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Time: 2010-09-02 09:33:34 PM
Users: 12,185 (1,889 active)
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Tip: Don't make levels where you need to fly through the entire level with a cape while dodging enemies. It's very cheap.
Patches
Currently hosting 280 patches, of which 1 is waiting to be moderated.
Submit Patch - Patches Waiting To Be Moderated
Name Ascending - DateDescriptionAuthorSizeDownload
* [Xkas] 32x32 Character Tilemap Kit
Added: 2010-06-27 02:04:27 PM
This kit will make Mario's tilemap 32x32 instead of 16x32, by repacing Mario's 8x8 tiles. This does not change his hitbox. More info in the readme.Ladida
Submitted by: Ladida
119.9 KBDownload
Downloaded 303 times.
* [Xkas] Dynamic Sprites Patch
Added: 2009-12-25 05:16:16 PM
dsx.asm. Lets you use dynamic sprites.

UPDATE: now doesn't poop up the OW.
smkdan, edit1754
Submitted by: Alcaro
1.2 KBDownload
Downloaded 1063 times.
* [Xkas] Ersanio's LevelASM + Init v1.4
Added: 2010-06-01 10:18:36 AM
LevelASM is a patch which enables a code to run every frame in a level, per level basis. It also has the ability to make a code run once during level fade-in.

New in this version: Fixes the pause bug, while retaining the ability to write to RAM $15-$18.

MAJOR INFORMATION IN THE README.
Ersanio
Submitted by: Ersanio
8.7 KBDownload
Downloaded 761 times.
* [Xkas] ExAnimated Overworld Tiles
Added: 2009-03-09 10:09:16 AM
This is the Xkas conversion of ExAnimated Overworld Tiles, by Bio. Easier to use than the IPS version. Roy made the Xkas conversion. Credit Bio only, Roy not needed.Bio
Submitted by: Roy
4.1 KBDownload
Downloaded 809 times.
* [Xkas] ExExGFX v1.1
Added: 2009-09-09 11:14:24 AM
This patch can re-arrange the VRAM on a per-level basis, and can allow up to 296 extra tiles. Basically it lets you use more ExGFX files. It also lets you bypass BG map16 pages, so you'll never run out. Read the readme for more info on exactly what it does.

UPDATE: fixed wrong addresses in readme.txt
edit1754
Submitted by: edit1754
11.4 KBDownload
Downloaded 747 times.
* [Xkas] ExGFX Revolution Patch Set v1.2.0
Added: 2010-08-21 08:17:12 AM
Contains:
- REMAP.asm v1.2
- genericuploader.asm v1.1.2
- transparencyfix.asm v1.0.1
- LZ2.asm (now required by genericuploader.asm)

This allows you to:
1) have two extra ExGFX files with almost no sacrifice
2) have four** extra ExGFX files, and sacrifice layer 3
3) have an 8BPP BG, and sacrifice layer 3

**BG6&7 can only be used for the BG, and the BG can't use FG1&2 anymore

IMPORTANT CHANGES:
- fixed ExGFX80-FF
- fixed glitches in REMAP.asm
- BG map16 bypassing
- no longer screws up animated tile GFX

You'll also need to download:
- LevelASM+Init
- Layer 3 ExGFX (reloads overwritten layer 3 GFX)
- Sprite Status Bar (if you want to use BG6&7 or 8BPP BGs)
edit1754
Submitted by: edit1754
13.7 KBDownload
Downloaded 123 times.
* [Xkas] Extended Overworld Level Names
Added: 2008-12-24 03:51:21 AM
Adds a second line of text which allows you to have longer level names on the overworld.Smallhacker
Submitted by: Luigi-San
1.5 KBDownload
Downloaded 1344 times.
* [Xkas] EXTREME FastROM v1.1.0
Added: 2010-06-19 12:24:16 PM
This patch enables the FastROM mode the proper way, dealing with every single long jumps known in SMW. Apply it to a clean ROM.

See changelog for the changes.

READ THE README FOR IMPORTANT INFORMATION.

Note: This patch most-likely won't work on Japanese SMW and definitely not on Super Mario All-Stars + World. Causes graphical glitches on the right side of the last scanline of the statusbar in accurate S-PPU emulation.
Ersanio
Submitted by: Ersanio
8 KBDownload
Downloaded 217 times.
* [Xkas] Fade Fix
Added: 2009-07-31 09:01:04 AM
Fades all colors upon beating a level. Highly recommended if you're going to use custom palettes. Same as BMF's IPS version, just converted to Xkas.BMF54123
Submitted by: Roy
0.7 KBDownload
Downloaded 988 times.
* [Xkas] HDMA v3.5
Added: 2010-04-07 08:32:04 PM
This patch makes it so that HDMA gradients won't appear anymore at the black screen when you go down a pipe/into a door and travel to a sub-level.

Another update. This version prevents flickering backgrounds in bsnes and snes9x.
Ice Man
Submitted by: Ice Man
1.2 KBDownload
Downloaded 356 times.
* [Xkas] Layer 3 ExGFX v2.2
Added: 2010-07-26 10:44:48 PM
This patch lets you insert ExGFX for Layer 3 on a per-level and per-submap basis.

New in v2.2:
- reloads all layer 3 GFX on submap change via exit-tile or player-swap without FBlank. As a bonus, it also reloads OW FG1-4 so you no longer need workarounds such as the 1-Player-Only patch, and having to use pipes/stars for all your submap exits
Roy, edit1754
Submitted by: edit1754
10.8 KBDownload
Downloaded 137 times.
* [Xkas] LC_LZ2 Decompression Optimizer (v1.1)
Added: 2010-08-06 05:13:47 PM
This patch improves the load time of levels by optimizing the routine that decompresses LC_LZ2-compressed ExGFX files. The loading time gets reduced by approximately 1 second.

As a bonus, it stores the decompressed size to $8D, which may be useful to some patches that need to know the size of data being decompressed.

Original Thread: http://www.smwcentral.net/?p=thread&id=34908

NEW in v1.1:
- rearranged some branches so they branch in the less-likely case rather than the more-likely case (Ex: BEQ .end rather than BEQ .notEnd)
- rewrote the MVN $7E7E / MVN $7F7F code because it destroyed the ability to decompress to SRAM.

**RESUBMITTED because I forgot to change the Author field**
Ersanio, edit1754, 33953YoShI, Min, smkdan
Submitted by: edit1754
1.4 KBDownload
Downloaded 50 times.
* [Xkas] Mario + Animated Tile ExGFX
Added: 2010-05-05 06:03:39 AM
This will install an ASM hack which will enable you to insert ExGFX for each seperate level and the titlescreen for GFX32 and GFX33. The ExGFX files that should be used should be the same size as the ones included inside the patch.
This version should fix the bug where the life count is not updated.
Roy
Submitted by: Roy
20.6 KBDownload
Downloaded 209 times.
* [Xkas] Mode 7 Game Over Screen
Added: 2010-03-01 10:24:45 AM
This will make it so that when you hit the Game Over screen, you see Mario (or Luigi, depending on which player you are) rotating and becoming smaller and smaller, only to disappear in a puff of smoke, just like some of the Koopa Kids do.
The patch is quite customizable. Credit not needed.
This version is supposed to work with Mario ExGFX and Seperate Luigi GFX as well.

Moderator's comment: One of the most outstanding patches in SMWC so far. Featured.
Roy
Submitted by: Roy
3.2 KBDownload
Downloaded 819 times.
* [Xkas] No More Sprite Tile Limits
Added: 2010-07-20 07:46:29 AM
Makes it so on-screen sprites do not have missing pieces when multiple sprites are on the screen at once, as long as the sprite header is set to 10.

Fixed RATS.

Also added the version that saves bytes via using a loop. (Not by me)
edit1754
Submitted by: Fakescaper
2.3 KBDownload
Downloaded 196 times.
* [Xkas] ObjecTool v0.3
Added: 2009-11-19 02:07:51 PM
This is a tool for making objects. Objects are routines that are loaded when the level loads, to decide which block they are. This inserts them as extended objects. There are already some blocks included.0x400
Submitted by: Roy
1.5 KBDownload
Downloaded 424 times.
* [Xkas] One player only
Added: 2008-07-30 05:47:01 AM
Disables the second player, so there is only a one-player game
Alaric, Ersanio
Submitted by: Ersanio
0.5 KBDownload
Downloaded 2166 times.
* [Xkas] Overworld ASM v1.1
Added: 2008-08-03 02:09:44 PM
This was originally made by smkdan/Ersanio. I just fixed a bug when using HDMA (mainly color gradients) while entering a level.Ice Man
Submitted by: Ice Man
0.8 KBDownload
Downloaded 649 times.
* [Xkas] Piranha Plant Fix Patch Fix
Added: 2010-05-27 12:54:12 PM
This is both of the two Classic Piranha Plant fix patches made by BMF54123.

I fixed it up with a RATS tag.
More importantly though, it is now more compatible with other patches.

Previously was the 200th submitted patch!

This one includes information incase you want the Piranhas to be global. (Use SP2)
Fakescaper
Submitted by: Fakescaper
0.9 KBDownload
Downloaded 386 times.
* [Xkas] Separate Luigi Graphics 2.1
Added: 2009-01-27 01:22:13 PM
Allows Mario and Luigi to have separate graphics.Smallhacker
Submitted by: Smallhacker
35.6 KBDownload
Downloaded 1764 times.
* [Xkas] Slow Horizontal Layer 2 (BG) Scrolling Rate
Added: 2010-02-11 04:04:56 PM
Adds "slow" as a horizontal BG scroll setting, in addition to the slow vertical BG scroll setting.

See patch file for details.

This version fixes a bug that causes other levels to use slow scrolling when not set to it.
lolcats439
Submitted by: lolcats439
0.7 KBDownload
Downloaded 122 times.
* [Xkas] SMAS Music
Added: 2008-08-15 12:10:10 PM
This patch inserts most of the music and sound effects from the SMAS versions of SMB, SMB2 and SMB3 into your ROM.

Also included in the ZIP:
- Lunar Magic music list file (smas_music.msc)
- A list of the sound effects (sounds.txt)
- Readme (readme.txt)
Mattrizzle
Submitted by: Mattrizzle
60.5 KBDownload
Downloaded 2127 times.
* [Xkas] Sprite Status Bar v1.0.2
Added: 2010-05-12 07:58:13 AM
Basically, this patch allows you to disable the default status bar and replace it with a sprite status bar on a per-level basis, making room for a fullscreen layer 3 background and allowing all 16 colors in palettes 0 and 1 to be used for layer 3 BGs.

NEW in v1.0.1 & v1.0.2
- use SP1/SP2 not just SP3/SP4
- doesn't screw up OW events
- fixed many glitches with parts of the status bar disappearing
- fixed broken score sprites
- fixed teleport, game over, and time-up fade-out

See this for more info: http://www.smwcentral.net/?p=thread&id=25824
edit1754
Submitted by: edit1754
8.2 KBDownload
Downloaded 391 times.
* [Xkas] Statusbar scanline hack
Added: 2010-01-15 02:09:32 PM
Changes the IRQ trigger scanline number depending on which level you are, to allow you to change the number of scanlines the Status bar uses in any given level. Great for hiding the statusbar during cutscenes, etc. You needto modify the table in the ASM file. Read the readme for more info.

Now doesn't use freespace anymore, and fixed RATS tag.
Ersanio
Submitted by: Ersanio
2.2 KBDownload
Downloaded 238 times.
* [Xkas] Three-Digit Coin Counter
Added: 2009-03-06 04:49:16 PM
Changes the original coin counter into a 3-digit one that counts up to 999 and stops without giving 1-ups. Comes with 3 test blocks for you to play with and use as bases for your own blocks to utilize this patch! Patch with Xkas.Riolu180
Submitted by: Riolu180
4.7 KBDownload
Downloaded 815 times.
* [Xkas] Two players only
Added: 2008-07-30 06:16:57 AM
Disables one player only games, so there is only a two-player game.Smallhacker
Submitted by: Smallhacker
0.9 KBDownload
Downloaded 564 times.
* [Xkas] VRAM Rearrangement Patch 1.3
Added: 2009-02-27 07:23:22 AM
This patch rearranges the VRAM (you don't need to know what that is) so that you can use sprite data for layers 1 and 2.
This allows for much more complicated backgrounds/FGs (however, LM makes it a bit tricky to use the new GFX space).
This version fixes the garbled castle destruction sequences.
Alcaro
Submitted by: Alcaro
26.5 KBDownload
Downloaded 426 times.
SMW Timer Disabler, v. 1.0
Added: 2010-08-26 12:40:07 PM
This patch completely disables the timer on the status bar. It won't tick down or change the music, and the timer doesn't appear on the status bar. If you have rearranged the status bar at all, however, you may need to change some addresses in the patch.

Note that it doesn't actually disable the tiles, but simply overwrites them with blank spaces. As soon as I figure out where the actual DMA data for those 6 tiles is (if there is any), I'll make a version 1.1.
imamelia
Submitted by: imamelia
0.2 KBDownload
Downloaded 107 times.
[IPS] Luigi GFX and Gameplay Patch v 2.0
Added: 2008-04-17 07:27:50 AM
This is the same as the other one, except I used sonicmike2's SMA2 Luigi GFX, so it's not just a palette swap. Patch this to an ummodified SMW ROM, give credit if you want (you don't need to) and jump higher.mariomaniac444
Submitted by: mariomaniac444
132 KBDownload
Downloaded 1871 times.
[IPS] New Powerup's Version 2.0
Added: 2009-07-31 09:23:00 AM
Hello guys! In this pack are 12 different types of Power-up's which replace the Fire Flower.
Bullet Mario
Spike Mario
Hammer Mario
Bone Mario
Egg Mario
Baby Yoshi Mario (Seriously!)
Bomb Mario
Spear Mario
Flame Ball Mario
Shell Mario
Spiky Shell Mario
Super Flame Mario

Read the Readme for more info.
Leaf
Submitted by: Alcaro
1.3 MBDownload
Downloaded 3935 times.
[IPS] NSMB Mario Graphics Patch
Added: 2008-11-25 03:42:05 PM
For those who want Nsmb Mario in their hack.

