Time: 2017-09-20 12:37:09 AM
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SMAS ROM Map
Show moderated addresses
Sends PC graphics to VRAM along with the graphics for the Crystal Ball, POW Block and Potions. The later of which is sent to VRAM throughout the entire game.
Properly sets PC graphics depending on current action.
[Super Mario Bros. 3] Update sprite Y position without gravity. Adds 0x12 to the sprite index and then JSRs to $27A806.
[Super Mario Bros. 3] Update sprite X position without gravity. JSRs to $27A806. (TODO: Also does something else if $0425 is nonzero...what is $0425?)
[Super Mario Bros. 3] The sprite subroutine for updating position based on speed, called by $27A7E4 and $27A7EF.
[Super Mario Bros. 3]  The palette of red Para-Beetles. Green ones use this value + 1.
[Super Mario Bros. 3] Pointers to generator routines. There are 8 generators here, referenced with sprite numbers B4-BB (the first pointer is null).
[Super Mario Bros. 3] [10 01] Change to [80 01] to make the Para-Beetle generator only spawn red Para-Beetles, or to [EA EA] to make it only spawn green ones.
[Other] Chattering BRR Sample at the start of the ROM itself.
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