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Posts by Koopster
Koopster's Profile - Posts by Koopster
Pages: « 1 2 3 4 5 6 ... 172 173 »
Pretty cool guy! I was liked the TToE graphics, and your level design, but there are not so much screenshots for I can make a complete review.

(Okay, okay, I know it's a new hack in progress, oh well...)
Last edited on 2012-01-12 02:02:43 PM by Koopster.
Wow! Welcome to SMWC!

Also, for you SMB hack you can use the ROM Hacking Forum, if you do want.

Have fun!

:D
You and the glitches ¬¬

Hey, don't post it just when you end it! You can also post a beta for the people see how are the hack going at the general. Also, you hack looks for me...?

Please post screenshots as fast as possible. A hack is nothing for me with no screenshots... But make a 7-world kaizo hack is really hard. Do you want help or something?

Also, I have a question, will you edit the OW?
Bem, não está tão bom quanto parece. Seu level está muito quadrado, muito reto e também chato. Primeiro, aquilo de subir de cement block por cement block não é nada bom. Depois, a câmera fica mui baixa para a posição do Mario. Aí vem um blind jump, e depois um trap de Bullet Bills que não acaba. Aí você faz vários pulos em áreas retas e vazias. E aquela parte dos Bullet Bills e Autoscrool não dá certo, não gostei daquilo. Depois, a sala do chefe não ficou criativa. Ao menos o chefe ficou legal. Agora vou aplicar meu sistema de notas, desculpe decepcionar você...

4/10
Uh, acho que estou fazendo off-topic.

Não diga isso... Deve ter uns bons tutoriais de level design por aí... E depois, seus levels ainda tem alguma "salvação". Esse por exemplo, precisa só refazer corrigir o que eu falei. Se você seguir o que dizem nos comments quem sabe não consegue melhorar seus levels?
Last edited on 2012-01-12 02:03:15 PM by Koopster.
So, by some crappy reason may your ROM is corromped...

Did you inserted some ASM stuff in your hack?

And a curiosity: is the checksum ok? This you can see at the emulator, when you start playing.
But this toll still works. Is really boring to open the files, but may it works.

I think...
Last edited on 2012-01-12 02:04:03 PM by Koopster.
Uh, I believe than you didn't.

Custom blocks, sprites or patches. Sometimes they can crash a ROM, but the patches are the most common.

Of your hack is only edited with LM, I know not what's really happening...
I already was commented in the SMWTech, but meh.

Well, pretty good, but please show screens or videos from other levels when you can do it. We can't review a hack by their boss battles (except Brutal Mario).
Last edited on 2012-01-12 02:04:41 PM by Koopster.
Hey, you don't wanna use any status bar editor to change "Mario" for "Luigi". Only open the GFX28 in YY-CHR in 2BPP GB and switch Mario for Luigi. Also, im you do want to have only one player on you hack, use this patch.
Last edited on 2012-01-12 02:05:13 PM by Koopster.
(restricted)
Gabriel estava fazendo off-topic ¬¬

Bem, o ruim desse level é ele ser meio curto... Mas estava bem legal (eu cheguei a jogar ele), espero que seu novo hack tenha um design assim ^^

EDIT: Ugh Manuz postou mesmo esse vídeo a uns posts atrás...
Last edited on 2012-01-08 03:19:08 PM by Koopster.
YAY, what a crazy idea.

I really believe than it's impossible.
Last edited on 2012-01-12 02:06:13 PM by Koopster.
A question:

Did you inserted the correct sprite graphics?

EDIT: ok it's not so crappy ^^
Last edited on 2012-01-08 12:43:22 PM by Koopster.
Yea, expand the map is possible, but requires a lot of knowledge of ASM. I think than he only do want to expand the map, but why? Do you really want a large OW?
Last edited on 2012-01-14 07:49:41 PM by Koopster.
Okay, options about sprite memory:

Click on the Lakitu head button and set other sprite memory, as E. Alright, the Banzai Bills work well with the sprite memory 4 only, so...
Try to use this patch and set sprite memory 10.


I hope than it can be helpful.
Originally posted by thenextdoor
I guess I misunderstood what you meant, sorry Austin.

Bah, don't worry!

Also, if there isn't info about the extra bit, it's 2. But at least the sprite acts like it do want to act? (Example: Mouser throw bombs and walk forth and back.)
Last edited on 2012-01-08 01:02:36 PM by Koopster.
Hm...

Let's see if you're doing everything right. Step-by-step in the Sprite Tool:

First of all, donwload your sprite. If it's already present in the Sprite Toll, forget it;
Put it in the right folder. If it's already present in the Sprite Toll, forget it again;
Now create a .txt file;
I think you're inserting a sprite. So use a hex code between 00-BF, space and sprite.cfg;
Open Sprite Tool.exe and insert the ROM name and the .txt file name;
Check the sprite extra bit;
Insert the sprite ExGFX if used. Tutorials should be helpful;
Insert at LM with the add sprites manual, and don't forget the extra bit!


Allright?
Well, this is a patch in ASM file, but opens with notepad. To insert it you do want to use an assembler, as the xkas. Check this tutorial, it may can help you with it.
Last edited on 2012-01-12 02:06:59 PM by Koopster.
For replace you do want to make hex-edits, search CTRL+F in the ROM map for sprite tilemaps.

Ah, per-level basis? I think you can download a sprite disassembly and edit its tilemaps, so you insert at your level. I can't remember if it's easy or no, but I did it someday.

EDIT: Levelup'd!
Last edited on 2012-01-08 01:24:03 PM by Koopster.
Pages: « 1 2 3 4 5 6 ... 172 173 »
Koopster's Profile - Posts by Koopster

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