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Displaying 18 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$00F17A 1 byte Objects How many colored Exclamation Blocks are allowed by default within all tilesets to enable spawning items, with the exception of Ghost House, Boss Battles, etc...

$02 (Green, Yellow) by default, Can be set to $00 to disable item spawning, and instead make them solid.
Hamtaro126
$018454 2 bytes Sprite Misc. Change this to A9 00 to make all P-Switches silver, or A9 01 to make all P-Switches blue (use in conjunction with $028A30). Major Flare
$0195A5 1 byte Sprite physics Change this value to $00 to fix a small glitch with carryable sprites where throwing the sprite upwards at a hittable block will occasionally cause it to hit the block without actually activating it (due to registering both the bottom of the block and the side of another block at the same time). Thomas
$01E092 1 byte Sprite physics Y-speed of the fireballs that fall from the sky during the Bowser battle. Zeldara109
$01E14B 1 byte Timer Amount of time Bowser's sky fireballs remain on the ground before vanishing. Should not be set below #$02. Zeldara109
$028A30 2 bytes Sprite Misc. Change this to A9 00 to make all P-Switches silver, or A9 01 to make all P-Switches blue (use in conjunction with $018454). Major Flare
$03A48B 1 byte Timer Delay before Bowser first throws Mechakoopas at the start of the battle. Zeldara109
$03A506 1 byte Sprite Misc. Phase where Bowser drops steel balls. 07 = phase 1, 08 = phase 2, 09 = phase 3.

Change to [07 90 11] (org $03A505 : CMP #$07 : BCC $11) to make Bowser drop steel balls in all 3 phases.
Zeldara109
$03A510 1 byte Sprite Misc. Number of steel balls Bowser drops, plus one. Zeldara109
$03A672 1 byte Timer Delay after Bowser's hit with a Mechakoopa, before his next attack. Zeldara109
$03A71F 2 bytes Sprite physics Bowser's X speed as he swoops out before the fireball phase. First is while shrinking, second is while growing. Zeldara109
$03A725 2 bytes Sprite physics Bowser's Y speed as he swoops out before the fireball phase. First is while shrinking, second is while growing. Zeldara109
$03A729 2 bytes Sprite physics Bowser's shrink/grow speed (change in $38 and $39) as he swoops out before the fireball phase. First is while shrinking, second is while growing. Zeldara109
$03A79A 1 byte Timer Duration of Bowser's fireball phase. Zeldara109
$03A7E0 1 byte Timer Time when Bowser's fireballs start spawning, counting down from the value at $03A79A. Zeldara109
$03A80E 1 byte Sprite Misc. Horizontal distance between Bowser's consecutive fireballs. Zeldara109
$03D739 1 byte Sprite Misc. Frame in which a tile in Reznor's bridge shatters. Change this in conjunction to $03D74E to alter the bridge shattering speed. Major Flare
$03D74E 1 byte Sprite Misc. Reznor bridge's shatter timer initialization. Change this in conjunction to $03D739 to alter the bridge shattering speed. Major Flare

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