Views: 638,022,157
7 users online: GbreezeSunset, GlitchCat7, Kazkek, leod, randomdude999, StrikeForcer, YuzuMSX - Guests: 49 - Bots: 313Users: 34,885 (1,408 active)
Latest: TopCat33
Tip: Always check for updated files in the database by sorting them by "Date" in the various sections.Not logged in.
Displaying 4 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$008C81 126 bytes Misc. Default status bar tiles. Format for each 8x8 tile:

*$008C81-$008C88: top line of status bar (4 top tiles of the item box)
*$008C89-$008CC0: Second line of status bar
*$008CC1-$008CF6: Third line of status bar
*$008CF7-$008CFE: bottom line of status bar (4 bottom tiles of item box)
$0195A5 1 byte Sprite physics Change this value to $00 to fix a small glitch with carryable sprites where throwing the sprite upwards at a hittable block will occasionally cause it to hit the block without actually activating it (due to registering both the bottom of the block and the side of another block at the same time). Thomas
$01AB05 2 bytes Music Change to [EA EA] to not have star music override P-Switch music. Instead which ever is pressed/collected recently will have priority. wiiqwertyuiop
$01E0DD 2 bytes Sprite Misc. Change to [A9 60] to make podoboo´s timer consistent, where 60 is the ammount of time for it to reappear. NaroGugul

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 22


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented