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Tip: Fix any errors you see before releasing any demos; "I'll fix it later" isn't a good excuse.
Posts by Punk Sarcophagus
Punk Sarcophagus' Profile - Posts by Punk Sarcophagus
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Originally posted by Dinomar
I already pointed out that "i should give a look to the eyes", but thanks anyway :)



Oh sorry. I really liked the graphic all in all that I didn't read whatever you posted. ;D
Originally posted by MrDeePay
That is so remarkably minor that it's barely an issue at all.


I'll have to agree; fixing that, which is prominent in many levels with lava, water, and toxic water would mean prioritizing all FG, which may glitch-out some levels, which means they'll get unnecessarily harder because of out of nowhere enemies and the like.
Originally posted by Lightvayne
Custom sprite 7 (the platforms the move horizontally or vertically about 5 tiles) doesn't seem to be inserted. Its used in 132 about half way through and the level can't be completed without them.



Well this is gonna be a problem for me; I claimed the slot thinking it was free for the Roto-Disc...

Well, I can fix that...
Oh...my...Dinomar...

THAT IS SO ADORABLE!

I'm a sucker for adorable things =D

Great job! You really have an amazing talent, Dinomar!
Originally posted by Magiluigi
instead, there would be a generator or LevelASM code that'd make him die when he touched the bottom "blocks" of the screen, like this:



Why not use the Instant Kill Block instead?

It kills all Mario forms.

Although...sprites are invincible to it.

Check the Blocks thread to see what number it is.
(restricted)
Originally posted by mathelete
we are only discussing incorrect names. We are not discussing a hack or a level, only the interface of a hacking tool. I though hack discussion was to discuss hacking itself, not non-hack related stuff about the hacking tool (yeah, names are non-hack related, since they don't actually make a difference when hacking)



This is offtopic and also backseat moderating////backseatmoderating

Please no what your saying; it makes you look like a fool/////justplainolcondescending

~

Anywho, P-Switches, in my knowledge, were used as "replacements" for the POW Block. The P, in my most educational guess, could mean POW, meaning "POW Switch", a switch version of the POW.

Just my speculation.

They have two very different uses, nonetheless.

The Silver P-Switch is a P-Switch; its similarities are not even that big; since the POW Block destroys EVERY sprite enemy.

Plus...its just a recolor of the normal one.

~

Anywho, names might not be a priority right now, but I really think they should get their proper names for the sake of "correctness"

I like my Cheep-Cheep called a Cheep-Cheep.

And I get tired of incorrectly searching that instead of "fish"

Which also affects the Blurps ;/
It's also a reference to how the Piranha Plant sprite, both OW and level, are unfinished.
Originally posted by leod
Originally posted by Giant Shy Guy
Why not use the Instant Kill Block instead?

Because you can't put blocks on layer 3.


Oh .-.
(restricted)
By length,I think it should be as long as the 8th Doors of Bowser's Castle in SMW.

Think of creating an awesome Tenth Door.

I am looking forward to what you two can pull of!

Just note that there's a difference between frustratingly confusing and amusingly confusing.
I like it...but can we pul it off with a non-dynamic sprite///innocent
Originally posted by Lightvayne
In the original story that I was going with, Mario seemed to be the one that was angry in this dream.



Wait, where did you get that O.o?
Originally posted by Davros
dinomarish



OT: That's a word? O.o

~

I'm confused; I thought we can't change it ourselves; only the descriptions? (Which I'm actually interested on finding out how...)
Originally posted by Dinomar
Originally posted by Giant Shy Guy
I like it...but can we pul it off with a non-dynamic sprite///innocent


What dynamic sprite? We don't need any dynamic sprite for this: it's just a trick of layers. the boss sprite is behind everything, makes the death pose and sinks down the ground. Another sprite rises up and shows up behind the ground but above the boss sprite and gives the effect of melting ice-lava. the water/lava sprite is static and moves up until it shows completely: the boss death pose is static too and goes down, disappearing from the player's view. That's just simple, if it's doable.


Hmmm...that's pretty smart, actually...

And maybe we shouldn't use recolors then; two separate melt graphics would be better.
Maybe we should get RN here, since he was the one made the whole thing (and cs).
Originally posted by Super Mario Wiki
1. If the player manages to collect all five Yoshi Coins in every single level, all the Yoshi Coins will change into Peach Coins (after watching a cutscene where this happens). The player can also check out in which levels the Yoshi Coins have been collected or not, by simply pressing SELECT.
2. Voices have been added to Mario, Luigi and all of the Bosses apart from the Reznors. Some of Mario and Luigi's voices were ripped from the first Mario Advance, while the others are new. Also, bosses yelp as Bowser does today when they are defeated.
3. Players can have up to 999 lives and save the number of lives for the next time the player plays the game.
4. Players now start out with the power up they last had.
5. There are more Message Blocks throughout the game than the SNES version. They're now also headed with the phrase "Tourist Tips" on top of each one the player gets.
6. When the player gets hurt with Cape or Fire power, the player won't become tiny and need to use the item in reserve (if any), but the player will become Super Mario/Luigi, and they will keep the reserve item.
7. After completing all 96 goals in the game, most of the message blocks will be changed to congratulate the player on finding the secret world.
8. The player can get the colored Yoshis in ? Blocks: a Blue Yoshi if the player is Cape Mario/Cape Luigi, a Red Yoshi if the player is Fire Mario/Fire Luigi and a Green Yoshi or Yellow Yoshi if the player is Small Mario/Small Luigi or Super Mario/Super Luigi. This only happens after the Mario Bros. have used the Yoshis in Star World.
9. Luigi is an optional character for player 1 and he has some differences:
9.1 Luigi jumps higher and farther than Mario.
9.2 Luigi runs slower than Mario.
9.3 When Luigi flies using the Cape, he doesn't fly as fast as Mario.
9.4 When hurled, Fire Luigi's fireballs bounce higher than Fire Mario's.
9.5 Unlike Mario, when Luigi rides Yoshi, he does not instantly swallow any enemy. Instead, Yoshi can spit them out and use them to attack
other enemies. If Yoshi has an enemy in his mouth for about eight seconds, he will swallow it.
9.7 If Luigi hits a [Multiple] Coin Block, all the coins will spill out of the block instead of collecting them one by one.
10. The player can also save half-way through a level once the player has past the half-way gate and quit. When the player comes back to that level, the player will start from the half-way gate and it is not affected by playing another level after doing this process.
11. The rescued Yoshi Egg dots are colored instead of being a dull gray-brown color.
12. Princess Peach has a slightly different appearance. The color of her dress is lighter and she has bangs.
13. Luigi is updated to resemble his current look: tall and skinny, while Mario and all the others are still the original sprites from the SNES game.
14. The autumn changes will not occur until the player has found all 96 exits. Goombas and Pokeys now change. However, in the ending credits, although the alternate enemies are displayed if 96 exits have been cleared, their original names will always be displayed. The alternate forms are not given names in the credits in this version.
15. Because there is only one run button on the GBA, it is impossible for Mario to turn around while flying with the cape, or release fireballs while holding an object.
16. Instead of Yoshi having orange hands and arms, they were like the rest of the body's color (for example, a Blue Yoshi would have blue arms instead of green). This is due to the fact that later games featuring Yoshi was like that and it become a staple for Yoshi's coloring. The artwork for Super Mario World even featured it, so reasons in-game for the arms to be orange is unknown.
17. Mario's Fire Flower suit has a lighter shade of red in the Game Boy Advance remake than in the original.
18. In the seventh room of Bowser's Castle which features the Bowser Statues that spit out flames, the Game Boy Advance remake didn't have the first statue spitting out flames, thereby making the first part of the room much easier.
19. In castle #3 Lemmy's Castle, a powerup found lying around in the last room is a feather in the advance game rather than a Super Mushroom.


20. Wiggler Glitch Fixed
21. Sumo Brother Glitch Fixed
22. Pressing R on the Overworld will change Mario to Luigi and Vice-Versa
23. Larger "1-Up" and "3-Up"
23. New Title Sequence
24. Includes a modern version of the original Mario Bros.
25. Music in Title Sequence does not loop after the "movie" sequence is "done"; instead, it starts over again along with it.
26. Lighter palettes
27. Slightly different Music; it uses the GBA's soundfont.
29. New graphics for all swallowable sprites, which are rolling and growing graphics for the new Luigi and Yoshi interaction.
30. Some cut-offs are fixed; can't remember which.
Originally posted by Luigi370
I know how hurting boss can work. Ice one have to groundpound on lava/fire one.


Except we already know how the boss will work.

Also, Dinomar, are you a god?
Originally posted by Teyla
Funny you post that.

I'm actually doodling up a ninja tanooki girl right now.

It's kinda like, the exact opposite of that guy. Haha.


We actually kinda decided on having this boss as a guy.

It's like how in the Pokemon Black and White games, the last gym leader, depending on the game, is either a girl or an middle-aged guy.
Originally posted by Teyla
Originally posted by Giant Shy Guy
Originally posted by Teyla
Funny you post that.

I'm actually doodling up a ninja tanooki girl right now.

It's kinda like, the exact opposite of that guy. Haha.


We actually kinda decided on having this boss as a guy.

It's like how in the Pokemon Black and White games, the last gym leader, depending on the game, is either a girl or an middle-aged guy.

I thought that was just suggested, not decided upon?

Still. Sumos don't really transform into nimbler things. When I imagine Mario+Sumo I imagine Bullies wearing sumo gear.



Actually, I didn't like the sumo guy...


I was thinking of slimmer and more agile-looking boss.
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