| Posts by Buu |
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My poisonus mushroom is black in the game. How do I change his colors?
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I decided to start a new hack. This I want to finish. If you have ideas for my hacks name, tell me please. ^^
Screens:
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OK, i change the paths colors. I want to make it look like a beach. And the plams has priority enable.
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Use the ExGFX that you find in the ExGFX section or rip them out from games or hacks. (Ask for permission before ripping out graphics from a hack.)
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You all know on the overworld: You place a pipe or a star in Forest of Illusion but you can't link it to an other submap because there aren't any exits. How can I change 00 Overworld and 01 Overworld to 00 Forest of Illusion and 01 Forest of Illusion?
My example: I placed a star in the Forest of Illusion (I edited it, by the way) and I want to link it with the special world. But there aren't exits to link the forest with the special world. How do I do that?
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darklink 898 is right. I know I can copy the palettes and all from the forest over to star road and build there the forest but it interest me if it works with adding new exits.
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How do I use the BgMapper?
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I read on SMWiki, you must set a breakpoint to make the powerdown patch. I downloaded the snes9x debugger and I don't know how to add the breakpoint.
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Question:
I'm making a Black Switch Palace. (The fifth palace in my game.)
Now, can someone make me a custom sprite or object that looks like a black switch and make the blocks that are outlined in black until you press the switch. Then you can stand on then. Can someone make that for me?
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Insert the mushroom with spritetool as sprite 85. Now use Lemetaal and make one of the blocks spawn sprite 85.
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But there isn't "add breakpoint".
Sorry if I suck but I really want to know.
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