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Posts by MoxieCat

MoxieCat's Profile → Posts

OK, I SERIOUSLY[\b] don't know how to use addmusic. Can u guys help me?
Tag (b) was not closed.
Sorry. But I did figure it out in the end. Thanks!
I made some Raccoon Luigi graphics. I thought they were pretty good.

But I'm using them in a hack I'm making, and I noticed an error.
Whenever I make a running jump, the top of Luigi's head is misaligned by a couple of pixels.

I tried to fix it, but I can't find the top of his head among the mess of graphics in YY-CHR!

Can someone help me?
I'm trying to use the choices command with the Variable Width Font Dialogues patch. (VWF Dialogues)

The code I used is as follows:


Message0052: ; Message 105-1
.header
db $00
db %00001000,%01111000,%11010001,%11000000,$01,%00100000
dw $7FFF,$0000
db %11111100
db %00001111,$13,$13,$23,$29

.body
db $FD
db "-SUPER LEAVES-",$FA,$ED
db "You might find a Super Leaf along "
db "the way.",$FA,$ED
db "You DO know how to use it...",$FD
db "...right?",$FD
db $F0
db $cc
dl .option_1

dl .option_2

db "Of course!",$FD

db "Super what?",$FD

.option_1
db "Good! Then keep going!"
db $FA,$FF

.option_2
db "Well, a Super Leaf transforms you",$FD
db "into Raccoon Luigi.",$FA,$ED
db "After jumping, you can float",$FD
db "down by rapidly pressing",$FD
db "the jump button.",$FA,$ED
db "You can also swing your tail",$FD
db "to knock out enemies.",$FA,$ED
db "And, coolest of all...",$FA,$ED
db "If you get a running start,",$FD
db "you can fly by rapidly",$FD
db "pressing the jump button,",$FD
db "like when you float.",$FA,$ED
db "But be careful:",$FD
db "Your flight doesn't last",$FD
db "forever. After a short",$FD
db "time, you will start floating",$FD
db "down. So be careful where",$FD
db "you land! Happy Tails!"
db $FA,$FF

When I test it out, I only get half of my first choice, then my second choice, then an infinite loop of "0000000000000".

Am I using the wrong command? Or did I just misplace something?

It doesn't really matter where you start or what you focus on.
As long as you have a few ideas, you implement them.

Personally, I either plan a whole bunch or just make it up as I go along.
Oh, okay. Thanks!

The readme said:

db $F0,$ns

So I put that, but it didn't recognise the code. I was going to search further through the readme, but you saved me a lot of time.

Thanks again!
I recently started using the n00b Boss to make my own bosses, but I had a question.

Is it possible to make the sprite throw anything besides hammers and bones? I wanted it to shoot bowser flames.

Any help would be appreciated.
If it's not taken already, can I claim ExGFX 249?

I've got some pretty good (if not detailed) bramble graphics, if I do say so myself.
Darn.

I was actually using ExGFX for the Bowser flames. You can't spin jump off of bones, can you?
I'm pretty sure it's Maxx's, because I would know if it was yours.

You ARE the guy who made SMW Redrawn, right?
I tried using HungFluDu's AddMusic to change my title screen music, but the title screen never showed up at all.

I can't remember what number the song was, but it wasn't within the first 16 (1-F). Is it supposed to be within the first 16?
Ah, I see. Thanks! #w{=D}
I don't think it's possible to have Megaman 1 graphics for your player.

From what I've seen, Megaman is wider than 16 pixels, so you'd need the 32x32 player patch. And I have no idea how it works.
Hey, SMWC!

I'm working on a hack, and I wasn't planning on saying anything until it's release, but since it's C3 and all, I thought I'd post a few screenshots. (for blue team!)

It'll be called Creativity, and is entirely based on original ideas.

...okay, the bramble level is still a bramble level, but it's not just a DKC2 ripoff!

Anyways, here're the screenshots!


Title Screen with Custom Music.


Level 1 - Start!


I have Raccoon Luigi, with my own Graphics.


I also have the WallJump patch. (Not shown: Fire Luigi shoots straight, not bouncy)


Not just another Bramble Level...


...there are no barrel cannons.


I can barely beat my own level! Gah!


See? Original! There's corrupted brambles!


...with...bones...look, I just felt like adding them, okay?


That's it for now. Best of luck to my fellow Blue Team Members!
(and bad luck to Red!):P
Originally posted by Thundahack
Good job! i like your title screen, and I think the first level's background colors work pretty well with the monochrome foreground. I also like the bramble level; both the FG and the BG are very simplistic, but they fit well together and do not clash too much with the rest of the graphics. As for the corrupt brambles, I love the idea, and I also love how you incorporated the bones into the set, but I think the BG looks way too distracting. Maybe you should try using a "corrupt" version of the normal Bramble BG?

All in all, you did a good job!



Sorry if the background's distracting. The level takes place inside the corrupt brambles, so I can't use a corrupt vine background.
Oh, what? There was a most creative section? And there were only two winners?

Dang it!! I even have a hack I'm working on called "Creativity"! I probably could've made third place! #w{=(}
I had an idea for a level in my hack, but it involves making a patch that stops enemy sprites from harming Mario.

Is it possible? Or would I need to make completely different sprites to replace the normal enemies?
Hey, thanks! That's just what I needed!

*2 Hours Later*

Aw, I broke my hack.

Oh well. Thanks for the help anyways!
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