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Time: 2013-05-21 11:38:06 PM
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Posts by Dakress
Dakress' Profile - Posts by Dakress
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I think he said that they animate together wrong, and something like trying other exanimated slots to make them animate like they should...

...or something like that.
Originally posted by cheat-master30
So while you'd have limitations sure, you'd be able to accomplish a heck of a lot with some of the ideas I mentioned. Heck, 100% of Donkey Kong Country 1 bosses would be perfectly possible with just the n00b boss and 64 x 64 graphics. And many of the sequel bosses, while bigger would be possible if you resized them a bit. You could easily make Kleever just be making the sword itself shorter.


Being honest, the only thing that I'm asking is a bugfix of the actual ultimate noob boss. The extra additions are optional but always welcomed. (the size option is nice, but I don't know how hard can be to make it user friendly)

Speaking of the sprite, could it be possible to arrange the sprite routines in a way that can be deleted easily when they're not needed? I'm saying because the sprite uses a LOT of space.
The cannonballs are the bullet bill shooter variation from Sprite Tool,the nut sprite comes from Romi's sprite pack (hosted in the sprites section), and the fire shooter can be founded fro a japanese site that I can't remember its link.(really, I can't remember), or you could use some animated hurt blocks to mimmick the sprite. (which will never be 100% accurate as the sprite version)
Last edited on 2011-08-26 03:10:36 PM by Dakress.
The game looks epic, stupidly epic. I can see that it got some inspiration from some SMW hacks around here. (it's not hard to figure it out)
I support the idea, It can also avoid some spambots that could try to use your e-mail/gmail/whatever to spam you.

Like I said, I support the idea.
I have some problems with the changes made to the status bar via Status effect:



This is how it looks in the editor.



And this is how it looks in game. (ignore the bad palletes)

As you can see, the tiles that are placen on the yoshi counter were overwritten by empty tiles (the idea is to mimmick the yoshi coin counter with some "empty" spaces like in SMA4 and some few hacks here), the same happens with the counter with a star, but it only gets corrupted in the intro stage...

What did I miss?
Last edited on 2011-08-27 11:00:55 AM by Dakress.
Yep, I actually moved these counters and deleted the score thing. Now, fixing it is something that I don't know.
Last edited on 2011-08-27 11:12:39 AM by Dakress.
I was testing the new Boss 1 from my hack when suddenly:



It used to be a "O" right before the "I", and it dissapeared misteriously. I'm not sure why this happened, but last time that I had a very similar problem with this sprite, Iceguy "fixed" it:

Originally posted by Iceguy
You have to find this line:

Code
STZ !Position+!NameSize+3


and replace it with:

Code
LDA #$FC STA !Position+!NameSize+3


But it only prevented to make a "0" appear in the status bar...so...help?
Nope, it just generated the 0 tile, twice. I removed all the #$FC I saw near of the tile were I set the fix.
Both corruptions appear right before the boss is killed, and like I said before, deleting all the LDA #$FCs near of the old fix only duplicated the 0s.

Originally posted by Iceguy
Also, do you have any counters at that position?


According to Status effect, the luigi appearing name is a counter, so...yep.
It looks awesome, wiiqwertyuiop, the pipes seems to be very accurate as they were in SMB3. Of course you need to fix some issues like mario entering on a pipe animation, but that's something you can fix.
It's official. The Central went crazy.

(I'm supporting netcvb, too)
Try messing around with the sprite memory or the sprite itself. Also, are you using the Davros's sprite?
Y al parecer se tomaron muy en serio de hacer a netcvb un admin.

Quien no me crea que mire la parte superipor del sitio.
I tried that, but it still deletes the letter.

Maybe I'll have to use other boss for a while.
Todo lo que sea hacer musica doy asco, con asm tambien (aunque nunca lo he intentado, o no se me a dado el caso), y con el diseņo de OW...lo mismo, ni siquiera me acuerdo como logre conectar dos caminos rojos.
The code.
Is not a failure, I'm still working on a level, but I have very few completed that It doesn't deserve to be shown...yet.
Yo uso el de noche, lado derecho.
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Dakress' Profile - Posts by Dakress

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