Views: 508,652,379
Time: 2017-02-28 01:29:05 PM
12 users online: Aeon, Cloason, o Hobz, Koyuki, Mr. Weegee, NAT, RussianMan, o S.N.N., SkywinDragoon, Super Maks 64, TheBiob, zipper - Guests: 28 - Bots: 259Users: 30,835 (1,350 active)
Latest: RozwellGustab
Tip: This thread contains data you might find helpful when coding.Not logged in.
Displaying 7 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$7E0121 1 byte Misc. Flag for level loading with stage intro text ($02 if true) Arnethegreat
$7E0125 1 byte Misc. IRQ Counter
Expected values are 0 to 2
$7E0B55 2 bytes Timer Pause Timer
Gets set to $10 when touching a fuzzy and counts down once per frame.
Controls the mosaic effect. (mirrors $7E095B)
$7E0C98 24 bytes Sprite Number Sprite table, each byte represents a sprite's ???? Raidenthequick
$7E0CC6 42 bytes Timer A bunch of 1 word timers related to controlling Yoshi
TODO: Find usage of each
$7E0CFD 2 bytes Misc. Timer for offset-by-tile level modes
Controls for example moving platforms in 6-4
$7E105E 2 bytes Boss Bigger Boo: Scale Raidenthequick

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2017 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 22


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented