| Question: | What level should I load to find (insert boss here) in Lunar Magic? |
| Answer: | The boss levels in Lunar Magic are:
1F6 - Iggy
E5 - Morton
1F2 - Lemmy
D9 - Ludwig
CC - Roy
D3 - Wendy
1EB - Larry
1C7 - Bowser
DF - Reznor (Vanilla Fortress)
D5 - Reznor (Forest Fortress)
E2 - Reznor (Chocolate Fortress)
1DE - Reznor (Valley Fortress) |
|
| Question: | What are the correct FG/BG coordinates to use for pipe exits? |
| Answer: |
Pipe Exits
----------
FG=00, BG=00 if Mario is at the top of the screen
FG=60, BG=90 if Mario is near the middle of the screen
FG=C0, BG=C0 if Mario is near the bottom of the screen
|
|
| Question: | How can I make a Lakitu stop following/spawning in after a certain point in my levels? |
| Answer: | Place Sprite D2 in the level where you want the following to stop. |
|
| Question: | How can I prevent fade outs at the end of levels? |
| Answer: | For no fade-out at the goal, go to x3135 and type the following: 4C 91 B0 EA D0 and at x3291 type: AD C6 13 F0 FA A5 13 29 03 4C 39 AF. |
|
| Question: | How can I make a level that has vertical auto scrolling? |
| Answer: | Make it a Layer 2 level and use the Layer 2 Fall and Rise Up commands. |
|
| Question: | How can I make it so that if I carry a P-Switch or custom sprites through a pipe, it stays the right color? |
| Answer: | Change the byte at 0x12E18 to "80" to fix this. |
|
| Question: | I have a ROM that uses custom music but still has the Star/P-Switch music glitch - how can I fix it? |
| Answer: | If you want to fix a ROM with already added custom music, open the ROM by hex editor. Next, search "1A 09 20 8D FB 1D 9C DA 0D 6B" and change to "1A 09 20 8D FB 1D 8D DA 0D 6B." |
|
| Question: | I noticed that no overworld music plays after you beat a level that ends with a boss battle (or any battle that ends when all sprites are gone). I want to get rid of this - how can I do it?. |
| Answer: | Change the byte at 0x2102E to "80" to fix this. |
|
| Question: | How can I change the music played in the intro level? |
| Answer: | Change the byte at 0x01924 to whatever song you want to use. Alternatively, you can type "A9 00 8D FB 1D" at the same address to be able to change the intro music in Lunar Magic. |
|
| Question: | How can I change the title screen music? |
| Answer: | Change the byte at 0x018C7 to the song number you want to use. Keep in mind the title screen can only use overworld songs! |
|
| Question: | The lists in the "Super GFX Bypass" window are so long, and it takes me way too long to find the ExGFX file I'm looking for! |
| Answer: | Hit Shift + F4 at the same time, then click OK. If you reopen the "Super GFX Bypass" window, the drop-down menus will be replaced with text fields where you can simply enter the number of the ExGFX file. (Undoing it works the same way.) |
|
| Question: | How do I edit the appearance of the tileset specific line-guided tiles? |
| Answer: | You can create custom Map16 for line-guided tiles by copying the tiles to another Map16 page, keeping them in the exact same position and order as on page x0. Then, you can alter the graphic mappings of these copies and use them in place of the original tiles. (e.g. if you have the tile at $92, and you want to have it on one of the other pages with changed graphics, say, page 4, it has to be set at $492) |