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Tip: If you use custom music, make sure your ROM has been expanded to at least 1MB.
Posts by Yakibomb
Yakibomb's Profile - Posts by Yakibomb
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Looks good! I have a question though. Are you going to use (Or already using) Snifits as octorocks?
It also crossed my mind that the games errors when adding music > sprites?
Last edited on 2007-08-26 12:08:27 AM by Yakibomb.
Ah, I still have my SNES and N64. Great stuff, the only game I really want for the SNES is Kirby Super Star... Still remember having it in one of those little cases and sitting in the car, waiting to play it. Anyway, one of the favorites I have is Zombies Ate My Neighbors.
I thought that SMRPG was going to come out on the Virtual Console this year? But this is only from people on MFGG, so I haven't really gotten a real source. Most likely on the Nintendo site...
Last edited on 2007-08-22 09:50:12 PM by Yakibomb.
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Have you seen this site here? It's about SMRPG beta whatnot, and also here too. The second link has some neat hacks inside... And all the codes of SMRPG broken down. It's pretty interesting.
Last edited on 2007-08-30 06:31:47 PM by Yakibomb.
I found a glitch: In Iggy's castle, the message block before the boss battle doesn't have any text in it, it just disappears.
Try starting a new game?
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Click on the Green Koopa Shell, then click the Baby Blue Yoshi. It'll open a window and click the "Special Commands and Generators," look for side enabled exit.
For the last part, you could just use the blocks from Blocktool. Blocktool is found here, and comes with the blocks you're asking for. Go to the SMWiki/F.A.Q./other places before you start asking people how to add blocks, OK? And finally, I don't even think this should be in this section...
Last edited on 2007-09-15 02:45:07 PM by Yakibomb.
First, click the Ghost House, then hold Alt, Click level icon. It'll open the window you want.
Last edited on 2007-09-15 03:32:23 PM by Yakibomb.
Go to Edit > Layer 1, 16x16 Editor Mode, a red square will follow your mouse. Press and hold Alt, then use your mouse and click a level tile on the Overworld. (Yellow/red circle, Castle, Yoshi's House, etc.) Click Here for an Overworld Tutorial.

Edit: Made it clearer.
Last edited on 2007-09-15 03:46:53 PM by Yakibomb.
When you enter a door or level. Right? Something like Ghettoyouth did for his hack.
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Does anyone think it's possible to put a hack (i.e. Without ExGFX etc., maybe a SMW ROM only edited with Lunar Magic and/or Graphic Editor) back onto the SNES cartage? I know it's possible to do it with NES games (Source), but I don't think it is possible with SNES. Anyone know or have any comments?
Last edited on 2007-10-04 01:17:47 AM by Yakibomb.
Couldn't you use the empty RAM to save the score or something? I barely know anything about ASM, but I assume you can do that. Also, maybe you could use this? It's a fireball enemy HP counter... But Paper Mario doesn't really use the Fire Flower. So I don't know if I was much help or not.
Maybe you could use a larger RAM or add RAM to the SMW cartridge? Or use another cartridge with bigger RAM/ROM?
Found some graphical glitches! But nothing more than that. Heres the run down:
1: The sign pointing right has a little graphical glitch on the end of it that you could ignore, because you can't really see it at all, because of the background:


2: The Shyguy looks frozen, I guess it sort of makes sense... Either get rid of the Shyguy in that one level and replace it with another or get rid of it all together.
*Note:* Some screenshot I'm using cheats to power-up Mario, nothing more. And sorry I'm not giving the level names. I'm just a bit lazy right now, sorry. One more thing, I used Paint to make circles and arrows in some screenshots.

And now, let me explain a little more on #2:
2: Palette Glitch Explanation
The pictures should explain it all,
#1: Where the Shyguy was, #2: Where I brought it, and #3: What happen to the palette.



3: Graphical Errors
BUZZY BEETLE turns into a dead one:


4:
This... is highly unlikely, only because you would not carry a Buzzy Beetle to this area, it's just too much work, you can fix it, but you also don't have to. Plus the green pipe isn't all fancy like it is in the other ice-type areas.



5: Other strange happenings
Fuel Glitch
You can get an infinite amount of fuel, because the can never disappears.


Now I get five more cans after the first one, and it doesn't let me pass! Now I have to kill myself...


Unbreakable Spin Jump Freedom Glitch
You could use spin jump to get to the ledge, only because you maybe forgot the springboard at the beginning and don't want to go back, and this might happen.


That's all I found... So, it's still a very good game, no matter what glitch it has. Good job on the game.
Last edited on 2007-10-04 10:58:39 PM by Yakibomb.
Pages: « 1 2 3 4 5 6 ... 9 10 »
Yakibomb's Profile - Posts by Yakibomb

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