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Posts by eXcavator
eXcavator's Profile - Posts by eXcavator
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Looks very good, but one very minor thing. The FG water is exactly the same color as the BG water, and it looks kind of bad.
Originally posted by Falconpunch
Hey henix, it was a good idea how you marked the level list red, yellow, and green.

Henix on our channel said this:

Red means unclaimed
Yellow means claimed but not complete/send to the baseROM
Green means complete.

Oh, and G.n.k. said he is dropping out of this team hack, since he lost his levels, and has other things to do.


I'd like to do a level (or more, if I finish my first and there are still some left) for this project, but I'm a little confused about the level list because most of the levels are not a special color, so I don't know if they are claimed or not.
OK, cool. Once I have a better idea of what I'm doing, I'll claim sublevels and resources. Also, I'll probably draw my own graphics for the castle. Does it need to fit a specific theme?

Edit: Also, I'd like to use the Yoshi's Island Castle Theme for my level, as I'm quite fond of it. Until it's inserted, I'll just use the default castle theme. Sorry if I'm doing this claiming thing wrong. =D
Last edited on 2011-09-04 05:32:21 PM by eXcavator.
Sweet. One more thing, I noticed that although Henix claimed a page of Map16 for custom blocks, there is no list of which blocks are inserted. Are the blocks that appear and disappear depending on whether the ON/OFF switch is ON or OFF? In not, I would like those inserted as well, as I plan to use them in my level, and they re also pretty commonly used in hacks these days.
Thanks. I have absolutely no idea how EX Animation works, and all the tutorials for it are for earlier versions of Lunar Magic, where it was a lot less complex looking. Anyway, I'll just use placeholder blocks for now.

Edit: Claim Page 2 of Map16 and ExGFX file A4 for my (in progress) custom Castle FG.
Last edited on 2011-09-04 06:28:11 PM by eXcavator.
Originally posted by Magiluigi

download it from my file bin

That link lead me to MY file bin for some reason. Anyway, feedback.


SMW awesome face? HELL YES. Actually, the graphics for this level are amazing in general.


Love the hiding place for the first SMWC Coin. It reminds me of Sonic 3 and Knuckles.


Very minor, but those decorations there made me think it was safe to jump down there. It seems weird that hills would be coming out of an endless pit.


I have absolutely no idea what I am supposed to be standing on down here.


I should point out that both the green bell and the SMWC coin beyond it are 100% obtainable without Yoshi.


What is this little alcove up here for, exactly? Did I miss an invisible block?

Anyway, the biggest problem with this level is general lack of difficulty, but since you don't have the special sprites or blocks inserted, it's hard to judge correctly.
I really like how that looks, Sockbat Replica. Is that the W2 Castle?

Anyway, I've been working on the graphics for my level. I've finished the background, and the actual ground for the FG is done, I just need more decorations because all I have now are the totem poles. I'm not a particularly good graphics designer, so the GFX are pretty simple. I could really use some suggestions on more decorations, or anything that looks like it needs fixing. If no-one likes them at all, I can use the default castle GFX or get something from the site.

Screenshot, sorry about the huge file size, I don't know how to take screenshots with Lunar Magic, so I used screen capture instead.

As for resources, I'd like to claim ExGFXA3 and Map16 Page 46 for the background. I notice that we are using up Map16 rather quickly, so I'll use the two pages I claimed for all of the levels I do for the hack.

Design-wise, this level will use the appearing and disappearing ON/OFF controlled blocks heavily, so I can't produce anything
playable until they are inserted. However, I can do the actual design using placeholders.

Edit: Also, I feel a little silly for asking, but when the level starts, is the On/OFF switch in the ON or OFF position?
Last edited on 2011-09-05 06:59:25 AM by eXcavator.
Actually, I kind of like the purple. Maybe it should be a tad bit paler, however. Also, for a name, how about "Stratosphere Stronghold?"\

Also, not to nag but I really could use feedback on my graphics and suggestions for more decorations, because I can't think of any.
Originally posted by Falconpunch
Hmm...do you think we should name most of the levels like what SMWCP2 does (I.E. Girder Grassland), but not all of that?

Wait, what? I'm not sure what you are trying to say here. Also, I'm glad that you like the name. I could use help thinking of one for my own level, but that can wait until it's finished.

