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Time: 2013-05-19 12:54:59 AM
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Posts by Odogoo
Odogoo's Profile - Posts by Odogoo
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Hi all,I been visiting this site for a while so I thought I should join and meet new people :-). Been playing around with lunar magic for a few years, never officaly released any of them yet. So um hi all O_O #pop{rainbow}
Originally posted by miguel21450
Welcome to SMWCentral, Odogoo! Hope seeing any of your hacks released. Also, enjoy your stay here!


Not sure how to post them, that and I have lost a lot of my hack. Also I don't like the idea of releasing something that isn't finished, because I am working on a full game hack. Also having issues with over world cause trying to redo that, and also play testing it, because I believe you should play test your stuff before letting it out.
I agree with you, I can understand having longer lvls but there is a point when it is like really? I mean how many lvls can we have in our game, you don't need to make everything overly long.

Originally posted by marioVSshadow
So this is something that's been on my mind for a while now. Have we gotten to the point where we're making our hack levels too long?

Our hacks basically remake SMW in our own images. But we seem to forget that despite whatever we load on to the rom, it's still SMW.

The original SMW never had a time limit that exceeded 400 in game seconds which is basically around 5 minutes of gameplay. Even so, the odds are you'd complete the level with time to spare. And even then, a time limit of 400 didn't become common till extremely late in the game. Before that, most levels had a 300 second time limit.

In many hacks which I play, I find that levels are exceedingly long and the maximum time limit is bypassed... a lot... Heck it's gotten to the point where we have a patch to allow times beyond 999 seconds.

Compared to when I play SMW, I find myself saying 'Okay, I get it. Am I done yet?' a hell of a lot more in hacks. In my opinion, level designers are focusing so much more on making their levels span out rather than filling it with amusing content. You can sometimes even tell towards the end of the level where the designer runs out of ideas and starts throwing random objects and sprites at you just to get an additional 100 seconds out of the level.

SMW had 96 exits which is a hell of a lot of gameplay, even if the levels are what one would call 'short'. In comparison, another popular franchise such as Mega Man could get away with making longer levels.

Why is this?

Well, compare the number of levels in Super Mario World to the number of levels in your typical Mega Man game. Looking at old school Mega Man, you typically had 9 robot master stages and then 3 or 4 end game stages. So really, you'd have about 12 stages.

Each of these stages could very easily pan out about 10 minutes each provided you didn't die. The stages also typically had multiple checkpoints so you wouldn't have to go through a tonne of the same level again which, considering the game's difficulty, was a smart move.

Unless you're Mega Man god, I'd estimate at least 3-5 hours of gameplay out of an old school Mega Man game. I'd estimate about the same length of time for Super Mario World too (if you're going for 100% exit coverage), unless, again, you're a god at it.

When people say the game needs to be longer, I think people take the idea of that too far. Not only do they cram more levels in the hack, they also make the levels needlessly longer than they should be.

What I'm saying is, pick one or the other. We don't need long and high quantity levels. Just long or high quantity. By all means, don't completely remove long levels but don't cram them everywhere, make them uncommon and only make them common for end game material.
Welcome, I only speak english :-) I joined too for the same reason I think LOL
Originally posted by greenmol
Hello all.
My name is Michael and comes from France. More precisely the Paris ^ - ^
I finally decided to register on the forum so I certainly know SMWCentral since the opening I think.
Well of course my English is not the top level ... I use it for Google translation:-p.
Otherwise very big fan of Lunar Magic, I have already created it a long time there's a hack of Mario World, but in those days you could not even modofié music etc. ... For her that right now I'm preparing a new hack when I speak to you :-).

Finally here is ^ - ^.
Seriously only 5 girls O_o wow, I know lady gamers are rare but wow LOL. I look forward to meeting new cool people, and trying other peoples hacks out, I mean i have tried some so far but that was a while ago, I don't even remember how to convert them LOL. Anyway ty ty :-D
Originally posted by Austin
Welcome to SMWC! Seems you're the fifth confirmated girl on SMWC. Also this place is full of cool and friendly people, so you'll probably easily fit in it.

Have a nice stay, and good hacking!
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Odogoo's Profile - Posts by Odogoo

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