Banner
Views: 236,199,144
Time: 2013-05-21 06:10:51 PM
18 users online: Archie, aterraformer, bandicoot, Carld923, ErikAlay, EvilGuy0613, Meirdent, mrnacho04, NEX and GBX, nickofzo, Reggie, o ShadowPhoenix, Shinnok, Sokobansolver, superdragonyoshi1, Usetheforce, wiiqwertyuiop, o Zildjian - Guests: 29 - Bots: 14Users: 22,858 (1,287 active)
Latest: FUNKY kong ending
Tip: Read Lunar Magic's help file and SMW Central's FAQ, as they cover most of the basics of hacking.
Posts by zack30
zack30's Profile - Posts by zack30
Pages: « 1 2 3 4 5 6 ... 11 12 »
of all the ASM i've inserted, WHY DID I USE THE ASM PATCH WIGGLER FIX?! i wanna remove it, but the only thig there is on youtube is a spanish tutorial for xkas anti. PLEASE REPLY NOW!
i've actully double inserted 5-up fix, with the 2nd time using the same free space as wiggler fix.
IM SCREWED. actully, all i did was insert custom music and a single custom block! just quick insert the GFX onto a slightly earlier version of my hack!
Last edited on 2011-11-01 04:28:04 PM by zack30.
whatever this xkas patch is, I DONT GET IT! WHERE DOES THE GFX GO?!
(note: don't make it confusing, make it simple. please?)
UPDATE! i wanna know how to setup the luigi GFX. does it make a clone of marios GFX using the luigi pallete?
does it like expand the ALLGFX to have seprate luigi GFX?
i dont know. help
Last edited on 2011-11-07 10:35:14 AM by zack30.
first of all why is that there? even when the sprite is inserted, it doesn't come up on this useless box!
how do i get custom sprites to come up in this box on lunar magic?!
http://www.youtube.com/watch?v=Uv0q3DLXdz0

please tell me: does this sprite made by marioedit come with a GFX file, if so.....using it in my hack!
Originally posted by yoshicookiezeus
Why don't you just download it and find out yourself?


because if i do that and find out i have to make my own GFX, that would be very hard to recreate the sprite seen in the youtube video. i want my hack to look as good as possible!
you see what the picture above the main icon is?
thats right, a goomba. why is it so hard to go up in a rank set?!
HELP!!

okay, now im upgraded to a para-goomba? STILL A LOW RANK!!
Last edited on 2011-11-03 01:34:57 PM by zack30.
Originally posted by MarioStarLuigi
Where do you get the idea that this is downloadable in the first place? It's not in the sprites section.


its kinda weird, but marioedit actully has a download for the sprite on his SMWcentral account!
update!update! zack30's rank is upgraded to para-goomba!
(restricted)
(restricted)
okay, i know whats going on. i've gone up in my rank set (paper mario) and i just wanted to spread the word. :I
i highly doubt im doing something wrong! why?! SOME NORMAL SMW SPRITE JUST FALLS DOWN!!
WHAT AM I DOING WRONG?!
i insert SMB bowser at sprite #23, but apprently, HES A FUZZY THAT FALLS OFF THE SCREEN AND DIES! D:<

i dont know, mabye its a sprite tool bug?
Last edited on 2011-11-04 04:09:58 PM by zack30.
Originally posted by New Hacker
Maybe you didn't set the Extra Bit. Press Insert, put your sprite number and put 2 in the Extra Bits box.

i feel like an idiot. we can close this thread now
Originally posted by Wormer21
It's helpful to read descriptions of sprites. Some of them need extra bit 1/2/3 to work properly.


i don't think extra bit 3 helped at all. i'll try 1
(the sprite is SMB1 bowser)
Last edited on 2011-11-04 03:58:41 PM by zack30.
i hope someone knows how to make the SMB1 bowser sprite work properly

what are the recommend numbers to insert sprites into?
Originally posted by MarioStarLuigi
Never use extra bit one, it's not used for any custom sprites. Use 2 at all times unless somewhere in the description it says something like 'Extra Bit Used? Yes'. Then you would use 2 or 3, depending on what you want it to do. In this case, it does. In the description (in the ASM file usually, which can easily be opened with Notepad) it says:
Code
Uses first extra bit: YES If the first extra bit is set, Bowser will throw hammers

So, if you set the extra bit to 2, he won't throw hammers, and if you set it to 3, he will throw them. Understand?
Edit: Double ninja'd
Start at 00 and move up. Why would you start at 23?
Just to check, are you putting this into the text file?:
Code
00 spritename.cfg


i started at 22 actully, because a sprite tool tutorial recommended it
Originally posted by MarioStarLuigi
Start at 00 then, it's much simpler. Also, I'd recommend this tutorial, it's what I used to learn.


if i start there, i lose oringal SMW sprites...
during the process of most minor ASM patches, i decided: "mode7 game over, that would be great", and i patched it, BUT, an error came up the first time, so i assumed it didn't patch it for the saftey of my hack, then i tried again. it did patch this time, but the pallete came out suckish.
mabye it hates mode 7?
or was it a one time only error i encountered?
i've aslo had a problem with this addmusic, the insertion itself.
it would insert all songs just fine.....but not U.N owen was her.
it said something about invalid something at lines 7, 8 and 9
(or 17 18 and 19?)
is this song sampled at one point? i dont know, but i want this exact song for my final level of my hack,
but it just wont insert it......HELP!
i even tried N-SPC (or -se) as a command!
BUT IT WONT INSERT THIS ONE SONG!!
Originally posted by yoshicookiezeus
zack30, please don't hijack other people's threads for your own problems. Either post in one of the stickied help threads, or create your own.

Also moved to the music help subforum.


i WOULD have, but this page seemed like an oppturnaty for someone to help me as well, besides i've already done a thread about Xkas GUI
Pages: « 1 2 3 4 5 6 ... 11 12 »
zack30's Profile - Posts by zack30

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu