Banner
VLDCX ENDS IN
2 DAYS, 20 HOURS, 7 MINUTES AND 16 SECONDS
Views: 517,117,670
Time: 2017-03-24 10:52:44 PM
26 users online: Alcaro, Alex119098, Centipede, o Dan, Daniel133, o Decoy Blimp, o Erik557, FlashHacks, Frost, o Hobz, idol, J_128, Kaijyuu, MarkVD100, MaxwelHacks, NeXuS15, NGB, Pixel-Gon Gamer, Reggie, o S.N.N., SuperWeirdo, Teyla, Tsutarja, o underway, UTF, ZAGESAW - Guests: 42 - Bots: 122Users: 30,984 (1,327 active)
Latest: ThatOneDude
Tip: Add decorations to the overworld. Don't leave large empty grass or sea regions.Not logged in.
SMW Hijack Map
Displaying 22 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$00F6E4 4 bytes Jump (JML/JSL) Used by Lunar Magic. This is the VRAM optimization patch. GreenHammerBro
$01817D 2 bytes 16-bit Pointer Modified by PIXI's poison mushroom patch.
Pointers to sprite init routines. Note that the actual hijack location depends on the sprite slot chosen*2. For example, if the sprite is inserted in slot $85, then the hijack location is ($01817D + ($85*2) = $018287). The poiner is relocated to the power-up routine.
Erik557
$0185CC 2 bytes 16-bit Pointer Modified by PIXI's poison mushroom patch.
Pointers to sprite main routines. Note that the actual hijack location depends on the sprite slot chosen*2. For example, if the sprite is inserted in slot $85, then the hijack location is ($0185CC + ($85*2) = $0186D6). The poiner is relocated to the power-up routine.
Erik557
$02FFE2 30 bytes Data PIXI Header containing header string, version and pointer tables for sprite data. JackTheSpades
$03E05C 300 bytes 24-bit Pointer PIXI pointers to shared routines. Tool caps it at 100 routines but it really only takes up routines*3 bytes, so anything in this range is use at own risk :3 JackTheSpades
$06F690 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario hits a tile from below. MarioFanGamer
$06F6A0 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile from above. MarioFanGamer
$06F6B0 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile horizontally. MarioFanGamer
$06F6C0 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile on the top corners (which corner doesn't matter als long as they are from the top side). MarioFanGamer
$06F6D0 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile with the lower half of his body (i.e. excluding his head). MarioFanGamer
$06F6E0 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile with the upper half of his body (i.e. the head but not the rest of the body). MarioFanGamer
$06F720 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if a sprite touches a tile vertically (which side doesn't matter) MarioFanGamer
$06F730 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if a sprite touches a tile horizontally (which side doesn't matter) MarioFanGamer
$06F780 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario touches a tile with his cape. MarioFanGamer
$06F7C0 16 bytes Miscellaneous Used by Lunar Magic. This area allows you to insert custom Map16 interactions if Mario's fireball touches a tile. MarioFanGamer
$07F26C 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $1656 value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F26C + ($85) = $07F2F1).
Erik557
$07F335 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $1662 value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F3BA + ($85) = $07F43F).
Erik557
$07F3FE 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $166E value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F3FE + ($85) = $07F483).
Erik557
$07F4C7 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $167A value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F4C7 + ($85) = $07F54C).
Erik557
$07F590 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $1686 value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F590 + ($85) = $07F615).
Erik557
$07F659 1 byte Data Modified by PIXI's poison mushroom patch.
Sprite's $190F value. Note that the actual hijack location depends on the sprite slot chosen. For example, if the sprite is inserted in slot $85, then the hijack location is ($07F659 + ($85) = $07F6DE).
Erik557
$0CB66E 300 bytes 24-bit Pointer GPS pointer table for shared routine. Tool caps at 100 routines with the pointers being 3 bytes long each (taking 300 bytes in total if you hit the cap). MarioFanGamer

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2017 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 22

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented