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SMW Memory Map - Waiting Addresses
Displaying 7 out of 7 waiting addresses. Show Moderated Addresses
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Hijack Address Length Type Description Details Submitter
$00A242 5 bytes Jump (JML/JSL) This hijack is the main level code routine called by UberASM Tool. $00A295 gets its 4 bytes cleared and the init code is called at $00A5EE. Major Flare
$018326 13 bytes Jump (JML/JSL) Hijacked by Roy's 'All Second Timed Lift' patch. Gets and checks the sprite's X-pos before doing a JSL to the main routine. Blind Devil
$01A2B5 4 bytes Jump (JML/JSL) Main hijack of TheBiob's 'Baby Yoshi grow flag' patch. Blind Devil
$03B6AA 4 bytes Jump (JML/JSL) Part of 'Get Sprite A Clipping' routine hijacked by Custom Sprite Clipping patch so clippings 3C and 3D can be used. Major Flare
$03B6F0 4 bytes Jump (JML/JSL) Part of 'Get Sprite B Clipping' routine hijacked by Custom Sprite Clipping patch so clippings 3C and 3D can be used. Major Flare
$03C05C 1 byte Hex Edit Modified by TheBiob's 'Baby Yoshi grow flag' patch. An RTS is written there because originally the game has two routines that do basically the same thing. Blind Devil
$03C09B 1 byte Hex Edit Modified by TheBiob's 'Baby Yoshi grow flag' patch. An RTS is written there to fix the double eat glitch. Blind Devil
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