Please give credits to both me & Icegoom
DTG
Submitted by: DTG
118.2 KBDownload
Downloaded 3248 times.
[IPS] Shadow Jump
Added: 2006-12-13 07:35:44 AM
Shadow Jump activates when the former Spin Jump button is pressed when Mario has the secondary palette. When used, scrolling is disabled. Mario can move around in the unscrollable level, and when he presses select, he snaps back to where he was when he used the Shadow Jump. It's designed to allow Mario to avoid danger on the snap back, like if he were falling or some such. Glyph Phoenix
Submitted by: System
124.1 KBDownload
Downloaded 1540 times.
[IPS] SMB1 Music
Added: 2007-06-15 05:40:04 PM
This patch will insert some SMB1 tracks into your hack, but you have to insert the SMB3 music patch before using this one. Normally it works fine, but it's better to have a backup.ßouchè
Submitted by: System
11.8 KBDownload
Downloaded 3145 times.
[IPS] SMB2 Music
Added: 2009-07-31 04:32:11 PM
This patch will replace the original music with SMB2 music. It is advised that you patch this to a clean, unmodified SMW ROM.

Also included in the ZIP:
- Lunar Magic music list file (smb2_music.msc)
- A list of the sound effects (sounds.txt)
- Readme (readme.txt)
Mattrizzle
Submitted by: Mattrizzle
58.9 KBDownload
Downloaded 720 times.
[IPS] SMB3 Music
Added: 2006-10-08 07:30:00 AM
Can be patched to any hack, but it's better to make a backup first. For those who doesn't want to base their hacks on Demo Worldßouchè
Submitted by: System
76.8 KBDownload
Downloaded 6597 times.
[IPS] SMB3 Overworld
Added: 2008-11-17 05:17:09 PM
This patch will add the SMB3 Overworld tiles.

PLEASE READ THE README BEFORE YOU'RE USING THIS! IT'S IMPORTANT!
Manuz, the OW Hacker
Submitted by: Manuz, the OW Hacker
122.9 KBDownload
Downloaded 3138 times.
[IPS] Stupid Powerup Patch
Added: 2006-12-13 07:36:19 AM
This is a stupid powerup patch that should be patched to the original SMW. Mario is split into 3 characters, Toad, Mario, and Luigi, and each has their own separate abilities. Luigi jumps high and has fireballs, Mario can spinjump across chasms and has fireballs, Toad can run off edges and may or may not turn invincible when he hits a certain speed.Glyph Phoenix
Submitted by: System
125.2 KBDownload
Downloaded 2466 times.
[Xkas] 16x16 Goal Tape
Added: 2010-08-17 06:39:09 AM
This patch makes the goal tape be 16x16 instead of 24x8. No credit nor freespace needed.Alcaro
Submitted by: Alcaro
0.4 KBDownload
Downloaded 331 times.
[Xkas] 5- and 4-Digit Coin Counters
Added: 2010-07-03 02:15:08 PM
There are two patches here: a 5-digit coin counter and a 4-digit coin counter, both based off of the 6-digit one. Credit to Ringodoggie, HyperHacker, and Roy for much of the code.imamelia
Submitted by: imamelia
3.3 KBDownload
Downloaded 73 times.
[Xkas] 6-Digit Coin Counter, v. 1.5
Added: 2010-05-10 03:42:02 PM
Forgot to list all four names. Destroy this message.

I added a couple of new features, such as a "decrease coins" RAM address, better overflow handling, the ability to customize whether the leading zeroes appear on the status bar or not, and a patch by Roy that disables unnecessary score sprites.
Ringodoggie, Roy, HyperHacker, imamelia
Submitted by: imamelia
2.9 KBDownload
Downloaded 229 times.
[Xkas] Add "decrease coin" flag.
Added: 2010-02-22 05:22:36 PM
This patch will insert a "decrease coin flag" kinda like the opposite of $13CC. You can use it in your shop blocks to slowly drain coins instead of them subtracting coins at once. By default, the RAM address used is $0E85. It's not defined as free RAM inside the demo block, so take caution if editing it.Iceguy
Submitted by: Roy
0.8 KBDownload
Downloaded 80 times.
[Xkas] Air Meter
Added: 2009-10-09 04:56:14 PM
This was my first ASM hack. It is an air meter that is a new "counter" on the status bar. It is highly adjustable for tile mapping and sound effects. It requires 4 bytes of free RAM.0x400
Submitted by: 0x400
2.3 KBDownload
Downloaded 475 times.
[Xkas] All Second Timer Lift Patch
Added: 2008-12-29 02:05:02 PM
Installs an ASM hack to the Timer Lift init routine that makes Timer Lifts come in 2-second and 3-second variants too. Read the readme for usage.Roy
Submitted by: Roy
1.1 KBDownload
Downloaded 229 times.
[Xkas] All Switch Blocks Have Powerups v1.2
Added: 2009-11-16 11:43:57 AM
This patch makes the blue and red switch blocks spawn powerups like the green and yellow one. Blue = star, red = fire flower, by default.Roy
Submitted by: Roy
1.8 KBDownload
Downloaded 379 times.
[Xkas] Allow direct page register usage
Added: 2010-06-26 04:25:42 PM
This patch will let you allow to modify the direct page register to your needs, without messing up the IRQ and NMI.

Read the readme for more info.

Note: Causes glitches on the right side of the last scanline of the statusbar in accurate S-PPU emulation.
Ersanio
Submitted by: Ersanio
0.8 KBDownload
Downloaded 58 times.
[Xkas] Alternate Luigi Abilities
Added: 2010-02-22 07:16:19 PM
When Luigi:
-Disables Spin Jump
-Jumps higher
-Can still swim
-Straight fireballs
-Only vertical jump works

This is my customized version of the Luigi jump patch. I like it this way because you can only jump higher when you are not running or pressing arrows.

Thanks to Aiyo, Smallhacker, Ice Man and Makinaman or whoever else shared parts of this code.
Rock
Submitted by: Roy
0.5 KBDownload
Downloaded 257 times.
[Xkas] Alternate Yoshi Coin Counter, v. 1.0
Added: 2010-08-21 07:36:39 AM
This patch replaces the normal Yoshi coin counter (I don't care if they're called Dragon Coins; I still prefer "Yoshi coins") with a 3-digit numerical one. The new counter keeps track of the *total* number of coins you have collected rather than the ones within a single level, and each coin also saves to SRAM so that it cannot be collected again. Thanks to Alcaro for finding the (laughably small) thing that caused the bug in the previous version.imamelia
Submitted by: imamelia
4.6 KBDownload
Downloaded 69 times.
[Xkas] Alternate/Changed Cape Smash
Added: 2009-06-01 11:34:57 AM
This patch will change the cape smash. I thought it was too powerful in the original game- So now, a cape smash causes carriable items (or enemies, I.E. Goomba and Koopa) to fly into the air, but other sprites to stay on the ground. Additionally, when mario smashes the ground, he is bounced back, flying, into the air.

So it's more of a cape "bounce," now, I suppose.
Maxx
Submitted by: Maxx
0.6 KBDownload
Downloaded 219 times.
[Xkas] Always Small Health Patch
Added: 2010-06-16 03:34:27 PM
It sucks. I know it sucks. It's also a crappy edit of an existing patch, and makes you big if Fire Flowers or Capes are given to the player.

But hey, it was made to fulfill a Request.

Tester's note: Indeed not exactly top notch. Would be nice if you fixed that bug with being able to get cape/fire power.
Demonsul
Submitted by: Demonsul
3 KBDownload
Downloaded 53 times.
[Xkas] Animated Coin Counter
Added: 2009-08-18 11:21:50 AM
This patch will replace the static coin symbol on the status bar with an animated one.Iceguy
Submitted by: Iceguy
1.9 KBDownload
Downloaded 562 times.
[Xkas] Anticheat
Added: 2010-03-04 03:15:55 AM
If you try to use a debug cheat found in the ROM map ($00A268, $00A273, $00C576, $00CC84, $00CC85, $00E2D3) in levels, you will die.worldpeace
Submitted by: worldpeace
0.4 KBDownload
Downloaded 122 times.
[Xkas] Bestest Raccoon+Cape Patch
Added: 2010-07-26 11:01:09 PM
This patch allows you to have both the Cape Mario and Raccoon Mario powerups in one hack by making a freeram flag to control it. It only applies if you have powerup #$02 (cape).

This patch DOES NOT have any DMA set up to change your graphics, especially if you do it mid level (which you can). I suggest using another patch to allow you to use different gfx.

For example, if you don't plan on allowing the change mid level, Marioexgfx is perfect for that. If you want to make both an always available powerup and be changeable mid level, I'd suggest something else like Huflungdu's seperate gfx patch.

Ignore the hex.zip included, and do not apply it to your rom.
Fakescaper
Submitted by: Fakescaper
17.3 KBDownload
Downloaded 85 times.
[Xkas] Better Lives Handling
Added: 2009-03-08 04:02:03 PM
Someone found a byte to change your starting lives, but... It ran a loop, and I know that when you start messing up what SMW does indiscriminately, Bad Things™ happen.Sukasa
Submitted by: Ersanio
0.4 KBDownload
Downloaded 217 times.
[Xkas] Big Boo Boss Palette Editor
Added: 2010-08-10 06:08:38 AM
This patch enables you to change Big Boo Boss's palettes which are normally hardcoded by ASM to something else for whatever level you choose. All other levels will use the normal palettes. If you know enough ASM, it'd be easy enough to edit to change for other levels too.Fakescaper
Submitted by: Fakescaper
1 KBDownload
Downloaded 22 times.
[Xkas] Big Boo Special
Added: 2009-03-08 04:02:11 PM
This patch + Side exit sprite + Big Boo Boss + Screen exit = Big Boo Boss who warps you when you hit him!Glyph Phoenix
Submitted by: Ersanio
0.8 KBDownload
Downloaded 244 times.
[Xkas] Bigger Coin Counter
Added: 2009-10-15 09:07:27 AM
This patch will allow you to have a coin counter up to 200, not 100 like the SMW counter. It doesn't use any extra RAM as well, so all blocks/sprites that use $0DBF will still work with this patch.Iceguy
Submitted by: Iceguy
1.3 KBDownload
Downloaded 198 times.
[Xkas] Block Duplication Fix v1.3
Added: 2010-03-27 04:40:33 AM
Fixes the block duplication glitchlolcats439
Submitted by: lolcats439
1.7 KBDownload
Downloaded 116 times.
[Xkas] Bounce Block Sprite & Tile Generation Unrestrictor v0.91
Added: 2010-07-04 04:59:45 PM
This patch has two main features:

1) It allows custom block code to specify the sprite tile number of its bounce block sprite, and the map16 tile number it will turn into after it's finished bouncing.

2) It allows you to generate any map16 tile number using SMW's built in routine at $00BEB0, by storing #$FF (rather than an index) to $9C and the map16 tile number to $0660/1

Also includes a fully-functional smb3brick.asm that utilizes this.

Included block slightly improved by Roy. (Palette byte didn't seem to work well as the Xkas math somehow malfunctioned.)
edit1754
Submitted by: Roy
3.6 KBDownload
Downloaded 55 times.
[Xkas] Carol's N-SPC patch
Added: 2010-08-22 11:27:27 AM
This is Carol's version of the N-SPC patch, aka MORE.ASM/.BIN, which makes more hex commands actually useful, mainly with the addition of allowing more samples to be accessed for custom music. This version is compatible with Romi's Addmusic ONLY IF YOU PATCH IT DIRECTLY WITHOUT EVER USING THE -se OPTION OF ROMI'S ADDMUSIC!carol
Submitted by: Koops
0.9 KBDownload
Downloaded 377 times.
[Xkas] Carrying fixes
Added: 2009-07-31 09:57:08 AM
This fixes the double carrying glitch and the carry-items-while-flying glitch, and can be changed to disallow carrying items while climbing too.Romi
Submitted by: Alcaro
0.5 KBDownload
Downloaded 207 times.
[Xkas] Change Game Over to Epic Fail
Added: 2009-12-01 06:44:40 AM
This patch changes the Game Over screen to says Epic Fail instead.

Does not require freespace.
lolcats439
Submitted by: lolcats439
3.3 KBDownload
Downloaded 501 times.
[Xkas] Classic Fireball
Added: 2008-08-03 02:06:32 PM
When a sprite is hit with a fireball, it doesn't spawn a coin. Score easily configurable (100 by default).

Credits to purplebridge001 for the original code, I just converted it.
purplebridge001
Submitted by: Roy
0.7 KBDownload
Downloaded 1224 times.
[Xkas] Clear/Init Unused Ram 1.1
Added: 2009-08-01 07:19:02 PM
Unused addreses are set to 55 (01010101) in most emulators. Since apparently this is a problem for people, this patch sets a customizable amount of unused addresses to 00 instead of 55. It will reset them every time the RESET routine is run.Maxx
Submitted by: Maxx
0.5 KBDownload
Downloaded 169 times.
[Xkas] Climbing SFX
Added: 2010-04-07 11:21:55 AM
This patch will add a sound effect when Mario is climbing.

Note to the user: Adjust the sound effect to generate yourself. (LDA #$xx STA $1DF9.)
Koyuki
Submitted by: Koyuki
0.5 KBDownload
Downloaded 156 times.
[Xkas] Coins on OW border
Added: 2010-08-10 05:37:45 AM
This patch will show the number of coins you have on the OW border, like in the beta version of SMW.

