| Patches |
| Currently hosting 205 patches, of which 2 are waiting to be moderated. |
|
| Submit Patch - Patches Waiting To Be Moderated |
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Name - Date | Description | Author | Size | Download |
* [Xkas] Dynamic Sprites Patch Added: 2009-12-25 05:16:16 PM | dsx.asm. Lets you use dynamic sprites.
UPDATE: now doesn't poop up the OW. | smkdan, edit1754 Submitted by: Alcaro | 1.2 KB | Download Downloaded 230 times. |
* [Xkas] Ersanio's LevelASM + Init v1.2 Added: 2010-02-03 08:23:00 AM | I've made this patch out of boredom. The difference between this and BMF's levelASM is that you aren't limited to 8 bytes anymore. This uses a pointer table instead, and you can easily modify the level codes.
This version also has an initial code per level which runs once.
Actually included readme + fixed data bank issue. | Ersanio Submitted by: Ersanio | 7.4 KB | Download Downloaded 60 times. |
* [Xkas] ExAnimated Overworld Tiles Added: 2009-03-09 10:09:16 AM | This is the Xkas conversion of ExAnimated Overworld Tiles, by Bio. Easier to use than the IPS version. Roy made the Xkas conversion. Credit Bio only, Roy not needed. | Bio Submitted by: Roy | 4.1 KB | Download Downloaded 475 times. |
* [Xkas] ExExGFX v1.1 Added: 2009-09-09 11:14:24 AM | This patch can re-arrange the VRAM on a per-level basis, and can allow up to 296 extra tiles. Basically it lets you use more ExGFX files. It also lets you bypass BG map16 pages, so you'll never run out. Read the readme for more info on exactly what it does.
UPDATE: fixed wrong addresses in readme.txt | edit1754 Submitted by: edit1754 | 11.4 KB | Download Downloaded 435 times. |
* [Xkas] Extended Overworld Level Names Added: 2008-12-24 03:51:21 AM | Adds a second line of text which allows you to have longer level names on the overworld. | Smallhacker Submitted by: Luigi-San | 1.5 KB | Download Downloaded 821 times. |
* [Xkas] Fade Fix Added: 2009-07-31 09:01:04 AM | Fades all colors upon beating a level. Highly recommended if you're going to use custom palettes. Same as BMF's IPS version, just converted to Xkas. | BMF54123 Submitted by: Roy | 0.7 KB | Download Downloaded 512 times. |
* [Xkas] HDMA v3.3 (new) Added: 2008-08-03 02:09:19 PM | I forgot to restore the RAM addresses in the other version. This one works fine now. | Ice Man + BMF54123 Submitted by: Ice Man | 1.3 KB | Download Downloaded 1053 times. |
* [Xkas] Layer 3 ExGFX v2.0 Added: 2009-11-26 02:58:53 PM | This patch allows you to insert ExGFX for Layer 3 on a per-level (levels) and per-submap (overworld) basis. Read the readme for further, more technical info. Credit not needed. | Roy / edit1754 Submitted by: Roy | 7.8 KB | Download Downloaded 174 times. |
* [Xkas] Mario + Animated Tile ExGFX v1.1 Added: 2009-12-26 04:57:25 PM | This will install an ASM hack which will enable you to insert ExGFX for each seperate level and the titlescreen for GFX32 and GFX33. The ExGFX files that should be used should be the same size as the ones included inside the patch.
This one also has the bug fixed in where if you beat a Koopa Kid, Layer 3 graphics will mess up in the cutscene (and screw the game over). | Roy Submitted by: Roy | 36 KB | Download Downloaded 153 times. |
* [Xkas] No More Sprite Tile Limits Added: 2008-09-22 12:14:59 AM | Makes it so on-screen sprites do not have missing pieces when multiple sprites are on the screen at once, as long as the sprite header is set to 10. | edit1754 Submitted by: Buu | 1 KB | Download Downloaded 2514 times. |
* [Xkas] ObjecTool v0.3 Added: 2009-11-19 02:07:51 PM | This is a tool for making objects. Objects are routines that are loaded when the level loads, to decide which block they are. This inserts them as extended objects. There are already some blocks included. | 1024 Submitted by: Roy | 1.5 KB | Download Downloaded 165 times. |
* [Xkas] Overworld ASM v1.1 Added: 2008-08-03 02:09:44 PM | This was originally made by smkdan/Ersanio. I just fixed a bug when using HDMA (mainly color gradients) while entering a level. | Ice Man Submitted by: Ice Man | 0.8 KB | Download Downloaded 475 times. |
* [Xkas] Separate Luigi Graphics 2.1 Added: 2009-01-27 01:22:13 PM | Allows Mario and Luigi to have separate graphics. | Smallhacker Submitted by: Smallhacker | 35.6 KB | Download Downloaded 1118 times. |
* [Xkas] SMAS Music Added: 2008-08-15 12:10:10 PM | This patch inserts most of the music and sound effects from the SMAS versions of SMB, SMB2 and SMB3 into your ROM.
Also included in the ZIP:
- Lunar Magic music list file (smas_music.msc)
- A list of the sound effects (sounds.txt)
- Readme (readme.txt) | Mattrizzle Submitted by: Mattrizzle | 60.5 KB | Download Downloaded 1368 times. |
* [Xkas] Statusbar scanline hack Added: 2010-01-15 02:09:32 PM | Changes the IRQ trigger scanline number depending on which level you are, to allow you to change the number of scanlines the Status bar uses in any given level. Great for hiding the statusbar during cutscenes, etc. You needto modify the table in the ASM file. Read the readme for more info.
Now doesn't use freespace anymore, and fixed RATS tag. | Ersanio Submitted by: Ersanio | 2.2 KB | Download Downloaded 68 times. |
* [Xkas] VRAM Rearrangement Patch 1.3 Added: 2009-02-27 07:23:22 AM | This patch rearranges the VRAM (you don't need to know what that is) so that you can use sprite data for layers 1 and 2.
This allows for much more complicated backgrounds/FGs (however, LM makes it a bit tricky to use the new GFX space).
This version fixes the garbled castle destruction sequences. | Alcaro Submitted by: Alcaro | 26.5 KB | Download Downloaded 314 times. |
[IPS] Koopa Troopa and Goomba Added: 2007-06-08 05:55:49 AM | 2 patches that change Mario to a Koopa Troopa or a Goomba. | Chickenlump Submitted by: System | 214.3 KB | Download Downloaded 2825 times. |
[IPS] Luigi GFX and Gameplay Patch Added: 2008-04-04 12:59:10 PM | This patch changes Mario's palettes to Luigi's and changes various gameplay settings to make Mario play like Luigi. | mariomaniac444 Submitted by: mariomaniac444 | 19.1 KB | Download Downloaded 1119 times. |
[IPS] Luigi GFX and Gameplay Patch v 2.0 Added: 2008-04-17 07:27:50 AM | This is the same as the other one, except I used sonicmike2's SMA2 Luigi GFX, so it's not just a palette swap. Patch this to an ummodified SMW ROM, give credit if you want (you don't need to) and jump higher. | mariomaniac444 Submitted by: mariomaniac444 | 132 KB | Download Downloaded 1469 times. |
[IPS] Mario to Baby Yoshi Gfx Added: 2007-08-31 08:25:13 PM | Change Mario GFX to Baby Yoshi.
Credits goes to the creator of this spritesheet. | André2002 Submitted by: André2002 | 107.5 KB | Download Downloaded 1905 times. |
[IPS] New Powerup's Version 2.0 Added: 2009-07-31 09:23:00 AM | Hello guys! In this pack are 12 different types of Power-up's which replace the Fire Flower.
Bullet Mario
Spike Mario
Hammer Mario
Bone Mario
Egg Mario
Baby Yoshi Mario (Seriously!)
Bomb Mario
Spear Mario
Flame Ball Mario
Shell Mario
Spiky Shell Mario
Super Flame Mario
Read the Readme for more info. | Selin Submitted by: Alcaro | 1.3 MB | Download Downloaded 2196 times. |
[IPS] NSMB Mario Graphics Patch Added: 2008-11-25 03:42:05 PM | For those who want Nsmb Mario in their hack.
Please give credits to both me & Icegoom | DTG Submitted by: DTG | 118.2 KB | Download Downloaded 2481 times. |
[IPS] Shadow Jump Added: 2006-12-13 07:35:44 AM | Shadow Jump activates when the former Spin Jump button is pressed when Mario has the secondary palette. When used, scrolling is disabled. Mario can move around in the unscrollable level, and when he presses select, he snaps back to where he was when he used the Shadow Jump. It's designed to allow Mario to avoid danger on the snap back, like if he were falling or some such. | Glyph Phoenix Submitted by: System | 124.1 KB | Download Downloaded 1307 times. |
[IPS] SMB1 Music Added: 2007-06-15 05:40:04 PM | This patch will insert some SMB1 tracks into your hack, but you have to insert the SMB3 music patch before using this one. Normally it works fine, but it's better to have a backup. | ßouchè Submitted by: System | 11.8 KB | Download Downloaded 2770 times. |
[IPS] SMB2 Music Added: 2009-07-31 04:32:11 PM | This patch will replace the original music with SMB2 music. It is advised that you patch this to a clean, unmodified SMW ROM.
