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| Posts by Teo17 |
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Where can I get horizontal Thwomp GFX?
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In these 2 months I have learned a lot of things like music, ExGFX, sprites, blocks, ExAnimation, palettes, event silent steps, status bar editing, small hex edits, and something more. But, I'm not really good in these all "addresses". So, please reply for some questions:
the most important, 1: what address of freespace (ROM, or RAM) I should type in the ASM file of a patch?
2: Where can I open the address, in Translhextion?
3: I am using the Free Space Logger (from 5 minutes), and what are these addresses, that are generated in the .txt file after using the tool?
4: What of these addresses I should open in Translhextion? (PC offsets, LoROM offsets, size?!?)
5: And, is the F letter in the hex editor, a free space ??!!??
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How can I do a never ending title screen? I mean I am making a title screen like in most of hacks, MKM 2, SMW 2+3 TES, PITMK 2, that it's just a picture with some ExAnimation, but while recording the title screen moves, after end, the screen will fade out and show it again. So, how can I do the title screen without the fading out to black screen?
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So, when I'm editing code for an Xkas patch, then, for free space, I should type the LoROM offset without the 0x? And the best is the 8000 size?
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Hey, it worked! The 0x288000 was an 8000 size, and after the 1-player only patch, its size is 7FDC!
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Hi, I'm making a vertical bonus room. You needs to just fall through the level, and get everything you can. But while falling, I have a BG Garbage. Everything in the BG Editor looks fine, and I don't know how to fix it. Here's a photo of it:
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Ok, I think, I know 1/2 from it. For an example, I'll give two the best hacks! TSRPR, and SMW2+3: TES. These are the best, and with these blocks, I think. In TSRPR it's Crashlanded Castle and Bring ... ed Finale, in SMW2+3 it's "Bon Voyage Maybe", the second boat level, gets you to the Euphoria Island. And now: Everything I know about these blocks! - Make some backups of the .txt file of "XYoverworld.asm". Use Snes9X Debugger to find locations for teleporting you to the place. But how! Ok: Open ROM in the S9XD. Click on Breakpoints. Write two addresses in the first two places (addresses are in readme) and check the "write" boxes in the first two places. Click "run"! Then "move mario to freeze it and get addresses"???!!!??? That's it. When I hit the "enter" when choosing "Mario A EMPTY" it freezes and gives different addresses than in the readme. Everything next I don't understand, and know only that, after ending the work with S9XD, I'm inserting it with BTSD, using in hack, and have the Third Place in the best rated hacks. Ok, can I get a help? I can make a vid if needed! It's really important for me.
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Ok, I'm posting the thread third time, and I'm still dying on it. Can someone maybe one time answer the question? First time, I couldn't use Snes9X Debugger, second time the same thing, but now, I can, and I did everything I could. There's no more program to use, only BTSD, but I know how, so please answer it now, because I'm dying with it a month.
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Two months ago, I didn't think I will be doing things like that, but anyway: I need an answer for the scheme (is it true?) :
An Average Hack + A good music in a level of the hack + there's no .txt file on SMWC + press F1 and save a SPC of the music in ZSNES + use tinymll or something like that, to change the spc into a mll + Use MLL Editing Tool to change the mll into txt + add music with addmusic xD and be happy!.
Is it correct?
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Isn't it easier to use SPC2MIDI? Anyway, I did it right, but when I got a mml or mll file, then I opened it in MLL or MML Editing Tool, and I fixed it, but when I typed (??) instruments into the channels, the cmd in addmusicn folder says: "Couldn't open the file". What am I doing wrong?
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Yes, :
"LEVEL" Folder: Scrap Brain Zone.txt
Addmusic.ini
LEVEL:
...
...
...
3A = Scrap Brain Zone.txt
Can here be other reason for the error?
EDIT: Ok, I did it right this time, before I just changed the MML file into a txt, I should copy the text from MML, and paste into txt. Ok, but this time, the file size is too large. How can I make it smaller?
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| Last edited on 2010-09-17 01:07:01 PM by Teo17. |
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Maybe I'll wait with these all custom music. I'm at it only two months and I wanted to rip a Scrap Brain Zone. The looping is too hard for me. I'll stay at custom sprites, GFX, blocks, ported music, patches.
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Ok, here I'll say what I'm using and what versions:
Lunar Magic 1.65
YY-CHR 0,99
BTSD 0,43 (or 0,44)
Xkas GUI 2,23 or something like that
addmusic404 (romi)
sprite tool (romi)
slogger
Status Source
MML Editing Tool
and some other things that I didn't remember. Indeed!
I think I have a good stuff for these things, no?
And Question: Is it a good way, to upgrade to Lm 1.71? I already used the tool, but I had trouble with inserting BG ExGFX and ExAnimation, and I downgraded to Lm 1.65. I know, it will crash your rom if you'll save it in 1.65, after using 1.71. But will it crash my rom when I'll try to make my hack in 1.71, after using 1.65?
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I did it a lot of times, but it's easy on Lunar Magic 1.6X.
I'm having trouble with it on Lunar Magic 1.7X.
In Lunar Magic 1.6X it's assembled with pages, but in Lunar Magic 1.7X, it's assembled with banks. I tried to upload a vid of it, but YT said, it will be uploaded after 113 minutes lol
I set the ExGFX slot BG1, to my BG GFX, and I used the Sample Level. But the Sample level uses the first page of the bank. How to switch pages on these banks? And the main question:
How To Use Sample Levels on LM 1.7X, and Switch Pages Of The Bank?
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I have seen in hacks, that events were revealing faster, than it should be. My opinion is: It's cool!
Hacks with it (check it) :
Super Mario Omega - Higsby
The Second Reality Project Reloaded - FPI
I played different hacks with it, but I did remember only these two.
How to make the events faster?
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But are you using a Sample Level and a Lunar Magic 1.71? I still don't know what to do. Can someone help me with it?
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I inserted on PAGE 42!!!!!!
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........ But I Said I want to USE Sample Level! .mwl! A smw level! In Level Editor! In Lunar Magic 1.71! Downloaded from SMWC! Made by Fusoya! I still need help.
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Thank you! It really helped!
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