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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Displaying 7 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$7E0127 1 byte Misc. Which tilemap queue to DMA
Default $00 (RAM queue)
Values $00 to $0C
$7E0CC6 42 bytes Timer A bunch of 1 word timers related to controlling Yoshi
TODO: Find usage of each
$7E105E 2 bytes Boss Bigger Boo: Scale Raidenthequick
$7E1062 2 bytes Boss Raphael the Raven: Facing - $00 for counterclockwise, $02 for clockwise;
Baby Bowser: hit counter, fight ends when the low byte reaches #$03 (or any value from #$03 to #$82).
$7E1076 2 bytes Boss Hookbill: graphics scaling value (X axis);
Bowser: hit counter, fight ends when reaches #$0007.
$7E1125 2 bytes Map Current Yoshi formation in world map. Values follow world number ($7E0218) format. BrunoValads
$7E112E 2 bytes Map World Map: Current Yoshi selected (which one Baby Mario is mounted), changes when you move between normal levels, not special, bonus, nor options. BrunoValads

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