Also included in the ZIP:
- Lunar Magic music list file (smb2_music.msc)
- A list of the sound effects (sounds.txt)
- Readme (readme.txt) | Mattrizzle Submitted by: Mattrizzle | 58.9 KB | Download Downloaded 429 times. |
[IPS] SMB3 Music Added: 2006-10-08 07:30:00 AM | Can be patched to any hack, but it's better to make a backup first. For those who doesn't want to base their hacks on Demo World | ßouchè Submitted by: System | 76.8 KB | Download Downloaded 5849 times. |
[IPS] SMB3 Overworld Added: 2008-11-17 05:17:09 PM | This patch will add the SMB3 Overworld tiles.
PLEASE READ THE README BEFORE YOU'RE USING THIS! IT'S IMPORTANT!
| Manuz, the OW Hacker Submitted by: Manuz, the OW Hacker | 122.9 KB | Download Downloaded 2426 times. |
[IPS] Stupid Powerup Patch Added: 2006-12-13 07:36:19 AM | This is a stupid powerup patch that should be patched to the original SMW. Mario is split into 3 characters, Toad, Mario, and Luigi, and each has their own separate abilities. Luigi jumps high and has fireballs, Mario can spinjump across chasms and has fireballs, Toad can run off edges and may or may not turn invincible when he hits a certain speed. | Glyph Phoenix Submitted by: System | 125.2 KB | Download Downloaded 2145 times. |
[Xkas & IPS] SMW Health Bar - Final Version Added: 2007-09-29 08:44:35 PM | A SMB2/Doki Doki Panic health bar patch plus rearranged status bar. Includes asm source, replacement GFX, and health up sprites. | KilloZapit Submitted by: KilloZapit | 8.4 KB | Download Downloaded 3502 times. |
[Xkas] 6-digit Coin Counter Patch v. 1.4 Added: 2009-08-07 02:13:49 PM | I was annoyed by the extra zeroes that the patch puts at the beginning of the counter (especially since few, if any, people will ever need the last digit or two anyway), so I corrected that with this patch. There wasn't that much to change, but the less-ASM-savvy might not know how to do it on their own.
The original patches were by Ringodoggie, HyperHacker, and Roy; I just modified it slightly. Credit to them. | Ringodoggie, Roy, HyperHacker, imamelia Submitted by: imamelia | 1.4 KB | Download Downloaded 340 times. |
[Xkas] Add "decrease coin flag" Added: 2009-11-08 09:49:11 AM | This patch will insert a "decrease coin flag" kinda like the opposite of $13CC. You can use it in your shop blocks to slowly drain coins instead of them subtracting coins at once. By default, the RAM address used is $0E85. It's not defined as free RAM inside the demo block, so take caution if editing it.
Tester's note: If you plan to make a block using this, be aware that by just using $0E85, the coin counter CAN go from 00 -> P5. | Iceguy Submitted by: Iceguy | 0.8 KB | Download Downloaded 45 times. |
[Xkas] Air Meter Added: 2009-10-09 04:56:14 PM | This was my first ASM hack. It is an air meter that is a new "counter" on the status bar. It is highly adjustable for tile mapping and sound effects. It requires 4 bytes of free RAM. | 1024 Submitted by: 1024 | 2.3 KB | Download Downloaded 203 times. |
[Xkas] All Second Timer Lift Patch Added: 2008-12-29 02:05:02 PM | Installs an ASM hack to the Timer Lift init routine that makes Timer Lifts come in 2-second and 3-second variants too. Read the readme for usage. | Roy Submitted by: Roy | 1.1 KB | Download Downloaded 184 times. |
[Xkas] All Switch Blocks Have Powerups v1.2 Added: 2009-11-16 11:43:57 AM | This patch makes the blue and red switch blocks spawn powerups like the green and yellow one. Blue = star, red = fire flower, by default. | Roy Submitted by: Roy | 1.8 KB | Download Downloaded 146 times. |
[Xkas] Alternate Luigi Abilities Added: 2009-10-14 05:46:07 PM | When Luigi:
-Disables Spin Jump
-Jumps higher
-Can still swim
-Straight fireballs
-Only vertical jump works
This is my customized version of the Luigi jump patch. I like it this way because you can only jump higher when you are not running or pressing arrows.
Thanks to Aiyo, Smallhacker, Ice Man and Makinaman or whoever else shared parts of this code. | Rock Submitted by: Roy | 0.6 KB | Download Downloaded 205 times. |
[Xkas] Alternate/Changed Cape Smash Added: 2009-06-01 11:34:57 AM | This patch will change the cape smash. I thought it was too powerful in the original game- So now, a cape smash causes carriable items (or enemies, I.E. Goomba and Koopa) to fly into the air, but other sprites to stay on the ground. Additionally, when mario smashes the ground, he is bounced back, flying, into the air.
So it's more of a cape "bounce," now, I suppose. | Maxx Submitted by: Maxx | 0.6 KB | Download Downloaded 156 times. |
[Xkas] Animated Coin Counter Added: 2009-08-18 11:21:50 AM | This patch will replace the static coin symbol on the status bar with an animated one. | Iceguy Submitted by: Iceguy | 1.9 KB | Download Downloaded 297 times. |
[Xkas] Better Lives Handling Added: 2009-03-08 04:02:03 PM | Someone found a byte to change your starting lives, but... It ran a loop, and I know that when you start messing up what SMW does indiscriminately, Bad Things™ happen. | Sukasa Submitted by: Ersanio | 0.4 KB | Download Downloaded 152 times. |
[Xkas] Big Boo Special Added: 2009-03-08 04:02:11 PM | This patch + Side exit sprite + Big Boo Boss + Screen exit = Big Boo Boss who warps you when you hit him! | Glyph Phoenix Submitted by: Ersanio | 0.8 KB | Download Downloaded 169 times. |
[Xkas] Bigger Coin Counter Added: 2009-10-15 09:07:27 AM | This patch will allow you to have a coin counter up to 200, not 100 like the SMW counter. It doesn't use any extra RAM as well, so all blocks/sprites that use $0DBF will still work with this patch. | Iceguy Submitted by: Iceguy | 1.3 KB | Download Downloaded 96 times. |
[Xkas] Carrying fixes Added: 2009-07-31 09:57:08 AM | This fixes the double carrying glitch and the carry-items-while-flying glitch, and can be changed to disallow carrying items while climbing too. | Romi Submitted by: Alcaro | 0.5 KB | Download Downloaded 103 times. |
[Xkas] Change Game Over to Epic Fail Added: 2009-12-01 06:44:40 AM | This patch changes the Game Over screen to says Epic Fail instead.
Does not require freespace. | lolcats439 Submitted by: lolcats439 | 3.3 KB | Download Downloaded 176 times. |
[Xkas] Classic Fireball Added: 2008-08-03 02:06:32 PM | When a sprite is hit with a fireball, it doesn't spawn a coin. Score easily configurable (100 by default).
Credits to purplebridge001 for the original code, I just converted it. | purplebridge001 Submitted by: Roy | 0.7 KB | Download Downloaded 846 times. |
[xkas] Classic piranha plant fix Added: 2009-03-10 08:57:14 AM | Corrects palette and graphics page for the classic piranha plant's vine. | BMF54123 Submitted by: Alcaro | 0.8 KB | Download Downloaded 1162 times. |
[xkas] Classic Piranha Plant Fix 2 Added: 2009-03-10 08:57:45 AM | A patch that allows Mario not to get hurt after he comes out of a pipe occupied by a Piranha Plant. | BMF54123 Submitted by: Alcaro | 0.7 KB | Download Downloaded 533 times. |
[Xkas] Clear/Init Unused Ram 1.1 Added: 2009-08-01 07:19:02 PM | Unused addreses are set to 55 (01010101) in most emulators. Since apparently this is a problem for people, this patch sets a customizable amount of unused addresses to 00 instead of 55. It will reset them every time the RESET routine is run. | Maxx Submitted by: Maxx | 0.5 KB | Download Downloaded 100 times. |
[Xkas] Configurable Jump Height Added: 2008-11-01 03:56:01 PM | A patch set up for easily increasing or decreasing jump height. Most values chosen for the declared variable should work with the castle cutscenes, but some that deviate too far from the original SMW values may not. | Kyoseron Submitted by: Kyoseron | 0.5 KB | Download Downloaded 346 times. |
[Xkas] Corner Logo Added: 2009-03-11 01:37:36 PM | This patch places "Nintendo presents" logo in the left-top corner of the screen. Something like in tv-series.
You can also place the logo somewhere else on the screen. Just play around with the values. | Jaklub Submitted by: Ersanio | 0.8 KB | Download Downloaded 185 times. |
[Xkas] Counter Break Added: 2009-03-08 04:02:20 PM | Resets several statuses when going from level to level, such as Yoshi status, powerup status, coin total and reserved item. Original IPS code by Glyph Phoenix. | Glyph Phoenix Submitted by: Roy | 0.7 KB | Download Downloaded 246 times. |
[Xkas] Counter Break C Added: 2009-08-04 01:30:57 PM | A patch that only resets the player's coins every time you start a new level.
