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Posts by Mrmariobros222

Mrmariobros222's Profile → Posts

i have a lot of issues on my hack that i was working on,i have added peach castle but i need toads so it make sense on what they saying instead of using the message blocks from lunar magic i used the NPC for sprite tool but idk how do i get them to say the messages that i wrote for them and the palette that i have for toad,peach and luigi makes the peach castle background bad,i need just the color sprite of toad and the yy-chr that i got to put some new sprites on them when i ever i load them,the colors are not right,is there way to get the exact color on what they originally have?
Thx for the Welcoming and the help on the yy-chr color issue bro! sure hope someone can help me on the npc message cuz is so random cuz they move and i want them to stop moving and have the exact message that i want like one toad saying that the princess is kidnapped and the other toad saying: i'm sure hope that the yoshies are ok! if not is your turn mario, oh you too luigi.
I want to use the boss defeated music when i beat a any sprite like Mouser or Tryclide but when ever i beat them,the level ender uses the normal level clear music,is there a way to change it? if there's no way to do that then can atleast tell me how do i do the boss end music when i always beat a sprite with a health like Mouser or Tryclide on a level?
I added Mouser from Sprite tools but when i beat him,he wont do the fade boss defeat music. Why it doesn't do it? i'm new to this btw.
Still can't get it to work #smw{T_T} i found the code but is says this:

Code
LDA #$02 ; \ sprite status = 2 (being killed by star)


Do i edit that? or add a new code to it?#smw{o_O?}
Thanks! It works now! #smw{^_^}
i try to make the way out of the vanilla cave that i edited but when i connect it and try it out,it keeps taking me back to the cave,how do i fix that?
is not working :( it keeps looping me back to the cave over and over and over,maybe i should use pipes instead since they seems to have no problems with them.
i added the door that lets you enter the cave but is still locked,how do i make it open? i tried the events and stuff.
(restricted)
Thx,i got it to work now.
I need help,Mario can enter it but he enters it twice and it cause the event movement for mario to glitch up and goes a bit higher than doing it once, is this some kind a glitch or something? i checked the exit tiles and there at the exact that i wanted for them to do it.
There we go! i got it to work now, it was a small glitch on the exits,so i added it again and edited and it works properly now :)
everytime i get a new graphics for the background,it tries to replace the other background graphics that i have but when i take it away so i dont lose the graphics of the backround,i have to place them all by myself and im not very good at making the background correctly,is there a way to do this easier? #smw{o_O?}
thx,got it to work! :D
i got the KoopaBros from the tutorial on how to make bosses and stuff and i decided to use it as my 2nd boss on my hack,but when i put their graphics,is too big, the file is 20kb and idk how do it fix that. is there another way to do this? #smw{o_O?} the sprite is dynamic btw
I have issues with the KoopaBros by MarioE, i added them in the game but when mario goes in,and fights them mario keeps using the walljump that i added on the rom a few weeks ago,is there a way to fix this? if not,then is there another KoopaBros Fight that i can use to put in on my castle #2 on my hack? i checked and the levels arent doing that issue,just when i add the dynamic sprite,it thinks that mario is in the wall and makes him do the wall jump. is there a way to fix that?
everytime i use a custom music that i got it sounds great but after re-adding my levels and music cuz the hack had an issue with the wall jump,some instruments on musics like bom-omb field from mario 64 or bride zone from sonic 1 gg goes missing and makes the levels boring with missing instruments,is there a way to fix that?
Here's the Video: http://www.youtube.com/watch?v=awoWa1MAL-U the instruments are missing on the bombomb field.