Banner
Views: 236,048,189
Time: 2013-05-20 04:48:24 PM
18 users online: o 1UPdudes, Aquas, cstutor89, Dakras Hayashi, Dipalon, Donaldthescotishtwin, EvilGuy0613, Flame8765, isaix, Koopster, New Hacker, o ShadowPhoenix, Sokobansolver, Torchkas, o Undy, Vitor Vilela, wiiqwertyuiop, Zerio - Guests: 34 - Bots: 13Users: 22,853 (1,293 active)
Latest: captemo
Tip: Make sure that ALL exit-enabled pipes, doors, etc. lead somewhere, or else they'll take you to level 0 (the "endless" bonus game).
Posts by 2dareduck
2dareduck's Profile - Posts by 2dareduck
Pages: « 1 2 3 4 5 6 ... 23 24 »
HDMA would be perfect if i knew what that was or knew how to do create it.

I'll try to incooperate SNN and GN ideas and see what i make of it.

Ignore the duck but i think this should fit the silhouette levels.


@nameuser: Carnival set is done BUT i still want more input to see if it's good enough.
I don't know if it's possible but someone could create a Layer three sun so the the background scrolls while the sun stays in place.

Edit: Nameuser are you going to put my Factory tileset up. It shoud fit the ghost house level in the last world.
Last edited on 2011-03-18 01:17:12 PM by 2dareduck.

There she is. *Sniff* took me for ever to make.
Last edited on 2011-03-18 01:29:14 PM by 2dareduck.
I'll go with auto save. The hub seems very unnecessary.
Astronomically it would make sense for the sun to set behind the hills but this is the mushroom kingodm where nothing makes sense... plus im to lazy to fix it.


@SLBros its suopossed to be a wooden roller coaster but if others like your idea i'll be glad to change it.
No problem Mineyl i can take criticism.


And it just took a few minutes. Hopfully it's as good as the other.
If the rolling thowmp's mouth was a bit smaller so it didn't touch the edges it would be great. The shading needs work to.

The pipe to the left look great.
I looove baby Yoshi. Great work foop.


Further comments would be appriciated.
Those look real nice pheonix, they could use a black outline to fit the rest of the graphics.

@MrDeePay, i'll just invert the colors so the oil rig appears closer.

Just a quick level i did by changing the pallets.
im using my own player gfx.
i like all those graphics but are those all the ones in the current base rom? I would of thought there would be more then that.

hahaha they changed my window pallete :( they look a lot better now.
I should also finish all the rest of my tiles sets too.
Originally posted by Mineyl
I'm just going to step out of this discussion and see what happens.

When it comes down to it, I simply do NOT want someone else claiming my level as I already have ideas for it and I'm sure many people involved with this project already feel the same way about their own potential stage.

Also, cool 555th post, Min.

You wouldn't be the only one who has ideas for a specific level. Another users could just as much want that level you want and have great ideas as well. I too want a certain level but that dosn't mean i'm going to get it. So i say no Pre-reserves.

It also doesn't matter about experience either because a well-seasoned user could end up making a horrible level. Thats why there is a emphesis on testing
at TheGamer-I can't tell whether thats for a background or foreground but they would work both ways. Great work.

at broozer the tree trunks look great in my opinion. But i agree with jimmy52905 whats with the blue vertical trunks??

Also
Originally posted by leod
Pseudo 3D?
As far as I know we don't want that.


i don't see whats so wrong with pseudo 3d. I think its intresting.
Also if you applied the optional fix for the sprite 19 then the intro level would be in 1C5
FG graphics go in pages 3-37
BG graphics go in pages 42-7F

Insert FG and BG gfx one at time.
Make sure they go in clean map16pgs or they will overwrite anything already there.
They look pretty good pikerchu...but the red lines below the harden black lava look out of place. Also if you worked on the dirt pattern it would look awesome!
If you're using podoboos in the level make sure sprite bouncy is enabled so it won't freeze. If not can you explain how you set the secondary exit?

I'll be using these koopas for my level.

If any other Carnival themed level creators want to use them, i'll send you the .bins.
Last edited on 2011-04-04 03:19:00 PM by 2dareduck.
Pages: « 1 2 3 4 5 6 ... 23 24 »
2dareduck's Profile - Posts by 2dareduck

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 28

Menu