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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
Posts by Demonsul
Demonsul's Profile - Posts by Demonsul
Pages: « 1 2 3 4 5 6 ... 235 236 »
Originally posted by Hinsburg
Is it possible to have paths on the overworld overlapping? Say a path going north-south with a bridge going over it that goes west-east?

no, there is no layer 1 tile for that. I guess you could use entrance/exits for a tunnel effect or something...
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This looks good, apart from the way-too-big trashcans.

Last edited on 2010-05-21 02:45:59 PM by Demonsul.
Prism is good (and free)...
You have my full support, even though it is worth nothing.

EDIT: It would be nice to see a few more screenies also
Last edited on 2008-04-14 08:39:39 AM by Demonsul.
Wow.
If I said I could wait for the release, or even a demo, I would be lying to huge extremes.
I like it
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Originally posted by The Mario In That Screenshot
Don't take me! Take the Koopa instead!
Last edited on 2008-04-15 08:33:42 AM by Demonsul.
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You get diet leaflet

*Insert Marble*
BULL
Originally posted by Haaaaaach
Anyway, good hacks are more impressive.

Yeah, but sometimes people need a break form all that
Just thought I would show you the GFX so far in Project L



'Project L' is a working title and it is NOT L for Luigi, the main character IS Mario
The Red Line? I was hitting myself for not taking part in that when I had the chance...
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You get a map.

*Inserts a giant letter Q made of bubble wrap*
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You get a garbage ROM

Insert a Banzai Bill
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Demonsul's Profile - Posts by Demonsul

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