| Posts by Dakress |
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When I paste a graphic in tile 80(1st graphics page)the colors that used the tile changes to the colors used by the berries, and when I used ExGFX on that page (SP2),the graphics used their correct colors.
Its possible to make that some custom graphics uses the original colors given by me and not the berries colors WITHOUT ExGFX?
Screeenshot:

By curiosity, why this happens?(In case that somebody answer this tread)
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| Last edited on 2010-10-14 06:16:40 PM by Dakress. |
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Cheat-master30 , that dahnamics Larry is Cool, but i thgink that he trows the flames very quick...
Anyway,Is Cool!.
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Open the cfg file in case of a custom sprite, or use tweaker if you use a original one and check the option that says:use second graphics page(or something like that)
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| Last edited on 2010-10-14 05:35:39 PM by Dakress. |
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Dora the Explorer game.
Yes, that game exist.
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| Last edited on 2010-10-14 06:25:32 PM by Dakress. |
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Nope, it don't work.
EVEN I tried to edit the graphics manually with lunar magic, but ALWAYS the colors change...
I don'get it...
But thanks for try to help me, anyway.
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| Last edited on 2010-10-14 06:32:48 PM by Dakress. |
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The problem is not the berry palete, because by some odd reason, the graphics pallete change in game, but in the AllGFX, It looks normal.
Somebody should make a patch that can fix that "oddness".
EDIT:If I try to post this in advanced questions?
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| Last edited on 2010-10-14 06:58:13 PM by Dakress. |
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Well, It seems that I'm going to post this in the Advanced Sections,because that problem WILL be fixed, and I'll never give up,NEVER.
Thanks for the help to everyone.
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| Last edited on 2010-10-14 07:31:22 PM by Dakress. |
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Copied from the original post:
When I paste a graphic in tile 80(1st graphics page)the colors that used the tile changes to the colors used by the berries, and when I used ExGFX on that page (SP2),the graphics used their correct colors.
Its possible to make that some custom graphics uses the original colors given by me and not the berries colors WITHOUT ExGFX?
Screeenshot:

You can say: "it uses wrong colors, fix it with yy_chr" but the problem is not the tile, because by some odd reason, the graphics pallete change in game, but in the AllGFX, It looks normal.
(the tile uses colors 2,3,4,5 in yy_chr and in game it uses a,b,c,d)
Why this happens?
Can someone help me?
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| Last edited on 2010-10-15 03:38:01 PM by Dakress. |
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Try seaching in the asm file something that says TILEMAP:XX,XX,That usually contains the tilemap of the sprite(the left upper tile number in lunar magic, 8x8editor)and check in the cfg file if the"uses secondary page"(or something like that)is checked.
And about the graphics, make an EXGFX file that contain the tiles of the grunt(rip the graphics from somewere). and insert it in the level.
Hope that Helps.
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| Last edited on 2010-10-14 08:33:08 PM by Dakress. |
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OK,I'll try to use the EXGFX. 
But there is something that doesnt make sense for me, Why THAT tile is hardcored, 'cause in the original game, the berry has the second half of the palette in yy-chr.
Thanks anyway.
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I've sent an email right now, and I hope that he/she answer me.
(I've NERVER Imaginated that someday I was going to need to ASK fusoya something.)
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| Last edited on 2010-10-15 09:03:49 AM by Dakress. |
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The problem speaks by himself:

The bomb tile used by the bomb bro (thwomp face) uses palette 9, and I want to use the tile E0 palette A.
The code.
Help.
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| Last edited on 2010-10-15 03:38:41 PM by Dakress. |
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Karatekid5, I want to make that the tile holded by the bomb bro(the thwomp head), change to the bomb tiles in SP2.
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| Last edited on 2010-10-15 05:48:06 PM by Dakress. |
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Seems that you don't understand what I'm trying to say Karatekid5...
I want to make that the tile HOLDED by the bomb bro(the bomb)uses the SP2, Tile E0, and the palete from the bob-omb WHEN is HOLDED by the bomb bro can be the palette A. Not the bob-omb, because I made that the bob-omb uses the SP2 Sprite Page, and the tiled HOLDED Bomb Bro is using the SP4 Sprite Page, thats why I put a code in the original post.
I explain so bad?
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| Last edited on 2010-10-15 01:56:30 PM by Dakress. |
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The graphics of the sprite are fine, they work well, the graphical glitch occurs when the bomb is in the bro's arm.And that is what I want to fix.
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Yes, because I saw personally a UFO a long time ago.(not in the TV, in the sky)
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| Last edited on 2010-10-15 02:25:55 PM by Dakress. |
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I checked the asm file and it contain the tilemap, but not the sprite page...(how to change the tile from sp4 to sp2 )
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| Last edited on 2010-10-15 05:47:42 PM by Dakress. |
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For the enemy block make it a yellow block with a E.
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| Last edited on 2010-10-15 04:34:12 PM by Dakress. |
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In the overworld menu there is an option(the message box icon), that let you see the message depending of the X position of the block.
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My tread needs an update...
The "Castle" of world 2, which is actually a wooden tower:


Comments,somebody?
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| Last edited on 2010-10-29 02:02:40 PM by Dakress. |
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