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Time: 2017-04-26 09:51:16 AM
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YI SRAM Map
Displaying 17 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$700076 2 bytes Misc. Mirror for $7E0051
Set by GSU during vehicle transformations
Arnethegreat
$70007A 2 bytes Misc. Mirror for $7E0053
Set by GSU to play sound effect
Arnethegreat
$700162 2 bytes Misc. Mirror of low byte of $700168
Some different timings
Arnethegreat
$70016A 2 bytes Misc. Special Offset-by-tile Modes
$00: Normal
$01: Mode 2 (1-7, 6-4)
$03: When fuzzied
$05: ?
Arnethegreat
$7001BC 2 bytes Sprite Physics Where the water line starts for sprite physics
Only used for BG3 tilesets $13 (value $07B0) and $1D ($0700)
Value is left at $4000 when disabled
This doesn't affect regular water objects, only hardcoded water for certain BG3 tilesets.

$ssyy
ss = vertical screen number
yy = Y-position of water line
Arnethegreat
$7001D0 40 bytes Misc. A bunch of 1 word timers related to controlling Yoshi
TODO: Find usage of each
Arnethegreat
$7001D0 2 bytes Misc. Timer for Yoshi turning pose. Starts at #$0004 when you change direction while in movement (ground or air), remains with this value for a brief time if you keep holding this direction until it starts decrementing each frame. BrunoValads
$7001D2 2 bytes Misc. Timer for each walking (not running) animation frame. BrunoValads
$7001D4 2 bytes Misc. Timer for each animation frame of the landing, start of falling and fluttering.

!!! (that "the", don't know if correct)
BrunoValads
$7001D8 2 bytes Misc. Timer for each Yoshi idle animation state. BrunoValads
$7001DC 2 bytes Misc. Timer for bopping head in solid blocks animation. It's the exact time with zero y speed during the bop. BrunoValads
$7001DE 2 bytes Misc. Timer for ground pounding animation. BrunoValads
$7001E0 2 bytes Misc. Timer for mouth/tongue related animations. BrunoValads
$700CA0 2 bytes Map Island angle. Only low byte is used. BrunoValads
$701820 64 bytes ASM 16 4-byte entries, one ambient sprite per:
Byte 1: ???????G (on ground flag)
Byte 2: ??
Byte 3: init $FF, ?
Byte 4: init $1F, ?
Arnethegreat
$7018C0 64 bytes ASM 16 2-word entries, one ambient sprite per:
Word 1: No init/clears, wildcard?
Word 2: No init/clears, wildcard?
Arnethegreat
$707800 1024 bytes Misc. Practically free SRAM

Only cleared on boot and all scenes with Island graphics
Arnethegreat

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