It will only work with the original SMW coin counter though.
Iceguy
Submitted by: Iceguy
0.6 KBDownload
Downloaded 54 times.
[Xkas] Configurable Jump Height
Added: 2008-11-01 03:56:01 PM
A patch set up for easily increasing or decreasing jump height. Most values chosen for the declared variable should work with the castle cutscenes, but some that deviate too far from the original SMW values may not.Counterfeit
Submitted by: Counterfeit
0.5 KBDownload
Downloaded 468 times.
[Xkas] Corner Logo
Added: 2009-03-11 01:37:36 PM
This patch places "Nintendo presents" logo in the left-top corner of the screen. Something like in tv-series.

You can also place the logo somewhere else on the screen. Just play around with the values.
Jaklub
Submitted by: Ersanio
0.8 KBDownload
Downloaded 270 times.
[Xkas] Counter Break
Added: 2009-03-08 04:02:20 PM
Resets several statuses when going from level to level, such as Yoshi status, powerup status, coin total and reserved item. Original IPS code by Glyph Phoenix.Glyph Phoenix
Submitted by: Roy
0.7 KBDownload
Downloaded 348 times.
[Xkas] Counter Break C
Added: 2009-08-04 01:30:57 PM
A patch that only resets the player's coins every time you start a new level.
A request by Mission_316.
Iceguy
Submitted by: Iceguy
0.6 KBDownload
Downloaded 165 times.
[Xkas] Counter Break P
Added: 2009-09-05 11:07:46 AM
This patch resets the player's powerup status upon level load.Electrofire
Submitted by: Electrofire
0.5 KBDownload
Downloaded 207 times.
[Xkas] Counter Break P-Switch Jumping
Added: 2010-04-07 08:36:07 PM
Makes it so you can't POW jump.

(Fixed file extension to .asm)
Fakescaper
Submitted by: Fakescaper
0.5 KBDownload
Downloaded 48 times.
[Xkas] Counter Break Y
Added: 2009-03-10 11:30:29 AM
Prevents Yoshi from carrying over from level to level. Xkas Conversion done by ErsanioGlyph Phoenix
Submitted by: Ersanio
0.4 KBDownload
Downloaded 351 times.
[Xkas] Counter Digit "Fix"
Added: 2010-02-11 04:15:22 PM
This patch changes the lives and coin counter so that if the value is less than 10, the counter will be displayed one tile farther left, removing an unnecessary space. Nothing special, but might be worth "fixing" anyway.WhiteYoshiEgg
Submitted by: WhiteYoshiEgg
1.2 KBDownload
Downloaded 60 times.
[Xkas] Counterbreak - Start+Select Version
Added: 2010-03-03 05:31:15 PM
When Mario exits a level by pressing Start+Select, the status will be restored to before he enters the level. (not to be zero) Conditions to be restored include the midway flag.

Tester's note: Nice concept of having to pay a fee to use Start+Select. However, there's a small side effect: When you lose Yoshi during the level, but you had him before, and you Start+Select, you can still keep him. It would be nice if you fixed it.
worldpeace
Submitted by: worldpeace
0.5 KBDownload
Downloaded 94 times.
[Xkas] CPU usage meter
Added: 2009-03-09 10:09:05 AM
A simple CPU usage meter. Created by BMF54123.
Read readme.txt or Acmlm's Board thread for more details.
http://board.acmlm.org/thread.php?id=8632 (Link is broken)
BMF54123
Submitted by: Alcaro
1.4 KBDownload
Downloaded 212 times.
[Xkas] Creating Sprite path expander
Added: 2009-07-31 08:23:53 AM
This patch allows for longer paths for the creating sprite (however, it limits the block to one universal path, if you don't point the path table to RAM).Alcaro
Submitted by: Alcaro
0.9 KBDownload
Downloaded 101 times.
[Xkas] Custom Bounce Blocks
Added: 2009-11-16 02:37:40 PM
Much like the cluster sprite patch, this is a patch that allows you to create your own custom bounce blocks.

No more shall your custom blocks not bounce.
No more do you have to you overwrite turnblock graphics.
No more shall your SMB3 breakable bricks have that silly bounce-but-not animation.


Comes with example block and bounce sprite (a SMB3 brick).
Kaijyuu
Submitted by: Kaijyuu
12.7 KBDownload
Downloaded 306 times.
[Xkas] Custom Game Modes
Added: 2010-08-10 05:22:47 AM
This patch allows you to have custom game modes. $0100 is the game mode RAM address, and normally, it goes from 00 to 29. With this, you can use values 2A-FF for custom code.imamelia
Submitted by: imamelia
0.8 KBDownload
Downloaded 41 times.
[Xkas] Custom Mario Palettes
Added: 2009-06-18 02:00:23 PM
This patch will enable you to make custom palettes for colours 6-F of palette 8. Not only can you make a regular and fire Mario and Luigi palette, you can even seperate the player's regular palette in small, big and caped form. Credit not needed.Roy
Submitted by: Roy
5 KBDownload
Downloaded 632 times.
[Xkas] Custom Mushroom Mod
Added: 2009-12-05 04:36:54 PM
Makes the mushroom add 30 seconds to the timer.Iceguy
Submitted by: Iceguy
0.5 KBDownload
Downloaded 104 times.
[Xkas] Custom OW Border Palettes v1.0
Added: 2010-01-08 11:48:56 PM
Enables custom palettes for colors 8-F of palettes 0 and 1 on the Overworld on a per-submap and if-special-world-passed basis.lolcats439
Submitted by: lolcats439
1.8 KBDownload
Downloaded 102 times.
[Xkas] Custom OW Layer 1 Tile Palettes
Added: 2010-02-19 03:46:31 PM
Enables custom palettes for colors 9-F of palettes 2-7 on the Overworld on a per-submap and if-special-world-passed basis.lolcats439
Submitted by: lolcats439
1.7 KBDownload
Downloaded 98 times.
[Xkas] Customisable Coin Count on Level Load
Added: 2009-09-15 07:03:19 AM
This patch can set Mario's coins to a configurable amount (10 by default) on level load. Don't go beyond 99.

Note to mods: I know this is something useless, but as it was requested by someone, please reject it only after he has downloaded it if necessary.
Iceguy
Submitted by: Iceguy
0.3 KBDownload
Downloaded 100 times.
[Xkas] Dark Room BG Fix
Added: 2008-11-05 10:23:32 PM
This patch prevents the BG (read : layer 2) from disappearing in a room in which the dark room sprite is being used.

Credit not needed.
Roy
Submitted by: Roy
1 KBDownload
Downloaded 390 times.
[Xkas] Darken Pause
Added: 2010-05-10 03:57:29 PM
This patch darkens the pause screen when the game gets paused.

I, Ultimaximus, have updated this to add a RATS tag, correct the SFX comments, and include info about allowing music to play while paused.
ghettoyouth
Submitted by: Ultimaximus
0.6 KBDownload
Downloaded 169 times.
[Xkas] Death Counter
Added: 2010-05-12 04:10:21 PM
Replaces the score counter by a death counter that saves to SRAM.

The included death_reset sprite should be inserted into the intro level: it resets the counter down to 0 for the current file.

Tester's note: If you don't use the sprite in the intro level, then erasing the SRAM file in SMW won't erase this very death counter. To fix that, you have to use the included sprite.
yoshicookiezeus
Submitted by: yoshicookiezeus
1.1 KBDownload
Downloaded 267 times.
[Xkas] Death Warp
Added: 2010-03-19 07:37:55 AM
A patch that will warp Mario to a predefined exit when he dies. Can be used for regular entrances or secondary entrances. No credit necessary.

Requested by: Teff007

Forgot to add functionality for vertical levels in the other one so get rid of it. This also seems to fix the problem where you needed to have two of the same level, though I have no idea how.
HuFlungDu
Submitted by: HuFlungDu
1 KBDownload
Downloaded 106 times.
[Xkas] Disable 1-Ups with star power
Added: 2009-02-05 11:06:25 AM
This patch will prevent Mario from getting multiple 1-Ups from Star Power. mikeyk
Submitted by: Iceguy
0.3 KBDownload
Downloaded 304 times.
[Xkas] Disable Bonus Stars
Added: 2008-10-27 10:02:40 AM
This completely removes the bonus star counters. And you do not receive any stars when you touch the goal tape.Aika
Submitted by: Aika
0.7 KBDownload
Downloaded 912 times.
[Xkas] Disable crouching
Added: 2009-11-19 02:21:37 PM
Disables crouching if you're NOT small Mario.Iceguy
Submitted by: Iceguy
0.3 KBDownload
Downloaded 121 times.
[Xkas] Disable Death Flag
Added: 2010-05-12 08:00:37 AM
Creates a flag that when set completely disables the death routine. (AS SEEN IN ASMT!!!)

Also if you're about to fall in a hole, you bounce back upwards.

If you're time limit goes to zero, you're still safe.

If you get pushed of screen, into a block, or into lava... well you're screwed because it's impossible to get out unless you allow death again. =(

But the best part is, you can still interact with sprites and stuff. They just can't kill you now. (Unless their smart and have a copy of the death routine inside of them BOSS BASS ARRG.)
Fakescaper
Submitted by: Fakescaper
0.9 KBDownload
Downloaded 53 times.
[Xkas] Disable Koopa turning patch
Added: 2009-03-30 04:00:21 PM
This patch makes Koopas turn around instantly instead of facing the camera for a little while. No credit needed.Alcaro
Submitted by: Alcaro
0.2 KBDownload
Downloaded 244 times.
[Xkas] Disable Score
Added: 2009-02-19 09:36:06 AM
Disables the score, and also from being added at level end.

You will still have to remove the point graphics using a tile editor.
Iceguy
Submitted by: Iceguy
0.5 KBDownload
Downloaded 477 times.
[Xkas] Disable Spinjump Patch
Added: 2010-03-02 03:24:31 AM
Original ips idea: Ultimaximus
Because ips patches are out of use now, I decided to make xkas patch of it! You can now also jump out of yoshi by pressing "x", so you can use Yoshi in your hack :D .
booblock
Submitted by: booblock
0.6 KBDownload
Downloaded 183 times.
[Xkas] Disable Status Bar
Added: 2008-09-22 12:25:02 AM
This is a simple patch to disable the status bar, getting a 1-Up from coins, the reserved item, and the timer.Nanoha Takamachi
Submitted by: Nanoha Takamachi
0.4 KBDownload
Downloaded 487 times.
[Xkas] Disable Throwing Items Upwards
Added: 2010-05-12 08:13:36 AM
Creates a freeram flag that when non-zero, disables Mario's ability to throw items upwards.

It's also configurable to make it not care about freeram and just disable throwing items upwards completely.

mod fix: fixed RATS
Fakescaper
Submitted by: smkdan
0.8 KBDownload
Downloaded 50 times.
[Xkas] Double Jump
Added: 2010-04-04 12:22:18 PM
The name pretty much says it all... this will allow you to jump a second time with a configurable height. No credit necessary.
Made at request of: bullethead22

Tester's note to the user: You're only able to double-jump when you're still rising (so when you're falling again, that won't be possible). Also note that because of its hijack, it's incompatible with LevelASM v1.3.
HuFlungDu
Submitted by: HuFlungDu
1.2 KBDownload
Downloaded 272 times.
[Xkas] Duck Walking
Added: 2010-06-10 01:03:52 PM
This one allows you to walk while ducking. Done at Ixtab's request. Fixed the label error (which wasn't in my copy) and other errors.

Several other errors fixed by Fakescaper.
Pseudonym
Submitted by: Fakescaper
0.9 KBDownload
Downloaded 101 times.
[Xkas] Easier OW Mario Editor
Added: 2009-12-12 02:07:39 PM
What this patch does is easliy edit OW Mario's palette and tiles (the Mario you control and walk around with) without making a bunch of hex edits. I also included Yoshi stuff, so you can edit his tiles and palette (meh)

No freespace required
Ladida
Submitted by: Ladida
3.4 KBDownload
Downloaded 258 times.
[Xkas] Empty SMW - SMW Scratch ROM Patch
Added: 2009-03-14 05:22:07 AM
This patch will replace most levels into "TEST" levels, except some special levels.purplebridge001
Submitted by: Alcaro
1 KBDownload
Downloaded 445 times.
[Xkas] Enhanced Powerup Grab
Added: 2009-06-01 11:39:30 AM
This patch will "enhance" getting a powerup. For a cape, it slightly shakes the ground, makes a more fitting noise, and spins mario around a bit. For a flower, it makes a cooler noise and shoots out 2 fireballs into the air. And for the mushroom, it simply makes the ground do a tiny shudder with a better sound.

I realize there is a patch where you could do this yourself, but I started the code in a better place and besides, some of us don't know ASM.
Maxx
Submitted by: Maxx
0.7 KBDownload
Downloaded 634 times.
[Xkas] Entrance Edit
Added: 2010-06-25 05:46:08 AM
This patch allows you to replace the "No Yoshi" entrance on a per level basis. More info included in the readme.

This patch is NOT by me, only the data.asm file is.

Origional Patch (Data.bin version, which requires hex editing.)
Homing
Submitted by: Fakescaper
2.4 KBDownload
Downloaded 76 times.
[Xkas] ExSprites Hijack
Added: 2010-02-11 05:09:40 PM
This patch allows for manual insertion of custom sprites.Jagfillit
Submitted by: Jagfillit
3.2 KBDownload
Downloaded 167 times.
[Xkas] Extended "Extended OW Level Names"
Added: 2010-05-12 08:15:33 AM
A modified version of Smallhacker's "Extended OW Level Names" patch that allows for even longer level names (56 characters) at the cost of (re)moving the OW lives counter.Smallhacker, Alcaro
Submitted by: WhiteYoshiEgg
2.6 KBDownload
Downloaded 180 times.
[Xkas] Extended Objects +14
Added: 2009-12-23 06:35:12 PM
This patch lets you have 14 more extended objects, extended objects 02-0F. It is sort of like 1024's ObjecTool, but simpler. Read the notes at the top of the patch before use.