A request by Mission_316. | Iceguy Submitted by: Iceguy | 0.6 KB | Download Downloaded 111 times. |
[Xkas] Counter Break P Added: 2009-09-05 11:07:46 AM | This patch resets the player's powerup status upon level load. | Electrofire Submitted by: Electrofire | 0.5 KB | Download Downloaded 86 times. |
[Xkas] Counter Break Y Added: 2009-03-10 11:30:29 AM | Prevents Yoshi from carrying over from level to level. Xkas Conversion done by Ersanio | Glyph Phoenix Submitted by: Ersanio | 0.4 KB | Download Downloaded 215 times. |
[Xkas] CPU usage meter Added: 2009-03-09 10:09:05 AM | A simple CPU usage meter. Created by BMF54123.
Read readme.txt or Acmlm's Board thread for more details.
http://board.acmlm.org/thread.php?id=8632 (Link is broken) | BMF54123 Submitted by: Alcaro | 1.4 KB | Download Downloaded 126 times. |
[Xkas] Creating Sprite path expander Added: 2009-07-31 08:23:53 AM | This patch allows for longer paths for the creating sprite (however, it limits the block to one universal path, if you don't point the path table to RAM). | Alcaro Submitted by: Alcaro | 0.9 KB | Download Downloaded 65 times. |
[Xkas] Custom Bounce Blocks Added: 2009-11-16 02:37:40 PM | Much like the cluster sprite patch, this is a patch that allows you to create your own custom bounce blocks.
No more shall your custom blocks not bounce.
No more do you have to you overwrite turnblock graphics.
No more shall your SMB3 breakable bricks have that silly bounce-but-not animation.
Comes with example block and bounce sprite (a SMB3 brick). | Kaijyuu Submitted by: Kaijyuu | 12.7 KB | Download Downloaded 124 times. |
[Xkas] Custom Cluster Sprites v1.2 Added: 2009-11-11 11:23:42 AM | This patch inserts custom cluster sprites. I included the Spike Hell sprite as a demo sprite. No credit needed. | Roy Submitted by: Roy | 4.3 KB | Download Downloaded 122 times. |
[Xkas] Custom Mario Palettes Added: 2009-06-18 02:00:23 PM | This patch will enable you to make custom palettes for colours 6-F of palette 8. Not only can you make a regular and fire Mario and Luigi palette, you can even seperate the player's regular palette in small, big and caped form. Credit not needed. | Roy Submitted by: Roy | 5 KB | Download Downloaded 414 times. |
[Xkas] Custom Mushroom Mod Added: 2009-12-05 04:36:54 PM | Makes the mushroom add 30 seconds to the timer. | Iceguy Submitted by: Iceguy | 0.5 KB | Download Downloaded 37 times. |
[Xkas] Custom OW Border Palettes v1.0 Added: 2010-01-08 11:48:56 PM | Enables custom palettes for colors 8-F of palettes 0 and 1 on the Overworld on a per-submap and if-special-world-passed basis. | lolcats439 Submitted by: lolcats439 | 1.8 KB | Download Downloaded 33 times. |
[Xkas] Customisable Coin Count on Level Load Added: 2009-09-15 07:03:19 AM | This patch can set Mario's coins to a configurable amount (10 by default) on level load. Don't go beyond 99.
Note to mods: I know this is something useless, but as it was requested by someone, please reject it only after he has downloaded it if necessary. | Iceguy Submitted by: Iceguy | 0.3 KB | Download Downloaded 55 times. |
[Xkas] Dark Room BG Fix Added: 2008-11-05 10:23:32 PM | This patch prevents the BG (read : layer 2) from disappearing in a room in which the dark room sprite is being used.
Credit not needed. | Roy Submitted by: Roy | 1 KB | Download Downloaded 284 times. |
[Xkas] Darker pause screen Added: 2008-12-17 10:26:57 AM | This patch darkens the pause screen when the game gets paused. | ghettoyouth Submitted by: Ersanio | 0.5 KB | Download Downloaded 796 times. |
[Xkas] Disable 1-Ups with star power Added: 2009-02-05 11:06:25 AM | This patch will prevent Mario from getting multiple 1-Ups from Star Power. | mikeyk Submitted by: Iceguy | 0.3 KB | Download Downloaded 206 times. |
[Xkas] Disable Bonus Stars Added: 2008-10-27 10:02:40 AM | This completely removes the bonus star counters. And you do not receive any stars when you touch the goal tape. | Aika Submitted by: Aika | 0.7 KB | Download Downloaded 638 times. |
[Xkas] Disable crouching Added: 2009-11-19 02:21:37 PM | Disables crouching if you're NOT small Mario. | Iceguy Submitted by: Iceguy | 0.3 KB | Download Downloaded 54 times. |
[Xkas] Disable Item Box Added: 2009-04-25 11:29:06 AM | This disables the Item Box.
Someone eariler submitted a modified version of my "Disable Status Bar" patch, that would do the same thing. It works, but not without side effects. Look in the ASM file for a detailed explanation.
Moral of the story? Don't modify patches without knowing how the hell they work.
(If the patch dosn't work, or there are no newlines when you open the file in a editor, sorry. Blame Linux for that.) | Nanoha Takamachi Submitted by: Nanoha Takamachi | 0.4 KB | Download Downloaded 353 times. |
[Xkas] Disable Koopa turning patch Added: 2009-03-30 04:00:21 PM | This patch makes Koopas turn around instantly instead of facing the camera for a little while. No credit needed. | Alcaro Submitted by: Alcaro | 0.2 KB | Download Downloaded 157 times. |
[Xkas] Disable Score Added: 2009-02-19 09:36:06 AM | Disables the score, and also from being added at level end.
You will still have to remove the point graphics using a tile editor. | Iceguy Submitted by: Iceguy | 0.5 KB | Download Downloaded 326 times. |
[Xkas] Disable Status Bar Added: 2008-09-22 12:25:02 AM | This is a simple patch to disable the status bar, getting a 1-Up from coins, the reserved item, and the timer. | Nanoha Takamachi Submitted by: Nanoha Takamachi | 0.4 KB | Download Downloaded 363 times. |
[Xkas] Duck Walking Added: 2009-08-12 06:01:23 AM | This one allows you to walk while ducking. done at Ixtab's request. Fixed the label error (which wasn't in my copy) and other errors. | Pseudonym Submitted by: Pseudonym | 1.1 KB | Download Downloaded 313 times. |
[Xkas] Easier OW Mario Editor Added: 2009-12-12 02:07:39 PM | What this patch does is easliy edit OW Mario's palette and tiles (the Mario you control and walk around with) without making a bunch of hex edits. I also included Yoshi stuff, so you can edit his tiles and palette (meh)
No freespace required | Ladida Submitted by: Ladida | 3.4 KB | Download Downloaded 90 times. |
[Xkas] Empty SMW - SMW Scratch ROM Patch Added: 2009-03-14 05:22:07 AM | This patch will replace most levels into "TEST" levels, except some special levels. | purplebridge001 Submitted by: Alcaro | 1 KB | Download Downloaded 277 times. |
[Xkas] Enhanced Powerup Grab Added: 2009-06-01 11:39:30 AM | This patch will "enhance" getting a powerup. For a cape, it slightly shakes the ground, makes a more fitting noise, and spins mario around a bit. For a flower, it makes a cooler noise and shoots out 2 fireballs into the air. And for the mushroom, it simply makes the ground do a tiny shudder with a better sound.
I realize there is a patch where you could do this yourself, but I started the code in a better place and besides, some of us don't know ASM. | Maxx Submitted by: Maxx | 0.7 KB | Download Downloaded 447 times. |
[Xkas] Extended Objects +14 Added: 2009-12-23 06:35:12 PM | This patch lets you have 14 more extended objects, extended objects 02-0F. It is sort of like 1024's ObjecTool, but simpler. Read the notes at the top of the patch before use.
This is the fixed version. The other one had a minor bug in the example code. | imamelia Submitted by: imamelia | 1.6 KB | Download Downloaded 43 times. |
[Xkas] Extended Sprite SFX Added: 2009-08-16 07:36:43 AM | This patch adds sound effects to most extended sprites. The readme should answer most questions.
Have fun! | Buu Submitted by: Buu | 4 KB | Download Downloaded 151 times. |
[Xkas] Extra Overworld Level RAM Added: 2009-11-16 04:14:38 PM | In my utter brilliance, I submitted this as a text file instead of an .asm file. Here's the corrected version.
This patch gives you an "extra overworld level" RAM address, just in case you happen to need it but are already changing $13BF elsewhere (such as with NPCs). You can load the other address, which never changes (or, at least, it shouldn't) instead.
Yes, I realize this patch is so short, the RATS tag makes up half of it. Who knows, it might come in handy. | imamelia Submitted by: imamelia | 0.5 KB | Download Downloaded 79 times. |
[Xkas] FastROM v. 1.1 Added: 2009-01-25 04:06:58 PM | This patch should make your ROM have less slowdown than normal. Unlike the last version, this should not 'erase' custom sprite data.
When applying to an unclean ROM, success is not always guaranteed ; some JSLs in this patch might already have been affected. Read the readme for more info.
