| Posts by Conal |
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Hey, how do I fix my status bar? The Dinosaur coin count has "messed" up.
I "messed" it up with the 'Status Bar Editor'
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| Last edited on 2008-05-27 08:57:39 AM by Conal. |
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Its not the palette.
I'm not going to paste all the levels & palettes at once because I need to keep my OW.
Now how do I fix this error?
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Are you using a program other than LM thats opend your ROM?
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Although this thread is stupid, I'll just make it 100% answered before its locked.
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Hey, I'm hoping on creating a frame by frame animation when Mario (GOTHCLAWZ) goes to the final world.
How would I insert these graphics?
Its like setting events on the Over World.
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Originally posted by Alcaro
Gothclaws: That sounds like the exact opposite of what he wants. The real solution is something around changing FG GFX set.
(Though I don't like answering his questions...)
*Slaps head* of course, lol.
But its still not very advanced.
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| Last edited on 2008-05-27 09:39:44 AM by Conal. |
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Originally posted by AlcaroWhat, an animation on the OW? Does it work to use exgfx for layer gfx 3, then replace Yoshis house etc, or am I misunderstanding something?
I mean when Mario (GOTHCLAWZ) does the last level before entering the final world he goes into this self playing level which basically just has him running over a bridge with lava bellow it & text telling the storey of the next world.
Originally posted by AlcaroOfftopic: Why does Mario look like he's burned?
Because its GOTHCLAWZ, lol.
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Originally posted by AlcaroDid you mess around with yychr?
No.
Originally posted by AlcaroOfftopic: Is Mario supposed to look like he's burned? If yes, why?
Because its not Mario. I set up the palette before remaking him.
THIS IS A CRISIS!!
It only changed when I get a dragon coin, as you can see there is a triangle.
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| Last edited on 2008-05-28 07:41:46 AM by Conal. |
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Originally posted by AlcaroModifying castle destruction sequences? That's hard. There's a few threads about that already, and I never seen the author doing something else than "Okay, I'll skip that."
Let's call him Mario, it's less confusing that way.
Ok, This is going to be original because no-one has ever done this before, that's why I insist on doing this.
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I don't quite understand how to occupy the the programs.
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Originally posted by Sindjust use the "Castle Intro Block" in the custom blocks section.
I know how to edit text ¬.,¬
I mean the animation.
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Originally posted by Sind
I want what he's having.
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Originally posted by pikaguy900....He's not in GFX27.bin. >_< He's in GFX21.bin. GFX27.bin is for things like the Reznor wheel sign and stuff....I think. Ah yes, here we go. GFX27.bin is the Reznor wheel sign and Iggy/Larry's rotating platform.
Oh thanks, but how do I use the graphic editor?
All I see is pixelated, colourful moosh.
The only sprites I ever see are when i'm editing SMW + AllStars, but I started my ROM from clean SMW.
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Here's what you do:
(If its underground, ask me if you want something else)
Click on the Blue Poison Mushroom:

Set the Sprite GFX to either Castle or Ghost (Ghost in this case):

It should have distort sprites, go to the Red Poison Mushroom & change the boxes that are highlighted.

This is a simple version of it, if you wanted something better I'd have to really like you & have the time to do it in.
Here's what It'll hopefully look like:

If that dosen't work then try the bypass thing but with FG/BG.
(I'll admit I didn't get it working that time) Tag (u) was not closed.
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Originally posted by AlcaroAre you looking at it in 2bpp nes or 4bpp snes?
4bpp
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