This is the fixed version. The other one had a minor bug in the example code.
imamelia
Submitted by: imamelia
1.6 KBDownload
Downloaded 138 times.
[Xkas] Extended Sprite SFX
Added: 2009-08-16 07:36:43 AM
This patch adds sound effects to most extended sprites. The readme should answer most questions.

Have fun!
Weeabuu
Submitted by: Weeabuu
4 KBDownload
Downloaded 265 times.
[Xkas] Extra Overworld Level RAM
Added: 2009-11-16 04:14:38 PM
In my utter brilliance, I submitted this as a text file instead of an .asm file. Here's the corrected version.

This patch gives you an "extra overworld level" RAM address, just in case you happen to need it but are already changing $13BF elsewhere (such as with NPCs). You can load the other address, which never changes (or, at least, it shouldn't) instead.

Yes, I realize this patch is so short, the RATS tag makes up half of it. Who knows, it might come in handy.
imamelia
Submitted by: imamelia
0.5 KBDownload
Downloaded 174 times.
[Xkas] Fade Disable
Added: 2010-03-20 05:38:04 PM
Disables the Fade to Black on level ends, but not when defeating a boss which would cause the game to never let you go back to the OW making you stuck forever.

Also if you've already made the hex edit that has the problem mention above, this fixes it.

Update:
Fixed an xkas bug.
Fakescaper
Submitted by: Fakescaper
0.7 KBDownload
Downloaded 129 times.
[Xkas] Feather power-up Fix
Added: 2009-12-22 07:14:21 PM
As you might know, if Mario gets a feather outside the display during auto-scroll, the game freezes.
To fix this problem, patch this file to your ROM.
Patch created by Romi.
Romi
Submitted by: Logup
0.5 KBDownload
Downloaded 122 times.
[Xkas] Fire Ammo Counter
Added: 2009-07-31 08:35:07 AM
This patch will add an ammo counter for your fireball. Unlike the score/coin one, this uses a separate address and has SRAM + file support. Some stuff is customisable in the asm file.Iceguy
Submitted by: Iceguy
2 KBDownload
Downloaded 279 times.
[Xkas] Fire-Spitting Jumping Piranha Plant SFX
Added: 2010-01-15 02:39:24 PM
This tiny ASM hack will give the Fire-Spitting Jumping Pirahna Plant a sound effect, when he spits the fireballs! Read the ASM file for more info.

Now includes a (fixed) RATS tag.
Ersanio
Submitted by: Ersanio
0.4 KBDownload
Downloaded 92 times.
[Xkas] Fireball Ammo Counter
Added: 2008-07-24 06:03:36 PM
This patch makes it cost an adjustable amount of coins OR points to shoot a fireball. (You can't shoot when you don't have enough.) This might be useful for some shoot 'em up hacks.0x400
Submitted by: 0x400
2.3 KBDownload
Downloaded 616 times.
[Xkas] Fireball Control
Added: 2008-10-12 12:20:05 AM
Control fireballs' vertical movement with the up and down arrows.scepile3
Submitted by: scepile3
0.7 KBDownload
Downloaded 695 times.
[Xkas] FireBall HP
Added: 2010-05-25 01:03:08 PM
This patch will give Sprites, custom fireball HP.
More information in the .ASM

I did not make this, I just fixed an RTL and uploaded it.

Tester's note: Only works for sprites which aren't killed instantly by fire. (So only those that would normally take 5 HP.) So if you want to apply this to more sprites, then change the appropiate bits with Tweaker first.
Bio
Submitted by: iRhyiku
3.3 KBDownload
Downloaded 79 times.
[Xkas] FirePowerTimer
Added: 2010-01-04 07:27:01 AM
Made at request of: iRhyiku
Patch that makes firepower act like a star in that when you get firepower, it will only last for a certain number of frames. The number of frames is configurable in the file. No Credit necessary.
HuFlungDu
Submitted by: HuFlungDu
1.1 KBDownload
Downloaded 125 times.
[Xkas] Floating Patch
Added: 2010-03-05 11:40:59 PM
This version contains 2 different Floating Patches, and every patch has 4 setings for the animation.

This version also fixes errors and cuts the code.
leod
Submitted by: leod
7.4 KBDownload
Downloaded 90 times.
[Xkas] Flutter Jump V1
Added: 2008-10-30 11:07:22 PM
I fixed some glitches and added another version that can flutter jump multiple times. :) I can't think of any other ways to make this closer to the YI one.scepile3
Submitted by: scepile3
4.1 KBDownload
Downloaded 746 times.
[Xkas] Free up RAM $7F:8000
Added: 2010-08-19 01:28:23 PM
This patch frees up 387 bytes of RAM at $7F:8000.

Now fixes the crash in the Ludwig battle.
Ersanio
Submitted by: Ersanio
1.1 KBDownload
Downloaded 20 times.
[Xkas] Freeram Controlled Hitbox
Added: 2010-05-12 02:43:56 PM
Creates a freeram flag that lets you control Mario's hitbox.

0 = NORMAL
1 = SMALL
2 = BIG

This can be changed midlevel and whatnot.
Chibikko & Chdata
Submitted by: Fakescaper
0.7 KBDownload
Downloaded 51 times.
[Xkas] Gameplay Gimmicks from Other Mario games ASM pack
Added: 2010-05-12 07:40:23 AM
This package contains:
-Super Mario Bros. Flagpole
-Super Mario Bros. 3 Vertical level wrapping
-Super Mario 64 wall-slide/jump
-New Super Mario Bros. level progress tracker
Noobish Noobsicle
Submitted by: Noobish Noobsicle
223.3 KBDownload
Downloaded 551 times.
[Xkas] Get Hurt on Yoshi
Added: 2009-06-24 12:36:01 PM
As the name implies, this patch makes you get hurt (or die if you're small) on Yoshi instead of him running away.

Since it's my first real xkas patch, I cant guarantee it's bug-free, so you'd be better off making a backup.
WhiteYoshiEgg
Submitted by: WhiteYoshiEgg
0.8 KBDownload
Downloaded 255 times.
[Xkas] Gold Rush
Added: 2009-03-08 04:02:39 PM
This patch will temporarily give Mario some star power, when he collects some coins. Credit Glyph Phoenix for the original IPS code.Glyph Phoenix
Submitted by: Roy
0.7 KBDownload
Downloaded 176 times.
[Xkas] Green Berry Eaten
Added: 2010-04-02 09:16:58 AM
Green Berry Eaten Effect Hijack
Allows you to use your own custom code for whenever Yoshi eats a green berry/apple.

The patch changes nothing by default, but I included example codes.
Fakescaper
Submitted by: Fakescaper
0.9 KBDownload
Downloaded 58 times.
[Xkas] Ground Pound
Added: 2009-07-31 09:54:36 AM
Adds a ground pound ability for the player. It can be set to either work for Mario or Luigi only. This version fixes a few issues.Iceguy
Submitted by: Iceguy
1 KBDownload
Downloaded 811 times.
[Xkas] Ground Pound (Better Bugfixes)
Added: 2010-06-17 08:00:13 AM
This is the ground pound patch by IceGuy, with various bufixes added to it.

The difference between this version and the other two is that I added my own physics, some that are customizeable (for people who know ASM and won't get confused by whatever the hell I put in there.)

Default physics are explained in the patch.
Iceguy & Chdata
Submitted by: Fakescaper
2.5 KBDownload
Downloaded 174 times.
[Xkas] H:None BG Scroll Reset Patch
Added: 2009-08-30 01:36:00 PM
fixes the glitch in which the BG's X-position isn't reset when the player exits from a level with H:Variable into a level with H:Noneedit1754
Submitted by: edit1754
0.5 KBDownload
Downloaded 145 times.
[Xkas] Hook Select and Show Power-Up
Added: 2008-11-17 09:58:59 PM
This patch shows your power-up in the item box and disables select. Somehow I deleted the hacking the status bar thing so it wouldn't work. Sorry...scepile3
Submitted by: scepile3
1.5 KBDownload
Downloaded 187 times.
[Xkas] Horizontal Level Wrap
Added: 2010-01-12 11:49:32 AM
Similar to the Vertical Level Wrap, except instead of connecting the left and right sides of the screen, it connects the top and bottom. I believe it's levelASM compatible, but I haven't actually tried it yet...
Anyways, no credit necessary

Tester's note: Do note that this system is a little irky when the player has a non-zero speed, and he's not small. (Won't warp smoothly.)
HuFlungDu
Submitted by: HuFlungDu
1.7 KBDownload
Downloaded 115 times.
[Xkas] Hurtfix
Added: 2009-03-13 09:09:53 AM
A patch that fixes a bug when Mario hits the Hurt and Animated Hurt Blocks from the sides.BMF54123
Submitted by: Alcaro
0.7 KBDownload
Downloaded 257 times.
[Xkas] Iggy Hair Fix
Added: 2009-07-31 04:32:30 PM
This patch gives Iggy's hair its correct graphics, instead of reusing Larry's hair.

*Update: A correction has been made to this for users of the Piranha Plant Fix patch.
Mattrizzle
Submitted by: Mattrizzle
1.2 KBDownload
Downloaded 210 times.
[Xkas] Improved Flutter Jump
Added: 2008-12-24 06:18:44 PM
I tweaked the flutter jump already in the patches section a bit to be more like the one in A_Yoshi's hack... I needed the flutter jump for my own hack, so I might as well release it so that I might help others with the same problem.NovaYoshi
Submitted by: NovaYoshi
1.5 KBDownload
Downloaded 482 times.
[Xkas] Intro Logo
Added: 2010-01-24 03:41:10 PM
Since people should stay away from d4s's HDMA kit (there are many better ways of installing HDMA into your hack), but some of them still like the intro HDMA + Nintendo logo, I made it in Xkas form. This patch simply makes a Nintendo logo appear at load-up, with the respective HDMA gradient. The patch is relatively customizable. No credit necessary.Roy
Submitted by: Roy
5.1 KBDownload
Downloaded 274 times.
[Xkas] Invincible Chucks
Added: 2009-03-13 09:10:09 AM
You can still jump on them, but they are invincible.gameboy
Submitted by: Alcaro
0.6 KBDownload
Downloaded 202 times.
[Xkas] Invincible Mario palette changer
Added: 2008-07-24 03:39:47 PM
Makes invincible Mario use a single paletteSmallhacker
Submitted by: Smallhacker
0.6 KBDownload
Downloaded 408 times.
[Xkas] Invincible mario with KnockBack
Added: 2010-03-21 08:28:09 AM
This makes Mario completely invincible, but when you hit an enemy, you will be knocked back.
Give credit to me, and give it to Smallhacker, i based the code of his knockback.
Kevinskie555
Submitted by: Kevinskie555
0.6 KBDownload
Downloaded 72 times.
[Xkas] Item Box GFX Fix
Added: 2009-03-14 08:28:14 AM
Fix the GFX garbage when the item reserve content is not mushroom, flower, star or feather.Kenny3900
Submitted by: Alcaro
3 KBDownload
Downloaded 485 times.
[Xkas] Item Box Special, v. 1.1
Added: 2010-05-27 01:46:09 PM
This patch enables you to customize the item box quite a bit. Among other things, it allows you to fix the glitched graphics shown in the item box when the item is other than a mushroom, flower, star, or feather (credit to Kenny3900 for the original Item Box GFX Fix patch); it allows you to make some items drop stunned; and it allows you to put custom sprites in the item box. This is an update; I added a couple of new features. Details are in the readme.imamelia
Submitted by: imamelia
14.7 KBDownload
Downloaded 154 times.
[Xkas] Jonwil's Blocktool Slowdown Fix
Added: 2009-03-14 08:28:44 AM
Fixes the slowdown problem from custom blocks. This patch requires that your custom blocks be inserted within a specific range. (0xF00-0xFFF by default)BMF54123
Submitted by: Alcaro
1.1 KBDownload
Downloaded 229 times.
[Xkas] JSL to Lose Yoshi
Added: 2009-12-23 09:20:33 AM
This patch basically installs a routine that you can JSL to to cause Yoshi to run to the left very fast.

Comes with a simple custom block that demonstrates what you can do with this.

*You most likely will need to edit both the patch and block for them to work together because you are JSL ing to your freespace + 8 in hex*

See the readme for some other stuff.
Fakescaper
Submitted by: Fakescaper
2.6 KBDownload
Downloaded 145 times.
[Xkas] Koyukillo's amazing smb2/dokidokipanic holding patch!
Added: 2010-05-25 01:09:14 PM
This is a patch to change holding an object to work like smb2/dokidokipanic: You hold it above your head and release by pressing the button again rather then needing to hold it down. In addition goombas and sprites with the act-like byte set to be the same (most smb2 sprites are) can bounch off sprites when thrown and can hit many enemies in a row.

Now hopefully bug free, so it doesn't fail anymore!
KilloZapit / Koyuki
Submitted by: KilloZapit
2.5 KBDownload
Downloaded 135 times.
[Xkas] KPhoenix's Poweup Patches
Added: 2009-03-16 10:48:45 AM
19 patches that changes some powerup related settings.bric
Submitted by: Alcaro
0.5 KBDownload
Downloaded 870 times.
[Xkas] L/R Restart Level
Added: 2009-09-09 11:24:29 AM
This patch makes pressing either L or R restart the level (to the main entrance). Based on the L/R hook code by Smallhacker.

