
| Answer: | Click on the door button with a 1 on it and change the BG Initial Position until it's gone. |
|
| Question: | How do I edit the introduction level? |
| Answer: | Edit level C5. Note that if you've installed the optional Display Level Message ASM hack (Shift + F8) and Mario starts on a submap, level 1C5 will be used instead. |