Edit: Also, how do you take screenshots of a whole level using Lunar Magic, like they always do in SMWCP2?
Last edited on 2011-09-05 09:38:15 AM by eXcavator.
1. I have no idea how that patch works.
2. I am not the leader of this hack, so I wouldn't be the one to apply it.
3. It isn't my level, that name was only a suggestion.
I'm glad that people like my BG, I thought it would be cool to see trees and stars through the cracks in the castle wall. It kind of reinforces the whole "forest hack" thing. Anyway, I haven't personally used the IllusYellow tiles, but I don't see why it wouldn't work. You should ask Henix.

Also, the FG is a little bare so far, because the only decorations that I made are the totem poles. Does anyone have any ideas as to what else would be good to make the FG a little more interesting?
Last edited on 2011-09-05 10:55:04 AM by eXcavator.
Originally posted by Chanagaburu

The background is okay, but I honestly couldn't tell that they were holes in a castle wall. You need to add something to the area that is just one solid color. Maybe make it look like bricks or something, but not one solid color.


I'm a little confused. Do you want me to make something that IS one solid color or ISN'T one solid color?
I redid my background with some (rather uneven) bricks, but I have a small problem. On the areas that I've circled in red, there a small black line that I can't find in YY-CHR no matter what palette I use. Has anyone has this happen to them?

Link, ignore the red square towards the top-right, that is the selection thingy.
I fixed the problem on my own. However, I still have two questions.

Originally posted by eXcavator
Also, how do you take screenshots of a whole level using Lunar Magic, like they always do in SMWCP2?


Originally posted by eXcavator
Also, the FG is a little bare so far, because the only decorations that I made are the totem poles. Does anyone have any ideas as to what else would be good to make the FG a little more interesting?


Sorry for all the questions, I'm kind of a n00b. Anyway, once I know how I will post a picture of the first room.
Sorry guys, this pointless ass argument is my fault because I was too lazy to check whether or not the name would fit before I suggested it. Another possible name would be "Airy Acropolis," but I just realized that Sockbat Replica never even agreed to let us name his level. I feel really silly now...

Anyway, merci beaucoup to maxiodex for answering my question. Here is a picture of the first room. Pretty basic platforming, but it lets you see the graphics in action. I'm planning some more interesting things for later rooms, so don't worry. Also, Henix and Changagaburu, thanks for suggesting that I make the background out of bricks, it looks a lot more like a castle now. Also, if you're wondering what the green and red outline blocks are there fore, the green ones are placeholders for the blocks that are only solid when the switch is ON, and the red ones are placeholders for the blocks that are solid when the switch is OFF.

As for the name, I'm thinking "Wildwood Ruins." I didn't originally intend for the area to be a ruin, but it kind of looks that way with the graphics. I know that the FG looks a little bare now, but I'll decorate it more later.
Kind of off topic here, but exactly how many levels are actually finished? I'm curious. I didn't really look at the old hack thread, so I have no idea where we are at, exactly.
This hack is kind of disorganized, isn't it? I checked Henix's list, but it looks like only two levels were marked as finished. Anyway, my own level is going well, I'm just waiting for Henix to update the list/rom with the resources that I claimed.

Also, I just read the old thread for this, and it gave me an epic headache.

Edit: Also, I could really use some more feedback. I'm not sure if that is how this project is being done, but it seems like the general quality of the levels will be higher if people post their progress and get feedback.
Last edited on 2011-09-05 06:53:56 PM by eXcavator.
Originally posted by Henix
That's because I haven't gotten around to updating the list.


Sorry, I didn't want to rush you for making the list, what I meant when I said it was disorganized is that there is a lack of communication.
OK! I finished the tileset and palette for my level. I think that it looks a lot nicer now. Here is the first area of the level again with the completed graphics, and here is what I have so far of the second area. From now on, I'll be able to forget about the graphics and finish the design. Just keep in mind that I start school tomorrow, so I won't be here until 3 on weekdays.

Also, Henix, I kind of screwed up. I am using Map16 Page 2 for my FG, but apparently it changes from level to level instead of being global. If you wouldn't mind terribly, could you press CTRL+F1 in the Map16 editor of the base ROM in order to disable that? Thanks!
Vic Rattlehead- I really like the concept art there, it's exactly what I was envisioning for this level. It also looks like MSAhm3d59113 is off to a good start drawing them. Just one quick suggestion, maybe since it is the blue switch palace, the Colosseum should be blue. It might look a little weird, but I think that it would help to reinforce the overall "blueness" of the level.

Chanagaburu- A boo that turns into a door? I can already see that your level will be very interesting!
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eXcavator's Profile - Posts by eXcavator

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