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SMW Hijack Map
Displaying 36 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$00823D Unknown Jump (JML/JSL) Dynamic Z Main Hijack 1.

Is used for the main features of Dynamic Z since V3.5 (dynamic sprites, graphics change and palette changes).

This hijack points to a call where is called the routine "LoadScrnImage" and happend after MarioGFXDMA Routine (the dma routine of mario, yoshi and podoboos).
anonimzwx
$0082DA Unknown Jump (JML/JSL) Dynamic Z Main Hijack 2.

Is used for the main features of Dynamic Z since V3.5 (dynamic sprites, graphics change and palette changes).

This hijack points to a place is detected if the current escene is the bowser stage or reznor stage and happend after MarioGFXDMA Routine (the dma routine of mario, yoshi and podoboos).
anonimzwx
$008F7E 6 bytes Jump (JML/JSL) Modified by Anticheat. Jumps to main code, if applicable. Major Flare
$00A242 5 bytes Jump (JML/JSL) This hijack is the main level code routine called by UberASM Tool. $00A295 gets its 4 bytes cleared and the init code is called at $00A5EE. Major Flare
$00A274 10 bytes Code Modified by Anticheat. Depends of the enable status in order to proper alter the original code. Major Flare
$00A300 4 bytes Jump (JMP/JSR) Dynamic Z hijack used for features related to Mario graphics change or palette change, Since V3.5.

On the original game is used for the dma routine for mario, yoshi and podoboos, but when you use Dynamic Z V3.5 or more with mario features activated, this is only a RTS (basically do nothing).
anonimzwx
$00A4D1 3 bytes Jump (JMP/JSR) Hijacked by Optimized $2132 Store to change the destination of the routine to store the background colour in $2132. MarioFanGamer
$00AE41 26 bytes Code Optimized $2132 Store entirely rewrites the routine to store the background colour to $2132. MarioFanGamer
$00F5F3 5 bytes Jump (JML/JSL) Hijacked by Better Powerdown to change the powerdown animation.
(It also puts an RTL behind the JSL, therefore turning the rest of the hurt code obsolete.)
MarioFanGamer
$00F636 Unknown Jump (JML/JSL) Dynamic Z hijack, used only if features related to mario gfx and palettes changes is activate.

On the original game this section of the code is used to know the current graphic of yoshi or podoboos (basically select graphic pointers), on dynamic z, its change some things of the code to use custom graphic pointers (basically change the Bank and the start source position of the pointers).
anonimzwx
$019162 4 bytes Jump (JML/JSL) Modified by Tide Sprite Interaction Fix. Handles a part of the patch's functions. Major Flare
$019183 4 bytes Jump (JML/JSL) Modified by Tide Sprite Interaction Fix. Handles a part of the patch's functions. Major Flare
$01C358 8 bytes Jump (JML/JSL) Modified by the Edible Blocks patch, by Thomas.

JSR GetDrawInfo : JSL : RTS, hijacks the routine that draws an eaten berry-sprite to allow variable customized sprite tiles and properties.
Maarfy
$01E2F3 4 bytes Jump (JML/JSL) Modified by Level specific speeds for Monty Moles and Hammers. Points to the monty mole routine. Major Flare
$01E2FB 1 byte Data Modified by Level specific speeds for Monty Moles and Hammers. Monty Mole's timer, slow mode. Major Flare
$01E301 1 byte Data Modified by Level specific speeds for Monty Moles and Hammers. Monty Mole's timer, fast mode. Major Flare
$01F0D3 42 bytes Code Modified by the Edible Blocks patch, by Thomas.

Overwrites the default "eaten berry" routines with custom code. Contains a JSL to code that runs one of up to 255 custom eaten block routines. Overwrites and recreates the routine that awards a coin for eating a normal non-berry sprite.
Maarfy
$01F3D6 1 byte Opcode Modified by the Edible Blocks patch, by Thomas.