NOTE: (Probably) not compatible with screen scrolling pipes. | d4s, Roy Submitted by: Roy | 2 KB | Download Downloaded 642 times. |
[Xkas] Feather power-up Fix Added: 2009-12-22 07:14:21 PM | As you might know, if Mario gets a feather outside the display during auto-scroll, the game freezes.
To fix this problem, patch this file to your ROM.
Patch created by Romi.
| Romi Submitted by: Logup | 0.5 KB | Download Downloaded 37 times. |
[Xkas] Fire Ammo Counter Added: 2009-07-31 08:35:07 AM | This patch will add an ammo counter for your fireball. Unlike the score/coin one, this uses a separate address and has SRAM + file support. Some stuff is customisable in the asm file. | Iceguy Submitted by: Iceguy | 2 KB | Download Downloaded 152 times. |
[Xkas] Fire-Spitting Jumping Piranha Plant SFX Added: 2010-01-15 02:39:24 PM | This tiny ASM hack will give the Fire-Spitting Jumping Pirahna Plant a sound effect, when he spits the fireballs! Read the ASM file for more info.
Now includes a (fixed) RATS tag. | Ersanio Submitted by: Ersanio | 0.4 KB | Download Downloaded 12 times. |
[Xkas] Fireball Ammo Counter Added: 2008-07-24 06:03:36 PM | This patch makes it cost an adjustable amount of coins OR points to shoot a fireball. (You can't shoot when you don't have enough.) This might be useful for some shoot 'em up hacks. | 1024 Submitted by: 1024 | 2.3 KB | Download Downloaded 513 times. |
[Xkas] Fireball Control Added: 2008-10-12 12:20:05 AM | Control fireballs' vertical movement with the up and down arrows. | scepile3 Submitted by: scepile3 | 0.7 KB | Download Downloaded 532 times. |
[Xkas] FirePowerTimer Added: 2010-01-04 07:27:01 AM | Made at request of: iRhyiku
Patch that makes firepower act like a star in that when you get firepower, it will only last for a certain number of frames. The number of frames is configurable in the file. No Credit necessary. | HuFlungDu Submitted by: HuFlungDu | 1.1 KB | Download Downloaded 40 times. |
[Xkas] Flutter Jump V1 Added: 2008-10-30 11:07:22 PM | I fixed some glitches and added another version that can flutter jump multiple times. :) I can't think of any other ways to make this closer to the YI one. | scepile3 Submitted by: scepile3 | 4.1 KB | Download Downloaded 560 times. |
[Xkas] Get Hurt on Yoshi Added: 2009-06-24 12:36:01 PM | As the name implies, this patch makes you get hurt (or die if you're small) on Yoshi instead of him running away.
Since it's my first real xkas patch, I cant guarantee it's bug-free, so you'd be better off making a backup. | WhiteYoshiEgg Submitted by: WhiteYoshiEgg | 0.8 KB | Download Downloaded 164 times. |
[Xkas] Gold Rush Added: 2009-03-08 04:02:39 PM | This patch will temporarily give Mario some star power, when he collects some coins. Credit Glyph Phoenix for the original IPS code. | Glyph Phoenix Submitted by: Roy | 0.7 KB | Download Downloaded 119 times. |
[Xkas] Ground Pound Added: 2009-07-31 09:54:36 AM | Adds a ground pound ability for the player. It can be set to either work for Mario or Luigi only. This version fixes a few issues. | Iceguy Submitted by: Iceguy | 1 KB | Download Downloaded 494 times. |
[Xkas] Ground Pound (bugfixes) Added: 2009-12-23 11:32:16 AM | Another bugfix thing!
This is the ground pound patch by IceGuy
I made it so you can't ground pound while swimming or climbing (which can be changed to allow this) and you can't ground pound when the game is paused. Also, if you ground pound in midair and land on Yoshi, while ducking, in water, or onto a climbing whatever, or pause the game before hitting the ground, it'll not do the ground pound. That way you can't "explode" off of Yoshi or something crazy like that.
Tester's note: Ground pound is only applicable if the player is Big. (Neither Fire, nor Cape nor Small.) | Fakescaper Submitted by: Fakescaper | 1.4 KB | Download Downloaded 125 times. |
[Xkas] H:None BG Scroll Reset Patch Added: 2009-08-30 01:36:00 PM | fixes the glitch in which the BG's X-position isn't reset when the player exits from a level with H:Variable into a level with H:None | edit1754 Submitted by: edit1754 | 0.5 KB | Download Downloaded 92 times. |
[Xkas] Hook Select and Show Power-Up Added: 2008-11-17 09:58:59 PM | This patch shows your power-up in the item box and disables select. Somehow I deleted the hacking the status bar thing so it wouldn't work. Sorry... | scepile3 Submitted by: scepile3 | 1.5 KB | Download Downloaded 140 times. |
[Xkas] Horizontal Level Wrap Added: 2010-01-12 11:49:32 AM | Similar to the Vertical Level Wrap, except instead of connecting the left and right sides of the screen, it connects the top and bottom. I believe it's levelASM compatible, but I haven't actually tried it yet...
Anyways, no credit necessary
Tester's note: Do note that this system is a little irky when the player has a non-zero speed, and he's not small. (Won't warp smoothly.) | HuFlungDu Submitted by: HuFlungDu | 1.7 KB | Download Downloaded 35 times. |
[xkas] Hurtfix Added: 2009-03-13 09:09:53 AM | A patch that fixes a bug when Mario hits the Hurt and Animated Hurt Blocks from the sides. | BMF54123 Submitted by: Alcaro | 0.7 KB | Download Downloaded 184 times. |
[Xkas] Iggy Hair Fix Added: 2009-07-31 04:32:30 PM | This patch gives Iggy's hair its correct graphics, instead of reusing Larry's hair.
*Update: A correction has been made to this for users of the Piranha Plant Fix patch. | Mattrizzle Submitted by: Mattrizzle | 1.2 KB | Download Downloaded 111 times. |
[Xkas] Improved Flutter Jump Added: 2008-12-24 06:18:44 PM | I tweaked the flutter jump already in the patches section a bit to be more like the one in A_Yoshi's hack... I needed the flutter jump for my own hack, so I might as well release it so that I might help others with the same problem. | NovaYoshi Submitted by: NovaYoshi | 1.5 KB | Download Downloaded 335 times. |
[Xkas] Intro Logo Added: 2010-01-24 03:41:10 PM | Since people should stay away from d4s's HDMA kit (there are many better ways of installing HDMA into your hack), but some of them still like the intro HDMA + Nintendo logo, I made it in Xkas form. This patch simply makes a Nintendo logo appear at load-up, with the respective HDMA gradient. The patch is relatively customizable. No credit necessary. | Roy Submitted by: Roy | 5.1 KB | Download Downloaded 47 times. |
[Xkas] Invincible Chucks Added: 2009-03-13 09:10:09 AM | You can still jump on them, but they are invincible. | gameboy Submitted by: Alcaro | 0.6 KB | Download Downloaded 136 times. |
[Xkas] Invincible Mario palette changer Added: 2008-07-24 03:39:47 PM | Makes invincible Mario use a single palette | Smallhacker Submitted by: Smallhacker | 0.6 KB | Download Downloaded 339 times. |
[Xkas] Item Box GFX Fix Added: 2009-03-14 08:28:14 AM | Fix the GFX garbage when the item reserve content is not mushroom, flower, star or feather. | Kenny3900 Submitted by: Alcaro | 3 KB | Download Downloaded 327 times. |
[Xkas] Item Box Special Added: 2009-11-14 05:40:49 PM | This patch allows you to do several things with the item box. You can make some items come out stunned, you can conditionally disable the item from dropping...and, most importantly, you can put custom sprites in the item box.
Credit to Kenny3900 for the Item Box GFX Fix patch, which is integrated into this patch. | imamelia Submitted by: imamelia | 8.8 KB | Download Downloaded 121 times. |
[Xkas] Jonwil's Blocktool Slowdown Fix Added: 2009-03-14 08:28:44 AM | Fixes the slowdown problem from custom blocks. This patch requires that your custom blocks be inserted within a specific range. (0xF00-0xFFF by default) | BMF54123 Submitted by: Alcaro | 1.1 KB | Download Downloaded 154 times. |
[Xkas] JSL to Lose Yoshi Added: 2009-12-23 09:20:33 AM | This patch basically installs a routine that you can JSL to to cause Yoshi to run to the left very fast.
Comes with a simple custom block that demonstrates what you can do with this.
*You most likely will need to edit both the patch and block for them to work together because you are JSL ing to your freespace + 8 in hex*
See the readme for some other stuff. | Fakescaper Submitted by: Fakescaper | 2.6 KB | Download Downloaded 30 times. |
[Xkas] KPhoenix's Poweup Patches Added: 2009-03-16 10:48:45 AM | 19 patches that changes some powerup related settings. | KPhoenix Submitted by: Alcaro | 0.5 KB | Download Downloaded 552 times. |
[Xkas] L/R Restart Level Added: 2009-09-09 11:24:29 AM | This patch makes pressing either L or R restart the level (to the main entrance). Based on the L/R hook code by Smallhacker.
