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Tip: Try not to place secret exits at the very end of levels-- the player will basically have to go through the same level twice.
Posts by 2dareduck
2dareduck's Profile - Posts by 2dareduck
Pages: « 1 2 3 4 5 6 ... 23 24 »
90-92


I don't know if this was adressed or not but i was able to "kill" the end goal thing.
well thats the easiest way to do it IMO so i'll just explain it.

Download transhextion
open your ROM in the program and then hit "crtl g"
type in x01925 into the window that pops out
and then do what yoshifanatic said

Originally posted by yoshifanatic
change 8D DA 0D to 9C FB 1D. Changing the bytes at this address to 9C FB 1D will allow you to change the intro level music using Lunar Magic
Last edited on 2011-04-02 01:19:13 PM by 2dareduck.
I'll just take 150 for now
Originally posted by Xlvea
is there exgfx for ghost houses and/or factories and what plt do i use?


You can use the one in Level 1f7

I made that tile set for that level you have. Put it to good use.:)
Disappearing sprites huh? Try changing the "sprite memory" in the "change properties in sprite header"(the lakitu button)

Or you can apply the no sprite limits patch to you rom.
You should be able to pronounce the words not just abbreviate them. I know of no one who actually pronounces OMG and only a few who say LOL...There goes proper grammer.
Also 151 please.

I also use these graphics since well... i drew them and they're perfect for my idea.
D2 for Layer3 Low Tide Water Vscroll fix

edit: see new post
Last edited on 2011-04-04 07:36:47 PM by 2dareduck.
I'll fix the foreground dock like you said.
As for the making a roller coaster to go up and down, that would require alot of Exanimation. What I do want to make are the flags to wave back and forth and the ballons to go up and down. Also loving the idea of a bottle floating in the water i might try it out. I don't want to much going on in the background so the player focuses on the gameplay.


Yeah those ghost house graphics look real nice.
Last edited on 2011-04-04 03:20:13 PM by 2dareduck.
I can easly fix the roller coaster problem. I just have to edit the ferris wheel graphics a bit. As for the water ima use layer three low tide option so that might fix it.

Cluster sprites would be perfect!!... if i knew how to make/insert them. Are they like normal sprites and are inserted with sprite tool??
I'm already using the carnival graphics i drew in the base rom, you can still use them but i think they'll get a bit repetative.
E1 and E2 is all i need.
It seems D2 is taken by Jesus but it's not listed. Any ways I'll claim D4 if D2 is already taken/inserted.
Go to tilemaps and it's the one called, believe it or not, "bowser(sp3)"

This is a graphical update. I fixed the background roller coaster and the foreground dock. Plus this is the first screen of my level.

I will only post graphical updates. As for the level its self you'll have to wait till i finish the whole level and send it for testing. #w{=P}
You don't lock a hack by making a IPS.

Read here and you'll learn.

F.A.Q
Keep in mind that it also changes how the "rolling coin/coin created when killing an enemy with a fireball" looks like.
Since we're allowed to use pallets 0-1 for background then how is the level message block suppose to work. Everytime i hit it i get a bright blue screen(not appealing.)

like so...
Pages: « 1 2 3 4 5 6 ... 23 24 »
2dareduck's Profile - Posts by 2dareduck

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