Banner
Views: 236,168,619
Time: 2013-05-21 02:13:37 PM
23 users online: Alcaro, Bombchu, Darius, ErikAlay, eXcavator, FUNKY kong ending, gibbl, o grishnax, Koopster, o Ladida, MarioFan22, Mariomario4, MetalYoshi94, natnew, nickofzo, Pokeymeister80, o ShadowPhoenix, shrine, Sokobansolver, Thomas, o Tokiko, WhiteYoshiEgg, yoshicookiezeus - Guests: 39 - Bots: 18Users: 22,858 (1,292 active)
Latest: FUNKY kong ending
Tip: Verify your ROM is unedited by using ROMclean.
Frequently Asked Questions
Please consult an administrator if you have any suggestions for the F.A.Q..

Main


SMW Hacking

General ROM Hacking
SMW Central
Miscellaneous
Question:How do I add level 25-100 or 13C-1FF to the overworld?
Answer:You can't. The levels that can be used on the overworld are 0-24 and 101-13B. You have to save the level as one of those level numbers.
Question:How do I allow the player to save after a certain level is beaten?
Answer:In overworld Layer 1 mode, click on the level and open the Tile Settings dialog. Check "Save prompt".
Question:The save screen shows up after a castle/ghost house is beaten. How do I remove that?
Answer:In the overworld editor, click on Overworld > Extra Options... and uncheck the "Bring up save prompt..." box. This will NOT disable save prompts with "Save Prompt" checked (see above).
Question:How do I edit how Mario walks?
Answer:In the overworld editor, click on View > Layer 1 Mario Paths and enter the Layer 1 mode. Mario's paths can be moved around like other Layer 1 objects.
Question:How do I link Star and Pipe Overworld tiles?
Answer:First set the two tiles where you physically want them to be on the OW. Then, click the first one and go to "Star and Pipe settings". A box will appear with two slots. These are the exit and destination indexes. Choose an exit index first (it doesn't matter which one, they're all the same, so if it's your first one, start with 00), and then make the destination index "No setting". Go to your second tile and bring the dialog up again. Exit index is anything but the exit index you just picked for the first tile. Then, for destination, pick the index you picked as the exit for the first tile. Go back to the first tile and set the destination as the exit of the second tile. You're done; they are now linked.

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 24

Menu