| Posts by Sixcorby |
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I'm having trouble thinking of one.
Any ideas?
Please don't give me plain and boring names like "Super Difficult World" or "Difficult Mario World", I want one that's creative, and interesting.
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I downloaded this custom BGM from the music section. There are loops all over the MML that make one part of the music play over and over again, and when I remove them, the song gets messed up.
What can I do to get rid of the loops, and have the music sound like it should?
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| Last edited on 2011-03-13 11:27:46 AM by Sixcorby. |
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Check the level mode in the header.
If it's set to an improper level style, the level won't function properly.
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I've tried everything I can to even it out, but nothing has worked.
Here's the MML.
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| Last edited on 2011-03-12 07:51:16 PM by Sixcorby. |
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Originally posted by omegazeroINFIwhy would you wanna remove loops in the first place?
Because they make the same part or tune of the song play over and over again, and I want the full song to play.
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The level names for my hack were inspired by Worldpeace's Cool or Cruel.
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I just called it Super Mario World -Z-, it was the best name I could think of, so I don't need any more name ideas.
I posted the first 9 levels on my YouTube channel if anyone is curious about what the hack is like.
Thanks anyway.
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| Last edited on 2011-03-20 03:07:28 PM by Sixcorby. |
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You know how in the original Super Mario World, after you defeat Bowser, the credits show up? Is there a way to activate the credits after a different boss fight?
Thanks.
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I've learned something from TASes.
Block off all the walls with kill blocks.
You can always just wall-jump your way through hacks.
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<---- Sonic fanboy
I do really hope Tails will be in it.
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Do I add it in somewhere in the expression?
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| Last edited on 2011-04-24 10:54:31 AM by Sixcorby. |
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As much as I really like Sonic 2006, I agree with you.
I just think the game play could have been a little less messy.
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| Last edited on 2011-04-24 11:02:33 AM by Sixcorby. |
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I'm trying to change the music of the title screen.
I press "CTRL + G", then typed in "x018c7", and it takes me to the area where I SHOULD see "A9 01".
Where I expected to see "A9 01", I saw "0A 22". In fact, all the hex numbers are changed, and are in different places than the last time I inserted music into the title screen.
So which hex number do I change? Changing the 22 didn't work.
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| Last edited on 2011-04-24 12:57:01 PM by Sixcorby. |
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Originally posted by WhiteYoshiEggAnd don't forget to edit x018C8 back to 22, no never know what might go wrong otherwise.
I always change the hex code back if it doesn't work.
I'm also using HuFlungDu's AddMusic, what hex number do I change?
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Alright then.
In the .INI file, it says "TitleMusic=01".
I'm not sure what to change the 01 to.
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Alright, I got it to work.
Thanks.
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Such as, have 2 events for the same level or something like that. One for the normal exit, and one for the secret exit.
If there's another way then just let me know.
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Wait, so if the event for the normal exit is 4, then the event for its secret exit is 5?
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This is a hack I'm currently working on.
I haven't started working on any of the levels yet, but I want some feedback and suggestions. I have a couple palette edits to show.
The palette edits aren't supposed to make sense, by the way.


That's all for now.
Post your thoughts.
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You know what's funny?
The excuse for the world not ending is "HURRR, ENOUGH PEOPLE PRAYED TO GAWD THAT IT DIDN'T HAPPEN, LOLOLOLOL!!!"
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