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Posts by Gamma V
Gamma V's Profile - Posts by Gamma V
Pages: « 1 270 71 72 73 74 »
Sorry to keep you waiting. I lost motivation for a bit because of more criticism about how similar all my hacks are. Either way, here's the next level.

SESAME SECRET 2


Looks pretty standard so far, but this is just the beginning.


Holy SMB3 Shout-out, Batman!
This level is inspired by level 7-9 from SMB3.


That coin looks TOO easy. *grins*


Wonder how I'm gonna get that one?

I'm having a glitch involving the reskinned Throw Blocks. Sometimes, they act like Yoshi Coins when another Throw Block hits them. They also seem to cause blocks above them to act like Yoshi Coins. I'm wondering if it's a side-effect of the Kicked-Object-Collectible Coins/Yoshi Coins patch I have installed.
If the stars and moon have few enough colors, I COULD put them on Layer 3. *shrug*

Either way, the bug doesn't seem to happen with the vanilla Throw Block, only with tiles set to act like it.
DOUBLE POST!

SESAME SANDS 3


It's a sort of oil field level. The puddles of oil are slippery, and you don't want to be on them when a Hopping Flame lands.


Otherwise, they'll leave behind permanent flames. This part took a lot of debugging from imamelia to get working right.


Better grab that coin quick!


Mandew's Venus Flyin' Trap also appears here as a bit of an homage to the Octas enemy from Oil Ocean Zone, which sort of inspired this level.

VIDEO
Seeing as I recently finished up World 5 in this huge hack, I feel now is a good time for a special C3 demo.

For those of you who don't know, Super Luigi Land is a chocolate-leaning choconilla hack starring Luigi, who must save the Mushroom Kingdom while Mario is busy stomping on heads elsewhere. Unlike my previous Luigi-centric hack, Luigi handles a little differently in SLL. He has a slightly higher jump, shoots straight fireballs, and can wall-jump. He can also collect coins and A-Coins with kicked items.

SCREENSHOTS


Title screen inspired by Super Mario Land


This hack actually takes place at the same time as SML.


This is the new Bonus Game. Yep, this game has a different Bonus Game thanks to Erik's ASMing skills.

WORLD 1 - FLORA FIELDS


It's an unusually flowery grassland.




WORLD 2 - COFFEE COAST


Time for some fun in the sun.




WORLD 3 - WALNUT WOODS


Yep, a forest world




WORLD 4 - COLA CAVERN


COLA Cavern? I think my soda addiction is showing. :P




WORLD 5 - SESAME SANDS


WHAT? World 5 isn't a mountain world? This is new!




DOWNLOAD
You heard right. I just started hacking Super Mario Bros. 3. So far, I've gotten four levels done in World 1. I even edited the first overworld and did custom graphics.



1-1
It's a typical first level.



1-2
Mario's gonna get some grass stains on his butt here.



1-3
This level almost stopped me dead in my tracks. In its original form, it crashed the game. I then learned that, in SMB3, you MUST place the variable-height colored block ledges on the ground. I'm sure I'll have more limitations to get used to in this game.




1-4
At this point, I feel like I'm getting the hang of working with SMB3 Workshop.



YOUTUBE PLAYLIST
These videos are a bit outdated, but it's hard to get good static screens of the game in action.

DOWNLOAD
Patch this to a Super Mario Bros. 3 (USA) PRG0 ROM. I won't tell you where to find that.
Those look amazing, Falconpunch. My favorites are the forest, desert, and prehistoric sets. I look forward to more.
Shortly before starting to hack SMB3, I got the urge to draw more 8-bit graphics. Thankfully, this urge struck close to C3, when I usually at least show some new graphics off. So far, I've drawn 8 of these retro-style sets.

BEACH



DOWNLOAD

CASTLE


DOWNLOAD

CAVE



DOWNLOAD

DESERT



DOWNLOAD

FOREST



DOWNLOAD

GRASSLAND



DOWNLOAD

ICE



DOWNLOAD

SEA


DOWNLOAD
Your style isn't too different from mine, so people could use both of our graphics in a ROM hack without clashing.
@Green Jerry: Are you using Floating IPS? It should work. I just double-checked, and the patch works fine for me. According to a guy who's been helping me with this, the SMB3 ROM I've had since 2005 is a US PRG0 ROM.
Mine is 2e87e518. Maybe you should google or look for SuprMar3.nes on whatever you use to search for ROMs. That's what I used.
Thanks, guys. I just finished up another tileset.

8-BIT RUINS




DOWNLOAD

EDIT: Here's another one.

8-BIT SKY


How about Duran, Hawk, and Kevin, from Seiken Densetsu 3, fighting Dolan Duck instead of Dolan the God-Beast?
Created a new patch.

CRC32 for the correct ROM is 85A79D9C, so this new patch should work with a normal US PRG0 ROM. My old SuprMar3.nes ROM must be an oddball as far as SMB3 ROMs go.
Thanks, Zandro. That'll allow more people to play this.
Thanks, guys. I'm not done making 8-bit tilesets yet!

MOUNTAIN




Oops...Oh well. It's just a sample level anyway, and the set still got accepted.

Ready for more?

GHOST HOUSE


As long as the C3 forum is still open and I remain in ExGFXing mode, I'll keep making these sets.

FACTORY
This takes a lot of inspiration from Scrap Brain Zone.



I'm in the process of fixing what I can now, mostly involving cutoffs, palette errors, and places where the player can get stuck. Other things, like the janky SMB2 level wrap and the weird Lemon Drop hitbox that pushed you into a block, require ASM fixes. The Angry Sun is SUPPOSED to respawn, but the Sprite Respawner doesn't seem to work with it.
Today....
Bang....
Zoom....
TO THE MOON!





Just realized I forgot to put in download links for the last 3 sets.

GHOST HOUSE
FACTORY
MOON
The visuals, for some reason, make me think of Seiken Densetsu 3. Not sure why though. Either way, they're amazing, and Eszett is so cute!
Pages: « 1 270 71 72 73 74 »
Gamma V's Profile - Posts by Gamma V

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