Tester's note: Works, but if Mario is dying, you can cheat your way out of it by pressing L or R to restart.
Iceguy
Submitted by: Iceguy
0.8 KBDownload
Downloaded 168 times.
[Xkas] Lava Fix v. 1.0
Added: 2008-12-24 03:50:14 AM
Prevents most sprites from walking onto sloped lava tiles, and not getting killed. Sprites that are invulnerable to stars / throw blocks are exceptions to this ; they need to be invulnerable to work correctly.
Does not fix the sideways lava tiles (15A & 15B) yet. Credit not needed.
Roy
Submitted by: Roy
1.2 KBDownload
Downloaded 322 times.
[Xkas] Layer 3 Tide Current Adjuster
Added: 2010-08-02 06:21:49 AM
This patch enables you to adjust the direction in which the Layer 3 water tides are going on the fly, by using one free RAM address. Some default speed values can be adjusted inside the patch, too. Credit not necessary.Roy
Submitted by: Roy
1.3 KBDownload
Downloaded 35 times.
[Xkas] Level + Translevel + Save File&Level Number
Added: 2010-07-04 04:23:27 PM
This is the levelnum.ips (by BMF) disassembley, fixed with a RATS along with Imamelia's EOLR patch.

This patch stores the level number as you'd see it in LM (16-bit) to $010B/C and stores the translevel number (aka makes a $13BF mirror) to $010D. Lastly, it stores the level number indexed by the current save file to $010F/$0110.

Example:
Save File One: Level 105: $010F (16-bit) will be #$0105. Whereas in save file two, it will be #$0305. In save file three, it'd be #$0505. Very useful for certain SRAM things where you'd unlock a different thing in every level.
Also in save file one, level #$0025 would be #$0025, but in save file two it'd be #$0225, and in three it'd be #$0425.

I included the old patches/ips files too, along with the previous version of this patch.

Also increases SRAM size to 32kb, but can be changed if needed.
Fakescaper
Submitted by: Fakescaper
3.8 KBDownload
Downloaded 66 times.
[Xkas] Level + Translevel Number
Added: 2010-04-16 02:54:12 PM
This is the levelnum.ips (by BMF) disassembley, fixed with a RATS along with Imamelia's EOLR patch.

This patch stores the level number as you'd see it in LM (16-bit) to $010B/C and stores the translevel number (aka makes a $13BF mirror) to $010D.

I included the old patches/ips files too.
Fakescaper
Submitted by: Fakescaper
3.5 KBDownload
Downloaded 47 times.
[Xkas] Level 24 Hack
Added: 2010-04-22 02:26:48 PM
This patch will let you customize the code that sets the variable levels of Level 24. In fact, with this patch, you can make ANY level act like that, where a factor such as coins or time determines what the next sublevel will look like. Just read the readme.imamelia
Submitted by: imamelia
2.6 KBDownload
Downloaded 116 times.
[Xkas] Level Depending On Event
Added: 2009-12-17 09:53:12 AM
The level number of an overworld tile changes after a particular event has been passed. You can freely customize that.Deflaktor
Submitted by: Deflaktor
2.5 KBDownload
Downloaded 148 times.
[Xkas] Level Depending On Ram Address
Added: 2009-12-26 05:47:27 AM
The level number of an overworld tile changes after a particular RAM address has been set. You can freely customize that.Deflaktor
Submitted by: Deflaktor
2.4 KBDownload
Downloaded 83 times.
[Xkas] Level Entrance Repointing Patch
Added: 2009-05-13 10:36:12 PM
This patch allows the user to repoint the entrance levels for Ghost Houses, Castles, and No Yoshi levels. Smallhacker released it on January 1, 2006. Smallhacker
Submitted by: Alcaro
2 KBDownload
Downloaded 347 times.
[Xkas] LevelNames v2.1
Added: 2008-08-15 12:10:38 PM
Slightly updated version of RAM addresses and added a readme.Ice Man
Submitted by: Ice Man
4.9 KBDownload
Downloaded 1164 times.
[Xkas] LevelUp!
Added: 2010-01-15 02:08:13 PM
Description: Implements a level system in Mario, allowing you to unlock different abilities based on what your score is. It's kind of difficult to use but once you get the hang of it it's really not that hard
No Credit Necessary

Note: This has not been made easy since I can't figure out a good way to do that, ASM experience is recommended to use this, but nothing is stopping you from trying if you don't have any.

No Longer Hijacks NMI routine
HuFlungDu
Submitted by: HuFlungDu
4.8 KBDownload
Downloaded 398 times.
[Xkas] LR Hook
Added: 2008-07-24 05:57:49 PM
Disables L/R and prepares them to be used for other stuff (Version 1.1)Smallhacker
Submitted by: Smallhacker
0.6 KBDownload
Downloaded 635 times.
[Xkas] Magikoopa Palette Correction Patch
Added: 2010-06-04 03:11:01 PM
The lightest blue color in Magikoopa's fade-in/fade-out palette table was inverted in the original game for some reason. This patch corrects that problem.andy_k_250
Submitted by: andy_k_250
2.6 KBDownload
Downloaded 98 times.
[Xkas] Magikoopa Sprite Hijack
Added: 2009-12-02 10:50:15 AM
This patch hijacks Magikoopa's "turn block into sprite" routine so that you can specify your own sprite numbers for it to generate. (There is a 256-byte table in the patch that holds all possible sprite numbers.) You can also use custom sprites and stunned sprites.imamelia
Submitted by: imamelia
1.5 KBDownload
Downloaded 113 times.
[Xkas] Make all P-Switches blue
Added: 2009-07-31 09:03:30 AM
This patch makes all P-Switches blue. Can be changed to make them gray instead. No credit needed.Alcaro
Submitted by: Alcaro
0.2 KBDownload
Downloaded 109 times.
[Xkas] Manual Custom Block Inserter
Added: 2010-05-05 03:32:34 AM
...well, the name about sums it up. This patch allows you to insert custom blocks manually, with no need of any tools at all (except Lunar Magic; the patch hijacks one of the ASM hacks it installs). Also, the way I designed the code, it is compatible with all versions of Lunar Magic currently in use. It can't tell how many Map16 pages there are.imamelia
Submitted by: imamelia
86.4 KBDownload
Downloaded 78 times.
[Xkas] Mario Extended Tile Editor
Added: 2010-02-19 03:51:31 PM
With this, you can edit Mario's extended tiles, such as what tiles they use, what frames use them, etc.

No freespace needed.
Ladida
Submitted by: Ladida
1.7 KBDownload
Downloaded 190 times.
[Xkas] Mario head mover
Added: 2010-08-17 07:02:31 AM
This patch moves Mario's head a bit. Warning: Do not use without exgfx.
Note that the cape is not moved, and the duck pose and growing pose is unchanged.
No credit nor freespace needed.
Alcaro
Submitted by: Alcaro
0.4 KBDownload
Downloaded 27 times.
[Xkas] Mario idle/sleep patch
Added: 2010-08-28 01:51:19 PM
This patch will make the player go idle and sleep if he doesn't press a button for a while, like in SM64. It remaps the Rip Van Fish's Z tiles. The pose and time it takes to be idle is configurable in the ASM file.Iceguy
Submitted by: Iceguy
4 KBDownload
Downloaded 157 times.
[Xkas] Mario knockback
Added: 2008-07-24 03:41:44 PM
Knocks Mario up/backwards when hurtSmallhacker
Submitted by: Smallhacker
0.7 KBDownload
Downloaded 1003 times.
[Xkas] Mario's 8x8 Tiles DMA-er
Added: 2010-06-16 03:19:05 PM
This uploads Mario's 8x8 tiles to SP1 through DMA, giving you some free space in SP1. Details in readme and .asm file.

Credit would be nice :>

Tester's note: Tile 7F remains used, but for the rest, all 8x8 tiles are merged perfectly. Certainly a nice patch here.
Ladida
Submitted by: Ladida
2.3 KBDownload
Downloaded 89 times.
[Xkas] Message Block and Light Switch Block Fix
Added: 2009-05-07 12:08:58 AM
I was always irritated by the fact that the Message Block and Light Switch Block sprites were one pixel lower than regular blocks, so I made a simple patch to correct this.edit1754
Submitted by: edit1754
0.7 KBDownload
Downloaded 291 times.
[Xkas] Message Box "Recoding"
Added: 2010-05-17 12:44:40 AM
The main attractions of this patch are:

Creates a "You hit this info box from below" flag. Also when it's set it becomes set to whatever the number of the message the info box was playing.

Creates a flag that when set, uses a new system for displaying messages. If you set this flag, message boxes will play from the CURRENT SUBLEVEL instead of the first level you enter on the overworld. It auto-detects invalid levels and if you are in one, it plays from the translevel number.

Automatically restores $13BF (translevel number) when a message is finished popping up. This is useful incase you want to temporarily change $13BF to another number so you can play multiple messages in a single sublevel. (For example by using custom sign blocks or NPC's.)

(If you change $13BF and don't restore it screen exits can get screwed up.)

For further information, refer to the README.
Fakescaper
Submitted by: Fakescaper
3.7 KBDownload
Downloaded 68 times.
[Xkas] Metroid HP Patch
Added: 2009-03-07 03:38:06 PM
This patch applies the classic Metroid health system to SMW. HP is numerical, and you can get reserve tanks, just like in Metroid, that add another +99 HP to your health. These can only be collected once and save to SRAM.
When your HP hits 00, Mario dies, unless he has a reserve tank, and then the number rolls over to 99 again, emptying the current tank.

Enemies deal 20 HP damage, and mushrooms heal 20. Special code can be inserted in a custom sprite's Mario Contact routine to deal a custom amount of damage.

This package includes:
-The actual MetroidHP.asm patch to be applied with Xkas.
-Three sprites to show examples of custom HP damage.
-Four blocks (Heal block, hurt blocks and hidden reserve tank block)
-GFX for the new status bar, sprites and reserve tanks.
-readme.
ICB
Submitted by: ICB
34.7 KBDownload
Downloaded 1949 times.
[Xkas] Minor Extended Sprite Tool
Added: 2010-08-10 05:22:56 AM
I created this as a joke no one but me understands, but on the offchance that someone can find some usefulness in this, here it is. I'm too lazy to write out a useful description, this will allow you to insert custom minor extended sprites into your ROM which act basically like cluster sprites really, except they can't interact with anything (unless you code them to I suppose, but that's a bit much) That's all. No need for credit.

It was brought to my attention that I forgot to add in a RAT tag. This has one now.
HuFlungDu
Submitted by: HuFlungDu
3.2 KBDownload
Downloaded 14 times.
[Xkas] Modified Bob-Omb Explosion
Added: 2010-05-12 04:16:39 PM
This patch modifies explosion of bob-ombs by adding quake effects and SFX change.Koyuki
Submitted by: Roy
0.4 KBDownload
Downloaded 83 times.
[Xkas] MORE.asm
Added: 2009-08-03 12:57:53 PM
Use this instead of the N-SPC patch, which is required for certain custom music. Submitted because some people are having trouble finding this.gocha, 757, homing
Submitted by: Ultimaximus
0.5 KBDownload
Downloaded 1827 times.
[Xkas] MUCH Better Raccoon Patch
Added: 2010-01-24 11:49:52 AM
Ah.. So I realized many people have had problems with the old "Better Raccoon Patch" because the code was really sloppy and horribly written, now that I actually have some decent ASM knowledge and grammar, I decided to rewrite some of the code so it actually works properly, and made the freespace visible. Credits to Blargg Neosz
Submitted by: Neosz
14.2 KBDownload
Downloaded 359 times.
[Xkas] Multi Jump
Added: 2010-05-05 03:19:09 AM
Allows you to jump multiple times. Look in the asm file to configure stuff. Basically a double jump, kirby jump, infinite jump. Why this was never requested before is beyond me. requested by mariomaker6.Araragi
Submitted by: Araragi
0.4 KBDownload
Downloaded 137 times.
[Xkas] Multiple Midway Points
Added: 2010-05-12 07:55:07 AM
This patch has the following features:

- Allows you to have up to 256 midway points in every level.
- Allows you to use any level's midway entrance, from 000-1FF, for any level. You're no longer restricted to using the midway entrance in the starting level.
- Allows you to use secondary entrances as well.

See included readme for further information.
Kaijyuu
Submitted by: Kaijyuu
6.5 KBDownload
Downloaded 187 times.
[Xkas] Multiple Overworld earthquakes
Added: 2010-08-10 10:09:18 AM
This patch allows you to have more than one overworld earthquake sequence. More information in the .ASM file.

Earthquakes happen prior to events themselves, so you can use an earthquake sequence anytime (as long as an event follows after you finish a level)
Ersanio
Submitted by: Ersanio
1.1 KBDownload
Downloaded 307 times.
[Xkas] Music Mute
Added: 2010-08-21 07:48:18 AM
For people who want hacks that are completely muted except for SFX, this is for you!

Not all songs are muted, but Here we go! becomes muted and disables echo commands, while Cave Drums is muted and enables SFX echoing.

Thanks to Mattrizzle.
Fakescaper
Submitted by: Fakescaper
1 KBDownload
Downloaded 51 times.
[Xkas] Ninji Fix
Added: 2009-10-20 10:50:33 AM
This patch fixes the glitch that lets Ninjis jump through blocks and the ceiling. It makes it so if they hit a ceiling, it just falls.Sonikku
Submitted by: Sonikku
0.4 KBDownload
Downloaded 213 times.
[Xkas] Nintendo Presents Custom Palette
Added: 2009-01-16 11:46:54 PM
This patch applies a small ASM hack that enables a custom palette on palette 8 (which is used by the 'Nintendo Presents' logo). The background colour can also be changed. You have to change the RGB values of the custom palette yourself (by default they're all FFFF, which is white).
No credit needed.
Roy
Submitted by: Roy
1.5 KBDownload
Downloaded 695 times.
[Xkas] Nintendo Presents Logo Expansion v1.1
Added: 2009-11-23 05:52:06 AM
This patch will expand the Nintendo Presents Logo to a 64x64 sprite tile. Is set to use GFX 00 by default, but can be used for every GFX (even ExGFX) file that's FF or lower.Roy, ghettoyouth
Submitted by: Neosz
1.2 KBDownload
Downloaded 364 times.
[Xkas] No Capespin in water
Added: 2010-01-15 02:39:52 PM
After you apply this patch, you can't capespin in water anymore. Should be pretty obvious. To be applied with Xkas, found at the tools section.

