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Views: 236,222,110 Time: 2013-05-21 10:51:25 PM | 22 users online: Amos Defamos, gamergod521, HyperMario, Ixtab, Jayfeather, JBru51, kianworld, leod, Lightvayne, LostDoman, LuigiTime, MaxodeX, Mogsiah, MolSno, phenolatukas, Randomiser, THY, Ultra Zone, wiiqwertyuiop, Yasuo, Z0mbie1337, Zerio - Guests: 22 - Bots: 10 | Users: 22,858 (1,278 active) Latest: FUNKY kong ending |
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| Tip: If you give a muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area. |
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| Posts by theShade |
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Hey, first time posting, but I saw this in hack removal log and wanted to add something to it.
It seems you just made this in around an hour or something (if it isn't, it looks like it). The level design is not very interesting, as this is just an edit straight off of level 105. You should improve the level design by spending more time on it and making the level more fun and interesting. At this point, it is not very fun or interesting.
For example:

If you look closely enough at the bottom row, you can see blocks down there. This is not fun nor interesting. This is annoying and unfair- not good level design.
Also, it's not really hard at all. If you were aiming for difficulty and making people cry, then you could improve the difficulty (though don't be unfair, it just turns people off from playing your levels).
(edited to fix screenshot.)
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| Last edited on 2011-12-09 07:31:35 AM by theShade. |
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A screenshot to show what Sadistic Designer is talking about:

This thing happens in the rest of the Ghost House levels as doors cannot be entered without some sort of ground under it.
I assume you haven't tested the rest level at all since in level 1C5, there's a 6/7 tile high jump at screen 07 which is pretty much impossible (or frame perfect?):

If you get past that, you can't get any higher due to the already noted "no vertical scroll".
The rest of the level is pretty much split between being impossible, being too easy and being tedious (muncher jump and keyjump areas). You should fix the impossible areas to be possible, and always test your levels!
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@Sadistic Designer:
The low jump is possible, though rather difficult. I did a low spin jump and then held jump when I began falling to get to the yellow block. No need for an edit for that (or I would have typed about it in my previous post). http://www.youtube.com/watch?v=xBB7AVb_wlk if you need a video for the yellow block.
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