| Posts by worldpeace |
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Hello I'm newcomer. Your hacks are all great. It seems a completely different game.
Let me show you my hack.
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/1kTF3qfyyjc&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/1kTF3qfyyjc&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
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Thank you for praise and opinions about my hack. It will very helpful reference.
Because I'm new here, I think giving my opinion of your hacks is presumptuous. (but I'm not new at hacking smw )
Anyway I cannot but praise your hacks. Nice level designs, SMS and Schwa. And SNN, your musics are brilliant. It seems that you compose them, isn't it?
This time, I upload some musics applied to SMW.
Download at here.
Please evaluate them. I'll take your advices and upload txt files after modification.
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| Last edited on 2007-12-28 12:41:14 AM by worldpeace. |
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I'm making a new hack whose difficulty is very hard like Asshole Mario, also called Kaizo Mario. (My another hack 'Deadend' is dead.)
This is one of my stages, please enjoy it and a new custom music.
To watch more stages, click this video and you'll find others in the video list. Thank you.
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/n0ewF_nDFLU&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/n0ewF_nDFLU&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
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| Last edited on 2008-02-10 12:50:51 PM by worldpeace. |
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My new custom musics
here
2A.spc : Coggon - Crazy Rhapsody
2B.spc : Coggon - Mortal Highway
2C.spc : Touhou - Oriental Dark Flight
Please give me advice whether they need improvements.
If you like it, I'll upload txt files at "Custom Music".
Thank you
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I'm making a hard hack inspired by Kaizo series, and it is named "Cool or Cruel (C|C)".
Also I made some custom musics for my hack.
Here they are.
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video info (link to youtube)
please enjoy and if you want to watch some levels, come to my channel
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| Last edited on 2009-01-17 06:18:47 AM by worldpeace. |
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I`ve made some custom musics
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KyrQVyghMkg&hl=ko&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KyrQVyghMkg&hl=ko&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
please give some advice
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A little bit unfair, but focused on enjoyment.
Invisible coin block trap will never appear in any stages except the demo level.
And I tried to make puzzles easy to be figured out, not too confusing.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/x-eiTR8-NjE&hl=ko_KR&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/x-eiTR8-NjE&hl=ko_KR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Feedback are welcome.
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Thank you for liking them ^^
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Nice work CrispyYoshi!!
Uh.. This is my first port for amm. Now I have to reduce its size.
TwinBee Yahho! - Twin Flight
Percussion samples are from Gokujou Parodius.
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| Last edited on 2011-01-28 08:23:52 AM by worldpeace. |
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Thank you all for the comments.
@Hadron
Oh, it's very nice to listen. I don't know the original but nice melody and @3(I guess?).
In ~00:54, You will want to fill #0 and #1 channels instead of #4, #6, #7 where sfx interferes. Good work.
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| Last edited on 2011-01-31 04:33:44 AM by worldpeace. |
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@reghrhre It's beautiful.
@Karatekid5 I liked a wide variety of the boss patterns. Nice work.
Here's a video of my hack. This video contains levels, modified vwf dialogues patch, custom music, and so on.
I wanted to make a level that gives players a unique experiment so I tried making it very singular. I hope you enjoy it and feel free to give me some opinions.
(sorry for the bad english)
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/kHMgOmE8qUk?fs=1&hl=ko_KR"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kHMgOmE8qUk?fs=1&hl=ko_KR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
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| Last edited on 2011-02-05 02:57:58 AM by worldpeace. |
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@Nameless Nice song. #0 makes the song special.
Anyway, I need some feedbacks for my recently port before I release it. (Especially for bass channel #3 or channel 4 in SPC700 player) Is it sound weird?
RPG Maker XP - Battle01.mid
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| Last edited on 2011-06-08 12:04:20 PM by worldpeace. |
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Originally posted by marioVSshadowIt's certainly interesting. Quite well put together. Is that a crash cymbol in there? If so I certainly feel it could benifit from a slightly longer release. And maybe a bit more attack. Only slight though. It basically needs to come through more IMO.
Thanks! Your advice really helped. I think this sounds much better!
Thank you again!
RPG Maker XP - Battle01.mid (modified)
Edit: After having some note migration bet'n channels, I released at Music section.
(currently it's being moderated.)
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| Last edited on 2011-06-08 10:56:14 PM by worldpeace. |
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@, $F3 are commands for music and these will not work for sound effects.
There are very limited commands for sound effects unlike for custom music. As far as I know, $DA, $DD, $EB are all. $DA changes an instrument like @. You can use the command like $DA $xx, where xx is an index of the following map.
$xx | AD+80(?) | SR | GAIN(?) | Sample No. | Pitch
00 | DF | E0 | B8 | 06 | 02
01 | FE | 0A | B8 | 00 | 03
02 | FE | 11 | B8 | 03 | 03
03 | FE | 6A | B8 | 04 | 03
04 | FE | 11 | B8 | 00 | 03
05 | FE | 6A | B8 | 08 | 03
06 | FE | 6A | B8 | 02 | 06
07 | FE | 6A | B8 | 06 | 05
08 | CA | D7 | B8 | 00 | 03
09 | 0E | 6A | 7F | 10 | 04
0A | FE | 6A | B8 | 0B | 02
0B | FE | E0 | B8 | 0B | 05
0C | FE | 00 | 7F | 0E | 06
0D | B6 | 30 | 30 | 00 | 06
0E | 0E | 6A | 70 | 12 | 03
0F | FA | 6A | 70 | 01 | 03
10 | FE | 16 | 70 | 02 | 03
11 | 0E | 16 | 7F | 13 | 03
12 | FE | 33 | 7F | 02 | 03
- I don't know how ADSR goes when the 'AD+80' is less then 80.
- Sample no.(SRCN) and pitch are equivalent to $F3 $yy $zz.
As you can see, you can't just call an instrument @8 whose SRCN is 5, or you can't call a custom BRR either. You should change this mapping.
I recommend to replace 11th SRCN(13) with a number X more than 20(custom brr number) since the only original sfxs using "$DA $11" are 18 and 1A in bank $1DFC (maybe?) and I am sure they are not usual in game.
If you want to call an custom BRR, you could just insert the brr as X. If you want to call an instrument @8, you could duplicate the 5th original sample and insert it as X like a custom brr. Or you could insert the copy of the 13th original sample as X where the original sfxs using "$DA $11" are played.
This method can vary the custom sample which are going to be used for sfx between music. You could change it in custom music file(s**_**_**_...). But this method cannot play two different custom sample sfx at the same time.
The 11th sample no. "13" is in 0x710E3 (PC file address).
After modifying, you could insert a custom sfx like
#9
$DA $11 o4e4
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| Last edited on 2011-10-20 06:23:50 PM by worldpeace. |
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Titlescreen of my upcoming hack
I am going to release a one-level demo after completing stage 11, since there are no demo released for years. Of course I will upload a new video of stage 11.
Any suggestions for what I should upload first, demo or video?
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