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SM64 Memory Map
Displaying 10 out of 85 addresses. Show Waiting Addresses (6)
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RAM Address Length Type Context Description Details
$80361160 4 bytes Pointer Unknown Pointer to current object as used by the behavior processing system.
All behavior ASM routines use the pointer at this address + struct offsets to make changes to level objects.
Refer to the Level object linked list for a list of struct offsets.
$80361164 4 bytes Pointer Unknown Pointer to the current behavior script command that the game is processing
$80361170 4 bytes Misc. Unknown Current # of triangles in the collision map. (static collision + collision created by objects)
$80361178 4 bytes Misc. Unknown Number of triangles in static collision map.
$80361184 4 bytes Pointer Unknown Pointer to current level's water settings
$8038B8B0 240 bytes Pointer Unknown The level script jump table; a list of pointers to level script command functions:
0x00 8037E2C4
0x01 8037E388
0x02 8037E404
0x03 8037E47C
0x04 8037E4FC
0x05 8037E580
0x06 8037E5B8
0x07 8037E620
0x08 8037E650
0x09 8037E6D4
0x0A 8037E780
0x0B 8037E7F8
0x0C 8037E878
0x0D 8037E8E8
0x0E 8037E988
0x0F 8037EA18
0x10 8037EA70
0x11 8037EA98
0x12 8037EB04
0x13 8037EB98
0x14 8037EBD4
0x15 8037EC14
0x16 8037EC54
0x17 8037ECA4
0x18 8037ECF8
0x19 8037ED48
0x1A 8037EDF8
0x1B 8037EE48
0x1C 8037EEA8
0x1D 8037EF00
0x1E 8037EF70
0x1F 8037F010
0x20 8037F130
0x21 8037F164
0x22 8037F214
0x23 8037F2A4
0x24 8037F45C
0x25 8037F36C
0x26 8037F67C
0x27 8037F994
0x28 8037F790
0x29 80380014
0x2A 8038007C
0x2B 803800BC
0x2C 80380160
0x2D 803801A0
0x2E 8037FE94
0x2F 8037FF14
0x30 80380274
0x31 8037F920
0x32 8038024C
0x33 803801E0
0x34 8037FDE4
0x35 8037FE2C
0x36 80380300
0x37 8038039C
0x38 803803EC
0x39 8037FF94
0x3A 8037FB18
0x3B 8037FC38
0x3C 80380434
$8038B9B0 220 bytes Pointer Unknown The behavior script jump table; a list of pointers to behavior script command functions:
0x00 803854CC
0x01 8038425C
0x02 803841B8
0x03 80384224
0x04 8038438C
0x05 80384450
0x06 803844C0
0x07 80384554
0x08 803845E8
0x09 80384634
0x0A 80384188
0x0B 803841A0
0x0C 80384678
0x0D 80384C5C
0x0E 803846D0
0x0F 80384CF0
0x10 8038475C
0x11 80384D70
0x12 80384E04
0x13 803849F8
0x14 80384854
0x15 80384928
0x16 80384AB4
0x17 80384B90
0x18 8038503C
0x19 803850CC
0x1A 80385084
0x1B 80383F24
0x1C 80383F94
0x1D 80384164
0x1E 80384F8C
0x1F 80385114
0x20 803851D0
0x21 80383EE4
0x22 80383E5C
0x23 8038528C
0x24 8038546C
0x25 803842E4
0x26 803843E0
0x27 80384E9C
0x28 80384F08
0x29 803840B4
0x2A 803856A0
0x2B 803853AC
0x2C 8038401C
0x2D 80385700
0x2E 8038531C
0x2F 8038575C
0x30 8038586C
0x31 803857A0
0x32 803857E4
0x33 80385A60
0x34 80385B4C
0x35 80383EA0
0x36 803847D4
0x37 80385AF0
$8038BE28 4 bytes Pointer Unknown Pointer to the current level script command that the game is processing.
$8038EEA0 2 bytes Misc. Unknown Max number of triangles for collision map. 2,300 in vanilla SM64 and increased to 32,767 by the SM64 Editor. Set by function 0x80383340
$8038F800 460800 bytes Misc. Unknown The Framebuffer. Occupies the range starting from $8038F800 to $803FFFFF. This region is constantly being overwritten, so you cannot modify any of the data directly.
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