Now includes a (fixed) RATS tag.
Ersanio
Submitted by: Ersanio
0.4 KBDownload
Downloaded 83 times.
[Xkas] No fireballs in water
Added: 2009-10-14 08:03:40 AM
Doesn't allow Mario to shoot fireballs if he's in water.Iceguy
Submitted by: Iceguy
0.3 KBDownload
Downloaded 243 times.
[Xkas] No Jump While Ducking
Added: 2010-05-12 04:30:29 PM
Mister meatballsSR here will give your ROM a huge bug! Err... a big hug! He sets it so you can't jump if you're ducking. Useful for when you don't want people playing your hack to get to places as big mario. However, he no longer disables spin jumping while still being able to jump off Yoshi because he realized "booblock" already made a patch for this which can be downloaded here. And... you STILL need to set his freespace (AKA cutespace) which is marked on the 17th line!

The main difference between this and Ixtab's old version is that attempting to jump while ducking no longer plays the SFX and it's impossible to see Mario's frames "twitch" to the jumping frame for a single frame.

Also it's configurable to allow spin jumping while ducking while disabling normal jumping (you can do the vice versa but I see no point in doing that.), and you can configure it to make it impossible to jump while sliding too. (By default you can still jump while sliding.)
Ixtab & Chdata
Submitted by: Fakescaper
1 KBDownload
Downloaded 52 times.
[Xkas] No pressed P-Switch Carry
Added: 2009-12-08 11:07:57 AM
Disallows carrying a pressed P-Switch. Self-explanatoryDeflaktor
Submitted by: Deflaktor
0.5 KBDownload
Downloaded 140 times.
[Xkas] No running
Added: 2009-07-21 12:06:07 PM
This patch disables running but unlike the hex edit, it doesn't make Mario move slow. You can customise Mario's speed to your liking.

Note: it disables cape flight too.
Iceguy
Submitted by: Iceguy
0.6 KBDownload
Downloaded 209 times.
[Xkas] No Title SFX
Added: 2009-05-27 05:08:11 PM
A patch loosely based on Sukasa's one. It does the same thing, except that it doesn't run AND ($9C),x TSB $A542 EOR ($8D),x AND $21,s before getting back on track at $0081B7 (SNES) due to overwriting only parts of some opcodes.
Disables sound effects, but still keeps the level soundtrack running.
Alcaro
Submitted by: Alcaro
0.3 KBDownload
Downloaded 121 times.
[Xkas] Numerical Air Meter
Added: 2009-08-01 07:23:21 PM
This patch will install an air meter onto your status bar. Some stuff is configurable in the .asm file.Iceguy
Submitted by: Iceguy
0.9 KBDownload
Downloaded 430 times.
[Xkas] Numerical health bar
Added: 2010-01-01 02:01:56 PM
It's a numerical health bar and it's better than the previous version. The maximum health is 10, but you need some ASM knowledge on how to configure that.
This version makes you always be big, and makes 1up mushrooms fully heal you.
Iceguy
Submitted by: Alcaro
4.7 KBDownload
Downloaded 329 times.
[Xkas] On/Off Status.
Added: 2009-07-18 05:42:38 PM
Displays the current on off status in the status bar. Perfect for puzzles and such.Pseudonym
Submitted by: Pseudonym
0.3 KBDownload
Downloaded 237 times.
[Xkas] One file, One player
Added: 2010-08-10 05:36:47 AM
I'm quite surprised that nobody had made a patch like this yet. This patch removes the options of having multiple save files or multiple players. Instead, if the game has never been saved after the installation of this patch, you will be taken to the intro screen upon pressing a button on the title screen. If the game has been saved, you will see two options: Continue game (followed by the number of exits gotten) or New game. New game will take you to the intro screen, while Continue game will resume the game where you last saved.

For the love of god, please give credit if you use this patch. I spent almost 23 hours of continuous work on this patch, sometimes vibrating so hard from frustration my headphones fell off. (I exceeded my two 'freespaces' by THREE BYTES EACH!!!)

Oh, and this patch requires no freespace. It uses the unused area that the file select screen used.
Noobish Noobsicle
Submitted by: Noobish Noobsicle
1.4 KBDownload
Downloaded 61 times.
[Xkas] One second left is win
Added: 2009-12-27 05:00:28 PM
Will win the level when there is one second left.

Made on request for Mariofan1000
JeRRy86
Submitted by: JeRRy86
0.4 KBDownload
Downloaded 87 times.
[Xkas] Onyx's Shoot 'Em Up Patches
Added: 2009-08-11 08:29:26 AM
Replace Mario's fireballs with bullets. It was deleted when SMWC moved to a new server.

Conversion done by Ersanio, more info in both of the readmes.
Onyx
Submitted by: Ersanio
3.6 KBDownload
Downloaded 269 times.
[Xkas] Overhead RPG system
Added: 2009-11-14 06:00:48 PM
This patch kind of turns SMW into an RPG-like game viewed from above. Use the arrow keys for moving Mario.

Note: This should be considered a base patch! It only contains the moving system itself - No attacks, custom enemies or anything are included.
WhiteYoshiEgg
Submitted by: WhiteYoshiEgg
9.8 KBDownload
Downloaded 796 times.
[Xkas] Overworld ASM
Added: 2010-02-11 04:19:21 PM
This patch is similar to LevelASM, but instead it allows you to have overworld submap specific ASM, which is compatible with HDMA too.

Also if you change OW music through writing to $1DFB you can
JSR MusicalReturn RTS to change it back.

Unlike smkdan/Ersanio/Ice Man's version, this patch doesn't show off OW garbage during OW transitions.

Readme for more info.

Update: Fixed label
Kil / Chdata
Submitted by: Fakescaper
2.7 KBDownload
Downloaded 126 times.
[Xkas] Overworld ASM + INIT
Added: 2010-03-04 03:42:21 PM
This patch is similar to LevelASM, but instead it allows you to have overworld submap specific ASM, which is compatible with HDMA too.

Also if you change OW music through writing to $1DFB you can
JSR MusicalReturn RTS to change it back.

Unlike smkdan/Ersanio/Ice Man's version, this patch doesn't show off OW garbage during OW transitions.

Readme for more info.

Update: Overworld INIT asm!

Tester's note:
Since you hijack quite early in the OW init routine, a couple of things like HDMA channel will get overwritten. This means you can't put a HDMA gradient in from the start. It would be nice if you fixed that.
Kil / Chdata / worldpeace
Submitted by: Fakescaper
3.7 KBDownload
Downloaded 103 times.
[Xkas] Overworld Event Restore Patch
Added: 2010-06-25 04:57:29 AM
Resubmitted a third time to:
-Fix crash (it said "ORG $00A0BD" instead of "ORG $00A0BF".
-Fix author name (This patch is by Kaijyuu, not by Fakescaper as I thought).
-Fix name and description (This patch gives free RAM at $7F:0000, not at $7F:4000. Hence it's an "Event Restore Patch", not a "Layer 2 Restore Patch".

This patch reloads the overworld event data everytime the overworld is loaded instead of just at the title screen. This fixes the path reveal animation glitch and gives 16,384 extra bytes of free RAM during levels at $7F:0000.
Kaijyuu
Submitted by: RPG Hacker
1.4 KBDownload
Downloaded 44 times.
[Xkas] Palette-Controlled ASM System
Added: 2009-07-31 08:25:43 AM
Activates ASM hacks based on the level's paletteBMF54123
Submitted by: Alcaro
2.5 KBDownload
Downloaded 118 times.
[Xkas] Parallel Worlds
Added: 2009-12-23 10:49:40 AM
This is the Parallel Worlds patch made by Deflaktor. I fixed a few bugs with it and did my best to remove any confusion. No more .ips file, it's now included in the .asm file.
Also this is my first ASM submission to SMWC!

I also included some simple blocks.
Fakescaper
Submitted by: Fakescaper
10.9 KBDownload
Downloaded 224 times.
[Xkas] Pause Menu Patch
Added: 2009-12-01 06:55:44 AM
When you apply this patch to your ROM, you can create custom interactive pause menus. Give credit to Bio if you are using this patch, crediting me is optional.

This version fixes a bug where if you paused on the OW would mess things up. There are also a few other changes. Read the readme.txt on how to use it properly.
Iceguy
Submitted by: Iceguy
11.7 KBDownload
Downloaded 631 times.
[Xkas] Pay Coins To Swim
Added: 2009-09-28 02:42:38 PM
This patch makes it cost one coin (or a configurable amount) to swim in water. This was also my first patch.

Tester's note: It does work, but you can't press Pause when inside the water.
Iceguy
Submitted by: Iceguy
0.5 KBDownload
Downloaded 125 times.
[Xkas] Perfect breakable bricks + Reverse
Added: 2009-03-08 04:01:57 PM
Turn your Turn Blocks (Tile 11E) into Brick Blocks, as seen in previous Super Mario games. It's recommended to change the spinning Turn Block animation into Brick Block animation, since they'll be useless. There is also a patch you can apply when you need your Turn Blocks back.BMF54123 & KPhoenix
Submitted by: Ersanio
1.8 KBDownload
Downloaded 958 times.
[Xkas] Perfect Cape Flying Disable Patch
Added: 2009-03-14 03:57:29 AM
This patch disables cape flight. Read the Readme for more info.pieguy1372
Submitted by: Alcaro
0.9 KBDownload
Downloaded 455 times.
[Xkas] Perfect SMB3 Powerdown Patch
Added: 2009-04-03 09:15:56 PM
This patch is like the one from the Wiki, which makes Mario big if he gets hit while fire or cape status, but changes the animation from Shrinking to Puff of Smoke like in SMB 3 (NES version), and plays a different sound. The Shrinking animation still plays (as well as the shrinking sound) if Mario gets hit with just a mushroom. ICB
Submitted by: ICB
0.6 KBDownload
Downloaded 909 times.
[Xkas] Perfect Straight Fireballs
Added: 2010-08-10 05:40:21 AM
This patch makes Mario shoot straight fireballs and fixes the bug where they fly up at odd angles if they hit a slope (which looks stupid). This will make them turn into a puff of smoke when hitting any solid object.

Forgot to add the xkas tag to the title.
ASM
Submitted by: ASM
0.2 KBDownload
Downloaded 33 times.
[Xkas] Play as Yoshi (v1.1)
Added: 2010-08-10 05:49:36 AM
This patch allows you to... well, play as Yoshi in certain levels (that you can specify). Levels where this function is disabled will play completely normally.
Any other information should be covered in the ASM file itself.

Update: Now handles extended sprite contact properly. (Also reduced the level table size.)
WhiteYoshiEgg
Submitted by: WhiteYoshiEgg
4.7 KBDownload
Downloaded 72 times.
[Xkas] Power Surge
Added: 2009-03-08 04:02:51 PM
Goal stars from the previous level make Mario invincible when he starts the next one. The more he has obtained, the longer the invincibility lasts.Glyph Phoenix
Submitted by: Alcaro
0.3 KBDownload
Downloaded 136 times.
[Xkas] Powerdown
Added: 2008-09-22 12:20:47 AM
Fixed! Make cape/fire Mario become Super Mario when getting hurt (like in SMA2)Aiyo , Bio , smwiki
Submitted by: Aika
0.5 KBDownload
Downloaded 1115 times.
[Xkas] PowerJumps
Added: 2009-12-28 02:03:21 PM
Made at request of: iRhyiku
Changes jump height based on powerup. Small Mario jumps low, big jumps regular, fire jumps high, and cape basically flies.
No credit necessary.

Removed some excess code that was totally irrelevant.
HuFlungDu
Submitted by: HuFlungDu
0.9 KBDownload
Downloaded 114 times.
[Xkas] Powerup on Level Start
Added: 2009-01-21 10:37:32 PM
These patches will make you start levels as Super, Fire or Caped Mario depending on which one you use. Iceguy
Submitted by: Iceguy
1.9 KBDownload
Downloaded 336 times.
[Xkas] Powerup Show
Added: 2009-04-13 09:58:41 PM
This patch will make Mario's powerup display on the status bar (as S, B, F, or C.) in case some of your powerup GFX look the same, or something else.
It currently uses the bottom-left tile of the bounus counter, but that's easily changeable in the ASM file. ( I mean really, who cares about the
bonus counter?)
Some credit to Ice Man, who did find the addresses.
Maxx
Submitted by: Maxx
0.9 KBDownload
Downloaded 236 times.
[Xkas] Powerups Hijack Patch
Added: 2009-02-19 06:55:11 PM
What this does: This allows you to change what the powerups in SMW do when you touch them. For example, if you want the star sprite to give you 5 Yoshi coins, you can do that here.

Read the ASM file for instructions!
ICB
Submitted by: ICB
1.1 KBDownload
Downloaded 685 times.
[Xkas] Press R to switch characters
Added: 2009-08-30 01:14:59 PM
Whenever you press the R button, you will switch between Mario and Luigi!

