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Posts by Dakress
Dakress' Profile - Posts by Dakress
Pages: « 1 ... 57 58 59 60 61 62 63 »
Nice screenies, they look awesome.

Sorry about not finishing my levels, I haven't been too motivated actually to work on the levels. I could send you what I have so far, thought. (If you still want to)
Originally posted by ManuMaster654
Oigan... es idea mia o.. what the fuck con el fondo?

Es algo serio o una simple broma del staff?


Al ojo yo diria que puede que sean ambas, pero el hecho que mencionen una ley riiculamente especifica me da algunas sospechas...aun asi nunca se sabe.
Sadly, the disassembly also has the bug with the arm using palette D instead of the general sprite palette set with tweaker. I tried seaching in the rom map an adress which can help me to edit the palette (looking for the corresponding referenced adress in the disassembly), but I wasn't able to figure out.

Help?
@Skalibur: Para lo de la puerta use el Door Generator Sprite . Funciona como el level ender.
Según las ultimas noticisas megaupload ha sido cerrado por el FBI y demandado por temas de copyright. Coincidencia? No lo creo.

En serio, a veces pienso que los empresarios les falta el sentido común para no darse cuenta de el caos que se va a causar. (eso, o simplemente no les importa)

Hablando del C3, no se si alcanzare a progresar algo en mi hack que valga la pena, ni se si alcanzare antes de que SOPA se acepte.
Me gusta esta nueva TOOLBAR.

Cambiando de tema, alguno de ustedes piensan participar en el concurso de niveles? Yo pienso dar un intento para ver que lugar logro y que debo mejorar de mi mal diseño de niveles.
Speaking of limitations, can we use the "display message" sprite in our level excluding the intro?

EDIT: Also, does the cutoff affects the score?
Last edited on 2012-02-03 06:07:55 PM by Dakress.
Here's my awesomeless entry.

If you need a name, just put "Reznor's Temple"
Last edited on 2012-02-05 06:52:01 PM by Dakress.
Originally posted by Masterlink
Para no solo poner eso en un post porque es medio innecesario pongo un port que hice aqui, al principio iba a ser sampleado pero no esta el active perl aqui y mi abuelo me dice que no descargue ni instale nada .-.

Pokemon R/S/E - Elite Four Battle

Edit: teclado duro del mal lol


Me gusto como te quedo, aunque el principio suena un poco pobre para mi gusto. Aun así buen trabajo.
This...definitively caught me off guard. I was expecing a mix like emerald and platinum, but we got a SEQUEL instead.

The Kyurem forms looks kind of silly, though.
My SMWC Contest entry.

(A bit late, I know)
41th...not bad. I knew that I wasn't going to score too much.

At least I know how to improve my level design.
Se me ocurre visitar la central justo cuando hay un lío con el viejo chester. (según tengo entendido system hacia lo mismo que chester)

Aun así me quedare y veré si logro que regrese mi motivación.
Mi historia es mas o menos que Mario viajaba en tuberías cuando de repente apareció en una isla lejana y debe volver al reino champiñon para evitar que ya saben quien tome control de este.
Obviamente el ya lo tiene en su poder en ese momento.


Siempre me he cuestionado si los juego de plataforma de Mario deben tener una historia ridículamente complicada.
Last edited on 2012-04-29 07:19:01 PM by Dakress.
Originally posted by Blind Devil
I did it with a remaining time of 295


How the hell did you memorize all the freaking pattern. 3 more screens and I cound have done it.

But really, nice idea. You could at least told us what we were supposed to do.
Last edited on 2012-05-05 08:25:49 PM by Dakress.
La nueva actualización de LM en si no es la gran cosa. Usando el emulador de Alcaro logra su potencial al máximo de una forma impresionante. Con decir que puedes mover los objetos mientras juegas ya sobrepasa todas mis expectativas.
Awesome. I might not use all the graphics due to my current GFX style (outdated redrawn), but I can still use some of them.
Absolutely gorgeous Nep-enut! Your Para-Beetles are a LOT better than mine. I still think that mario walks oddly, but that's a minor issue.

Still, Your graphic skills are hardly unmatched. Awesome work.
I usually watch some references first before drawing what I need. If is an enemy, I see it's atwork, if is a FG I see some sheets out there. I don't like to draw BG too much because 99% of the time it ends badly.

I don't care to use overused graphics too much as long I tweak some things a bit and add my own stuff.
Last edited on 2012-06-09 12:58:24 PM by Dakress.
@ BlackMageMario: The 2nd Pallete looks better.

@ WhiteYoshiEgg: The message block looks nice, somewhat funny and creative.

What are these numbers in the top right corner?
Pages: « 1 ... 57 58 59 60 61 62 63 »
Dakress' Profile - Posts by Dakress

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