Tester's note: Works, but if Mario is dying, you can cheat your way out of it by pressing L or R to restart. | Iceguy Submitted by: Iceguy | 0.8 KB | Download Downloaded 90 times. |
[Xkas] Lava Fix v. 1.0 Added: 2008-12-24 03:50:14 AM | Prevents most sprites from walking onto sloped lava tiles, and not getting killed. Sprites that are invulnerable to stars / throw blocks are exceptions to this ; they need to be invulnerable to work correctly.
Does not fix the sideways lava tiles (15A & 15B) yet. Credit not needed. | Roy Submitted by: Roy | 1.2 KB | Download Downloaded 230 times. |
[Xkas] Level Depending On Event Added: 2009-12-17 09:53:12 AM | The level number of an overworld tile changes after a particular event has been passed. You can freely customize that. | Deflaktor Submitted by: Deflaktor | 2.5 KB | Download Downloaded 68 times. |
[Xkas] Level Depending On Ram Address Added: 2009-12-26 05:47:27 AM | The level number of an overworld tile changes after a particular RAM address has been set. You can freely customize that. | Deflaktor Submitted by: Deflaktor | 2.4 KB | Download Downloaded 35 times. |
[xkas] Level Entrance Repointing Patch Added: 2009-05-13 10:36:12 PM | This patch allows the user to repoint the entrance levels for Ghost Houses, Castles, and No Yoshi levels. Smallhacker released it on January 1, 2006. | Smallhacker Submitted by: Alcaro | 2 KB | Download Downloaded 225 times. |
[Xkas] LevelNames v2.1 Added: 2008-08-15 12:10:38 PM | Slightly updated version of RAM addresses and added a readme. | Ice Man Submitted by: Ice Man | 4.9 KB | Download Downloaded 867 times. |
[Xkas] LevelUp! Added: 2010-01-15 02:08:13 PM | Description: Implements a level system in Mario, allowing you to unlock different abilities based on what your score is. It's kind of difficult to use but once you get the hang of it it's really not that hard
No Credit Necessary
Note: This has not been made easy since I can't figure out a good way to do that, ASM experience is recommended to use this, but nothing is stopping you from trying if you don't have any.
No Longer Hijacks NMI routine | HuFlungDu Submitted by: HuFlungDu | 4.8 KB | Download Downloaded 62 times. |
[Xkas] LR Hook Added: 2008-07-24 05:57:49 PM | Disables L/R and prepares them to be used for other stuff (Version 1.1) | Smallhacker Submitted by: Smallhacker | 0.6 KB | Download Downloaded 506 times. |
[Xkas] Magikoopa Sprite Hijack Added: 2009-12-02 10:50:15 AM | This patch hijacks Magikoopa's "turn block into sprite" routine so that you can specify your own sprite numbers for it to generate. (There is a 256-byte table in the patch that holds all possible sprite numbers.) You can also use custom sprites and stunned sprites. | imamelia Submitted by: imamelia | 1.5 KB | Download Downloaded 48 times. |
[Xkas] Make all P-Switches blue Added: 2009-07-31 09:03:30 AM | This patch makes all P-Switches blue. Can be changed to make them gray instead. No credit needed. | Alcaro Submitted by: Alcaro | 0.2 KB | Download Downloaded 71 times. |
[Xkas] Mario knockback Added: 2008-07-24 03:41:44 PM | Knocks Mario up/backwards when hurt | Smallhacker Submitted by: Smallhacker | 0.7 KB | Download Downloaded 787 times. |
[Xkas] Message Block and Light Switch Block Fix Added: 2009-05-07 12:08:58 AM | I was always irritated by the fact that the Message Block and Light Switch Block sprites were one pixel lower than regular blocks, so I made a simple patch to correct this. | edit1754 Submitted by: edit1754 | 0.7 KB | Download Downloaded 180 times. |
[xkas] Metroid HP Patch Added: 2009-03-07 03:38:06 PM | This patch applies the classic Metroid health system to SMW. HP is numerical, and you can get reserve tanks, just like in Metroid, that add another +99 HP to your health. These can only be collected once and save to SRAM.
When your HP hits 00, Mario dies, unless he has a reserve tank, and then the number rolls over to 99 again, emptying the current tank.
Enemies deal 20 HP damage, and mushrooms heal 20. Special code can be inserted in a custom sprite's Mario Contact routine to deal a custom amount of damage.
This package includes:
-The actual MetroidHP.asm patch to be applied with Xkas.
-Three sprites to show examples of custom HP damage.
-Four blocks (Heal block, hurt blocks and hidden reserve tank block)
-GFX for the new status bar, sprites and reserve tanks.
-readme. | ICB Submitted by: ICB | 34.7 KB | Download Downloaded 1299 times. |
[Xkas] MORE.asm Added: 2009-08-03 12:57:53 PM | Use this instead of the N-SPC patch, which is required for certain custom music. Submitted because some people are having trouble finding this. | gocha, 757, homing Submitted by: Ultimaximus | 0.5 KB | Download Downloaded 747 times. |
[Xkas] MUCH Better Raccoon Patch Added: 2010-01-24 11:49:52 AM | Ah.. So I realized many people have had problems with the old "Better Raccoon Patch" because the code was really sloppy and horribly written, now that I actually have some decent ASM knowledge and grammar, I decided to rewrite some of the code so it actually works properly, and made the freespace visible. Credits to Blargg | Neosz Submitted by: Neosz | 14.2 KB | Download Downloaded 48 times. |
[Xkas] Ninji Fix Added: 2009-10-20 10:50:33 AM | This patch fixes the glitch that lets Ninjis jump through blocks and the ceiling. It makes it so if they hit a ceiling, it just falls. | Sonikku Submitted by: Sonikku | 0.4 KB | Download Downloaded 90 times. |
[Xkas] Nintendo Presents Custom Palette v.1.0 Added: 2009-01-16 11:46:54 PM | This patch applies a small ASM hack that enables a custom palette on palette 8 (which is used by the 'Nintendo Presents' logo). The background colour can also be changed. You have to change the RGB values of the custom palette yourself (by default they're all FFFF, which is white).
No credit needed. | Roy Submitted by: Roy | 1.5 KB | Download Downloaded 538 times. |
[Xkas] Nintendo Presents Logo Expansion v1.1 Added: 2009-11-23 05:52:06 AM | This patch will expand the Nintendo Presents Logo to a 64x64 sprite tile. Is set to use GFX 00 by default, but can be used for every GFX (even ExGFX) file that's FF or lower. | Roy, ghettoyouth Submitted by: Neosz | 1.2 KB | Download Downloaded 103 times. |
[Xkas] No Capespin in water Added: 2010-01-15 02:39:52 PM | After you apply this patch, you can't capespin in water anymore. Should be pretty obvious. To be applied with Xkas, found at the tools section.
Now includes a (fixed) RATS tag. | Ersanio Submitted by: Ersanio | 0.4 KB | Download Downloaded 16 times. |
[Xkas] No fireballs in water Added: 2009-10-14 08:03:40 AM | Doesn't allow Mario to shoot fireballs if he's in water. | Iceguy Submitted by: Iceguy | 0.3 KB | Download Downloaded 112 times. |
[Xkas] No Jump While Ducking Added: 2009-11-23 03:18:18 PM | Little meatballsJR. here will give your ROM a big hug! He sets it so you can't jump if you're ducking. Useful for when you don't want people playing your hack to get to places as big mario. Also disables spin jump, but you're still able to jump off Yoshi. However, you need to set his freespace (AKA cutespace) which is marked on the 8th line! | Ixtab Submitted by: Ixtab | 0.4 KB | Download Downloaded 52 times. |
[Xkas] No pressed P-Switch Carry Added: 2009-12-08 11:07:57 AM | Disallows carrying a pressed P-Switch. Self-explanatory | Deflaktor Submitted by: Deflaktor | 0.5 KB | Download Downloaded 55 times. |
[Xkas] No running Added: 2009-07-21 12:06:07 PM | This patch disables running but unlike the hex edit, it doesn't make Mario move slow. You can customise Mario's speed to your liking.
Note: it disables cape flight too. | Iceguy Submitted by: Iceguy | 0.6 KB | Download Downloaded 117 times. |
[Xkas] No Title SFX Added: 2009-05-27 05:08:11 PM | A patch loosely based on Sukasa's one. It does the same thing, except that it doesn't run AND ($9C),x TSB $A542 EOR ($8D),x AND $21,s before getting back on track at $0081B7 (SNES) due to overwriting only parts of some opcodes.
Disables sound effects, but still keeps the level soundtrack running. | Alcaro Submitted by: Alcaro | 0.3 KB | Download Downloaded 74 times. |
[Xkas] Numerical Air Meter Added: 2009-08-01 07:23:21 PM | This patch will install an air meter onto your status bar. Some stuff is configurable in the .asm file. | Iceguy Submitted by: Iceguy | 0.9 KB | Download Downloaded 287 times. |
[Xkas] Numerical health bar Added: 2010-01-01 02:01:56 PM | It's a numerical health bar and it's better than the previous version. The maximum health is 10, but you need some ASM knowledge on how to configure that.
This version makes you always be big, and makes 1up mushrooms fully heal you. | Iceguy Submitted by: Alcaro | 4.7 KB | Download Downloaded 70 times. |
[Xkas] On/Off Status. Added: 2009-07-18 05:42:38 PM | Displays the current on off status in the status bar. Perfect for puzzles and such. | Pseudonym Submitted by: Pseudonym | 0.3 KB | Download Downloaded 130 times. |
[Xkas] One player only Added: 2008-07-30 05:47:01 AM | Disables the second player, so there is only a one-player game
| Alaric, Ersanio Submitted by: Ersanio | 0.5 KB | Download Downloaded 1445 times. |
[Xkas] One second left is win Added: 2009-12-27 05:00:28 PM | Will win the level when there is one second left.
Made on request for Mariofan1000 | JeRRy86 Submitted by: JeRRy86 | 0.4 KB | Download Downloaded 30 times. |
[Xkas] Onyx's Shoot 'Em Up Patches Added: 2009-08-11 08:29:26 AM | Replace Mario's fireballs with bullets. It was deleted when SMWC moved to a new server.
Conversion done by Ersanio, more info in both of the readmes. | Onyx Submitted by: Ersanio | 3.6 KB | Download Downloaded 142 times. |
[Xkas] Overhead RPG system Added: 2009-11-14 06:00:48 PM | This patch kind of turns SMW into an RPG-like game viewed from above. Use the arrow keys for moving Mario.
Note: This should be considered a base patch! It only contains the moving system itself - No attacks, custom enemies or anything are included. | WhiteYoshiEgg Submitted by: WhiteYoshiEgg | 9.8 KB | Download Downloaded 447 times. |
[Xkas] Palette-Controlled ASM System Added: 2009-07-31 08:25:43 AM | Activates ASM hacks based on the level's palette | BMF54123 Submitted by: Alcaro | 2.5 KB | Download Downloaded 64 times. |
[Xkas] Parallel Worlds Added: 2009-12-23 10:49:40 AM | This is the Parallel Worlds patch made by Deflaktor. I fixed a few bugs with it and did my best to remove any confusion. No more .ips file, it's now included in the .asm file.
Also this is my first ASM submission to SMWC!
I also included some simple blocks. | Fakescaper Submitted by: Fakescaper | 10.9 KB | Download Downloaded 71 times. |
[Xkas] Pause Menu Patch Added: 2009-12-01 06:55:44 AM | When you apply this patch to your ROM, you can create custom interactive pause menus. Give credit to Bio if you are using this patch, crediting me is optional.
This version fixes a bug where if you paused on the OW would mess things up. There are also a few other changes. Read the readme.txt on how to use it properly. | Iceguy Submitted by: Iceguy | 11.7 KB | Download Downloaded 219 times. |
[Xkas] Pay Coins To Swim Added: 2009-09-28 02:42:38 PM | This patch makes it cost one coin (or a configurable amount) to swim in water. This was also my first patch.
Tester's note: It does work, but you can't press Pause when inside the water. | Iceguy Submitted by: Iceguy | 0.5 KB | Download Downloaded 68 times. |
[Xkas] Perfect breakable bricks + Reverse Added: 2009-03-08 04:01:57 PM | Turn your Turn Blocks (Tile 11E) into Brick Blocks, as seen in previous Super Mario games. It's recommended to change the spinning Turn Block animation into Brick Block animation, since they'll be useless. There is also a patch you can apply when you need your Turn Blocks back. | BMF54123 & KPhoenix Submitted by: Ersanio | 1.8 KB | Download Downloaded 658 times. |
[Xkas] Perfect Cape Flying Disable Patch Added: 2009-03-14 03:57:29 AM | This patch disables cape flight. Read the Readme for more info. | pieguy1372 Submitted by: Alcaro | 0.9 KB | Download Downloaded 297 times. |
[xkas] Perfect SMB3 Powerdown Patch Added: 2009-04-03 09:15:56 PM | This patch is like the one from the Wiki, which makes Mario big if he gets hit while fire or cape status, but changes the animation from Shrinking to Puff of Smoke like in SMB 3 (NES version), and plays a different sound. The Shrinking animation still plays (as well as the shrinking sound) if Mario gets hit with just a mushroom. | ICB Submitted by: ICB | 0.6 KB | Download Downloaded 570 times. |
[Xkas] Piranha Plant Fix Patch Fix Added: 2010-01-18 01:36:44 PM | This is both of the two Classic Piranha Plant fix patches made by BMF54123.
I fixed it up with a RATS tag.
More importantly though, it is now more compatible with other patches.
200th submitted patch!
modeditout below:
Two hours later - I realized the title. | Fakescaper Submitted by: Fakescaper | 0.8 KB | Download Downloaded 51 times. |
[Xkas] Power Surge Added: 2009-03-08 04:02:51 PM | Goal stars from the previous level make Mario invincible when he starts the next one. The more he has obtained, the longer the invincibility lasts. | Glyph Phoenix Submitted by: Alcaro | 0.3 KB | Download Downloaded 92 times. |
[Xkas] Powerdown Added: 2008-09-22 12:20:47 AM | Fixed! Make cape/fire Mario become Super Mario when getting hurt (like in SMA2) | Aiyo , Bio , smwiki Submitted by: Aika | 0.5 KB | Download Downloaded 859 times. |
[Xkas] PowerJumps Added: 2009-12-28 02:03:21 PM | Made at request of: iRhyiku
Changes jump height based on powerup. Small Mario jumps low, big jumps regular, fire jumps high, and cape basically flies.
No credit necessary.
Removed some excess code that was totally irrelevant. | HuFlungDu Submitted by: HuFlungDu | 0.9 KB | Download Downloaded 36 times. |
[Xkas] Powerup on Level Start Added: 2009-01-21 10:37:32 PM | These patches will make you start levels as Super, Fire or Caped Mario depending on which one you use. | Iceguy Submitted by: Iceguy | 1.9 KB | Download Downloaded 244 times. |
[Xkas] Powerup Show Added: 2009-04-13 09:58:41 PM | This patch will make Mario's powerup display on the status bar (as S, B, F, or C.) in case some of your powerup GFX look the same, or something else.
It currently uses the bottom-left tile of the bounus counter, but that's easily changeable in the ASM file. ( I mean really, who cares about the
bonus counter?)
Some credit to Ice Man, who did find the addresses. | Maxx Submitted by: Maxx | 0.9 KB | Download Downloaded 164 times. |
[Xkas] Powerups Hijack Patch Added: 2009-02-19 06:55:11 PM | What this does: This allows you to change what the powerups in SMW do when you touch them. For example, if you want the star sprite to give you 5 Yoshi coins, you can do that here.
Read the ASM file for instructions! | ICB Submitted by: ICB | 1.1 KB | Download Downloaded 511 times. |
[Xkas] Press R to switch characters Added: 2009-08-30 01:14:59 PM | Whenever you press the R button, you will switch between Mario and Luigi!
Keep in mind that whenever you switch characters, you will have to switch controllers, too. | Noobish Noobsicle Submitted by: Noobish Noobsicle | 0.7 KB | Download Downloaded 284 times. |
[Xkas] Raccoon Mario Added: 2008-12-24 06:28:43 PM | This patch will change Caped Mario into Raccoon Mario. It is based on Pac's original Raccoon Mario IPS patch and also includes KPhoenix's Raccoon Mario Float Timer Fix Patch. Because this is in asm form, it allows one to choose whether to use Pac's default player tilemapping or to use the game's default tilemapping. | andy_k_250 Submitted by: andy_k_250 | 119.4 KB | Download Downloaded 922 times. |
[Xkas] Raccoon Spin Sound Added: 2009-03-12 06:51:10 PM | Fixed. It makes Mario/Luigi cape/raccoon spin have a sound effect. | Unknown Submitted by: Link13 | 0.8 KB | Download Downloaded 262 times. |
[Xkas] Random Sprite From Fireball Added: 2009-09-24 11:11:13 AM | This patch will allow to generate a random sprite generated by hitting a sprite with a fireball. You customise the sprites in the .ASM file. This one is for custom sprites. I would have merged both the normal and custom version in one .zip, but was too lazy. | Iceguy Submitted by: Iceguy | 0.7 KB | Download Downloaded 57 times. |
[Xkas] Random Sprite From Fireballs Added: 2009-09-06 12:31:50 PM | This patch will make hack the turn sprites into coin routine to generate random sprites instead. You specify the sprites in the .ASM file. It doesn't support custom sprites. | Iceguy Submitted by: Iceguy | 0.6 KB | Download Downloaded 70 times. |
[Xkas] Red Coin Counter Patch Added: 2009-09-28 02:50:09 PM | This patch will insert a red coin counter into your hack onto a configurable spot on the status bar. The counter functions just like the one in SM64, when you have 8 red coins, the secret exit flag is triggered. The red coin block is included.
This one is also an update to all previous buggy versions. | Iceguy Submitted by: Iceguy | 2.2 KB | Download Downloaded 208 times. |
[Xkas] Resetting Made Easy Added: 2009-09-12 03:22:17 PM | Allows you to reset the level by pressing a certain key combination. The keys you have to press, and even the level you get teleported to, are easily customizable. Make sure to read the enclosed FAQ for instructions. | WhiteYoshiEgg Submitted by: WhiteYoshiEgg | 1.4 KB | Download Downloaded 89 times. |
[xkas] Revised Mario Knockback Patch Added: 2009-03-06 11:28:45 PM | This is a revised version of the Mario Knockback patch by Smallhacker. This one fixes the annoying bug with layer 2 levels that caused the game to freeze when hit.
