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Posts by chineesmw
chineesmw's Profile - Posts by chineesmw
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Can anyone show me a tutorial of what to do in Terra Stripe and how to insert Layer 3 ExGFX? I want to have a sand ExGFX that blows <<< like the wind is pushing it.
Can anyone show me a tutorial of how to use Terra Stripe and what to do after inserting the Layer3 patch? Help please. #w{:s}

yczedit: giant pointless table-stretching image removed. Please don't do that again.
Last edited on 2011-08-16 05:25:13 PM by yoshicookiezeus.
These are the problems that confuses me.

1. How do I get ExGFX on Layer 3 and importantly how do I use Terra Stripe?
2. How do I get a HDMA that does something to the screen instead of it only being in the background like this http://www.youtube.com/watch?v=oRJr7S8Ul04
3. How can I make my own Custom Boss..? #w{O.O}
Please Help Me

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Originally posted by wiiqwertyuiop
Edit's Racing Stripe Link doesn't work :(

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Sorry if I'm asking these questions but I'm still confused.

On creating a tilemap what do you mean by "Open the game that has your layer 3 background"? Did you mean: Create an ExGFX on YY-CHR for your layer 3? Or use another SNES game and rip the BG or something? If it is about ripping then can you teach me how to?
Can someone show a tutorial of the things I need help with on YouTube because I'm still confused... -.- O.O
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Can someone help me?


1.How do I define my ROM's FreeSpace?

2.In Layer3ExGFX.asm the part at ...

"14.You'll see tables like the ones you've seen before, except now there are four of them per level. For whatever level you're using you'll have to replace the default graphics with your ExGFX file you created earlier. Which table to use, though, is pretty much trial and error."

My ExGFX file is ExGFXD0 and the GFX is 2B so I'm wondering do I have to put $00D0 on the 2B section?

3.And finally in stim.asm the part at ...

"11.Look at the table named LayerPointerTable. Each entry represents the background used for one level. Replace LayerImg1 for the levels you want with the label you've given your background in the previous step."

(LayerImg1) Do I put .stim after the background name, I put the background name itself, or put the (name: incbin background) for ex: cave?
Can someone help me?


1.How do I define my ROM's FreeSpace?

2.In Layer3ExGFX.asm the part at ...

"14.You'll see tables like the ones you've seen before, except now there are four of them per level. For whatever level you're using you'll have to replace the default graphics with your ExGFX file you created earlier. Which table to use, though, is pretty much trial and error."

My ExGFX file is ExGFXD0 and the GFX is 2B so I'm wondering do I have to put $00D0 on the 2B section?

3.And finally in stim.asm the part at ...

"11.Look at the table named LayerPointerTable. Each entry represents the background used for one level. Replace LayerImg1 for the levels you want with the label you've given your background in the previous step."

(LayerImg1) Do I put .stim after the background name, I put the background name itself, or put the (name: incbin background) for ex: cave?
Can someone help me?


1.How do I define my ROM's FreeSpace?

2.In Layer3ExGFX.asm the part at ...

"14.You'll see tables like the ones you've seen before, except now there are four of them per level. For whatever level you're using you'll have to replace the default graphics with your ExGFX file you created earlier. Which table to use, though, is pretty much trial and error."

My ExGFX file is ExGFXD0 and the GFX is 2B so I'm wondering do I have to put $00D0 on the 2B section?

3.And finally in stim.asm the part at ...

"11.Look at the table named LayerPointerTable. Each entry represents the background used for one level. Replace LayerImg1 for the levels you want with the label you've given your background in the previous step."

(LayerImg1) Do I put .stim after the background name, I put the background name itself, or put the (name: incbin background) for ex: cave?
Erm...
Oh thanks :D
Thanks Kipernal but when I install Layer3ExGFX.asm and stim.asm to my ROM it corrupts, but when I install stim.asm a pop-up comes up and it says ... "Unhadled exception has occured in your application. If you click continue, the application will ignore this error and attempt to continue. If you click quit, the application will close immediately."
Does it has something to do with my NET Framework 3.5, or did I put the WRONG FreeSpace? If it's the wrong FreeSpace then which number in the Size am I supposed to choose? I would upload a picture of my text file but I don't know how. If you understand what's happening please reply back.
Yes, I read the tutorial on the readme that comes with the VWF Dialogues Package, but I do not understand it. I understood some parts of the tutorial but not all. Also when I open my rom, it crashes. Meaning it doesn't even show the title screen or the intro, it just turns black the whole time. Can someone please upload a video on YouTube and show me a step by step tutorial on what to do and how to do it?

Thanks p.s I'm not really a reader if you've noticed =D
I don't really want to install Skype :o
I'm using the HDMA Effects 1.0 and Ersanio's LevelASM 1.4 patch.

I followed every step of the readme in HDMA Effects but the only problem is that, I don't know what code to put in levelcode.asm or levelinitcode.asm and when I put in a code, the stage crashes.

The two asm coding I am trying to use is:
HDMA Brightness Gradient Bottom.asm
HDMA Multiple Background Scroll.asm

If you guys can tell me what codes do I copy and paste or if you give me to code to it, that will be very helpful. Thanks :D
Well I have these questions...

1. When I open up my rom text where it shows the freespace, what code do I copy? Size, LoROM, or PC. Once I've found out, can I copy ANY of the codes? Does it only have to be the first one to copy?

2. If I can copy any code from the "LoROM", "PC", or "Size" section, then do I put different codes for every HDMA text/asm?

Thanks if you can help me.
Er.... the level keeps corrupting.. :(
Well actually when I enter the level, the screen freezes and turn black but I can still hear the background music
Yeah, when I remove the code and put in RTS, it went back to normal. I think it has something to do with the FreeSpace.
I give up, this is too confusing,. Thanks for helping anyways
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chineesmw's Profile - Posts by chineesmw

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