well thats the easiest way to do it IMO so i'll just explain it.
Download transhextion
open your ROM in the program and then hit "crtl g"
type in x01925 into the window that pops out
and then do what yoshifanatic said
Originally posted by yoshifanatic
change 8D DA 0D to 9C FB 1D. Changing the bytes at this address to 9C FB 1D will allow you to change the intro level music using Lunar Magic
Last edited on 2011-04-02 01:19:13 PM by 2dareduck.
You should be able to pronounce the words not just abbreviate them. I know of no one who actually pronounces OMG and only a few who say LOL...There goes proper grammer.
I'll fix the foreground dock like you said.
As for the making a roller coaster to go up and down, that would require alot of Exanimation. What I do want to make are the flags to wave back and forth and the ballons to go up and down. Also loving the idea of a bottle floating in the water i might try it out. I don't want to much going on in the background so the player focuses on the gameplay.
Yeah those ghost house graphics look real nice.
Last edited on 2011-04-04 03:20:13 PM by 2dareduck.
I can easly fix the roller coaster problem. I just have to edit the ferris wheel graphics a bit. As for the water ima use layer three low tide option so that might fix it.
Cluster sprites would be perfect!!... if i knew how to make/insert them. Are they like normal sprites and are inserted with sprite tool??
Since we're allowed to use pallets 0-1 for background then how is the level message block suppose to work. Everytime i hit it i get a bright blue screen(not appealing.)