| Posts by Emperor Of Awesomeness |
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Hey everyone, my name is Igna6750 and I'm a noob at SMW central.I'm preety good at level designing and I know a lot of stuff but I want one of my questions to be answered. How can I make an object/sprite appear after Mario/Luigi defeat a boss? Like Big Boo boss for example. There is some way of making like a P/POW switch or a key appear after you beat Big boo or any other editable boss in Lunar Magic. Please answer question.
-Igna6750
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I don't really know how to use ASM, but I've heard of it and it doesn't sound so hard. Bring it on! I would be so thankful!
Also, my next question will be how to make my own Mario tile graphics (On YY-CHR, I've heard that the game crashes if you edit it). But don't get into that, I just wanna know the boss-objectt appear for now.
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How to you teleport Mario to that level? By the way, what I was talking about is that when you beat any boss on the game, a key or any other object appeared in a puff of smoke. How do I do that?
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Hey! I am Igna6750 and I have a question. I wanna add custom P-switch, Star and death music. What number must the music file be for those three? I don't care if I'm overwriting the original ones.
-Igna6750
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Ok, so Carol's Addmusic doesn't work for this. Ok, I'll give it a shot with Romi's.
By the way, thanks to everyone that tried to answer my question!
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| Last edited on 2010-05-19 06:14:25 AM by Emperor Of Awesomeness. |
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Too bad I DID but I had a Backup . but it didn't get corrupt, it just made the screen black on places where I added custom music... By the way, how do I remove the music I added with carol's addmusic?
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Anyone knows a way of editing the star, P-Switch or death sounds in CAROL'S Addmusic?
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I had this SAME problem. Thanks for clearing it out, guys! I didn't know how to insert the Map16 Pages on to the rom!
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Is this your first ExGFX insertion on to your hack? Then just put 80. The next time you wanna put ExGFX, put 81, then 82, and so on. But don't forget what file is what!
If you are confused, you can always look at your ExGFX files by clicking on the blue mushroom (Extract ExGFX) then a folder will appear on the same directory with all your ExGFX files!
Hope I helped! 
-Igna6750
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| Last edited on 2010-05-29 09:02:19 PM by Emperor Of Awesomeness. |
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Select your file on the list you are using. SP* is for Sprites, FG* is for foreground and BG* is for the background. If you wanna put the block in Map16, then you must have it on foreground.
Here's a guide:

Hope it was useful!
-Igna6750
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| Last edited on 2010-05-30 03:00:10 PM by Emperor Of Awesomeness. |
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I thought bushes were on FG1/2!
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It uses GFX 22 with... palette 7 I think.
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Oh, I thought Mario alse had palette 7! But I already knew they shared the same pallete.
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Can I be a beta tester? I have seen all the preview videos and this hack has real good work on it.
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Hi everyone! I am Igna6750. I waqs wondering if there is any pach for disabling carrying stuff and another one that completely deletes the item box. If there is any, then please give me a link so I can download it, thanks!
-Igna6750 
Regular SMW Romhacker
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I don't know how to put codes in an ASM, so I don't think I understand that... Just give me a link on the patches section so I can download it please.
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Oh, got it. But I don't use Translhextion, I use another hex editor.
Btw, what is tweaker?
EDIT: Itembox problem solved, now I have to make the itembox GFX transparent. I still wanna know the carrying disable thing though...
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| Last edited on 2010-06-07 05:52:14 PM by Emperor Of Awesomeness. |
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Does anyone know how to turn munchers sideways? Please answer question, thanks!
-Igna6750
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Problem Solved, thanks a lot!
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