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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Displaying 9 addresses. Show moderated addresses - Submit address
Address Length Type Description Submitter
$700162 2 bytes Misc. Mirror of low byte of $700168
Some different timings
$7001B6 2 bytes Sprite Number Sprite Slot player is currently standing on.
Only applies to certain moving sprites such as pinwheels, flatbed ferries, chomp rocks, lakitu clouds etc.
$7001B6 2 bytes Sprite Number Slot of platform sprite that Yoshi is on. Does not apply to every platform sprite, for example it does for Pinwheels, Chomp Rock, Poochy, Flatbed Ferries, etc, but not for Hint Blocks, Donut Lifts, etc. BrunoValads
$7001BC 2 bytes Sprite Physics Where the water line starts for sprite physics
Only used for BG3 tilesets $13 (value $07B0) and $1D ($0700)
Value is left at $4000 when disabled
This doesn't affect regular water objects, only hardcoded water for certain BG3 tilesets.

ss = vertical screen number
yy = Y-position of water line
$7001D0 40 bytes Misc. A bunch of 1 word timers related to controlling Yoshi
TODO: Find usage of each
$700CAA 128 bytes Misc. Screen ID table: maps raw screen # ($00-$7F) to screen ID ($00-$3F). The sign bit on indicates "empty" screen (has no object at all), or camera is unable to scroll into the screen due extended object $FE, or tiles are erased in that screen by extended object $FF. BrunoValads
$701320 64 bytes Sprite Table 16 2-word entries, one ambient sprite per:
Word 1: Ambient sprite ID (list of valid values with their names)
Word 2: Pointer to first entry within OAM buffer
$701360 96 bytes Sprite Table 24 2-word entries, one sprite per:
Word 1: Sprite ID (list of valid values with their names)
Word 2: Pointer to first entry within OAM buffer
$707800 1024 bytes Misc. Practically free SRAM

Only cleared on boot and all scenes with Island graphics

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