Keep in mind that whenever you switch characters, you will have to switch controllers, too.
Noobish Noobsicle
Submitted by: Noobish Noobsicle
0.7 KBDownload
Downloaded 490 times.
[Xkas] Raccoon Mario
Added: 2008-12-24 06:28:43 PM
This patch will change Caped Mario into Raccoon Mario. It is based on Pac's original Raccoon Mario IPS patch and also includes KPhoenix's Raccoon Mario Float Timer Fix Patch. Because this is in asm form, it allows one to choose whether to use Pac's default player tilemapping or to use the game's default tilemapping.andy_k_250
Submitted by: andy_k_250
119.4 KBDownload
Downloaded 1271 times.
[Xkas] Raccoon Spin Sound
Added: 2009-03-12 06:51:10 PM
Fixed. It makes Mario/Luigi cape/raccoon spin have a sound effect.Unknown
Submitted by: Link13
0.8 KBDownload
Downloaded 384 times.
[Xkas] Ram Specfic LR Scroll Disable
Added: 2010-04-08 08:31:03 PM
Disables L/R Scrolling if the freeram address you specify is not equal to zero. Works midlevel too, and you can constantly flip this status if you want.Fakescaper
Submitted by: Fakescaper
0.5 KBDownload
Downloaded 45 times.
[Xkas] Random Sprite From Fireball
Added: 2009-09-24 11:11:13 AM
This patch will allow to generate a random sprite generated by hitting a sprite with a fireball. You customise the sprites in the .ASM file. This one is for custom sprites. I would have merged both the normal and custom version in one .zip, but was too lazy.Iceguy
Submitted by: Iceguy
0.7 KBDownload
Downloaded 106 times.
[Xkas] Random Sprite From Fireballs
Added: 2009-09-06 12:31:50 PM
This patch will make hack the turn sprites into coin routine to generate random sprites instead. You specify the sprites in the .ASM file. It doesn't support custom sprites.Iceguy
Submitted by: Iceguy
0.6 KBDownload
Downloaded 119 times.
[Xkas] Red Coin Counter Patch
Added: 2009-09-28 02:50:09 PM
This patch will insert a red coin counter into your hack onto a configurable spot on the status bar. The counter functions just like the one in SM64, when you have 8 red coins, the secret exit flag is triggered. The red coin block is included.

This one is also an update to all previous buggy versions.
Iceguy
Submitted by: Iceguy
2.2 KBDownload
Downloaded 432 times.
[Xkas] Reload Overworld
Added: 2010-03-04 10:42:56 AM
This forces overworld to be reloaded when Mario switches submaps using an exit tile. It also does when the current player has been swapped. It solves the problem that the sample bank needs updating but actually is not updated in these conditions.worldpeace
Submitted by: worldpeace
0.5 KBDownload
Downloaded 122 times.
[Xkas] Resetting Made Easy
Added: 2009-09-12 03:22:17 PM
Allows you to reset the level by pressing a certain key combination. The keys you have to press, and even the level you get teleported to, are easily customizable. Make sure to read the enclosed FAQ for instructions.WhiteYoshiEgg
Submitted by: WhiteYoshiEgg
1.4 KBDownload
Downloaded 133 times.
[Xkas] Revised Mario Knockback Patch
Added: 2009-03-06 11:28:45 PM
This is a revised version of the Mario Knockback patch by Smallhacker. This one fixes the annoying bug with layer 2 levels that caused the game to freeze when hit.

It also uses an SMB3 style powerdown system (Cape/Flower>Big>Small>Dead).
ICB
Submitted by: ICB
0.9 KBDownload
Downloaded 418 times.
[Xkas] Rex head position and bounce change.
Added: 2010-05-02 03:41:39 AM
This patch sets the head position of rex straight above his head and stop him from walk bouncy.
If you only want one of these options you can easily delete one part of the code.
ninja boy
Submitted by: Kevinskie555
0.2 KBDownload
Downloaded 55 times.
[Xkas] Rollover Fix
Added: 2009-12-11 12:07:08 PM
Fixes the bugs where you enter pipes, bounce of enemies, or hit enemies with shells 256 times.Noobish Noobsicle
Submitted by: Noobish Noobsicle
0.4 KBDownload
Downloaded 109 times.
[Xkas] RPG Overworld
Added: 2009-03-14 03:34:42 AM
This patch will give you an RPG styled Overworld.
*Free-roam walking.
No beep sound upon walking over a *Level Tile.
*Mario stays in direction that he walks.
bric
Submitted by: Alcaro
0.3 KBDownload
Downloaded 1152 times.
[Xkas] RPG-Styled HP and MP Counter - Version 1.1
Added: 2009-07-21 04:37:36 PM
This is Version 1.1 of my custom HP and MP Counter for SMW. It adds an RPG-Styled HP and MP Counter to the game as seen in classic SNES games like Secret of Mana or Seiken Densetsu 3. You also have the possibility to make Fireballs, Flying, Spinning etc. cost MP. See Readme for details.

This version fixes a few bugs as well as adds a few new options, so it is highly recommended that you read the Readmen (especially under the "Usage" section) again. Also if you changed your intro level number you have to specify it in my patch now instead of doing it via Hex Editor.
RPG Hacker
Submitted by: RPG Hacker
145.5 KBDownload
Downloaded 910 times.
[Xkas] Safe Fall
Added: 2009-08-04 05:40:30 PM
When Mario falls, this patch will hurt him and bounce him back up instead of killing him.Maxx
Submitted by: Maxx
0.3 KBDownload
Downloaded 311 times.
[Xkas] Scroll SFX
Added: 2010-07-19 12:35:06 PM
This will make it play some sfx while you scroll on the main overworld. Remove an LSR in the code to make it faster or add one to make it faster.Araragi
Submitted by: Araragi
0.5 KBDownload
Downloaded 43 times.
[Xkas] Seperate Luigi Jump-Height
Added: 2008-09-29 02:12:07 PM
This changes the physics for Luigi (player 2), altering jump height and making the fireball shoot straight. Ice Man
Submitted by: Ice Man
0.7 KBDownload
Downloaded 662 times.
[Xkas] Seperate Luigi/Fire/Whatever GFX
Added: 2010-07-03 03:17:14 PM
Similar to Smallhacker's Separate Luigi GFX patch, except it will easily let you use any RAM address at any value to use as catalyst to change the GFX. This means you can easily change Mario's GFX mid level for a power-up or whatever you want to give him. Also is compatible with MarioExGfx, though it won't let you save $7E2000-$7E7D00 for free RAM if you do use it.

Also: With a little bit of work, you can use as many different GFX files as your ROM can hold, so you can have a lot of different characters if you need. (explained in the patch)

No credit necessary.
HuFlungDu
Submitted by: HuFlungDu
28.9 KBDownload
Downloaded 157 times.
[Xkas] Show Level Number
Added: 2010-02-22 04:21:34 PM
Installing this patch allows will show the current sublevel's level number as it appears in Lunar Magic.

It overwrites the player's score with...
"LVL 105"
(Where 105 is the level number)

It uses the levelnum.ips also used in Level.asm and Marioexgfx, you'll only need to edit it if you're using Marioexgfx though. Otherwise it should be fine.
Fakescaper
Submitted by: Fakescaper
1 KBDownload
Downloaded 79 times.
[Xkas] Show Level Number V2
Added: 2010-05-17 12:48:16 AM
Installing this patch will show the current sublevel's level number as it appears in Lunar Magic.

It overwrites the player's score with...
"LVL 105"
(Where 105 is the level number)
You can configure it to say "LVL0105" instead if you want.

It also uses levelnum.ips.

This one fixes a glitch where at the very start of the level it doesn't show up, and actually disables the score.
If you've already patched the previous version, you should be able to repatch this fine.
Fakescaper
Submitted by: Fakescaper
1.1 KBDownload
Downloaded 53 times.
[Xkas] Single Level Restart
Added: 2009-08-28 01:02:10 PM
When Mario dies on a certain level (set in the patch), he is teleported to the start of the level. On all other levels, he dies normally.

Patch is heavily commented, and should be fairly simple to understand.
Klazen
Submitted by: Klazen
1.2 KBDownload
Downloaded 171 times.
[Xkas] SlideAttack
Added: 2009-12-28 02:23:22 PM
Made at request of: Ladida
Allows Mario to slide attack by running and ducking. Will kill any enemy that can be killed by a star.
As always, no credit necessary.

Fixed a bug where sliding with a star screwed things up. should work fine now.
HuFlungDu
Submitted by: HuFlungDu
1.2 KBDownload
Downloaded 266 times.
[Xkas] Slope Fix
Added: 2009-07-31 08:25:34 AM
This custom block + patch will prevent Mario from passing through slopes and into walls under certain circumstances.BMF54123
Submitted by: Alcaro
2.5 KBDownload
Downloaded 278 times.
[Xkas] SM64 Sequential Jumping/Triple Jump 2.0
Added: 2010-06-10 07:58:40 AM
This is a patch I created that will give you the ability to jump higher the more times you do it in a row (up to three) just like in Super Mario 64.
No credit necessary

Important! New for this version.
Now featuring an almost complete lack of suck.
Removed some major bugs and general ugliness by changing the way it makes you jump higher
Now has configurable jump heights (what a freaking concept right?)
Finally, no longer hijacks NMI routine.

Gonna go head and say thanks to cant_think_of_a_name for reminding me how bad the old one blows and inspiring me to fix it.
HuFlungDu
Submitted by: HuFlungDu
2.3 KBDownload
Downloaded 144 times.
[Xkas] SM64 style health bar
Added: 2009-07-15 07:29:00 AM
This one fixes the extended sprite and title screen problems.Iceguy
Submitted by: Iceguy
7.9 KBDownload
Downloaded 877 times.
[Xkas] SMB2 Hi-Jump
Added: 2009-08-30 01:16:53 PM
After ducking for a customizable number of frames, Mario will shoot up into the air at a customizable Y-speed!

NOTE: Due to the limitations of SMW, you have to hold the jump button after you release the down button to actually jump high.
Noobish Noobsicle
Submitted by: Noobish Noobsicle
0.8 KBDownload
Downloaded 408 times.
[Xkas] SMB3 Goomba GFX Flip
Added: 2010-03-08 10:42:25 PM
This patch modifies the Goomba's (and winged Goomba's) animation so that instead of alternating between two different walking frames, it simply uses one frame that animates by X-flipping. This allows you to use that other tile in GFX01 for something else. Note that this doesn't work very well with the SMW Goomba GFX...it will *function* okay, but your Goombas will look very strange. Use the GFX from SMB1 or SMB3.imamelia
Submitted by: imamelia
0.8 KBDownload
Downloaded 121 times.
[Xkas] SMB3 Koopa Patch
Added: 2008-11-04 08:50:01 PM
This patch prevents the Koopas from getting out of their shells when being jumped on or after being stunned. Yellow Koopas become flashing shells after being stunned, but this can be changed easily. Original code by MrCheeze, conversion by Fuzzyfreak.MrCheeze
Submitted by: Roy
1.1 KBDownload
Downloaded 867 times.
[Xkas] SMB3 P-Meter
Added: 2010-01-15 02:40:33 PM
This will put the SMB3 P-meter in your statusbar. Read the readme for a little more information.

Now includes a (fixed) RATS tag, fixed freespace definition and got rid of some junk file.
Ersanio
Submitted by: Ersanio
3.2 KBDownload
Downloaded 361 times.
[Xkas] SMB3 POW Music Patch
Added: 2009-03-14 03:40:39 AM
This patch fixes the POW music when applied with SMB3 music patch.bric
Submitted by: Alcaro
0.2 KBDownload
Downloaded 429 times.
[Xkas] Smoke Image Tool
Added: 2010-08-10 05:31:45 AM
The next part of my little project to allow the creation of all different kinds of sprites. This one is smoke images. Slightly more useful than minor extended sprites, but still not much. Either way, this can be used to insert custom smoke images into your ROM, you just spawn them like you would any other smoke image. Coding them is another story, basically you just have to follow examples of premade ones and the one I included with the patch. That's all really, do what you want with this, there is no copyright.

It was brought to my attention that I forgot to add in a RAT tag. This has one now.
HuFlungDu
Submitted by: HuFlungDu
3.3 KBDownload
Downloaded 18 times.
[Xkas] SMW Health Bar - Bugfix and Alternative
Added: 2010-02-19 04:02:33 PM
This is KilloZapit's SMB2/Doki Doki Panic Health Bar with a bug fixed and as well as an alternate version that fully restores Mario's health when he grabs a 1up Mushroom.KilloZapit
Submitted by: NamelessProtagonist
10.7 KBDownload
Downloaded 424 times.
[Xkas] SMW-Fix
Added: 2008-09-22 12:27:04 AM
Same as MrCheeze's patch, but then configurable and insertable with Xkas. Except for the conversion, all credit goes to MrCheeze for the original code.

This patch fixes :

- The palette from the S from Mario Start!
- Wendy's bow.
- Glitches with the silver P-Switch when carrying it while coming out of a pipe.
- Parakoopa wing tiles being overwritten.
MrCheeze
Submitted by: Roy
0.8 KBDownload
Downloaded 763 times.
[Xkas] Sonic Styled Powerdown Patch
Added: 2009-08-04 06:01:24 PM
This patch makes it so that you lose all your coins when you get hit and that you die when you get hit while not having any coins.

There are versions for both, the Two- and the Three Digit Coin Counters. I also made versions that disable the second player (since there seemed to be a conflict with the two-player-disable patch).

Tester's note: If you're going to use the 3 digit coin counter compatible version, you need to get the Three-Digit Coin Counter from the patches section, it's not integrated into this patch.
RPG Hacker
Submitted by: RPG Hacker
4.7 KBDownload
Downloaded 365 times.
[Xkas] Special OW colors keeper
Added: 2010-02-04 04:22:49 PM
This patch removes every single visible trace of the 'special world beaten' effects, except it keeps the overworld colors only.
Also normalizes Koopa colors, behaviours (speed), and enemy graphics.
Ersanio
Submitted by: Ersanio
0.5 KBDownload
Downloaded 103 times.
[Xkas] Speed testing patch
Added: 2009-08-09 05:54:17 PM
This patch allows you to test speed settings in SMW by pressing L and R to increase a counter in the status bar, and then shoots you in that direction if you press up.
Note: not for use in hacks(but feel free to if you have some wacky idea)
Pseudonym
Submitted by: Pseudonym
0.4 KBDownload
Downloaded 148 times.
[Xkas] SRAM Expand
Added: 2009-11-16 04:34:16 PM
Save and load additional RAM adresses. Easy customizeable. Currently it saves players' lives, coins, powerup, yoshi, item box, score, bonus stars.Deflaktor
Submitted by: Deflaktor
2.6 KBDownload
Downloaded 308 times.
[Xkas] SRAM Expand - one player only version
Added: 2010-06-27 08:05:08 AM
Save and load additional RAM addresses. Easy customizeable. Currently it saves Mario's lives, coins, powerup, Yoshi, item box, score, bonus stars. You can add new addresses, erase save files ingame and change the starting values for a new game. When you pick "continue" on the overworld, it will load the last saved values.Deflaktor, MarioLegendary
Submitted by: MarioLegendary
2.5 KBDownload
Downloaded 79 times.
[Xkas] SRAM Expand - two players only version
Added: 2010-06-27 08:17:40 AM
Save and load additional RAM addresses. Easy customizeable. Currently it saves players' lives, coins, powerup, Yoshi, item box, score, bonus stars. You can add new addresses, erase save files ingame and change the starting values for a new game. When you pick "continue" on the overworld, it will load the last saved values.Deflaktor, MarioLegendary
Submitted by: MarioLegendary
3 KBDownload
Downloaded 26 times.
[Xkas] Star Palette Patch
Added: 2009-10-08 10:08:23 AM
This patch hijacks part of the routine that causes the Star sprite to flash palettes, so you can conditionally disable the flashing palette and/or set your own palettes for it. (You're still limited to 4 palettes, though.)

Requested by Spade and Fakescaper.
imamelia
Submitted by: imamelia
1.2 KBDownload
Downloaded 108 times.
[Xkas] Star timer depending on coins
Added: 2009-07-08 07:38:20 AM
This patch will set different values to the star timer depending on Mario's coins. You can change the timers in the table if you want. It only works with the original 2 digit coin counter since it uses $0DBF, though.Iceguy
Submitted by: Iceguy
0.9 KBDownload
Downloaded 103 times.
[Xkas] Status Exits
Added: 2008-10-23 12:05:22 AM
This shows how many exits have been found in the status bar. The counter's position can be changed. Contains two patches, one for 99 exits and under, and another for 100 and up. Credit to Ice Man for the original patch that only went to 9.Netto Takashi
Submitted by: Netto Takashi
1.5 KBDownload
Downloaded 519 times.
[Xkas] Sticky Ground
Added: 2009-08-07 01:06:01 PM
(Done at Lemonade's Request, but I might as well release it to the public.)

This patch makes Mario unable to move if he's touching the ground, similar to DKC2's Hornet Hole. He can only move if he's jumping. Be sure to check the ASM file for information and side effects!
WhiteYoshiEgg
Submitted by: WhiteYoshiEgg
0.9 KBDownload
Downloaded 162 times.
[Xkas] Straight Yoshi fireball
Added: 2009-03-14 04:10:29 AM
Turn mario normal fireball into Yoshi fireball (like the one submitted by matrik), except that here you can shoot up to 8 fireballs not only one, and the patch is directly applicable without inserting all GFX.bin to your ROM.darknight
Submitted by: Alcaro
0.8 KBDownload
Downloaded 295 times.
[Xkas] Stripe Image Uploader v1.1
Added: 2009-11-07 02:25:26 PM
This patch enables you to upload stripe images - such as for Layer 3 backgrounds - per level. It will work with SNES9x / BSNES, unlike when you were to use levelASM for it. The new version should prevent black, flickering lines. Readme explains further details and how to make this work with Terra Stripe. No credit needed.Roy
Submitted by: Roy
2.4 KBDownload
Downloaded 285 times.
[Xkas] Stunned Item Box Items
Added: 2009-08-24 07:32:36 AM
This patch will cause certain items to drop from the item box in a stunned state. By default, the key and all four Koopas drop stunned, while all other items drop normally.

This patch, however, does not fix the glitched graphics that occur when the item box contains something other than a mushroom, flower, feather, or star, nor does it include the list of item box values.

Credit would be nice, but you don't have to.
imamelia
Submitted by: imamelia
1.4 KBDownload
Downloaded 138 times.
[Xkas] Super Mario 64 Long & U-Jump
Added: 2009-09-03 03:14:46 PM
This ASM hack will install those SM64 moves in SMW. Read the readme for more info.Ersanio
Submitted by: Ersanio
1.4 KBDownload
Downloaded 799 times.
[Xkas] Super Mario Galaxy Spin
Added: 2008-09-22 12:28:41 AM
Hello everybody! This isn't really ASM but it is still something I am proud of. Apply this patch via Xkas and it will do the following things:
- Let you be able to spin all the time (Not damaging enemies).
- Disables the L/R button scrolling (Well it has to to be able to work.)
Leaf
Submitted by: Leaf
0.7 KBDownload
Downloaded 808 times.
[Xkas] Super Status Bar v2.1
Added: 2010-03-16 04:36:57 AM
This is a status bar hack that does the following:

- Allows a non-ASM programmer to modify each and every tile in the 5 lines comprising the status bar. You can change any tile not modified by Smallhacker's Status Bar editor tool.

- (advanced version only) Allows a non-ASM programmer to move the various counters (time, score, lives, coins, ect) anywhere on the status bar with ease. Also allows one to move the item box item anywhere on the screen (does not affect where it drops).

- Allows ASM programmers to change the tiles (and properties of those tiles) in their own custom sprites/patches/ect much more easily. No longer are you limited to the old 55 tiles; now it's 160.

Comes with a compatibility and an advanced version. The compatibility version uses the old RAM addresses in addition to the new, so stuff like the newbie's custom boss should still work.
The advanced version completely bypasses the old ram addresses and a few routines along with being much faster.

Version 2.1 fixes a glitch concerning the bottom line of the status bar.
Kaijyuu
Submitted by: Kaijyuu
44.3 KBDownload
Downloaded 231 times.
[Xkas] SuperJump
Added: 2009-12-28 06:37:52 AM
Made at request of leod. Patch that changes the SpinJump to a SuperJump if you are not moving (though it's easy to change that and I say how in the patch) No credit necessary.HuFlungDu
Submitted by: HuFlungDu
1 KBDownload
Downloaded 144 times.
[Xkas] Thwimp + SFX
Added: 2010-04-16 02:50:05 PM
Adds sound effect when Thwimp (sprite 27) jumps.Koyuki
Submitted by: Koyuki
0.3 KBDownload
Downloaded 65 times.
[Xkas] Tile 83 fix
Added: 2009-02-16 06:59:28 PM
This patch remaps all the sprites that use the blank tile on the upper portion of the koopa's head, allowing you to have larger koopa heads.Icegoom, Andy_k_250
Submitted by: Noobish Noobsicle
0.3 KBDownload
Downloaded 463 times.
[Xkas] Tile Generation Routine Expander
Added: 2010-05-27 01:00:25 PM
This patch allows you to use more values of $9C. Normally, only 00-1B are valid, but with this, you can use all possible values, 00-FF, specifying the tile numbers for each value in a table.imamelia
Submitted by: imamelia
1.9 KBDownload
Downloaded 38 times.
[Xkas] Time Up Fix
Added: 2009-03-08 04:02:57 PM
Prevents the "Time Up!" message from appearing when you die in a level with no time limit.BMF54123
Submitted by: Ersanio
1 KBDownload
Downloaded 846 times.
[Xkas] Time Up! Safety
Added: 2009-05-05 06:20:35 PM
With this patch applied, when the time reaches 0, Mario will simply exit the level, not die.Maxx
Submitted by: Maxx
0.4 KBDownload
Downloaded 304 times.
[Xkas] Timer fix patch
Added: 2010-06-10 07:48:20 AM
This patch fixes the score bonus screwing up when the time is 400 or higher.Alcaro
Submitted by: Alcaro
0.8 KBDownload
Downloaded 104 times.
[Xkas] Timer v. 1.0
Added: 2010-02-09 10:35:03 AM
This patch will install a timer on your status bar, one that counts frames, seconds, and minutes rather than "SMW-seconds". It is similar to my timer sprites, but better. On a per-level basis, you can customize whether the timer is there or not, how much time it starts with, whether it goes up or down, what should happen when it reaches zero, and more. There is a minor bug with it...it glitches up during the level end windowing, but I don't know how to fix that.
Have fun, and please read the readme.
imamelia
Submitted by: imamelia
8.7 KBDownload
Downloaded 131 times.
[Xkas] Toggle BMF's CPU Meter
Added: 2009-02-10 10:43:58 AM
Patches to enable or disable the CPU usage meter added by BMF's patch.HyperHacker
Submitted by: HyperHacker
0.4 KBDownload
Downloaded 112 times.
[Xkas] Toggle Debug Functions
Added: 2009-02-12 11:16:19 AM
A patch that allows you to easily toggle all known debug functions in the ROM, including BMF's CPU meter.HyperHacker
Submitted by: HyperHacker
0.7 KBDownload
Downloaded 195 times.
[Xkas] Translucent Block Fix
Added: 2009-12-27 04:59:04 PM
Fixes a bug with the translucent block which occurs, when FuSoYa's SMB3 Screen Scrolling Pipes are applied to Map16Page 04Deflaktor
Submitted by: Deflaktor
0.7 KBDownload
Downloaded 88 times.
[Xkas] Trust Fund
Added: 2009-03-09 11:39:55 AM
A hack that does not allow Mario to collect bonus stars unless he has all 5 dragon coins in a level.Glyph Phoenix
Submitted by: Alcaro
0.4 KBDownload
Downloaded 166 times.
[Xkas] Turning SFX patch 1.0
Added: 2010-04-07 11:13:36 AM
This patch will add a sound effect when Mario is turning around.

Note to the user: Adjust the sound effect to generate yourself. (LDA #$xx STA $1DFC.)
Koyuki
Submitted by: Koyuki
0.5 KBDownload
Downloaded 102 times.
[Xkas] Two Item Carry Glitch Fix
Added: 2009-03-19 01:08:08 PM
A patch that fixes the glitch that allows the player to carry two sprites at the same time.Romi
Submitted by: andy_k_250
0.4 KBDownload
Downloaded 268 times.
[Xkas] Unused Level Deleter
Added: 2010-03-03 05:19:30 PM
This patch will set the data that is occupied by unused SMW levels (i.e. leftover beta levels) to 00, so that it may be used as freespace. A whopping 1441 bytes are made available for your ASM hacks as a result of this patch.K3fka
Submitted by: K3fka
0.5 KBDownload
Downloaded 126 times.
[Xkas] Vertical level BG scroll Fix
Added: 2009-07-31 09:50:10 AM
This fixes virtually all problems with vertical level background scrolling. Use this, and slow vertical BG scrolling, and you will (almost) never have garbage in your BG again. Doesn't fix all garbage (screen 1B), but most.Nicol Bolas
Submitted by: Alcaro
2.3 KBDownload
Downloaded 361 times.
[Xkas] Walljump Glitch Fix v1.3.1
Added: 2010-06-27 09:30:27 AM
Fixes the glitch where you jump at a wall and "catch" one of the blocks for one frame and can jump off it.

v1.3.1: properly restored default behavior when big Mario is in a one block high space (use 16-bit mode when pushing Mario left). This should be the last update of this patch.
lolcats439
Submitted by: lolcats439
1.1 KBDownload
Downloaded 73 times.
[Xkas] WallJump2.0
Added: 2010-01-15 12:56:10 PM
Description: I had an epiphany at 4 in the morning and finally figured out how to fix a bug in the old version. While that alone would be enough to warrant a new release, I also added a few new features, such as wall sliding.
Still no credit necessary

No Longer hijacks the NMI routine
HuFlungDu
Submitted by: HuFlungDu
2.1 KBDownload
Downloaded 655 times.
[Xkas] Yoshi Egg Fix
Added: 2010-02-11 05:00:38 PM
What this patch does is when you come up to a yoshi egg while riding
yoshi the yoshi egg won't spawn a one up instead nothing will appear but it'll still show the
egg breaking.

(this works on all yoshi egg colors including green.)
imamelia
Submitted by: Shy Guy's Stash
0.6 KBDownload
Downloaded 66 times.
[Xkas] Yoshi Fireball Patch
Added: 2009-03-09 01:22:22 PM
This patch will change Mario's normal fireball into Yoshi's Fireball.Matrik
Submitted by: Alcaro
102.7 KBDownload
Downloaded 543 times.
[Xkas] Yoshi Flutter Jump
Added: 2009-08-12 05:07:34 PM
Original code by scepile3 I just modified it so mario will flutter jump while on Yoshi
like in Yoshis Island.

Note: It works, but it doesn't flutter like YI. The effect is more like a double jump.
Mr.X
Submitted by: Mr.X
1.9 KBDownload
Downloaded 504 times.
[Xkas] Yoshi No Fly
Added: 2010-02-22 05:08:58 PM
Patch to disable yoshi's ability to fly.
Made at the request of ggamer77.
HuFlungDu
Submitted by: Roy
0.8 KBDownload
Downloaded 60 times.
[Xkas] Yoshi-Springboard Clipping Fix
Added: 2010-03-22 04:17:10 AM
Fixes the Yoshi-Springboard glitch where you eat the springboard while walking on top of it, and clip through the blocks above.lolcats439
Submitted by: lolcats439
0.7 KBDownload
Downloaded 75 times.

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