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SMW RAM Map
Displaying 3 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$7E0080 2 bytes Misc. Player Y position (16-bit), within the borders of the screen. Note: written by the code at $00E340, and uses the layer 1 Y position, displaced by $1888. GreenHammerBro
$7E0080 2 bytes Misc. Player Y position (16-bit), within the borders of the screen. Note: written by the code at $00E340, and uses the layer 1 Y position, displaced by $1888 (MarioYPosOnScreen = MarioYPosLvl - ScreenYPos + Displace).

Mods, please remove the previous version.
GreenHammerBro
$7EB900 1024 bytes Blocks Layer 2 tilemap, low byte. Format: First two 16x27 rectangles, then 160 25s that are never read.

Also used on the overworld during the switch block events for various purposes:
$7E:B900-$7E:B927 = Switch block X position, high byte
$7E:B928-$7E:B94F = Switch block Y position, high byte
$7E:B950-$7E:B977 = Switch block Z position, high byte
$7E:B978-$7E:B99F = Switch block X position, low byte
$7E:B9A0-$7E:B9C7 = Switch block Y position, low byte
$7E:B9C8-$7E:B9EF = Switch block Z position, low byte
$7E:B9F0-$7E:BA17 = Switch block X speed
$7E:BA18-$7E:BA3F = Switch block Y speed
$7E:BA40-$7E:BA67 = Switch block Z speed
$7E:BA68-$7E:BA8F = Accumulating fraction bits for fixed point switch block X speed
$7E:BA90-$7E:BAB7 = Accumulating fraction bits for fixed point switch block Y speed
$7E:BAB8-$7E:BADF = Accumulating fraction bits for fixed point switch block Z speed
yoshifanatic

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