It also uses an SMB3 style powerdown system (Cape/Flower>Big>Small>Dead). | ICB Submitted by: ICB | 0.9 KB | Download Downloaded 291 times. |
[Xkas] Rollover Fix Added: 2009-12-11 12:07:08 PM | Fixes the bugs where you enter pipes, bounce of enemies, or hit enemies with shells 256 times. | Noobish Noobsicle Submitted by: Noobish Noobsicle | 0.4 KB | Download Downloaded 39 times. |
[Xkas] RPG Overworld Added: 2009-03-14 03:34:42 AM | This patch will give you an RPG styled Overworld.
*Free-roam walking.
No beep sound upon walking over a *Level Tile.
*Mario stays in direction that he walks. | KPhoenix Submitted by: Alcaro | 0.3 KB | Download Downloaded 787 times. |
[Xkas] RPG-Styled HP and MP Counter - Version 1.1 Added: 2009-07-21 04:37:36 PM | This is Version 1.1 of my custom HP and MP Counter for SMW. It adds an RPG-Styled HP and MP Counter to the game as seen in classic SNES games like Secret of Mana or Seiken Densetsu 3. You also have the possibility to make Fireballs, Flying, Spinning etc. cost MP. See Readme for details.
This version fixes a few bugs as well as adds a few new options, so it is highly recommended that you read the Readmen (especially under the "Usage" section) again. Also if you changed your intro level number you have to specify it in my patch now instead of doing it via Hex Editor. | RPG Hacker Submitted by: RPG Hacker | 145.5 KB | Download Downloaded 517 times. |
[Xkas] Safe Fall Added: 2009-08-04 05:40:30 PM | When Mario falls, this patch will hurt him and bounce him back up instead of killing him. | Maxx Submitted by: Maxx | 0.3 KB | Download Downloaded 200 times. |
[Xkas] Seperate Luigi Jump-Height Added: 2008-09-29 02:12:07 PM | This changes the physics for Luigi (player 2), altering jump height and making the fireball shoot straight. | Ice Man Submitted by: Ice Man | 0.7 KB | Download Downloaded 518 times. |
[Xkas] Single Level Restart Added: 2009-08-28 01:02:10 PM | When Mario dies on a certain level (set in the patch), he is teleported to the start of the level. On all other levels, he dies normally.
Patch is heavily commented, and should be fairly simple to understand. | Klazen Submitted by: Klazen | 1.2 KB | Download Downloaded 95 times. |
[Xkas] SlideAttack Added: 2009-12-28 02:23:22 PM | Made at request of: Ladida
Allows Mario to slide attack by running and ducking. Will kill any enemy that can be killed by a star.
As always, no credit necessary.
Fixed a bug where sliding with a star screwed things up. should work fine now. | HuFlungDu Submitted by: HuFlungDu | 1.2 KB | Download Downloaded 70 times. |
[Xkas] Slope Fix Added: 2009-07-31 08:25:34 AM | This custom block + patch will prevent Mario from passing through slopes and into walls under certain circumstances. | BMF54123 Submitted by: Alcaro | 2.5 KB | Download Downloaded 141 times. |
[Xkas] Slow Horizontal Layer 2 (BG) Scrolling Rate Added: 2010-01-01 11:23:36 AM | Adds "slow" as a horizontal BG scroll setting, in addition to the slow vertical BG scroll setting.
See patch file for details. | lolcats439 Submitted by: lolcats439 | 0.7 KB | Download Downloaded 32 times. |
[Xkas] SM64 Sequential Jumping Added: 2010-01-08 03:22:48 AM | This is a patch I created that will give you the ability to jump higher the more times you do it in a row (up to three) just like in Super Mario 64.
No credit necessary | HuFlungDu Submitted by: HuFlungDu | 1.7 KB | Download Downloaded 105 times. |
[Xkas] SM64 style health bar Added: 2009-07-15 07:29:00 AM | This one fixes the extended sprite and title screen problems. | Iceguy Submitted by: Iceguy | 7.9 KB | Download Downloaded 459 times. |
[Xkas] SMB2 Hi-Jump Added: 2009-08-30 01:16:53 PM | After ducking for a customizable number of frames, Mario will shoot up into the air at a customizable Y-speed!
NOTE: Due to the limitations of SMW, you have to hold the jump button after you release the down button to actually jump high. | Noobish Noobsicle Submitted by: Noobish Noobsicle | 0.8 KB | Download Downloaded 222 times. |
[Xkas] SMB3 Koopa Patch Added: 2008-11-04 08:50:01 PM | This patch prevents the Koopas from getting out of their shells when being jumped on or after being stunned. Yellow Koopas become flashing shells after being stunned, but this can be changed easily. Original code by MrCheeze, conversion by Fuzzyfreak. | MrCheeze Submitted by: Roy | 1.1 KB | Download Downloaded 612 times. |
[Xkas] SMB3 P-Meter Added: 2010-01-15 02:40:33 PM | This will put the SMB3 P-meter in your statusbar. Read the readme for a little more information.
Now includes a (fixed) RATS tag, fixed freespace definition and got rid of some junk file. | Ersanio Submitted by: Ersanio | 3.2 KB | Download Downloaded 49 times. |
[Xkas] SMB3 POW Music Patch Added: 2009-03-14 03:40:39 AM | This patch fixes the POW music when applied with SMB3 music patch. | KPhoenix Submitted by: Alcaro | 0.2 KB | Download Downloaded 278 times. |
[Xkas] SMW-Fix Added: 2008-09-22 12:27:04 AM | Same as MrCheeze's patch, but then configurable and insertable with Xkas. Except for the conversion, all credit goes to MrCheeze for the original code.
This patch fixes :
- The palette from the S from Mario Start!
- Wendy's bow.
- Glitches with the silver P-Switch when carrying it while coming out of a pipe.
- Parakoopa wing tiles being overwritten. | MrCheeze Submitted by: Roy | 0.8 KB | Download Downloaded 496 times. |
[Xkas] Sonic Styled Powerdown Patch Added: 2009-08-04 06:01:24 PM | This patch makes it so that you lose all your coins when you get hit and that you die when you get hit while not having any coins.
There are versions for both, the Two- and the Three Digit Coin Counters. I also made versions that disable the second player (since there seemed to be a conflict with the two-player-disable patch).
Tester's note: If you're going to use the 3 digit coin counter compatible version, you need to get the Three-Digit Coin Counter from the patches section, it's not integrated into this patch. | RPG Hacker Submitted by: RPG Hacker | 4.7 KB | Download Downloaded 207 times. |
[Xkas] Special OW colors keeper Added: 2010-02-04 04:22:49 PM | This patch removes every single visible trace of the 'special world beaten' effects, except it keeps the overworld colors only.
Also normalizes Koopa colors, behaviours (speed), and enemy graphics. | Ersanio Submitted by: Ersanio | 0.5 KB | Download Downloaded 10 times. |
[Xkas] Speed testing patch Added: 2009-08-09 05:54:17 PM | This patch allows you to test speed settings in SMW by pressing L and R to increase a counter in the status bar, and then shoots you in that direction if you press up.
Note: not for use in hacks(but feel free to if you have some wacky idea) | Pseudonym Submitted by: Pseudonym | 0.4 KB | Download Downloaded 98 times. |
[Xkas] SRAM Expand Added: 2009-11-16 04:34:16 PM | Save and load additional RAM adresses. Easy customizeable. Currently it saves players' lives, coins, powerup, yoshi, item box, score, bonus stars. | Deflaktor Submitted by: Deflaktor | 2.6 KB | Download Downloaded 134 times. |
[Xkas] Star Palette Patch Added: 2009-10-08 10:08:23 AM | This patch hijacks part of the routine that causes the Star sprite to flash palettes, so you can conditionally disable the flashing palette and/or set your own palettes for it. (You're still limited to 4 palettes, though.)
Requested by Spade and Fakescaper. | imamelia Submitted by: imamelia | 1.2 KB | Download Downloaded 53 times. |
[Xkas] Star timer depending on coins Added: 2009-07-08 07:38:20 AM | This patch will set different values to the star timer depending on Mario's coins. You can change the timers in the table if you want. It only works with the original 2 digit coin counter since it uses $0DBF, though. | Iceguy Submitted by: Iceguy | 0.9 KB | Download Downloaded 68 times. |
[Xkas] Status Exits Added: 2008-10-23 12:05:22 AM | This shows how many exits have been found in the status bar. The counter's position can be changed. Contains two patches, one for 99 exits and under, and another for 100 and up. Credit to Ice Man for the original patch that only went to 9. | Netto Takashi Submitted by: Netto Takashi | 1.5 KB | Download Downloaded 353 times. |
[Xkas] Sticky Ground Added: 2009-08-07 01:06:01 PM | (Done at Lemonade's Request, but I might as well release it to the public.)
