Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
Just in time for Lunar Magic's anniversary, a new version has been released by FuSoYa!
This version brings twice the amount of Map16 space for both FG and BG, as well as ten times the amount of slots for Secondary Entrances, features that were originally implemented at our request to handle the size of VLDCX, now available to everyone.
For ease of editing, you are now also able to resize objects by clicking and dragging objects in the Level Editor by their top and left edges, compared to how you previously could only resize by the bottom and right edges.
On top of that, Lunar Magic now supports insertion of custom Overworld Sprites straight through its Overworld Editor, which PIXI will hopefully hook into really soon to make custom Overworld Sprites much less limited and more easily usable than ever before!
Various bugfixes are included as well, but you can read more about them in the help file included with every Lunar Magic release.
You can download it from our Tools section here, or straight from FuSoYa's website here!