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Winter 2019 C3 Content Spotlight
Daizo Dee Von's "KRACK THE HACK"!
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Displaying 25 out of 570 addresses. Show Waiting Addresses (36)
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Hijack Address Length Type Description Details
$009471 5 bytes Code Modified by Lunar Magic.
$0095B6 3 bytes Code Modified by Lunar Magic.
$0095E9 13 bytes Code Modified by Lunar Magic.
$009708 4 bytes Jump (JML/JSL) Modified by Lunar Magic. Points to the Horizontal Scroll Fix patch.
$009708 4 bytes Jump (JML/JSL) Modified by Horizontal Scroll Fix. Jumps to the main code.
$009B1C 3 bytes Code Modified by Lunar Magic.
$009C6F 17 bytes Code Modified by Lunar Magic.

Handles the custom title screen movement.
$009CD3 3 bytes Code Modified by Lunar Magic.
$009F19 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$00A01F 6 bytes Code Modified by Lunar Magic.

Jumps to a routine that handles Layer 3 movement.
$00A0A0 3 bytes Code Modified by Lunar Magic.
$00A140 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$00A149 4 bytes Code Modified by Lunar Magic.
$00A153 4 bytes Jump (JML/JSL) Modified by Lunar Magic.
$00A1DA 10 bytes Code Modified by Lunar Magic.
$00A21B 4 bytes Jump (JML/JSL) Modified by Running SFX patch. Jumps to the main code.
$00A267 1 byte Opcode Modified by Lunar Magic.
$00A284 4 bytes Jump (JML/JSL) Modified by Start+Select SFX, jumps to main code (plays SFX, changes game mode and returns).
$00A2A1 4 bytes Jump (JML/JSL) Modified by the Wall Kick patch, by MarioE.

JSL, jumps to the main patch code.
$00A2A6 3 bytes Code Modified by Lunar Magic.
$00A2AF 38 bytes Code Modified by Lunar Magic ($00A2AF-$00A2D4 modified, on version 3.00 when adjusting the level dimensions via “Change Properties in Header”).

This is originally the code that displaces layer 1 during a shaking effect when $1887 is a nonzero value. It is modified for how layer 1 tiles are loaded.

Modified code
$00A300 2 bytes Code Dynamic Z hijack used for features related to Mario graphics change or palette change, Since V3.5.

On the original game is used for the dma routine for mario, yoshi and podoboos, but when you use Dynamic Z V3.5 or more with mario features activated, this is only a RTS (basically do nothing).
$00A300 4 bytes Jump (JML/JSL) Dynamic Z main hijack.

This is where all of the features which need to DMA to VRAM or need to write to a certain SNES register are. It handles Dynamic Sprites, Palette changer, ExGFX changer and part of Mario ExGFX.

Expects to return to a RTS at $00A304.
$00A300 4 bytes Jump (JML/JSL) Mario's 8x8 Tiles DMA-er hijack.

Uploads Mario's palette, Mario, Yoshi and Podoboo graphics. Basically a rewrite of the original $00A300 plus the upload of the 8x8 tiles to VRAM.
$00A300 4 bytes Jump (JML/JSL) 32x32 Character Tilemap Kit hijack.

Uploads Mario's palette, Mario, Yoshi and Podoboo graphics. Basically a rewrite of the original $00A300, except that this uploads a 32x32 Mario GFX instead of 16x32.
Pages: « 1 2 3 422 23 » Per Page: 25 50 75 100 150 500 All

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