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Time: 2013-05-20 10:03:14 PM
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Latest: KennySouthPark
Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
Posts by Dr. Ether
Dr. Ether's Profile - Posts by Dr. Ether
Pages: « 1 »
If I wanted to change Mario's jumping and running physics to make him more like he was in SMAS' versions of SMB 1 or 3, how exactly would I do it? I noticed that his physics are generally are far stiffer in SMB1, and there are a couple of differences in SMB3 also (the SMB3 Mario has physics that are a bit more rigid than SMW Mario's, but not as hard-to-control as SMB1 Mario).

If this has already been done, does anyone know exact hex values/.asm/etc. I can use for it?
That vacantly-happy look on Pokey's face is infinitely amusing.
I'm REALLY diggin' this hack. Top-shelf, all the way.
I'm not really too hot about that custom Goomba sprite, but the rest of it looks kinda nifty. Everybody loves a good mess of pipes.
Originally posted by TOS
I was considering the goomba graphics, but I can't find any good ones.


You can always give the Goombas from the Super Mario All-Stars versions of SMB1 and SMB3 a try. Also, since a lot of your hack seems to use vanilla content, the regular SMW Goombas wouldn't be that bad of a choice either.
Pages: « 1 »
Dr. Ether's Profile - Posts by Dr. Ether

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