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ROM Addresses Waiting To Be Moderated
The list currently contains 4 addresses.
Submit ROM Address
Address AscendingSNESLengthTypeDescriptionSubmitted By
05C55$00:DA5584 bytesMario physics(Part of?) Mario's water interaction routine.
To disable layer 3 tides moving him, set $00:DA6F (0x05C6F) and $00:DA58 (0x05C58) to 80 (BRA).
Alcaro
21B64$04:9964170 bytesOverworldA big bunch of tables for which exits on the overworld lead to where.

$049964 to $0499A9: Five bytes for each entry that describe where each exit is (the tile Mario enters). First two bytes are Y position ($1F19), then comes X position ($1F21), then finally the submap ($13C3).
$0499AA to $0499EF: Five bytes for each entry that describe where each exit leads (the tile Mario ends at). Same format as above.
$0499F0 to $049A0D: Two bytes for each entry, to additionally describe the target. First comes Y high divided by 16 ($1F21), then comes X high divided by 16 ($1F1F).

If an exit is not present at the exact listed position, Mario is not moved, and tries to exit from the same tile again.
Alcaro
25878$04:D67896 bytesOverworldWhich directions you go in after beating a level, indexed by level ID ($13BF).
Format: nnss----
nn = regular exit
ss = secret exit
---- = unknown (unused?)
00 is up, 01 is down, 10 is left, 11 is right.
Alcaro
3F62A$07:F42A1 byteSprite tilemap relatedYXPPCCCT of green Yoshi's Egg as it bounces out of ?-blockRagey

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