This patch makes Mario unable to move if he's touching the ground, similar to DKC2's Hornet Hole. He can only move if he's jumping. Be sure to check the ASM file for information and side effects! | WhiteYoshiEgg Submitted by: WhiteYoshiEgg | 0.9 KB | Download Downloaded 97 times. |
[Xkas] Straight Yoshi fireball Added: 2009-03-14 04:10:29 AM | Turn mario normal fireball into Yoshi fireball (like the one submitted by matrik), except that here you can shoot up to 8 fireballs not only one, and the patch is directly applicable without inserting all GFX.bin to your ROM. | darknight Submitted by: Alcaro | 0.8 KB | Download Downloaded 189 times. |
[Xkas] Stripe Image Uploader v1.1 Added: 2009-11-07 02:25:26 PM | This patch enables you to upload stripe images - such as for Layer 3 backgrounds - per level. It will work with SNES9x / BSNES, unlike when you were to use levelASM for it. The new version should prevent black, flickering lines. Readme explains further details and how to make this work with Terra Stripe. No credit needed. | Roy Submitted by: Roy | 2.4 KB | Download Downloaded 141 times. |
[Xkas] Stunned Item Box Items Added: 2009-08-24 07:32:36 AM | This patch will cause certain items to drop from the item box in a stunned state. By default, the key and all four Koopas drop stunned, while all other items drop normally.
This patch, however, does not fix the glitched graphics that occur when the item box contains something other than a mushroom, flower, feather, or star, nor does it include the list of item box values.
Credit would be nice, but you don't have to. | imamelia Submitted by: imamelia | 1.4 KB | Download Downloaded 85 times. |
[Xkas] Super Mario 64 Long & U-Jump Added: 2009-09-03 03:14:46 PM | This ASM hack will install those SM64 moves in SMW. Read the readme for more info. | Ersanio Submitted by: Ersanio | 1.4 KB | Download Downloaded 462 times. |
[Xkas] Super Mario Galaxy Spin Added: 2008-09-22 12:28:41 AM | Hello everybody! This isn't really ASM but it is still something I am proud of. Apply this patch via Xkas and it will do the following things:
- Let you be able to spin all the time (Not damaging enemies).
- Disables the L/R button scrolling (Well it has to to be able to work.) | Selin Submitted by: Selin | 0.7 KB | Download Downloaded 621 times. |
[Xkas] Super Status Bar v2 Added: 2010-01-08 11:47:32 PM | This is a status bar hack that does the following:
- Allows a non-ASM programmer to modify each and every tile in the 5 lines comprising the status bar. You can change any tile not modified by Smallhacker's Status Bar editor tool.
- (advanced version only) Allows a non-ASM programmer to move the various counters (time, score, lives, coins, ect) anywhere on the status bar with ease. Also allows one to move the item box item anywhere on the screen (does not affect where it drops).
- Allows ASM programmers to change the tiles (and properties of those tiles) in their own custom sprites/patches/ect much more easily. No longer are you limited to the old 55 tiles; now it's 160.
Comes with a compatibility and an advanced version. The compatibility version uses the old RAM addresses in addition to the new, so stuff like the newbie's custom boss should still work.
The advanced version completely bypasses the old ram addresses and a few routines along with being much faster.
Version 2 fixes some inaccurate comments/explanations (included spreadsheet now displays correct hex offsets above A0), added easier functionality for changing the counter positions (advanced only), and is slightly faster (for both versions). | Kaijyuu Submitted by: Kaijyuu | 44 KB | Download Downloaded 114 times. |
[Xkas] SuperJump Added: 2009-12-28 06:37:52 AM | Made at request of leod. Patch that changes the SpinJump to a SuperJump if you are not moving (though it's easy to change that and I say how in the patch) No credit necessary. | HuFlungDu Submitted by: HuFlungDu | 1 KB | Download Downloaded 39 times. |
[Xkas] Three-Digit Coin Counter Added: 2009-03-06 04:49:16 PM | Changes the original coin counter into a 3-digit one that counts up to 999 and stops without giving 1-ups. Comes with 3 test blocks for you to play with and use as bases for your own blocks to utilize this patch! Patch with Xkas. | Riolu180 Submitted by: Riolu180 | 4.7 KB | Download Downloaded 423 times. |
[Xkas] Tile 83 fix Added: 2009-02-16 06:59:28 PM | This patch remaps all the sprites that use the blank tile on the upper portion of the koopa's head, allowing you to have larger koopa heads. | Icegoom, Andy_k_250 Submitted by: Noobish Noobsicle | 0.3 KB | Download Downloaded 246 times. |
[Xkas] Time Up Fix Added: 2009-03-08 04:02:57 PM | Prevents the "Time Up!" message from appearing when you die in a level with no time limit. | BMF54123 Submitted by: Ersanio | 1 KB | Download Downloaded 530 times. |
[xkas] Time Up! Safety Added: 2009-05-05 06:20:35 PM | With this patch applied, when the time reaches 0, Mario will simply exit the level, not die. | Maxx Submitted by: Maxx | 0.4 KB | Download Downloaded 215 times. |
[Xkas] Timer v. 1.0 Added: 2010-02-08 11:14:24 AM | This patch will install a timer on your status bar, one that counts frames, seconds, and minutes rather than "SMW-seconds". It is similar to my timer sprites, but better. On a per-level basis, you can customize whether the timer is there or not, how much time it starts with, whether it goes up or down, what should happen when it reaches zero, and more. There is a minor bug with it...it glitches up during the level end windowing, but I don't know how to fix that.
Have fun, and please read the readme.
Tester's note: It also keeps running if you die. You may want to fix that. | imamelia Submitted by: imamelia | 8.6 KB | Download Downloaded 2 times. |
[Xkas] Toggle BMF's CPU Meter Added: 2009-02-10 10:43:58 AM | Patches to enable or disable the CPU usage meter added by BMF's patch. | HyperHacker Submitted by: HyperHacker | 0.4 KB | Download Downloaded 77 times. |
[Xkas] Toggle Debug Functions Added: 2009-02-12 11:16:19 AM | A patch that allows you to easily toggle all known debug functions in the ROM, including BMF's CPU meter. | HyperHacker Submitted by: HyperHacker | 0.7 KB | Download Downloaded 135 times. |
[Xkas] Translucent Block Fix Added: 2009-12-27 04:59:04 PM | Fixes a bug with the translucent block which occurs, when FuSoYa's SMB3 Screen Scrolling Pipes are applied to Map16Page 04 | Deflaktor Submitted by: Deflaktor | 0.7 KB | Download Downloaded 38 times. |
[Xkas] Trust Fund Added: 2009-03-09 11:39:55 AM | A hack that does not allow Mario to collect bonus stars unless he has all 5 dragon coins in a level. | Glyph Phoenix Submitted by: Alcaro | 0.4 KB | Download Downloaded 109 times. |
[Xkas] Two Item Carry Glitch Fix Added: 2009-03-19 01:08:08 PM | A patch that fixes the glitch that allows the player to carry two sprites at the same time. | Romi Submitted by: andy_k_250 | 0.4 KB | Download Downloaded 193 times. |
[Xkas] Two players only Added: 2008-07-30 06:16:57 AM | Disables one player only games, so there is only a two-player game. | Smallhacker / Roy Submitted by: Smallhacker | 0.9 KB | Download Downloaded 409 times. |
[Xkas] Upsidedown expanding/shrinking pipe Added: 2009-04-02 04:51:13 PM | This patch changes any sprite to an upsidedown expanding/shrinking pipe. It can be changed so that they aren't upsidedown.
The reason to why it isn't in the Custom Sprites section is that it should replace a standard sprite instead of being inserted with spritetool. | Alcaro Submitted by: Alcaro | 1.2 KB | Download Downloaded 109 times. |
[Xkas] Vertical level BG scroll Fix Added: 2009-07-31 09:50:10 AM | This fixes virtually all problems with vertical level background scrolling. Use this, and slow vertical BG scrolling, and you will (almost) never have garbage in your BG again. Doesn't fix all garbage (screen 1B), but most. | Nicol Bolas Submitted by: Alcaro | 2.3 KB | Download Downloaded 253 times. |
[Xkas] WallJump2.0 Added: 2010-01-15 12:56:10 PM | Description: I had an epiphany at 4 in the morning and finally figured out how to fix a bug in the old version. While that alone would be enough to warrant a new release, I also added a few new features, such as wall sliding.
Still no credit necessary
No Longer hijacks the NMI routine | HuFlungDu Submitted by: HuFlungDu | 2.1 KB | Download Downloaded 113 times. |
[Xkas] Yoshi Fireball Patch Added: 2009-03-09 01:22:22 PM | This patch will change Mario's normal fireball into Yoshi's Fireball. | Matrik Submitted by: Alcaro | 102.7 KB | Download Downloaded 397 times. |
[Xkas] Yoshi Flutter Jump Added: 2009-08-12 05:07:34 PM | Original code by scepile3 I just modified it so mario will flutter jump while on Yoshi
like in Yoshis Island.
Note: It works, but it doesn't flutter like YI. The effect is more like a double jump. | Mr.X Submitted by: Mr.X | 1.9 KB | Download Downloaded 285 times. |
[Xkas] Yoshi No Fly Added: 2009-11-16 12:02:58 PM | Patch to disable yoshi's ability to fly.
Made at the request of ggamer77. | HuFlungDu Submitted by: HuFlungDu | 0.7 KB | Download Downloaded 44 times. |