| Posts by Hailcrash |
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Originally posted by awegriffon
No, not at all. I've only decided to get serious 6 months ago. That is, learn how to ASM and insert and use ExGFX.
I see. 6 months is still a good amount of time to be hacking. I hope everything goes well for you with future projects.
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Originally posted by awegriffon]
Thank you for encouraging me. I've never managed to finish a project.
You're welcome. I'm sure you will finish one eventually.
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Originally posted by saskeI would like some ideas to design levels because I'm not Fully ideas please anyone has time for me to help and tbm would like to post some pictures of the hack here and then some volunteer?
I recently started work on my first level, but I'm not that experienced with hacking. Dark Plains isn't finished yet, but I can send you a picture when I get home from college.
I still might finish the level, but I'll give you it's unfinished form, to help you start somewhere.
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Originally posted by saskebe my friend you two!!! add me
I don't know if SMWCentral has such a function. However, I will start a list under my homepage, and add you to the list.
I am still at college right now, but once I'm back on my laptop, I will give an image of Dark Plains, the level that I have been working on.
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Did the picture I sent you help? If so, will you be using some of that level design?
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Wow, The Twilight Gem looks great so far. I will definitely be looking forward to the final version of this game and Hunter's Quest, whenever they may be released.
There is a reason that I have always been a huge fan of your works. They have always been completely original, both in style and the plot. These games are now at the top of my waiting list.
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When I first started hacking in November, the first thing I looked at was the Bonus Game Room (Levels 0 and 100), because I thought that would be easiest. I turned out to be wrong at that time.
Back then, when I tried to edit Level 0, and accessed that room (for testing reasons, I would later change the level settings so I didn't get stuck), the screen would scroll to the right. I have no clue why that happened.
The hack that I had been working on at the time this happened no longer exists. I scrapped it because I realized it wasn't going anywhere.
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Originally posted by Mini_CoinWait, do you remember what the level setting was?
No. This was back in November, when I started using Lunar Magic. Level 0 was the first level in Super Mario World that I tried to edit, and whenever I tried to edit the bonus room, it scrolled to the right when I entered it. As I said before, I deleted the hack when it wasn't going anywhere.
The hack I just started does not have an edited bonus room yet, but if I can figure out what's causing the scrolling, I might edit it.
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Originally posted by RedboneBit
I believe this is the issue.
Thank you. I will make a copy of the hack and try fixing that. If it works, then I might decide to edit this room later on.
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Originally posted by EpsilonYou can open the Options menu and uncheck "Auto-Set Number of Screens", then open the "Change Properties in Header" dialogue (Mario's head) and manually set the "Number of Screens" to "01 Screen". You have to do that in the other bonus levels were you hit three question blocks to get a 1-up, too.
I've seen something like that happen in those rooms in one of the hacks I have been playing. Thank you for telling me how to avoid that when I'm creating a hack myself.
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Thank you to everyone who left a suggestion. I have now edited that room so that it doesn't scroll. I will work on customizing it after I finish the normal exit for Night Plains (my first level, secret exit already complete).
Thank you all so much.
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Please close this thread. I don't see my hack going anywhere now, and I've had so much stuff going on I let it fade from my mind.
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| Last edited on 2012-09-11 01:32:12 PM by Hailcrash. |
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Originally posted by SuperWeirdoMaybe try to put more enemies in the dark plains, because it only has 1 enemy and that looks a bit bland. The night plains is a pretty cool idea though.
Thanks. I will get to enemies rather shortly. I will definitely add a plethora of enemies before I start World 1-2.
This is all one level, by the way. I have also finished the switch palace, which is pretty much a maze with five dragon coins.
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Originally posted by MarioFan22Woah, your images are far too big and are causing the page to stretch! Just link to the images instead.
As for the level itself. Well, it looks a bit bland.
Screen 1 - I hope you are not making the player REQUIRE hitting the Green Switch to proceed. If you are going to do that, enable side exit.
Also, cutoff where pipe meets with the cement blocks.
Screen 2 - Flat, bland and empty. Those Bullet Bills are probably silent meaning the player won't expect them. Not good design.
Screen 3 - Water + Pipes = Cutoff! The area itself looks very bland. Add in more decoration and enemies. Just 2 Koopas aren't really much of a threat.
