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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
YI RAM Map
Displaying 19 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$7E0127 1 byte Misc. Which tilemap queue to DMA
Default $00 (RAM queue)
Values $00 to $0C
Arnethegreat
$7E0CC6 42 bytes Timer A bunch of 1 word timers related to controlling Yoshi
TODO: Find usage of each
Arnethegreat
$7E0CCC 2 bytes Misc. Damage recoil timer, disables left and right if not zero. BrunoValads
$7E0CCE 2 bytes Misc. Timer for unkown reason, it's set to #$10 when you bop an enemy. BrunoValads
$7E0D05 1 byte Boss Raphael Boss fight rotation value
$00 to $FF (whole loop)
Arnethegreat
$7E0D27 2 bytes Misc. Enable flag for subscreen designation HDMA?? (1-3 stage) ($7E5040) Arnethegreat
$7E0D2B 2 bytes Misc. Enable flag for BG2 Horizontal Scroll HDMA ($7E5040) Arnethegreat
$7E0D2D 2 bytes Misc. Enable flag for BG2 Vertical Scroll HDMA ($7E51E4) Arnethegreat
$7E0D3B 2 bytes Misc. Enable flag for BG3 Horizontal Scroll and subscreen designation HDMA (ch 6 & 7)?? (Pond submarine sections) ($7E552C) Arnethegreat
$7E0D3D 2 bytes Misc. Enable flag for BG3 Horizontal Scroll HDMA ($7E51E4) Arnethegreat
$7E0D45 2 bytes Misc. Enable flag for BG3 Vertical Scroll HDMA ($7E5040) Arnethegreat
$7E105E 2 bytes Boss Bigger Boo: Scale Raidenthequick
$7E1062 2 bytes Boss Raphael the Raven: Facing - $00 for counterclockwise, $02 for clockwise;
Baby Bowser: hit counter, fight ends when the low byte reaches #$03 (or any value from #$03 to #$82).
BrunoValads
$7E106C 2 bytes Boss Big Bowser: horizontal position.
Raphael the Raven: Y velocity
BrunoValads
$7E1070 2 bytes Boss Big Bowser: pointer for summoning boulders, increments by 2 each boulder, ending in #$0008 in the first summon and #$000E in the second. BrunoValads
$7E1076 2 bytes Boss Hookbill: graphics scaling value (X axis);
Bowser: hit counter, fight ends when reaches #$0007.
BrunoValads
$7E1125 2 bytes Map Current Yoshi formation in world map. Values follow world number ($7E0218) format. BrunoValads
$7E112E 2 bytes Map World Map: Current Yoshi selected (which one Baby Mario is mounted), changes when you move between normal levels, not special, bonus, nor options. BrunoValads
$7E5DA6 2048 bytes Misc. Cross sections: Full copy of cross section BG3 tile graphics, set only once upon loading cross section levels and then every frame stored to $706800

Chomp Shark: BG3 tilemap animations (in what format?)
Arnethegreat

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