Originally posted by Joe13...Forest of Illusion is custom music? Wtf? Don't talk crap! It's very doable to put that music in other submaps, even with LM (only with LM, for the newb users under us).
I know it's not accurate. I thought "theme" meant "musical theme", but it seems that the correct meaning is "graphical theme". Okay, I'll add a comment about this.
Originally posted by Joe13...If we must talk about LM-only stuff... I took out the sprite list, listen up :
How am I supposed to listen to something written? I've got no speech synthetisis program! Ignore that, it's just dumb...
Originally posted by Joe13...Overused :
Classic Piranha Plant
Bullet Bill Generators
Lots of powerups
Sliding Koopa
Most of you will probably not agree.
I actually think the CPP is underused. But if it has a fish stem, it's overused.
BBG seems to be used in a good way.
Powerup masses? Okay.
Sliding Koopa? That seems underused to me.
And yes, I did disagree with most.
Originally posted by Joe13...Underused:
The Chuck clone that can't be normally accessed via the LM windows (96). (I use it, though, but sporadically atm.) Actually, most unused sprites in the original game are unused in hacks too.
Dark rooms
Diggin' Chuck
Growing/Shrinking Pipe End
Ninji
Moving Ledge Hole for Ghost Houses
Brown platform on a chain
Super Koopa
Balloon
Scale Platforms (I don't even know what they're used for?)
Groundguided Fuzzy/Sparky (generally Fuzzy, Sparky is normally used)
Timed Lift
Grey Moving Castle Block
Candle Flames
Some of the Layer 2 smash commands...
But really, most notably : Coin Game Cloud and Green Shell that won't change colour after Special World has been passed.
I've never seen these and wouldn't know why they would be in hacks, anyway. 2 pink berries will automatically create a coin game cloud, and you still need to take effort. And the latter... I don't see much purpose in it, really.
Okay for all, except Candle Flames and the green shell.
And I don't want everything to be equally used. For example: Big Boo is meant to be used less than Koopa.
Originally posted by Onyx
And did you even read my post when I said
Originally posted by OnyxThe Forest of Illusion OW Theme. --Especially the scary trees. I mean is it That hard to make the Regular/Happy Trees?????
I read everything in this thread, but I can misunderstand stuff.
Making the trees happy, you say? So that's what you meant... Okay.
Originally posted by Onyx
I'm talking about the General Theme of the FOI. Basically the Palette, and the GFX. And don't tell me you can't change the OW GFX in SMW without LM, cause you can. Just use the Super GFX Bypass, and set the GFX to the ones that contain OW stuff.
I know. I'm actually doing this in my hack, in level 105.
By the way, my level 105 is The Hub, containing "links" to the levels in progress.
Originally posted by OnyxOriginally posted by AlcaroFOI theme? Hmmm...That sounds like custom music.
Lol, have you
played SMW?
Yes, I have. It's better than many hacks. As I said, I must have misunderstood something.
Originally posted by OnyxOriginally posted by Alcarochanging Select File? NO. I wish I could ban everyone that violates the Only LM stuff rule...
Oh, and you can change the File Secelt Screen in LM. Generally it would be alot harder (if not very ineffective), but it's still possible.
Even doing as little as changing hte Cursor GFX would be enough.
Aha, I thought you meant changing the tilemap. So: Okay.
Wait...the cursor is on layer 3! 2BPP GFX isn't changable in LM!
And don't come say "Yes, it is. It'll look messy while editing, though." I count that as "not LM doable". An example of a mess is 8x8 tiles 6D0 to 6FF (use ctrl+shift+pagedown).
Originally posted by OnyxI wish I could ban everyone who doesn't think when they read posts...
I think that you can misunderstand stuff, too.
I'll also add that 1up appear blocks and invisible blocks with treasures seems underused, but I likely just missed most of them.
<blm> zsnes users are the flatearthers of emulation