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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.
Posts by Mini_Coin
Mini_Coin's Profile - Posts by Mini_Coin
Pages: « 1 2 3 4 5 6 ... 13 14 »
Out of curiosity, are you planning to have custom music/blocks/patches in your hack?
When looking in the requests section, I noticed you wanted a "break only by one fireball only" block. Could you explain exactly what it does and where it'll be? Will it be in Iggy's lake?
Oh, I see, you want it so the fireball will dissolve when it hits the block!

By the way, nice palette for Iggy's lake! It looks very---Mushroomy.
Here is my palette. Feel free to give comments!


http://bin.smwcentral.net/u/17750/Meh%2BPalettes.png

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Is there a way to upload images instead of posting a link, like Masterlink did?

Also: The original level is below.
http://bin.smwcentral.net/u/17750/Level106.png
Last edited on 2011-11-28 06:53:10 PM by Mini_Coin.
Originally posted by Spy
in both palettes, you didn't make your ground have a proper gradient, and this is making a weird effect not good-looking x_x
also you have reddish foreground over a dark blue background, they are clashing together =/
i like the background in the first pic however


1. They're the same background.
2. I got rid of the red-blue level and switched it with the gray.
3. Color gradient? It looks fine to me.
I might try updating the level if I can come up with a cool gimmick for it.
Anyway, I've updated my palette.



Generic message box.



3UP Moon along with a stunned goomba.

I think I have fixed the color gradient, because it went from light to dark INSTEAD of dark to light.

@PowerStrike
How could I've not seen that?
It was so very obvious!

By the way, I'm planning on changing Mario's GFX to coin player GFX.

@LunarYoshi
Awesome palette! It fits perfectly in a sunset/sunrise themed level!
Ahhhh! Very nice user-bar you got there. I suck at making userbars :( . When your talking about a waterfall section, are you going to make a waterfall level or is it part of Iggy lake?

Edit: Level Up!
Last edited on 2011-12-02 05:07:45 PM by Mini_Coin.
I believe it gives you a "FAIL" message because you haven't registered to userbars.com yet. The same thing happened to me too.
In case you couldn't find them supernova38, they are here:
Real HDMA Tutorial
Layer 3 BG Tutorial
Fake HDMA Tutorial
Also, i would consider getting rid of the brown-ish shadow in the first overworld picture. (Using Terra Stripe of course.)
EDIT: How come the first two links don't work? (Argh! Just google it if you can't find it)
Last edited on 2011-12-04 07:35:06 PM by Mini_Coin.
Very nice! It reminds me sorta of yoshi's island 4 but red and has a cool cave entrance! I'm also assuming the cave has waterfalls. On another note, have you worked on the overworld yet? Or is it going to be unchanged?

Edit: Add http://www.smwcentral.net/?p=viewthread&t=51466&page=1 to your userbar to make it clickable.
Last edited on 2011-12-06 03:28:55 PM by Mini_Coin.
Hm... so I guess iggy's island will be the pallete of valley of bowser as shown in the first post I believe. Also, nice GFX except the blue + orange =] and =O blocks look weird on the edges (dark blue and dark orange instead of black edges). I'm pretty sure those use pallete 0 or something so trying to edit the palette will probably make the BG weird colors but you could try. I suggest getting/making custom BG GFX also.
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If you go in GFX00, find the little star in the bottom-right and erase that. Now there should be no problem.
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Show your support with my userbar!

[Old storyline nuked]
[Very old screens nuked]
Note: If you wish to show that you support this hack, copy this into your footer:



Edit 9-14-2012:

Changed "The Coin's Adventure" to "M&C:SU!"
Cookies if you can figure out the title??
Think of M&L RPG
Last edited on 2012-09-14 10:37:13 PM by Mini_Coin.
Yeah, the turn blocks are confusing. I used the GFX from here, called vanilla switchpalace or something.
I'm not sure about the final boss, but yeah, he'll be one of the bosses.
Level 105? It's 10C. Thanks!:)
Hmmm... maybe I'll just darken the enemies's colors and see how it looks.
(The Sprites In Level 106 are the SMB3 cloud platforms).
I'll definitley find a better way to design levels.
The vine, well that vine ISN'T a vine. If you check my post in the Pallete showoff thread, you'll see that i have a message box explaining about the vines.
Now that i think about it, maybe i should have a pipe that leads to a enemy, who gives you a springboard when defeated. Then the message box would say Springboard here right below where the 3UP moon is.

I update levels so slowly because i only have so much time on the computer.
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Pages: « 1 2 3 4 5 6 ... 13 14 »
Mini_Coin's Profile - Posts by Mini_Coin

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