RTS, bypass running the Yoshi tongue drawing and processing routines in situations in which neither should exert any effect. Optionally enabled.
Maarfy
$01F3F4 1 byte Opcode Modified by the Edible Blocks patch, by Thomas.

RTS, bypass running the Yoshi tongue drawing and processing routines in situations in which neither should exert any effect. Optionally enabled.
Maarfy
$01F3FA 1 byte Opcode Modified by the Edible Blocks patch, by Thomas.

RTS, bypass running the Yoshi tongue drawing and processing routines in situations in which neither should exert any effect. Optionally enabled.
Maarfy
$02BA9E 4 bytes Jump (JML/JSL) Modified by the Edible Blocks patch, by Thomas.

JML, hijacks baby Yoshi/Yoshi tongue block detection routine to check for custom tiles.
Maarfy
$02BB01 5 bytes Jump (JML/JSL) Modified by the Edible Blocks patch, by Thomas.

JSL : PLX, hijacks the routine that replaces an eaten berry tile with a bush tile to allow replacement with empty tiles.
Maarfy
$02D1B9 4 bytes Jump (JML/JSL) Modified by the Edible Blocks patch, by Thomas.

JML, hijacks Yoshi head berry detection routine (eat berry by touching, as opposed to using the tongue) to check for custom tiles.
Maarfy
$02D207 4 bytes Jump (JML/JSL) Modified by the Edible Blocks patch, by Thomas.

JSL, hijacks the routine that replaces an eaten berry tile with a bush tile to allow replacement with empty tiles.
Maarfy
$02DA67 2 bytes Data Modified by Level specific speeds for Monty Moles and Hammers. Hammer Brother's hammer throwing rates. Major Flare
$02DA79 4 bytes Jump (JML/JSL) Modified by Level specific speeds for Monty Moles and Hammers. This handles the hammer brother's hammer throwing timer. Major Flare
$02EA9B 5 bytes Jump (JML/JSL) Modified by the Edible Blocks patch, by Thomas.

JML : NOP, hijacks the multi-sprite processing portion of the baby Yoshi sprite eating routine to check for and prevent the double-eat glitch. Optionally enabled.
Maarfy
$03800E 4 bytes Data Modified by Goodbye Football RNG, by Mandew.

Restructures the football sprite bounce speed table to be read as "low value/mid value/high value" in sequence.
Maarfy
$03805C 4 bytes Jump (JML/JSL) Modified by Goodbye Football RNG, by Mandew.

JSL, modifies the index to the football sprite bounce speed table to cycle across three values in sequence. Overwrites the retrieval of a random number.
Maarfy
$038AAE 4 bytes Jump (JML/JSL) Modified by Bowser Statue Jumping SFX, by Yan.

JML, modifies the routine that sets the golden Bowser statue's jumping speed to include a sound effect.
Maarfy
$03B6AA 4 bytes Jump (JML/JSL) Part of 'Get Sprite A Clipping' routine hijacked by Custom Sprite Clipping patch so clippings 3C and 3D can be used. Major Flare
$03B6F0 4 bytes Jump (JML/JSL) Part of 'Get Sprite B Clipping' routine hijacked by Custom Sprite Clipping patch so clippings 3C and 3D can be used. Major Flare
$048F74 4 bytes Jump (JML/JSL) Kaijyuu's Multi Midway Points 1.7 Patch's part that hijacks the midway point reset code. Major Flare
$05D842 4 bytes Jump (JML/JSL) The main jump of Kaijyuu's Multi Midway Points 1.7 Patch. Major Flare
$05D9DE 4 bytes Jump (JML/JSL) Jumps to secondary exit handling code so Kaijyuu's Multi Midway Point 1.7 Patch can use them as midway points without messing with the original midway entrance. Major Flare
$05DAA3 4 bytes Jump (JML/JSL) A hijack from Kaijyuu's Multi Midway Points 1.7 Patch that makes secondary exits compatible with 'No Yoshi' intros. Major Flare

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