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Posts by Desert-Fox

Desert-Fox's Profile → Posts

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Hi there!
I was just wondering if there was a way to properly see the title screen text graphic in yy_chr_e so I could accuratley edit it. If it isn't possible to do so in yy_chr_e please state an alterative.

- Thanks for your time.

Thanks, now can you tell me if it is possible to use the correct pallet. I tried using save states, but the colours only come up individually, not as a full colour image.
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[Edit] Figured out how to upload images. >.>


Top left to right:

Bored, happy, scared, pissed off, happy 2, showing off, retarded, confused, sad, empathetical, sleepy, angry, professor, raspberry, dead, stop sign, Mairo!, Luigi!, Toad!, Princess!, cautious, Rambo, Puck-man, Bowling ball, jungle-Ops, clock, eating, sick, apple, shot, black eye, robot (some 80's movie), square, eye, $2 (australian coin), facepalm, realistic, badly drawn, embarrased, angry 2, some person with a gotee, original, template.

Made in 20 minutes + 5 mins checking and polishing.
Over 25 colours used.

Please comment. :)
How do you do that?

Sorry, this is the first forum iv'e been on.
Lol, I linked to my images' path in on the harddrive.
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Is there possibly a way to extend the existing palette in a SMW rom so it supports more colours?

Preferably to fit these sprites.

Originally posted by Obsidian Serpent
No.

er, wouldn't it be a whole lot easier to just copy them into a sprite palette # that isn't used by many sprites?


I did try that but I started to overwrite colours used in different sprites. I'll probably have to reduce the amount of colours in the sprites.
Would it be a wise choice to make one level with all the bonus rooms compiled in different locations? All the rooms would be separated and each having their own level exits.

Diagram below explains.

BONUS ROOM lvl 1--------------------------------------------------BONUS ROOM lvl 2


Just a portrait of Link I made in flash in under 15 minutes.

Please no comments about the sword, I didn't realize it until I uploaded it to photobucket.
Wow, this can use FireFox, thats all I need, really.

But would it come in PAL? I though because its not a *real handheld, it wouldn't have lockout.


* Not Sony or Nintendo.
...Ignoring the last few posts you run for several minutes until you find arbewhat, you employ his services and ask if he can spam Cackletta to death. He promptly replies...
I'm currently listening to anything from:
Duran Duran
Fleetwood Mac
Men at Work
And Tony Hawks Pro Skater 2-4 (God I miss those days)
Here's a little background:
Lupin the 3rd, was a Japanese manga series written and illustrated by Kazuhiko Kato. The story follows the adventures of a gang of thieves led by Arsène Lupin III, the grandson of Arsène Lupin, the gentleman thief of Maurice Leblanc's series of novels. Lupin and his gang travel throughout the world to steal treasures and escape from the law.

Several different companies own the English language distribution rights to various Lupin III properties. It was broadcast in 26 episodes on Cartoon Network's Adult Swim during 2003.

The series remains popular and the anime adaptions have attracted the attention of directors such as Shinichirō Watanabe and Steven Spielberg. Although the series is popular with critics, some elements of the English adaptions have been criticized for language and the use of contemporary references that were not present in the original.

The rest was TL;DR so I cut it down to that. ^^

Has anyone seen this great anime? I saw it in grade 3 on Toonami (always remember), but I wasn't as grown up then. And I would much rather appreciate it now that I'm more mature. I'm currently searching for a copy.
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308: Avoid using enemy trains, like Koopa/Bullet Bill hopping.
309: Spamming enemies just doesn't make the hack fun, period.
310: Avoid slowdown at all costs.
311: Never have levels with broken/cut off sprites. (Ball and Chain with a corner missing etc.)
312: Always, ALWAYS read the contest guidelines. Don't try to interpret the contest from the title.
313: If a hack doesn't work with ZSNES, try using Snes9x or a different emulator.
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