This is only my first level, so I expected reaction to be as such.
I have linked to these pictures, so there shouldn't be that much of a problem with stretching the page anymore.
Next, the level isn't complete yet. I do plan on adding quite a bit of enemies. I just posted what I had done.
Screen 1 - Yes, the green switch will be required to go on. However, the pipe above will lead to Screen 3, which leads to the secret exit, which will lead you to the Green Switch Palace. As for the cutoff, I will start to work on fixing that. One of the blocks on the bridge has a vine.
Screen 2 - This is actually just the end of Level 19, but I had to splice the picture so that I could upload it. I will probably re-work this one quite a bit. As for the bullet bills, my original plan was to add a banzai, but I couldn't because it would glitch up. When I played it through, I discovered that the bullet bills were silent, which wasn't what I intended. Any suggestions as to how I can add the sound? If so, that would be greatly appreciated.
Screen 3 - I will definitely do a lot of editing to Level 25 as well. I can't add banzai bills for reasons I explained before. However, I do have a lot of options for other enemies I could choose to add in this section, which is what I plan on doing. I will start to work on getting rid of the water too, since that caused cutoff.
Originally posted by metalgearhunterAdvise I could probably offer you is to experiment a few with some of the tilesets you are open to and make a few starter levels, quite small ones too (not 4 screens long or something, but I wouldn't shoot for long levels just yet).
You seem pretty new to this, is this your first hack? It's on a good start, that's for sure. With some practice, you will be coming out with some nice levels!
To help get I feel of the "dark" in these plains, I would suggest altering the ground's pallete to be a bit more, um... dark.
EDIT: Oh, and do link the images please, they stretch the tables and I don't think the mods like that much, but I don't really know. Linking the images will help the page load a bit faster though, ;)
Yes, this is my first hack. I decided to try hacking myself after I finished my test of The Crater. Thank you for your advice, and I will definitely follow it for all the levels that follow.
Under your suggestion, I have changed the ground's pallete to pallete 7. That was the darkest I could get it too.
I still plan on opening the hack with this level, but I will definitely come back to it after I have a bit of experience. The next level will be much shorter.
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| Last edited on 2012-03-06 09:26:43 AM by Hailcrash. |
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Originally posted by metalgearhunterYou do know you can make your own custom palletes, right?
Here, try this. Go back the first pallete slot you used for the green.
Check the custom pallete box in the pallete editor and lunar magic and click on the five colors that represent the ground's pallete. There should be a gradient bar to your right. Simply move the colors down accordingly to the shade. This should make the colors darker.
The pallete I chose had the effect I wanted, for the moment. The ground is now a dark shade of gray in both sections of the level.
I am aware that I can make custom palletes though. I've seen them in both hacks that I have beta-tested (Hunter's Revenge Recharged and The Crater), and I might create custom palletes later on. Thank you for telling me how to create one.
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Originally posted by SuperWeirdoOh, and try not to put a midway point right before a goal, because that is just too easy.
Thanks, moved the midway point to around the same location as the midway entrance, which is just after the green switch blocks.
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| Last edited on 2012-03-06 07:16:36 PM by Hailcrash. |
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I have something like this in my first level. However, I don't know if this causes cutoff. Please let me know if it does, so I can change it.
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Originally posted by AustinA good manner to fix it is edit the cement block GFX and make it looks more square. As I did in my hack:
Fixes lots of cutoffs, but is pretty much optional.
How do I do that? If what I did in Night Plains causes cutoff, then I would like to know how I can edit the GFX for the cement block. I am still fairly new to using Lunar Magic.
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I have just started work on the second level, called Origin of Dawn. This one is going to be quite a bit different from Night Plains. That level was rather dark, and Origin of Dawn will be like the dawn of a new day.
I would like to thank Hunter for both of his suggestions. Both will be used in this level. This level will be much shorter than Night Plains, and will be using a custom pallete. The background and ground will be red, reflecting the sight I see in the sky when the sun rises.
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| Last edited on 2012-03-17 02:36:56 PM by Hailcrash. |
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Originally posted by AustinOriginally posted by New HackerYou may want to press the red mushroom button before doing that step.
Actually before ALL steps. Thank you, I almost forgot that part 
Thank you both for your help. I will follow your instructions.
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