| Posts by jimbo1qaz |
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Originally posted by Storm KyleisHere we go again.
Changelog for v1.2:
- Fixed a sprite memory issue.
- Fixed a grammatical error.
- Removed silent Bullet Bills.
- Overworld updated (thanks to Firoshi).
- Various little updates to some levels.
- Slighty changed the introduction to the final boss to prevent a possible bug.
The two islands are connected with a flat log bridge, but they're different heights. (http://www.smwcentral.net/?p=profile&id=5184
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Redownload: I replaced r4 with o4 (Did mml editing tool put in r4 instead of o4?)
I'm a complete custom music noob.
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| Last edited on 2011-12-04 05:45:20 PM by jimbo1qaz. |
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The flying switch blocks, not the switch palace itself
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Now it sorta works, except for an annoying beep.
Updated downloads in original post
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In yychr in wine, only the last pixel I color works. All others change to black. And the change is real, not just a graphical error.
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Everything in the stroke that's not the final dot turns into color A instead of the selected color. And when you delete anything on CHR, it turns into color 9 instead of color 0.
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| Last edited on 2011-12-11 04:07:23 PM by jimbo1qaz. |
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DRM. and the DMCA.
Making Linux DVD players illegal.
Making hacking your consoles and programs illegal.
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| Last edited on 2011-12-13 04:24:02 PM by jimbo1qaz. |
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In level C5, does the side exit work as a replacement for display message 1? The black message box would be somewhat intrusive to my intro.
No it doesn't.
And why doesn't the intro skip work?
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| Last edited on 2011-12-16 06:06:46 PM by jimbo1qaz. |
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You should be able to see which tiles the BG is using.
Hover a BG tile, and the status bar says "00, 00: [49]ab"
Instead of 49, you should have something different. Take that number and reinsert BG map16 in that page (in this example, 49)
Then it should work
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Unfortunately, no. Any workaround?
How does Intro Skip Block work?
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| Last edited on 2011-12-14 08:44:50 PM by jimbo1qaz. |
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Yeah, when I use Intro Skip Block, Mario's in the wrong place.
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Should I continue this or make an easier hack instead?
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Originally posted by yoshicookiezeusDon't you need to manually set the coordinates for Mario's starting position in the ASM file if you're using that block?
Where do we set it?
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New intro:

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