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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Displaying 11 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$7E0121 1 byte Misc. Flag for level loading with stage intro text ($02 if true) Arnethegreat
$7E0125 1 byte Misc. IRQ Counter
Expected values are 0 to 2
$7E0203 2 bytes Misc. Mirror of music level header + 1

Used as index for SPC block uploads
$7E0385 2 bytes Bonus Challenge Flag for bonus challenge for end of level.
$0001 for no bonus.
$FFFF for bonus.
$7E0B55 2 bytes Timer Pause Timer
Gets set to $10 when touching a fuzzy and counts down once per frame.
Controls the mosaic effect. (mirrors $7E095B)
$7E0C98 24 bytes Sprite Number Sprite table, each byte represents a sprite's ???? Raidenthequick
$7E0CC6 42 bytes Timer A bunch of 1 word timers related to controlling Yoshi
TODO: Find usage of each
$7E0CFD 2 bytes Misc. Timer for offset-by-tile level modes
Controls for example moving platforms in 6-4
$7E0D37 2 bytes Misc. Background wave effect: amplitude of horizontal wave Raidenthequick
$7E0D39 2 bytes Misc. Background wave effect: amplitude of vertical wave Raidenthequick
$7E105E 2 bytes Boss Bigger Boo: Scale Raidenthequick

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