| Posts by Decimating DJ |
|
|
|
|
|
|
|
|
|
If you inserted them via map16, that's your problem. If not, I don't know why. The coins inserted from standard objects shouldn't reappear.
|
| Last edited on 2009-06-02 07:50:15 PM by Decimating DJ. |
|
|
|
If it appears like that in lunar magic, press F11. If it does that in game, I don't know why.
Edit: I think I read it wrong.
|
| Last edited on 2009-06-02 07:57:10 PM by Decimating DJ. |
|
|
|
I think it would depend on the situation. Forcing you to be small for an optional puzzle should be fine, but a required puzzle is a no. For Yoshi, it should be okay to force the player to ditch it only if it was provided in that puzzle. For the cape, same thing as with Yoshi, but use something that would reduce him to Super Mario instead of small Mario, as it shouldn't cause as many problems for the player.
In short, sacrificing a power-up for something optional, or if the sacrificed power-up was provided in the puzzle, it is okay by my standards.
|
|
| Posted on 2009-06-04 01:46:10 PM in Mafia |
Link |
|
|
I'll join.
|
|
|
|
|
If you used the "display level message 1" sprite in that level, press Shift+F9 in Lunar Magic.
|
|
| (restricted) |
| (restricted) |
|
|
|
It only lets Mario go down, not up.
|
|
| (restricted) |
|
|
@milk
You have to get 100 bonus stars. That will be a problem considering you only get bonus stars at the end of a level if you've collected all five yoshi coins, and you are blocked from getting more than 15 each time in most levels.
|
|
| (restricted) |
| (restricted) |
|
|
| (restricted) |
|
|
1.Download Lunar IPS. It is in the tools section.
2.Open it and click "apply ips patch" or something like that.
3.Choose the hack you want to play.
4.Choose a clean SMW ROM
5.Play the ROM in an emulator
|
|
|
|
Here's some things I coded a few months ago. Patch it to a clean SMW ROM and go to Yoshi's Island 1.
It allows for multiple ON/OFF switches, at the cost of ExAnimation (though the game's regular animation will still work like normal). It would probably be useful for puzzle levels.
It uses a generator with only two lines of code, as well as many custom blocks. I'll probably make it available for download in the near future.
|
|
|
|
Originally posted by KcWow, they're pretty neat, I just have a question, why do you need the generator? I took away the generator and it works fine. Also, I sometimes have trouble making the blocks switch, I have to hit it 2 or 3 times, I would definetly benifit from these with my future projects.
The generator was just to set the ExAnimated frame based on what the four switches were set to, it doesn't affect the blocks themselves.
As for having to hit the switches multiple times, I am aware of this, but I don't have a fix yet. It seems pretty minor anyway.
|
|
|
|
|
|
|
Voting for 6, though 2 was a close second.
|
|
|
|
The image Maruhai posted is not the box art for Portal 2.
Here's 2 Reasons:
1. It has an E rating, and Portal 2 got an E 10+.
2. The label seems to wrap below the bottom of the case.
|
|
|
|
|
|
|
|