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Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.
Posts by jimbo1qaz
jimbo1qaz's Profile - Posts by jimbo1qaz
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Edit: Now it sorta works, except for an annoying beep. It doesn't show up on the spc.

Music inserted with HuFlungDu's addmusic when I try to port over Mario Sunshine music. Imported with tinymm and MML Editing Tool.

http://bin.smwcentral.net/u/17341/bossnew.mid the source midi
http://bin.smwcentral.net/u/17341/Mario%2BSunshine%2BBoss%2BMusic.txt my addmusic file (level music)
Last edited on 2011-12-08 02:59:29 PM by jimbo1qaz.
Originally posted by Storm Kyleis
Here we go again.

Update: v1.2 released. Download it here.

Changelog for v1.2:
- Fixed a sprite memory issue.
- Fixed a grammatical error.
- Removed silent Bullet Bills.
- Overworld updated (thanks to Firoshi).
- Various little updates to some levels.
- Slighty changed the introduction to the final boss to prevent a possible bug.


The two islands are connected with a flat log bridge, but they're different heights. (http://www.smwcentral.net/?p=profile&id=5184
Redownload: I replaced r4 with o4 (Did mml editing tool put in r4 instead of o4?)

I'm a complete custom music noob.
Last edited on 2011-12-04 05:45:20 PM by jimbo1qaz.
The flying switch blocks, not the switch palace itself
Now it sorta works, except for an annoying beep.
Updated downloads in original post
In yychr in wine, only the last pixel I color works. All others change to black. And the change is real, not just a graphical error.
Everything in the stroke that's not the final dot turns into color A instead of the selected color. And when you delete anything on CHR, it turns into color 9 instead of color 0.
Last edited on 2011-12-11 04:07:23 PM by jimbo1qaz.
(restricted)
(restricted)
DRM. and the DMCA.
Making Linux DVD players illegal.
Making hacking your consoles and programs illegal.
Last edited on 2011-12-13 04:24:02 PM by jimbo1qaz.
In level C5, does the side exit work as a replacement for display message 1? The black message box would be somewhat intrusive to my intro.

No it doesn't.

And why doesn't the intro skip work?
Last edited on 2011-12-16 06:06:46 PM by jimbo1qaz.
You should be able to see which tiles the BG is using.
Hover a BG tile, and the status bar says "00, 00: [49]ab"
Instead of 49, you should have something different. Take that number and reinsert BG map16 in that page (in this example, 49)
Then it should work
Unfortunately, no. Any workaround?
How does Intro Skip Block work?
Last edited on 2011-12-14 08:44:50 PM by jimbo1qaz.
Yeah, when I use Intro Skip Block, Mario's in the wrong place.
Should I continue this or make an easier hack instead?
Originally posted by yoshicookiezeus
Don't you need to manually set the coordinates for Mario's starting position in the ASM file if you're using that block?

Where do we set it?
New intro:

I hate flashy
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(restricted)
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jimbo1qaz's Profile - Posts by jimbo1qaz

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