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Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.Not logged in.
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Displaying 8 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$008E1A 480 bytes Layer 3 The routine that updates the values of all the addresses used for the status bar ($0EF9-$0F2F).
$008E28 - Change this address to AD to disable the timer.
$008E2E - Timer speed (USE WITH $008D8B)
$008E5C - Time is Running Out SFX. Change from FF to 00 to stop the music from speeding up when time reaches 99.
$008E6B - [22 06 F6 00] Change to [EA EA EA EA] to not kill Mario when the timer reaches zero. The timer will count down normally and stop at zero, but Mario will not die
$008EDB - Change this and/or $008F09 from 20 12 90 to EA EA EA to disable writing the score to the status bar when playing as Mario and/or Luigi, respectively. Useful if you want to place another counter in place of the score using Smallhacker's Status Bar Editor.
$008F2C - How many coins you need to get an 1up (USE WITH $008F37)
$008F2F - [EE E4 18] Change to [EA EA EA] to not gain a life after collecting enough for one.
$008F37 - Number of coins to subtract from the counter when you gain enough for a 1up (Default: $64 (100). Change to [01] to create a coin wallet effect - use with $008F2F.
$008F41 - (Use with $008F45) Maximum life limit, minus one. Warning: Changing this to anything higher than 0x7E (127 lives) will remove the life limit entirely! Also, if you have more than
99 lives, the life counter will appear slightly glitched.
$008F45 - (Use with $008F41) Maximum life limit, minus one. Note that if you have more than 99 lives, the life counter will appear slightly glitched.
$008F62 - Number of bonus stars required to enter bonus game
$008F67 - [8D 25 14] Change to EA EA EA to disable entering bonus game when player has 100 bonus stars.
$008F6F - Amount of bonus stars that will be subtracted when 100 bonus stars are collected. Change to [01] to make 99 the maximum amount of bonus stars you can get - to create a bonus star wallet effect, use with $008F67.
$008F7E - Writes coins to status bar. Changing to [EA EA EA EA EA EA] will disable the coins from being written to the status bar.
$008F95 - [09] The X position of the small bonus star counter in the status bar.
$008FC5 - [20 79 90] Change to EA EA EA to disable the item GFX in the status bar
$008FCE - Length of "LUIGI" text (Status bar)
$008FE7 - [FC](blank tile) Tile used on the status bar when there's no Yoshi coin in that spot.
$008FED - [2E](coin tile) Tile used on the status bar when there is a Yoshi coin in that spot. Change to [FC](blank tile) to visually disable collected Yoshi Coins.
Shog
$01B44F 231 bytes Sprite subroutine (JSL) Invisible solid block subroutine. JSL to it in a sprite to make it solid.
$01B4C0 - Change to A0 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change to A0 01 to have a 16x32 intereaction field (like Big Mario) (in conjunction with addresses $00EB79 and $03B67C)
$01B4F3 - SFX that comes up when Mario hits the Message Block/Flying ?-Block sprite.

After the routine is done, it outputs the carry flag:
C = set when the player is in contact with the solid sprite, otherwise clear.
GreenHammerBro
$03AB15 2 bytes Sprite physics Bowser's X acceleration (right/left) during phase 2. Zeldara109
$03AB17 2 bytes Sprite physics Bowser's maximum X speed (right/left) during phase 2. Zeldara109
$03AB19 2 bytes Sprite physics Bowser's Y acceleration (down/up) during phase 2. Zeldara109
$03AB1B 2 bytes Sprite physics Bowser's maximum Y speed (down/up) during phase 2. Zeldara109
$03AB76 1 byte Sprite physics Bowser's Y acceleration when bouncing during phase 3. Zeldara109
$03AB89 1 byte Sprite physics Bowser's Y speed after bouncing off the ground, during phase 3. Zeldara109

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